Leveraging Distributed Tools with Agile TeamsLuke Hohmann
The document summarizes how collaborative tools and games can help distributed teams overcome challenges and effectively collaborate. It describes collaborative prioritization games like Prune the Product Tree and Buy a Feature that bring stakeholders together to visualize relationships between ideas and prioritize product backlogs and projects. These games capture rich qualitative data on priorities, tradeoffs, and collective needs to inform roadmaps and decision making.
Using Innovation Games® to really understand what’s the most important thing to do in your SharePoint projects. This slide deck details where serious games fit, how they differ from gamification and how using these techniques you really get to understand what the most important things to do are in your SharePoint Projects.
Establishing Release Quality Levels and Release Acceptance TestsLuke Hohmann
This presentation introduces the critically important concept of release quality levels: predefined measures of quality that an Agile team can hit. It draws from Jim Highsmith's excellent work on the danger of low intrinsic quality. It includes examples of release quality levels established used by VeriSign in their Agile processes.
How To Prioritize a Portfolio Using Innovation GamesLuke Hohmann
This document outlines a process for prioritizing a project portfolio using online games called Innovation Games. It involves gathering all potential projects, removing obvious non-starters, splitting projects into "run the business" and new projects. Projects are prepared for prioritization games. Games are used to prioritize the projects and confirm resource requirements match priorities. Case studies from Cisco, HP, and VeriSign show benefits include engaging global teams, reducing risk, and having fun.
Leveraging Distributed Tools with Agile TeamsLuke Hohmann
The document summarizes how collaborative tools and games can help distributed teams overcome challenges and effectively collaborate. It describes collaborative prioritization games like Prune the Product Tree and Buy a Feature that bring stakeholders together to visualize relationships between ideas and prioritize product backlogs and projects. These games capture rich qualitative data on priorities, tradeoffs, and collective needs to inform roadmaps and decision making.
Using Innovation Games® to really understand what’s the most important thing to do in your SharePoint projects. This slide deck details where serious games fit, how they differ from gamification and how using these techniques you really get to understand what the most important things to do are in your SharePoint Projects.
Establishing Release Quality Levels and Release Acceptance TestsLuke Hohmann
This presentation introduces the critically important concept of release quality levels: predefined measures of quality that an Agile team can hit. It draws from Jim Highsmith's excellent work on the danger of low intrinsic quality. It includes examples of release quality levels established used by VeriSign in their Agile processes.
How To Prioritize a Portfolio Using Innovation GamesLuke Hohmann
This document outlines a process for prioritizing a project portfolio using online games called Innovation Games. It involves gathering all potential projects, removing obvious non-starters, splitting projects into "run the business" and new projects. Projects are prepared for prioritization games. Games are used to prioritize the projects and confirm resource requirements match priorities. Case studies from Cisco, HP, and VeriSign show benefits include engaging global teams, reducing risk, and having fun.
SXSW 2012: Fixing Broke(n) Government Through Serious GamesLuke Hohmann
This presentation describes how we produced a serious of games that enabled the citizens of San José, CA to directly prioritize key budget issues in a way that allowed their elected officials to act on the results.
This is a deck prepared for Every Voice Engaged Foundation Facilitators and Conteneo Certified Collaboration Architects to teach them how to implement the allocation of funds in Participatory Budgeting programs using the Budget Allocator version of the Conteneo Decision Engine.
The document discusses using games to facilitate collaboration and innovation. It describes Innovation Games® as serious games used to solve business problems by having customers and internal stakeholders work together. Some key benefits mentioned are generating new ideas, understanding customer needs, prioritizing roadmaps and developing consensus. Various games are outlined that can be used for activities like envisioning products, understanding relationships, and identifying hidden problems.
This document summarizes a project conducted by Enthiosys, Inc. to solicit ideas from Scrum Alliance members on how to improve services and prioritize projects. Members generated over 100 potential ideas through facilitated games. Ideas were organized into projects and members participated in additional games to prioritize projects. The top prioritized projects included developing Scrum practitioner content and an innovation platform. The Scrum Alliance board will review the results to guide future project decisions and provide status updates to members.
Using Product Box to Build the Complete DeveloperLuke Hohmann
In 2006 I was asked to give the keynote at the Better Software Conference on "The Complete Developer". It was a perfect opportunity to use the Innovation Game® Product Box to with senior leaders of Silicon Valley Companies like Google and EMC to identify the three core sets of attributes that they consider most valuable in a developer: technical competence, customer driven and business acumen.
CXPA 2016 Keynote: Designing for Collaboration and DeliberationLuke Hohmann
In this 2016 CXPA (www.cxpa.org) keynote, Conteneo founder and CEO Luke Hohmann explores the many factors that distinguish designing for collaboration and deliberation from designing for communication, coordination or other forms of solo tasks. Sadly, SlideShare doesn't enable you to experience the interactive frameworks Luke used to illustrate these points - but you can see these at the end of the presentation.
IIBA Columbus 2015 Keynote by Luke HohmannLuke Hohmann
Here is a copy of the highly interactive keynote I gave at the IIBA Columbus meeting. The keynote was VERY light on slides and VERY HEAVY on collaborative gaming. We played a number of games to illustrate how amazing products and services are created through games like Cover Story, Product Box, Spider Web and Buy A Feature.
A collection of images that companies use to help them develop product and corporate strategy. All of them can be played as collaborative, serious games. What images would you like to add?
Why Buy a Feature is GREAT at Prioritizing FeaturesLuke Hohmann
This document discusses using an online game called "Buy a Feature" to prioritize product features through customer engagement. Players are given a virtual budget to purchase proposed features, collaborating and providing feedback. Results identify the most important features and reasons why, based on purchases and chat discussions. The game approach solves problems with traditional prioritization methods by leveraging many customer perspectives simultaneously in an enjoyable way.
This presentation presents a simple and direct model for Agile Portfolio Management based on four key concepts:
1. The type of work you're doing.
2. The portfolio governance model.
3. The project governance model (the shape of the project).
4. The size / number of Agile teams.
The deck presents simple, scalable, effective approaches to Agile Portfolio Management that are lighter than most Agile methods and are supported by Conteneo's Collaboration Frameworks. This deck also directly supports Conteneo's Strategy-Glue-Tactics framework for effective Agile Product Management.
Presentation on Innovation Games ™ - What are Innovation Games and for what you can use them... Questions over questions... ;-)
Here you get the answers!
A visible architecture is a physical model of a software system created by architecture teams using Duplo® bricks, with strings representing data flows. Visible architectures enable teams to collaboratively understand the “as-is” architecture and make better choices on the “to-be” architecture. We use Visible Architectures and frameworks like Speed Boat and Prune the Product Tree to help teams succeed. This deck outlines a step-by-step process for how to create a visible architecture.
The agile values and practices we all hold dear give us more than the ability to tackle problems associated with software development. They give us the ability to tackle Awesome Superproblems. These are problems that are bigger than what one person can solve alone and get worse through inaction. They require collaboration and foundation for action, even when the actions cannot be proven correct when they are enacted.
Despite their enormous challenge, when we make progress on solving Awesome Superproblems we find that new patterns that can be applied to solve classes of similar problems.
In this presentation, usually given as a conference keynote, I show the collaborative, social, and serious games that have their roots in the Agile Community have blossomed into multidimensional frameworks that are being used by agilists around the world to solve awesome superproblems. Without any special superpowers except a willingness to try.
The Post Agile World of Framework-Driven CollaborationLuke Hohmann
I hope you enjoy my keynote from the Agile Warrior Conference on 31-Jan-2018. In this keynote I presented the future of increasing performance in the Agile community through the use of Collaborative Frameworks such as Innovation Games®.
Agile New Zealand Keynote: Agile Being vs. Doing AgileLuke Hohmann
This is the slide deck from my Agile New Zealand 2017 keynote.
The Agile Community loves to talk about 'leadership' and how better 'leaders' can bring project success. And most of the popular Agile methods love to frame 'leadership' as the essential ingredient of success. Unfortunately, too many teams spend too much time discussing these topics without fully appreciating their deeper meanings. In this keynote you'll be able to explore what this means for you and your team - and you might find yourself ditching "leader" and "manager" in favor of "agilist".
This deck provides an overview of the Conteneo Weave platform. It explains the core underlying concepts and such things as guest lists, forums, galas and basic operations within the system.
This slide deck provides a detailed overview on how to use the Conteneo Weave Idea Engine to create, facilitate and post-process visual collaboration frameworks like Speed Boat, Cover Story, Prune the Product Tree, Gamestorming frameworks like Empathy Map, Canvases like the Business Model Canvas and even custom frameworks.
This slide deck provides a detailed overview on how to use the Conteneo Weave Decision Engine to collaboratively prioritize product features with customers, project portfolios with internal teams, allocate resources and engage citizens through Participatory Budgeting and Budget Games.
This slide deck provides an overview of several advanced features in Weave, including anonymous play, prioritizing large lists and developing custom frameworks for large teams.
2017 San Jose, CA Zero-Based Budgeting ResultsLuke Hohmann
On 28-Jan-2017, San José, CA implemented another round of Citywide Participatory Budgeting. This implementation used a Zero-Based Budgeting format based on the Innovation Game® Buy a Feature along with soliciting fresh ideas on how to improve neighborhoods using the Innovation Game® Prune the Product Tree. Every Voice Engaged Foundation produced the event which was superbly facilitated by dozens of pro-bono facilitators.
SXSW 2012: Fixing Broke(n) Government Through Serious GamesLuke Hohmann
This presentation describes how we produced a serious of games that enabled the citizens of San José, CA to directly prioritize key budget issues in a way that allowed their elected officials to act on the results.
This is a deck prepared for Every Voice Engaged Foundation Facilitators and Conteneo Certified Collaboration Architects to teach them how to implement the allocation of funds in Participatory Budgeting programs using the Budget Allocator version of the Conteneo Decision Engine.
The document discusses using games to facilitate collaboration and innovation. It describes Innovation Games® as serious games used to solve business problems by having customers and internal stakeholders work together. Some key benefits mentioned are generating new ideas, understanding customer needs, prioritizing roadmaps and developing consensus. Various games are outlined that can be used for activities like envisioning products, understanding relationships, and identifying hidden problems.
This document summarizes a project conducted by Enthiosys, Inc. to solicit ideas from Scrum Alliance members on how to improve services and prioritize projects. Members generated over 100 potential ideas through facilitated games. Ideas were organized into projects and members participated in additional games to prioritize projects. The top prioritized projects included developing Scrum practitioner content and an innovation platform. The Scrum Alliance board will review the results to guide future project decisions and provide status updates to members.
Using Product Box to Build the Complete DeveloperLuke Hohmann
In 2006 I was asked to give the keynote at the Better Software Conference on "The Complete Developer". It was a perfect opportunity to use the Innovation Game® Product Box to with senior leaders of Silicon Valley Companies like Google and EMC to identify the three core sets of attributes that they consider most valuable in a developer: technical competence, customer driven and business acumen.
CXPA 2016 Keynote: Designing for Collaboration and DeliberationLuke Hohmann
In this 2016 CXPA (www.cxpa.org) keynote, Conteneo founder and CEO Luke Hohmann explores the many factors that distinguish designing for collaboration and deliberation from designing for communication, coordination or other forms of solo tasks. Sadly, SlideShare doesn't enable you to experience the interactive frameworks Luke used to illustrate these points - but you can see these at the end of the presentation.
IIBA Columbus 2015 Keynote by Luke HohmannLuke Hohmann
Here is a copy of the highly interactive keynote I gave at the IIBA Columbus meeting. The keynote was VERY light on slides and VERY HEAVY on collaborative gaming. We played a number of games to illustrate how amazing products and services are created through games like Cover Story, Product Box, Spider Web and Buy A Feature.
A collection of images that companies use to help them develop product and corporate strategy. All of them can be played as collaborative, serious games. What images would you like to add?
Why Buy a Feature is GREAT at Prioritizing FeaturesLuke Hohmann
This document discusses using an online game called "Buy a Feature" to prioritize product features through customer engagement. Players are given a virtual budget to purchase proposed features, collaborating and providing feedback. Results identify the most important features and reasons why, based on purchases and chat discussions. The game approach solves problems with traditional prioritization methods by leveraging many customer perspectives simultaneously in an enjoyable way.
This presentation presents a simple and direct model for Agile Portfolio Management based on four key concepts:
1. The type of work you're doing.
2. The portfolio governance model.
3. The project governance model (the shape of the project).
4. The size / number of Agile teams.
The deck presents simple, scalable, effective approaches to Agile Portfolio Management that are lighter than most Agile methods and are supported by Conteneo's Collaboration Frameworks. This deck also directly supports Conteneo's Strategy-Glue-Tactics framework for effective Agile Product Management.
Presentation on Innovation Games ™ - What are Innovation Games and for what you can use them... Questions over questions... ;-)
Here you get the answers!
A visible architecture is a physical model of a software system created by architecture teams using Duplo® bricks, with strings representing data flows. Visible architectures enable teams to collaboratively understand the “as-is” architecture and make better choices on the “to-be” architecture. We use Visible Architectures and frameworks like Speed Boat and Prune the Product Tree to help teams succeed. This deck outlines a step-by-step process for how to create a visible architecture.
The agile values and practices we all hold dear give us more than the ability to tackle problems associated with software development. They give us the ability to tackle Awesome Superproblems. These are problems that are bigger than what one person can solve alone and get worse through inaction. They require collaboration and foundation for action, even when the actions cannot be proven correct when they are enacted.
Despite their enormous challenge, when we make progress on solving Awesome Superproblems we find that new patterns that can be applied to solve classes of similar problems.
In this presentation, usually given as a conference keynote, I show the collaborative, social, and serious games that have their roots in the Agile Community have blossomed into multidimensional frameworks that are being used by agilists around the world to solve awesome superproblems. Without any special superpowers except a willingness to try.
The Post Agile World of Framework-Driven CollaborationLuke Hohmann
I hope you enjoy my keynote from the Agile Warrior Conference on 31-Jan-2018. In this keynote I presented the future of increasing performance in the Agile community through the use of Collaborative Frameworks such as Innovation Games®.
Agile New Zealand Keynote: Agile Being vs. Doing AgileLuke Hohmann
This is the slide deck from my Agile New Zealand 2017 keynote.
The Agile Community loves to talk about 'leadership' and how better 'leaders' can bring project success. And most of the popular Agile methods love to frame 'leadership' as the essential ingredient of success. Unfortunately, too many teams spend too much time discussing these topics without fully appreciating their deeper meanings. In this keynote you'll be able to explore what this means for you and your team - and you might find yourself ditching "leader" and "manager" in favor of "agilist".
This deck provides an overview of the Conteneo Weave platform. It explains the core underlying concepts and such things as guest lists, forums, galas and basic operations within the system.
This slide deck provides a detailed overview on how to use the Conteneo Weave Idea Engine to create, facilitate and post-process visual collaboration frameworks like Speed Boat, Cover Story, Prune the Product Tree, Gamestorming frameworks like Empathy Map, Canvases like the Business Model Canvas and even custom frameworks.
This slide deck provides a detailed overview on how to use the Conteneo Weave Decision Engine to collaboratively prioritize product features with customers, project portfolios with internal teams, allocate resources and engage citizens through Participatory Budgeting and Budget Games.
This slide deck provides an overview of several advanced features in Weave, including anonymous play, prioritizing large lists and developing custom frameworks for large teams.
2017 San Jose, CA Zero-Based Budgeting ResultsLuke Hohmann
On 28-Jan-2017, San José, CA implemented another round of Citywide Participatory Budgeting. This implementation used a Zero-Based Budgeting format based on the Innovation Game® Buy a Feature along with soliciting fresh ideas on how to improve neighborhoods using the Innovation Game® Prune the Product Tree. Every Voice Engaged Foundation produced the event which was superbly facilitated by dozens of pro-bono facilitators.
Cisco has created a powerful and compelling Human-Centered Design process with dozens of useful frameworks (like Empathy Map, Rose-Bud-Thorn, Difficulty-Importance and so forth).
The challenge was that Cisco needed these frameworks to scale so that globally distributed teams could use common frameworks at scale. Cisco partnered with Conteneo for the solution - described in this deck.
How to Prioritize Grants in a Corporate Social Responsibility ProgramLuke Hohmann
When working with a large customer on prioritizing their product development portfolio we found that their Corporate Social Responsibility team was also facing a significant challenges in getting their employees engaged in selecting potential program grants. This deck shows how you can easily adapt the Innovation Game Buy a Feature, powered via the online collaboration engine Decision Engine, to engage ALL of your employees in selecting projects for funding in your CSR portfolio.
Scrum Alliance Collaboration at Scale Webinar: Agile RoadmappingLuke Hohmann
Our 2016-Sep Collaboration at Scale Webinar focused on Agile Roadmapping. In this deck you'll find motivations and reasons for why a team should roadmap, an exploration of typical roadmap failures, how to fit roadmapping into Scrum, the best known format and structure for Market-Driven Agile Roadmapping from my book "Beyond Software Architecture" and an overview of how to create a roadmap using online and in-person collaboration frameworks.
A Pattern Language for Strategic Product RoadmappingLuke Hohmann
Here is the pattern language for developing a market driven product roadmap from my book "Beyond Software Architecture". You can use this format in conjunction with the Innovation Game® Prune the Product Tree to create great Product Roadmaps.
AppSec PNW: Android and iOS Application Security with MobSFAjin Abraham
Mobile Security Framework - MobSF is a free and open source automated mobile application security testing environment designed to help security engineers, researchers, developers, and penetration testers to identify security vulnerabilities, malicious behaviours and privacy concerns in mobile applications using static and dynamic analysis. It supports all the popular mobile application binaries and source code formats built for Android and iOS devices. In addition to automated security assessment, it also offers an interactive testing environment to build and execute scenario based test/fuzz cases against the application.
This talk covers:
Using MobSF for static analysis of mobile applications.
Interactive dynamic security assessment of Android and iOS applications.
Solving Mobile app CTF challenges.
Reverse engineering and runtime analysis of Mobile malware.
How to shift left and integrate MobSF/mobsfscan SAST and DAST in your build pipeline.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/how-axelera-ai-uses-digital-compute-in-memory-to-deliver-fast-and-energy-efficient-computer-vision-a-presentation-from-axelera-ai/
Bram Verhoef, Head of Machine Learning at Axelera AI, presents the “How Axelera AI Uses Digital Compute-in-memory to Deliver Fast and Energy-efficient Computer Vision” tutorial at the May 2024 Embedded Vision Summit.
As artificial intelligence inference transitions from cloud environments to edge locations, computer vision applications achieve heightened responsiveness, reliability and privacy. This migration, however, introduces the challenge of operating within the stringent confines of resource constraints typical at the edge, including small form factors, low energy budgets and diminished memory and computational capacities. Axelera AI addresses these challenges through an innovative approach of performing digital computations within memory itself. This technique facilitates the realization of high-performance, energy-efficient and cost-effective computer vision capabilities at the thin and thick edge, extending the frontier of what is achievable with current technologies.
In this presentation, Verhoef unveils his company’s pioneering chip technology and demonstrates its capacity to deliver exceptional frames-per-second performance across a range of standard computer vision networks typical of applications in security, surveillance and the industrial sector. This shows that advanced computer vision can be accessible and efficient, even at the very edge of our technological ecosystem.
Essentials of Automations: Exploring Attributes & Automation ParametersSafe Software
Building automations in FME Flow can save time, money, and help businesses scale by eliminating data silos and providing data to stakeholders in real-time. One essential component to orchestrating complex automations is the use of attributes & automation parameters (both formerly known as “keys”). In fact, it’s unlikely you’ll ever build an Automation without using these components, but what exactly are they?
Attributes & automation parameters enable the automation author to pass data values from one automation component to the next. During this webinar, our FME Flow Specialists will cover leveraging the three types of these output attributes & parameters in FME Flow: Event, Custom, and Automation. As a bonus, they’ll also be making use of the Split-Merge Block functionality.
You’ll leave this webinar with a better understanding of how to maximize the potential of automations by making use of attributes & automation parameters, with the ultimate goal of setting your enterprise integration workflows up on autopilot.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframePrecisely
Inconsistent user experience and siloed data, high costs, and changing customer expectations – Citizens Bank was experiencing these challenges while it was attempting to deliver a superior digital banking experience for its clients. Its core banking applications run on the mainframe and Citizens was using legacy utilities to get the critical mainframe data to feed customer-facing channels, like call centers, web, and mobile. Ultimately, this led to higher operating costs (MIPS), delayed response times, and longer time to market.
Ever-changing customer expectations demand more modern digital experiences, and the bank needed to find a solution that could provide real-time data to its customer channels with low latency and operating costs. Join this session to learn how Citizens is leveraging Precisely to replicate mainframe data to its customer channels and deliver on their “modern digital bank” experiences.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
2. CIO
Corporate
Finance
Chief
Security
Officer
Strategic
Account
Manager
Web-Site and
eCommerce
My #1 priority
is identity
management.
My #1
priority is
globalization.
We need to
reduce our
overall license
spend.
A new web
site isn’t
even on my
priority list.
To make a complex sale, your
SAM must develop an
understanding of the top
priorities of Champions,
Influencers, and Buyers.
And she must get them to
agree, as a team, on a set of
shared priorities!
Knowsy for Sales makes this critical task
easy – and fun!
And when you’re entire sales force is
playing games, you’re getting the benefits
of real-time research into buyer priorities!
3. • A patent-pending mobile choice modeling
research and brand engagement platform
disguised as an engaging game.
• Knowsy for Sales (in development) help
strategic account managers understand
strategic priorities and drive large sales.
• iPad (now), iPhone Q1-2012, Android 2012
5. Professional Personal
Knowsy Topics/Items Help SAMs
Understand Customers on ALL Levels
Enterprise Security
Data Protection
Privacy management
Infrastructure security
Compliance management
Identity management
Most Important Aspect of
Employee Satisfaction
Working environment
Feedback loops
Freedom to innovate
Compensation
Benefits
HUMAN
6. Rich Game
Play Data
Customer
Insights
Sales
Game
Results
Game
Requests
Executives &
Market
Researchers
Workflow
Game
Plays
Prospects &
Customers
Strategic
Account
Manager
Targeted
Game
TopicsInside Sales
Support (Admin)
Executives and market
researchers identify topics and
markets to test.
Example: “What are the chief
security concerns of CIOs?”
These become game requests.
1
Inside Sales/Sales Support
personnel enter relevant
topics and suggested
profiles into the Knowsy for
Sales database, a secure,
hosted, enterprise solution.
2
SAMs create a Knowsy
game and invite customers
and/or prospects to play.
Knowsy stores all
preferences of the players.
3
Game results help SAMs sell bigger deals, faster!
All results feed a common insight database and
enable executives and market researchers to make
real-time decisions on customer / market priorities.
4
7. Taking the Next Step
• Visit us at: www.innovationgames.com.
• Contact us at info@innovationgames.com.
• Call us at (408) 529-0319.