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Mike Muller
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Is there anything new in heterogeneous computing?
Evolution

Wearable
Intelligence
13
Mobile
Computing

PC
82

89

93

07

10
IOT

Embedded
77

97

Consumer

Smart
Appliances

Computing

Cloud
Server
1960

1970

1980

1990

2000

2010

2020
What’s the Innovation?
Wireless

3G

MEMS
CCD
Media
Social Media?
Semiconductor Process?

GPS
Mobility Trends: CMOS
10,000

cm2/(V·s)

1,000
100
10
1990

NMOS
PMOS
1995

2000

2005

2010

2015

Planar CMOS

5nm

HNW

FinFET

Strain

3.5nm

2020

2025

III-V GE NEMS

HKMG

Switches

7nm

14nm 10nm

VNW

spintronics

2D: C, MoS

Graphene wire, CNT via

Interconnect

Al wires

// 3DIC Opto I/O Opto int

CU wires

SADP

Patterning

LELE

SAQP

LELELE

EUV

Seq. 3D

EUV + DWEB
EUV LELE

EUV + DSA
Printing:

Moore’s Law and Ink Jets
Drops/Second

1/Size (pL-1)

1E11

1E1
10’s microns

1E10
100’s microns

1E9

1E0

1E8
1E7

1E-1

1E6
10,000 nozzles

1E5

1E-2

10 nozzles

1E4
1E3

1E-3
1980

1985

1990

1995

2000

2005

2010

2015

2020
Printing and Imprinting Thin Film Transistors (TFT)
 Can be transparent, bio-degradable and even ingestible
 Unit cost 1000 less than mainstream CMOS




 CMOS @ $40,000/m2 vs. TFT @ $10/m2
Printing CAPEX can be less than $1,000
 350dpi = 200um @ 20 m/s
 Can print batteries, antenna
 Mainly organic at ~20 volts
Imprint CAPEX a $2M DVD press is high volume
 Better controllability hence higher density and performance
 1um today scale to 50nm features as used today for BluRay discs
 Mainly Inorganic NMOS only at ~2 volts
Mobility Trends: CMOS & Thin Film Transistors
10000
1000
CPU

cm2/(V·s)

100
10
1
0.1

ARM1

3µ
6MHz
CortexM0

0.01

2µ
20kHz

0.001
0.0001
0.00001
1990

1995

2000

2005

2010

2015

Conventional NMOS
Conventional PMOS
TFT

2020

2025
Top Right

and Bottom Left
Is There Anything New in Heterogeneous Computing?
Vector Add

Reduction

Matrix Mul

GPU OpenCL on GPU

1.00

1.00

1.00

GPU OpenCL on FPGA

0.14

0.02

0.89

FPGA OpenCL on FPGA

1.71

1.62

31.85

1998
Manual Partitioning
C & Assembler

ARM

+

DSP

2013
Manual Partitioning
C++ & OpenCL/RenderScript

ARM

+

GPU
How Do People Program?

~20M Programmers

Web

Mobile
Embedded
~200k

Desktop

 Simple, old-school ray tracer
 Start with C++ code and accelerate the code with Heterogeneous Systems
void traceScreen()
{
for(y = 0; y < height; ++y) {
for(x = 0; x < width; ++x){
Ray ray = generateRay(x, y);
IntersectableObject *obj = traceRay(ray);
framebuffer[y][x] = colorPixelForObject(obj);
}
}
}

void traceScreen()
{
par_for_2D(height, width, [&](int y, int x) {
Ray ray = generateRay(x, y);
IntersectableObject *obj = traceRay(ray);
framebuffer[y][x] = colorPixelForObject(obj);
});
}
Moving the Code onto OpenCL 1.x
 Need to make the following changes
a)
b)
c)
d)
e)
f)
g)

Get rid of all the pointers, both in scene vector and internally in CSGObject
Rewrite the use of std::vector, as OpenCL C does not understand C++ data type internals
Get rid of the virtual function calls
Change the classes to structs
Get rid of recursion in CSGObject
Avoid accessing the global scene variable in accelerated code
Port the code base to OpenCL C
Moving the Code onto OpenCL 2
 Need to make the following changes
a)
b)
c)
d)
e)
f)
g)

Get rid of all the pointers, both in scene vector and internally in CSGObject
Rewrite the use of std::vector, as OpenCL C does not understand C++ data type internals
Get rid of the virtual function calls
Change the classes to structs
Get rid of recursion in CSGObject
Avoid accessing the global scene variable in accelerated code
Port the code base to OpenCL C

 OpenCL 2 solves point a) with shared address space, but not the rest
Moving the Code onto C++ AMP
 Need to make the following changes
a)
b)
c)
d)
e)
f)
g)

Get rid of all the pointers, both in scene vector and internally in CSGObject
Rewrite the use of std::vector, as C++ AMP cannot call into C++ standard library
Get rid of the virtual function calls
Change the classes to structs
Get rid of recursion in CSGObject
Avoid accessing the global scene variable in accelerated code
Port the code base to OpenCL C

 C++ AMP solves points d), f) and g), but not the rest
Moving the Code onto HSA
 Need to make the following changes
a)
b)
c)
d)
e)
f)
g)

Get rid of all the pointers, both in scene vector and internally in CSGObject
Rewrite the use of std::vector, as HSAIL does not understand C++ data type internals
Get rid of the virtual function calls
Change the classes to structs
Get rid of recursion in CSGObject
Avoid accessing the global scene variable in accelerated code
Port the code base to a language on top of HSAIL

 HSA solves points a), c), d), e) and soon f)
What Makes GPUs Good For Power Efficient Compute?
 Relaxed single-threaded performance




 No dynamic scheduling
 No branch prediction
 No register renaming, no result forwarding
 Longer pipelines
 Lower clock frequencies
Multi-threading
 Tolerate long latencies to memory
Increasing the ALU/control ratio
 Short-vectors exposed to programmers
 SIMT/Warp/VLIW/Wavefront based execution
..
Heterogeneous Compute Homogeneous Architecture

big

LITTLE

 How about a SIMTish ARM?
 Familiar programming model, C++ and OpenMP
 Fewer seams
 Sharing data structures and function pointers/vtables

Integer Pipe
FP Pipe
Load/Store Pipe

Write

SIMT
Queue

RESEARCH

Throughput
Moving the Code onto a Warped ARM
 Need to make the following changes








Get rid of all the pointers, both in scene vector and internally in CSGObject
Rewrite the use of std::vector, as OpenCL C does not understand C++ data type internals
Get rid of the virtual function calls
Change the classes to structs
Get rid of recursion in CSGObject
Avoid accessing the global scene variable in accelerated code
Port the code base to OpenCL C
Performance vs Effort
 We’ve implemented SGEMM, a matrix-matrix multiplication benchmark, in various
ways, to investigate the tradeoff between programmer effort and performance payoff
SGEMM version
ARM in C

Speedup

Effort
1x

Low

ARM in C with NEON intrinsics, prefetching

15x

Medium - High

ARM in assembly with NEON, prefetching

26x

High

SIMTish ARM in C

35x

Low

SIMTish ARM in C, unrolled

44x

Low - Medium

Mali GPU x 4 way

136x

High
Scale Needs Standards
Works for geeks…
No proper orchestration
Battle for the apps platform
Needs home IT support
Or only single manufacturer

IPv4
Sonosnet

IPv6

Imagine that there
were a 1000 of these
connected devices….
Functional Becomes the Internet of things
Functional

Little Data
Mike

My Data

X

Gym

X
Life
Insurance

!
Their Data

Car
Insurance

Rob Curtis Haymakers Cambridge
Picture by Keith Jones
Sharing Needs Trust
IOT Medical Devices
 First implantable Pacemaker 1958
 Can a pacemaker be hacked to kill?
 Or just a plot line in US TV series
RF interface for adjusting settings


 First hacked in 2008


 “Sustained effort by a team of specialists” – The New York Times
 Range a few cm
Today
 MIT grad students
 One weekend
 Range 50 feet
Trust Needs Security
It’s a Heterogeneous Future

Reach

The future
Open Data
and Objects

Scale Needs Standards
Sharing Needs Trust
Trust Needs Security

Applications
Mobile internet
Internet / broadband
M2M
SaaS
Fixed Telephony Networks

Smart
Everything
Sensors & Actuators
Networks

Today

Mobile Telephony

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Keynote (Mike Muller) - Is There Anything New in Heterogeneous Computing - by Mike Muller, Chief Technology Officer, ARM

  • 1. Mike Muller CTO Is there anything new in heterogeneous computing?
  • 4. Mobility Trends: CMOS 10,000 cm2/(V·s) 1,000 100 10 1990 NMOS PMOS 1995 2000 2005 2010 2015 Planar CMOS 5nm HNW FinFET Strain 3.5nm 2020 2025 III-V GE NEMS HKMG Switches 7nm 14nm 10nm VNW spintronics 2D: C, MoS Graphene wire, CNT via Interconnect Al wires // 3DIC Opto I/O Opto int CU wires SADP Patterning LELE SAQP LELELE EUV Seq. 3D EUV + DWEB EUV LELE EUV + DSA
  • 5. Printing: Moore’s Law and Ink Jets Drops/Second 1/Size (pL-1) 1E11 1E1 10’s microns 1E10 100’s microns 1E9 1E0 1E8 1E7 1E-1 1E6 10,000 nozzles 1E5 1E-2 10 nozzles 1E4 1E3 1E-3 1980 1985 1990 1995 2000 2005 2010 2015 2020
  • 6. Printing and Imprinting Thin Film Transistors (TFT)  Can be transparent, bio-degradable and even ingestible  Unit cost 1000 less than mainstream CMOS    CMOS @ $40,000/m2 vs. TFT @ $10/m2 Printing CAPEX can be less than $1,000  350dpi = 200um @ 20 m/s  Can print batteries, antenna  Mainly organic at ~20 volts Imprint CAPEX a $2M DVD press is high volume  Better controllability hence higher density and performance  1um today scale to 50nm features as used today for BluRay discs  Mainly Inorganic NMOS only at ~2 volts
  • 7. Mobility Trends: CMOS & Thin Film Transistors 10000 1000 CPU cm2/(V·s) 100 10 1 0.1 ARM1 3µ 6MHz CortexM0 0.01 2µ 20kHz 0.001 0.0001 0.00001 1990 1995 2000 2005 2010 2015 Conventional NMOS Conventional PMOS TFT 2020 2025
  • 9. Is There Anything New in Heterogeneous Computing? Vector Add Reduction Matrix Mul GPU OpenCL on GPU 1.00 1.00 1.00 GPU OpenCL on FPGA 0.14 0.02 0.89 FPGA OpenCL on FPGA 1.71 1.62 31.85 1998 Manual Partitioning C & Assembler ARM + DSP 2013 Manual Partitioning C++ & OpenCL/RenderScript ARM + GPU
  • 10. How Do People Program? ~20M Programmers Web Mobile Embedded ~200k Desktop  Simple, old-school ray tracer  Start with C++ code and accelerate the code with Heterogeneous Systems void traceScreen() { for(y = 0; y < height; ++y) { for(x = 0; x < width; ++x){ Ray ray = generateRay(x, y); IntersectableObject *obj = traceRay(ray); framebuffer[y][x] = colorPixelForObject(obj); } } } void traceScreen() { par_for_2D(height, width, [&](int y, int x) { Ray ray = generateRay(x, y); IntersectableObject *obj = traceRay(ray); framebuffer[y][x] = colorPixelForObject(obj); }); }
  • 11. Moving the Code onto OpenCL 1.x  Need to make the following changes a) b) c) d) e) f) g) Get rid of all the pointers, both in scene vector and internally in CSGObject Rewrite the use of std::vector, as OpenCL C does not understand C++ data type internals Get rid of the virtual function calls Change the classes to structs Get rid of recursion in CSGObject Avoid accessing the global scene variable in accelerated code Port the code base to OpenCL C
  • 12. Moving the Code onto OpenCL 2  Need to make the following changes a) b) c) d) e) f) g) Get rid of all the pointers, both in scene vector and internally in CSGObject Rewrite the use of std::vector, as OpenCL C does not understand C++ data type internals Get rid of the virtual function calls Change the classes to structs Get rid of recursion in CSGObject Avoid accessing the global scene variable in accelerated code Port the code base to OpenCL C  OpenCL 2 solves point a) with shared address space, but not the rest
  • 13. Moving the Code onto C++ AMP  Need to make the following changes a) b) c) d) e) f) g) Get rid of all the pointers, both in scene vector and internally in CSGObject Rewrite the use of std::vector, as C++ AMP cannot call into C++ standard library Get rid of the virtual function calls Change the classes to structs Get rid of recursion in CSGObject Avoid accessing the global scene variable in accelerated code Port the code base to OpenCL C  C++ AMP solves points d), f) and g), but not the rest
  • 14. Moving the Code onto HSA  Need to make the following changes a) b) c) d) e) f) g) Get rid of all the pointers, both in scene vector and internally in CSGObject Rewrite the use of std::vector, as HSAIL does not understand C++ data type internals Get rid of the virtual function calls Change the classes to structs Get rid of recursion in CSGObject Avoid accessing the global scene variable in accelerated code Port the code base to a language on top of HSAIL  HSA solves points a), c), d), e) and soon f)
  • 15. What Makes GPUs Good For Power Efficient Compute?  Relaxed single-threaded performance    No dynamic scheduling  No branch prediction  No register renaming, no result forwarding  Longer pipelines  Lower clock frequencies Multi-threading  Tolerate long latencies to memory Increasing the ALU/control ratio  Short-vectors exposed to programmers  SIMT/Warp/VLIW/Wavefront based execution
  • 16. .. Heterogeneous Compute Homogeneous Architecture big LITTLE  How about a SIMTish ARM?  Familiar programming model, C++ and OpenMP  Fewer seams  Sharing data structures and function pointers/vtables Integer Pipe FP Pipe Load/Store Pipe Write SIMT Queue RESEARCH Throughput
  • 17. Moving the Code onto a Warped ARM  Need to make the following changes        Get rid of all the pointers, both in scene vector and internally in CSGObject Rewrite the use of std::vector, as OpenCL C does not understand C++ data type internals Get rid of the virtual function calls Change the classes to structs Get rid of recursion in CSGObject Avoid accessing the global scene variable in accelerated code Port the code base to OpenCL C
  • 18. Performance vs Effort  We’ve implemented SGEMM, a matrix-matrix multiplication benchmark, in various ways, to investigate the tradeoff between programmer effort and performance payoff SGEMM version ARM in C Speedup Effort 1x Low ARM in C with NEON intrinsics, prefetching 15x Medium - High ARM in assembly with NEON, prefetching 26x High SIMTish ARM in C 35x Low SIMTish ARM in C, unrolled 44x Low - Medium Mali GPU x 4 way 136x High
  • 20. Works for geeks… No proper orchestration Battle for the apps platform Needs home IT support Or only single manufacturer IPv4 Sonosnet IPv6 Imagine that there were a 1000 of these connected devices….
  • 21. Functional Becomes the Internet of things Functional Little Data
  • 22. Mike My Data X Gym X Life Insurance ! Their Data Car Insurance Rob Curtis Haymakers Cambridge Picture by Keith Jones
  • 24. IOT Medical Devices  First implantable Pacemaker 1958  Can a pacemaker be hacked to kill?  Or just a plot line in US TV series RF interface for adjusting settings   First hacked in 2008   “Sustained effort by a team of specialists” – The New York Times  Range a few cm Today  MIT grad students  One weekend  Range 50 feet
  • 26. It’s a Heterogeneous Future Reach The future Open Data and Objects Scale Needs Standards Sharing Needs Trust Trust Needs Security Applications Mobile internet Internet / broadband M2M SaaS Fixed Telephony Networks Smart Everything Sensors & Actuators Networks Today Mobile Telephony