Most mobile applications will have to use asynchronous processing — for running the game loop or for connecting your MIDlet to the Internet. This module is a repetition of the basic thread concepts that you will need for your mobile applications. It also contains details of how to use the Timer to generate regular call-backs. In the first challenge, you will write a small alarm clock based on the high level user interface. The second challenge is about drawing a ball that bounces around on the screen using the low level graphics API. Contents: * Timer * Scheduling * Threads * Runnable vs. Thread