Jeffrey Huang - The Effects of Digitalization on Contemporary Cities
1. Interactive Cities
The effects of digitalization on public spheres and sustainable communities
Prof. Dr. Jeffrey Huang (jeffrey.huang@epfl.ch)
Urban Design and Development Session
CUD Global Conference Amsterdam
7. savannah, georgia new york city
then, hibernia bank then, federal savings and loan
now: chamber of commerce now: love, a pharmacy
8. houston seattle
then, citizens bank then, seattle trust building
now: prague, a nightclub now: jacuzzi/health club
9. learn | classroom e-learning environment
work | workplace virtual office
shop | physical retail store e-commerce
pray | church online religious community
play | playground game environment
exhibit | museum digital gallery
punish | prison electronic surveillance
judge | court house virtual juries
11. Mega Fulfillment Center
Example: Amazon
-9 distribution centers serving 26 cities
-Capacity to fill 80,000 orders a day
-836,000 sqft in Fernley, NV
-Stocks in rotating carousel systems.
-150,000 SKU (=54 supermarkets)
-1500 employees (1/4 of 54 supermarkets)
12. Google Data Center, Groningen NL
Leased Building of 24’000 m2 with three ventilation cooler, three nitrogen tanks and
three power generators outside of Groningen
15. Nespresso clubs
Shops, lounges
Lifestyle experience
Glamorous advertising by Georges Clooney
2.2 millions of members (2005)
1.7 billions de capsules sold (2005)
35% of sales on internet
16. learn | classroom e-learning environment
work | workplace virtual office
shop | physical retail store e-commerce
pray | church online religious community
play | playground game environment
exhibit | museum digital gallery
punish | prison electronic surveillance
judge | court house virtual juries
17. Anytime
Anyplace
Access to remote experts
Configurable environments
Learning about user preference
Timezone leverage
Social Networks (Facebook, etc)
Face to face
Social interaction
Work gratification
Trust
Tangible experience
Sense of place
p v
Goal 1: Provide consistent experience across physical and virtual channels
Goal 2: Build strong user communities with physical and virtual architectures
18. Bank of the Future
Lausanne, Geneva, Basel, Switzerland
21. sell banking service
attract customers identify needs inform customers obtain order deliver manage customer
Open physical storefront Provide browsing tools Offer advice via Provide one-click Make refunds if
deliver by mail
at strategic locations salesperson Check-out necessary
Provide ads Ask customer Provide safe room
Obtain order at cashier deliver by fedex Enable exchanges
Register with search identify needs through Supply multimedia deliver personally
obtain order by telephone (e.g. kozmo) Provide warranty services
agents preference learning information
Provide banner ads identify needs through Post third party
obtain order by fax make to delivery Allow send back
collaborative filtering opinions
List website on portal Observe customer Create social experience allow for credit card Allow for instant Provide 360 feedback
sites payment Pick-up in store Virtual community
Co-sponsor sports Create needs by Offer comparison Receive e-cash Deliver to strategic
Locations (gasstation) Mine user data
creating experience agents
List company on yellow Create social experiences Create chat rooms Provide additional services
Aggregate delivery courses, cleaning, etc
pages
Run specia promotions Create virtual simulation Reward frequent
customers
PHYSICAL
VIRTUAL
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27. How to integrate ICT into public spaces in the city to
foster sustainable communities?
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29. Empowered
urbanite
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Passive
44. virtualization of urban life inevitable
challenge: convergence of physical/virtual space
public space: beyond media façades and surveillance
cams to empowering the citizen
social, interactive, tactile dimension of ICT
sustainable communities
45. Interactive Cities
The effects of digitalization on public spheres and sustainable communities
Prof. Dr. Jeffrey Huang (jeffrey.huang@epfl.ch)
Urban Design and Development Session
CUD Global Conference Amsterdam