This document discusses key concepts related to media and game shows: Audience - The people who watch or listen to a media text. All media is produced with a target audience in mind. Theories of audience include hypodermic needle effect and individual/mass audiences. Institution - Organizations that own media companies and set rules/values, like Sony owning Columbia Pictures. Knowing an institution's values helps with creating game shows based on their properties. Media language - How media conveys meaning through symbolic (images), written (words), and technical (camera work) elements. Semiotics is used to analyze media language and ensure game shows follow conventions of their genre. Representation - How media portrays