This document discusses classifying user preferences of web learning systems using a neural network with genetic algorithm optimization. It begins with an abstract describing using cognitive attributes from user questionnaires to train classifiers to identify areas for improving a web learning system's layout. A multilayer perceptron neural network was proposed to classify user preferences, and genetic algorithm was used to optimize the neural network parameters to improve performance. 182 students were given questionnaires assessing their cognitive responses to known and unknown subjects on a learning website to collect training data for the proposed genetically optimized neural network classifier.
Ranking the criteria of quality evaluation forIJITE
Recent past has witnessed the fast use of the information and communication technology in the ever
developing field of education. Enormous information is brought to the classroom for easy access by the
learner anywhere in the world. Learners of today are distinguished by their proficiency in use of
technology to know about assessment and successful management of informational opportunities. Critical
analysis of existing education scenario emphasizes the introduction of major thrust areas as Information
Communication Technology, literacy, organization of curriculum, and others. This is to elevate the
standard of education and disseminate the information in shortest time with use of online and offline
resources through internet. These are for professional growth, teaching support materials and other
classroom related activities. The research work and true knowledge of topics calls for the need to evaluate
the information provided on the internet. The present paper caters to this need, especially in context to
intellectual information available on the internet. The research work in this paper is accomplished by
selecting a system of quality criteria and defining in terms of internet usage for intellectual purpose.
Several questions are designed to assess each criterion and as a result an instrument is developed and
validated in the form of a questionnaire. The quality criteria taken into consideration are as Content,
Objective reasoning, Scope, Authority; these are further classified into indicators for easy assessment.
The collected data has been tabulated and analysed to rank the criteria as per their preference for quality
assessment of the intellectual information available on the internet. The results indicate that authority is
the most preferred criteria while objective reasoning is the least preferred one as per their calculated
mean values.
This project aims to investigate the impact of affect expression using embodied conversational agents in computer-based learning environments. The researcher will develop an affect expression strategy and implement it in a tutoring system across two domains. Initial studies will evaluate how well participants can identify an agent's expressions using different communication channels. Further work will integrate the strategies into an online tutoring system and evaluate its effectiveness in classroom settings over time.
Pedagogical Models And Their Use In Elearning 20100304grainne
This document provides a review of 20 pedagogical models and frameworks. It introduces the purpose and sources used, and defines key terms like learning theories and mediating artifacts. Learning theories are grouped into associative, cognitive, and situative perspectives. Common mediating artifacts include narratives, tables, visualizations, vocabularies, and models/frameworks. Thirteen models are categorized by learning perspective, five are generic, and two focus on assessment. The models are summarized in a table. In conclusion, the benefits of articulating models include guidance for design/decision making, but there are also limitations to keep in mind.
Staff who say "no" to Technology Enhanced Learningsuegreener
1) There is often resistance to adopting online learning from mainstream academics due to strong pedagogical beliefs and a focus on face-to-face interaction.
2) Early adopters are more interested in the technical potential while mainstream staff focus more on increased workload and the value of in-person learning.
3) Adoption of online learning is influenced by factors like academic discipline, internet usage, personal entrepreneurship, and digital skills, which affect teachers' sense of self-efficacy and willingness to experiment.
The document discusses social learning and current research trends. Social learning involves sharing experiences through storytelling which is facilitated by technologies like social networks that remove barriers to communication. Current research looks at gamification to motivate learning, developing ontologies to represent relationships in social networks, and using social network analysis to identify influential users and recommend learning materials and connections. Potential future work includes analyzing dropout rates, integrating IoT for personalization, addressing storage overhead in mobile environments, and standardization.
Evaluating the Impact of Gamification in High School Library Media CentersAriel Dagan
Creating behavioral change in approach to reading habits by High School students might be stimulated by extrinsic motivators that through this process become intrinsic and habit forming.
Tools and Evaluation Techniques to Support Social Awareness in CSCeL: The AVA...EuroCAT CSCL
1. The document describes a 7-step process for designing participation avatars to increase engagement in an online teacher training program in Greece.
2. User evaluations found that calculating participation levels based on the highest posting student and using varied colors improved understanding and motivation.
3. A final study showed the avatars improved active participation and satisfaction with the program compared to the control group without avatars.
This document discusses classifying user preferences of web learning systems using a neural network with genetic algorithm optimization. It begins with an abstract describing using cognitive attributes from user questionnaires to train classifiers to identify areas for improving a web learning system's layout. A multilayer perceptron neural network was proposed to classify user preferences, and genetic algorithm was used to optimize the neural network parameters to improve performance. 182 students were given questionnaires assessing their cognitive responses to known and unknown subjects on a learning website to collect training data for the proposed genetically optimized neural network classifier.
Ranking the criteria of quality evaluation forIJITE
Recent past has witnessed the fast use of the information and communication technology in the ever
developing field of education. Enormous information is brought to the classroom for easy access by the
learner anywhere in the world. Learners of today are distinguished by their proficiency in use of
technology to know about assessment and successful management of informational opportunities. Critical
analysis of existing education scenario emphasizes the introduction of major thrust areas as Information
Communication Technology, literacy, organization of curriculum, and others. This is to elevate the
standard of education and disseminate the information in shortest time with use of online and offline
resources through internet. These are for professional growth, teaching support materials and other
classroom related activities. The research work and true knowledge of topics calls for the need to evaluate
the information provided on the internet. The present paper caters to this need, especially in context to
intellectual information available on the internet. The research work in this paper is accomplished by
selecting a system of quality criteria and defining in terms of internet usage for intellectual purpose.
Several questions are designed to assess each criterion and as a result an instrument is developed and
validated in the form of a questionnaire. The quality criteria taken into consideration are as Content,
Objective reasoning, Scope, Authority; these are further classified into indicators for easy assessment.
The collected data has been tabulated and analysed to rank the criteria as per their preference for quality
assessment of the intellectual information available on the internet. The results indicate that authority is
the most preferred criteria while objective reasoning is the least preferred one as per their calculated
mean values.
This project aims to investigate the impact of affect expression using embodied conversational agents in computer-based learning environments. The researcher will develop an affect expression strategy and implement it in a tutoring system across two domains. Initial studies will evaluate how well participants can identify an agent's expressions using different communication channels. Further work will integrate the strategies into an online tutoring system and evaluate its effectiveness in classroom settings over time.
Pedagogical Models And Their Use In Elearning 20100304grainne
This document provides a review of 20 pedagogical models and frameworks. It introduces the purpose and sources used, and defines key terms like learning theories and mediating artifacts. Learning theories are grouped into associative, cognitive, and situative perspectives. Common mediating artifacts include narratives, tables, visualizations, vocabularies, and models/frameworks. Thirteen models are categorized by learning perspective, five are generic, and two focus on assessment. The models are summarized in a table. In conclusion, the benefits of articulating models include guidance for design/decision making, but there are also limitations to keep in mind.
Staff who say "no" to Technology Enhanced Learningsuegreener
1) There is often resistance to adopting online learning from mainstream academics due to strong pedagogical beliefs and a focus on face-to-face interaction.
2) Early adopters are more interested in the technical potential while mainstream staff focus more on increased workload and the value of in-person learning.
3) Adoption of online learning is influenced by factors like academic discipline, internet usage, personal entrepreneurship, and digital skills, which affect teachers' sense of self-efficacy and willingness to experiment.
The document discusses social learning and current research trends. Social learning involves sharing experiences through storytelling which is facilitated by technologies like social networks that remove barriers to communication. Current research looks at gamification to motivate learning, developing ontologies to represent relationships in social networks, and using social network analysis to identify influential users and recommend learning materials and connections. Potential future work includes analyzing dropout rates, integrating IoT for personalization, addressing storage overhead in mobile environments, and standardization.
Evaluating the Impact of Gamification in High School Library Media CentersAriel Dagan
Creating behavioral change in approach to reading habits by High School students might be stimulated by extrinsic motivators that through this process become intrinsic and habit forming.
Tools and Evaluation Techniques to Support Social Awareness in CSCeL: The AVA...EuroCAT CSCL
1. The document describes a 7-step process for designing participation avatars to increase engagement in an online teacher training program in Greece.
2. User evaluations found that calculating participation levels based on the highest posting student and using varied colors improved understanding and motivation.
3. A final study showed the avatars improved active participation and satisfaction with the program compared to the control group without avatars.
This document discusses the effectiveness of digital modalities as training and learning environments. It begins by outlining the costs of traditional employee training and how digital simulations can reduce costs while increasing safety. It then examines the current landscape of digital learning, including inconsistent growth in different technology-based training methods. The rest of the document discusses factors that impact the effectiveness of digital learning environments, such as trainee digital literacy, characteristics of different digital environments, examples of current digital learning implementations, and areas for further research.
Development of a Pedagogical Design Matrix - for ICT-based Boundary Crossing ...Marianne Riis
This document discusses the development of a pedagogical design matrix for using information and communication technology (ICT) to promote boundary crossing in dual vocational education and training (VET) in Denmark. The research project examined challenges in connecting school and workplace learning in Danish dual VET. Interviews and observations were conducted with teachers, students, IT counselors, and workplace trainers. The findings were used to develop parts of a pedagogical design framework, including a matrix focusing on designing ICT-based boundary crossing activities. Critical issues discussed include the need to involve users in authentic experiments and to consider the plethora of ICT tools used in VET, not just pedagogical technologies.
The document summarizes two papers that examined technology integration in schools. Both papers looked at factors that influence teachers' use of technology in the classroom, including the role of the technology coordinator. The studies found that while technology coordinators focused more on technical support, their role should be to lead technology integration training. However, teachers saw coordinators primarily as problem-solvers and lacked training themselves to integrate technology. Overall, the key factors found to influence technology use were attitudes, training, resources and perceptions of the coordinator's responsibilities.
The concept of ubiquitous computing is notoriously documented and successfully applied as society at large
has blissfully accepted and heavily relies upon the pervasive and omnipresence of the online network to
wirelessly connect and seamlessly access the massive knowledge-base and social media. On the other hand,
smart environments are a complex research area that require meticulous attention and in-depth
investigation before being employed as they interact directly with the users. When both these areas come
together within an educational environment, the necessity and exigency of ensuring safe and sound
conditions escalate even more. In this paper, we present ubiquitous learning as one of a number of elearning
affordances within a new learning model as it factors in to addresses one particular aspect of a
smart classroom. The justifications, challenges, and recommendations of embodying our philosophical
concept within a working model are also put forward in what could potentially be the next generation
model of physical classrooms.
Avatar-mediation and transformation of practice in a 3D virtual world - meani...Marianne Riis
This document summarizes Marianne Riis's PhD defense presentation on avatar-mediation and the transformation of practice in the 3D virtual world Second Life. The summary includes:
1) Riis's research questions focused on how students respond to avatar-mediation and transformation of practice in Second Life, and how design can facilitate meaningful participation and reification for students.
2) Her methodology involved research-led action research over four cycles from 2007-2011 using grounded theory-inspired coding of qualitative data from observations, interviews, and documents.
3) Key findings included that a respectful remediation strategy alone was not effective, and that alignment with curricular goals, supporting identities, and in-world
Assessing The Tangible And Intangible Impacts Of The Convergence Of E-Learnin...ijistjournal
This document discusses the convergence of e-learning and knowledge management. It outlines similarities and differences between the two, including that they both focus on learning and knowledge acquisition but e-learning is more static while knowledge management is dynamic. The document also discusses issues with converging the two, such as overcoming cultural barriers to knowledge sharing and difficulties measuring the value of knowledge assets. Overall, the convergence of e-learning and knowledge management aims to improve organizational learning and decision-making through more effective sharing of knowledge resources.
Pedagogical Design Tools: Planning for Learning with PurposeMark Brown
This document discusses pedagogical design tools for planning learning. It outlines three basic assumptions about design tools, identifies two conceptual flaws in traditional design processes, and introduces a new design tool called CompendiumLD. The document concludes that design tools can help scaffold the design process but that improving education with technology is a complex challenge.
This document discusses various topics related to cognition, culture, and learning including cognitive science, educational neuroscience, constructivism, and technology. It notes that blended states of emotion can impact learning and identifies five emotions that could negatively impact learning. It discusses how modeling techniques, self-regulation, and task selection can prevent these emotions. It also discusses how working memory is important for higher cognitive functions. The document discusses constructivism as connecting new information to prior knowledge and the classroom as a collaborative learning environment. It describes how technology can provide interactive, connected learning environments. It proposes applying these topics to design a new curriculum for Navy leaders that inspires, includes relevant applications, and avoids being perceived as boring.
Exploring pre-service teachers’ beliefs about using Web 2.0 technologies in K...alabrictyn
This study explored pre-service teachers' beliefs about using Web 2.0 technologies in K-12 classrooms. The researchers collected data through surveys, interviews, and reflections to understand behavioral, normative, and control beliefs as predictors of intention to use these technologies. Key findings were that intentions were positively associated with beliefs about improving student learning and engagement, ease of use, meeting student needs, and self-efficacy. Researchers recommend targeting these beliefs in teacher education to better prepare teachers for technology integration.
Presentation on information literacy trends and research given at Augustana College, April 4, 2014 for the New Directions in Information Fluency conference.
ACEL Presentation 2012 - Leading others for learningNathan Hutchings
The document discusses leading online learning and ICT integration at St John's Anglican College. It provides context on the school's digital environment including ubiquitous devices and access. The goals are to enhance teacher ability to utilize existing e-learning systems to improve student outcomes. Findings indicate that extracting full learning value from technology requires alignment of content, learning principles, teaching, and assessment. Research also suggests hyperconnectivity impacts personal and organizational behavior, and 1-to-1 laptop programs can be effective.
The document provides an overview of two technology integration projects in Alberta, Canada: the Alberta Smart Inclusion Project and the 1:1 Mobile Tablet Project. The Alberta Smart Inclusion Project involved four school jurisdictions in a community of practice to research how technology can support diverse learners. The 1:1 Mobile Tablet Project explored using iPads in rural inclusive classrooms to investigate their educational benefits. Both projects evaluated the impact of technology on student and teacher outcomes through surveys and assessments. The results showed benefits to student engagement, skills, and participation, as well as teacher pedagogy, but also challenges around device management and app issues.
Development of interactive instructional model using augmented reality based ...IJITE
The research aims to develop an interactive instructional model usingaugmented reality based on
edutainment to enhance emotional quotientand evaluate the model. Two phases of the research will be
carried out: a development and an evaluation of the model. Samples are experts in the field of IT, child
psychology, and 7th grade curriculum management. Ten experts are selected by purposive sampling
method. The obtained data are analyzed using mean and standard deviation.
The research result demonstrates the following findings:
1) The results of this research show that Model consists of 3 elements: IIAR, EduLA, and EQ. EQ is a
means to assess EQ based on Time Series Experimental Design using 2 kinds of tools; i.e. EQ Assessment
by programs in tablet computers, and EQ Assessment by behavioral observation.
(2The ten experts have evaluated the model and commented that the developed model showed high
suitability.
The document discusses a didactical framework for designing blended learning arrangements. It defines blended learning as a combination of face-to-face and online learning. The framework divides blended learning into three components - content, communication, and construction. It also examines how different instructional methods map to various delivery media based on their affordances regarding social presence, information richness, and synchronicity. The goal is to provide guidelines for selecting and sequencing elements of blended learning arrangements.
Information and communication technology skhumbuzo slidesSkhumbuzo Dlamini
This document discusses the influence of technology in society and schools. It outlines how knowledge societies rely on knowledge as the primary resource rather than capital and labor. Characteristics of knowledge societies include higher education levels, intelligent organizations, and increased digitized expertise. The document also discusses how lifelong learning and ICT are important for preparing students for a changing global workplace. Technology is intended to facilitate student learning and promote creative thinking. National strategic objectives aim to develop ICT competencies for educators and integrate technology into pre-service and in-service teacher training. Teachers need training to successfully integrate ICT into teaching in a meaningful way and develop new learning environments using technology.
1. The document discusses an ecological approach to learning design that models learning designs as learning ecosystems. It provides examples from connectivist MOOCs to illustrate key concepts.
2. A learning ecosystem is composed of various components that provide learning and teaching services, including learning objectives, activities, resources, support, monitoring, and assessment. These services are provided by teachers, learners, and the socio-technical system.
3. Principles that govern learning ecosystems include feedback loops between components that allow the ecosystem to adapt over time, and the flow of learning through networks of interconnected teaching and learning services that engage users in productive learning.
Blended learning based on creative approach enhancing the mutual impact of cr...Alexander Decker
This document summarizes a research study that investigated the impact of blended learning based on a creative approach on creativity, intrinsic motivation, and achievement in academic computer courses. The study involved 57 undergraduate students enrolled in an academic computer course at Taif University in Saudi Arabia. Students were taught using a creative blended learning approach designed to enhance creative performance in computer programming. Results found that the blended learning approach based on creativity had a positive effect on students' creative performance and computer programming. Additionally, the study found a relationship between creativity, intrinsic motivation, and achievement when using a creative blended learning approach.
Este documento describe los pasos para realizar una búsqueda bibliográfica sobre el cuidado de enfermería dirigido a pacientes críticos y terminales utilizando el catálogo Fama de la Universidad de Sevilla. Primero, se elabora una estrategia de búsqueda y se introducen los términos en el catálogo, obteniendo 13 resultados. Luego, se seleccionan 5 artículos y se añaden al gestor Mendeley para crear las referencias bibliográficas en formato Vancouver.
Este documento describe los pasos para completar una tarea de seminario sobre competencias informacionales en ciencias de la salud. Instruye al lector para buscar monografías sobre "Cuidados enfermeros para pacientes críticos y enfermos terminales" en el catálogo Fama, utilizando operadores booleanos para una búsqueda completa. Luego importar 5 monografías pertinentes a Mendeley y crear una bibliografía en formato Vancouver. Finalmente, publicar un blog sobre todo el proceso.
Este documento describe las instrucciones para completar una tarea de seminario sobre el uso de la miel en el tratamiento de heridas y úlceras. La tarea incluye realizar una búsqueda en PubMed utilizando términos MeSH, exportar 10 resultados relevantes a Mendeley y crear citas bibliográficas en formato Harvard, y localizar el texto completo de un artículo específico en el catálogo FAMA.
This document discusses an AI assistant named @VAI_KAI that is capable of playing, communicating, and learning. It states the assistant is 97% complete and provides a contact email for further information.
This document discusses the effectiveness of digital modalities as training and learning environments. It begins by outlining the costs of traditional employee training and how digital simulations can reduce costs while increasing safety. It then examines the current landscape of digital learning, including inconsistent growth in different technology-based training methods. The rest of the document discusses factors that impact the effectiveness of digital learning environments, such as trainee digital literacy, characteristics of different digital environments, examples of current digital learning implementations, and areas for further research.
Development of a Pedagogical Design Matrix - for ICT-based Boundary Crossing ...Marianne Riis
This document discusses the development of a pedagogical design matrix for using information and communication technology (ICT) to promote boundary crossing in dual vocational education and training (VET) in Denmark. The research project examined challenges in connecting school and workplace learning in Danish dual VET. Interviews and observations were conducted with teachers, students, IT counselors, and workplace trainers. The findings were used to develop parts of a pedagogical design framework, including a matrix focusing on designing ICT-based boundary crossing activities. Critical issues discussed include the need to involve users in authentic experiments and to consider the plethora of ICT tools used in VET, not just pedagogical technologies.
The document summarizes two papers that examined technology integration in schools. Both papers looked at factors that influence teachers' use of technology in the classroom, including the role of the technology coordinator. The studies found that while technology coordinators focused more on technical support, their role should be to lead technology integration training. However, teachers saw coordinators primarily as problem-solvers and lacked training themselves to integrate technology. Overall, the key factors found to influence technology use were attitudes, training, resources and perceptions of the coordinator's responsibilities.
The concept of ubiquitous computing is notoriously documented and successfully applied as society at large
has blissfully accepted and heavily relies upon the pervasive and omnipresence of the online network to
wirelessly connect and seamlessly access the massive knowledge-base and social media. On the other hand,
smart environments are a complex research area that require meticulous attention and in-depth
investigation before being employed as they interact directly with the users. When both these areas come
together within an educational environment, the necessity and exigency of ensuring safe and sound
conditions escalate even more. In this paper, we present ubiquitous learning as one of a number of elearning
affordances within a new learning model as it factors in to addresses one particular aspect of a
smart classroom. The justifications, challenges, and recommendations of embodying our philosophical
concept within a working model are also put forward in what could potentially be the next generation
model of physical classrooms.
Avatar-mediation and transformation of practice in a 3D virtual world - meani...Marianne Riis
This document summarizes Marianne Riis's PhD defense presentation on avatar-mediation and the transformation of practice in the 3D virtual world Second Life. The summary includes:
1) Riis's research questions focused on how students respond to avatar-mediation and transformation of practice in Second Life, and how design can facilitate meaningful participation and reification for students.
2) Her methodology involved research-led action research over four cycles from 2007-2011 using grounded theory-inspired coding of qualitative data from observations, interviews, and documents.
3) Key findings included that a respectful remediation strategy alone was not effective, and that alignment with curricular goals, supporting identities, and in-world
Assessing The Tangible And Intangible Impacts Of The Convergence Of E-Learnin...ijistjournal
This document discusses the convergence of e-learning and knowledge management. It outlines similarities and differences between the two, including that they both focus on learning and knowledge acquisition but e-learning is more static while knowledge management is dynamic. The document also discusses issues with converging the two, such as overcoming cultural barriers to knowledge sharing and difficulties measuring the value of knowledge assets. Overall, the convergence of e-learning and knowledge management aims to improve organizational learning and decision-making through more effective sharing of knowledge resources.
Pedagogical Design Tools: Planning for Learning with PurposeMark Brown
This document discusses pedagogical design tools for planning learning. It outlines three basic assumptions about design tools, identifies two conceptual flaws in traditional design processes, and introduces a new design tool called CompendiumLD. The document concludes that design tools can help scaffold the design process but that improving education with technology is a complex challenge.
This document discusses various topics related to cognition, culture, and learning including cognitive science, educational neuroscience, constructivism, and technology. It notes that blended states of emotion can impact learning and identifies five emotions that could negatively impact learning. It discusses how modeling techniques, self-regulation, and task selection can prevent these emotions. It also discusses how working memory is important for higher cognitive functions. The document discusses constructivism as connecting new information to prior knowledge and the classroom as a collaborative learning environment. It describes how technology can provide interactive, connected learning environments. It proposes applying these topics to design a new curriculum for Navy leaders that inspires, includes relevant applications, and avoids being perceived as boring.
Exploring pre-service teachers’ beliefs about using Web 2.0 technologies in K...alabrictyn
This study explored pre-service teachers' beliefs about using Web 2.0 technologies in K-12 classrooms. The researchers collected data through surveys, interviews, and reflections to understand behavioral, normative, and control beliefs as predictors of intention to use these technologies. Key findings were that intentions were positively associated with beliefs about improving student learning and engagement, ease of use, meeting student needs, and self-efficacy. Researchers recommend targeting these beliefs in teacher education to better prepare teachers for technology integration.
Presentation on information literacy trends and research given at Augustana College, April 4, 2014 for the New Directions in Information Fluency conference.
ACEL Presentation 2012 - Leading others for learningNathan Hutchings
The document discusses leading online learning and ICT integration at St John's Anglican College. It provides context on the school's digital environment including ubiquitous devices and access. The goals are to enhance teacher ability to utilize existing e-learning systems to improve student outcomes. Findings indicate that extracting full learning value from technology requires alignment of content, learning principles, teaching, and assessment. Research also suggests hyperconnectivity impacts personal and organizational behavior, and 1-to-1 laptop programs can be effective.
The document provides an overview of two technology integration projects in Alberta, Canada: the Alberta Smart Inclusion Project and the 1:1 Mobile Tablet Project. The Alberta Smart Inclusion Project involved four school jurisdictions in a community of practice to research how technology can support diverse learners. The 1:1 Mobile Tablet Project explored using iPads in rural inclusive classrooms to investigate their educational benefits. Both projects evaluated the impact of technology on student and teacher outcomes through surveys and assessments. The results showed benefits to student engagement, skills, and participation, as well as teacher pedagogy, but also challenges around device management and app issues.
Development of interactive instructional model using augmented reality based ...IJITE
The research aims to develop an interactive instructional model usingaugmented reality based on
edutainment to enhance emotional quotientand evaluate the model. Two phases of the research will be
carried out: a development and an evaluation of the model. Samples are experts in the field of IT, child
psychology, and 7th grade curriculum management. Ten experts are selected by purposive sampling
method. The obtained data are analyzed using mean and standard deviation.
The research result demonstrates the following findings:
1) The results of this research show that Model consists of 3 elements: IIAR, EduLA, and EQ. EQ is a
means to assess EQ based on Time Series Experimental Design using 2 kinds of tools; i.e. EQ Assessment
by programs in tablet computers, and EQ Assessment by behavioral observation.
(2The ten experts have evaluated the model and commented that the developed model showed high
suitability.
The document discusses a didactical framework for designing blended learning arrangements. It defines blended learning as a combination of face-to-face and online learning. The framework divides blended learning into three components - content, communication, and construction. It also examines how different instructional methods map to various delivery media based on their affordances regarding social presence, information richness, and synchronicity. The goal is to provide guidelines for selecting and sequencing elements of blended learning arrangements.
Information and communication technology skhumbuzo slidesSkhumbuzo Dlamini
This document discusses the influence of technology in society and schools. It outlines how knowledge societies rely on knowledge as the primary resource rather than capital and labor. Characteristics of knowledge societies include higher education levels, intelligent organizations, and increased digitized expertise. The document also discusses how lifelong learning and ICT are important for preparing students for a changing global workplace. Technology is intended to facilitate student learning and promote creative thinking. National strategic objectives aim to develop ICT competencies for educators and integrate technology into pre-service and in-service teacher training. Teachers need training to successfully integrate ICT into teaching in a meaningful way and develop new learning environments using technology.
1. The document discusses an ecological approach to learning design that models learning designs as learning ecosystems. It provides examples from connectivist MOOCs to illustrate key concepts.
2. A learning ecosystem is composed of various components that provide learning and teaching services, including learning objectives, activities, resources, support, monitoring, and assessment. These services are provided by teachers, learners, and the socio-technical system.
3. Principles that govern learning ecosystems include feedback loops between components that allow the ecosystem to adapt over time, and the flow of learning through networks of interconnected teaching and learning services that engage users in productive learning.
Blended learning based on creative approach enhancing the mutual impact of cr...Alexander Decker
This document summarizes a research study that investigated the impact of blended learning based on a creative approach on creativity, intrinsic motivation, and achievement in academic computer courses. The study involved 57 undergraduate students enrolled in an academic computer course at Taif University in Saudi Arabia. Students were taught using a creative blended learning approach designed to enhance creative performance in computer programming. Results found that the blended learning approach based on creativity had a positive effect on students' creative performance and computer programming. Additionally, the study found a relationship between creativity, intrinsic motivation, and achievement when using a creative blended learning approach.
Este documento describe los pasos para realizar una búsqueda bibliográfica sobre el cuidado de enfermería dirigido a pacientes críticos y terminales utilizando el catálogo Fama de la Universidad de Sevilla. Primero, se elabora una estrategia de búsqueda y se introducen los términos en el catálogo, obteniendo 13 resultados. Luego, se seleccionan 5 artículos y se añaden al gestor Mendeley para crear las referencias bibliográficas en formato Vancouver.
Este documento describe los pasos para completar una tarea de seminario sobre competencias informacionales en ciencias de la salud. Instruye al lector para buscar monografías sobre "Cuidados enfermeros para pacientes críticos y enfermos terminales" en el catálogo Fama, utilizando operadores booleanos para una búsqueda completa. Luego importar 5 monografías pertinentes a Mendeley y crear una bibliografía en formato Vancouver. Finalmente, publicar un blog sobre todo el proceso.
Este documento describe las instrucciones para completar una tarea de seminario sobre el uso de la miel en el tratamiento de heridas y úlceras. La tarea incluye realizar una búsqueda en PubMed utilizando términos MeSH, exportar 10 resultados relevantes a Mendeley y crear citas bibliográficas en formato Harvard, y localizar el texto completo de un artículo específico en el catálogo FAMA.
This document discusses an AI assistant named @VAI_KAI that is capable of playing, communicating, and learning. It states the assistant is 97% complete and provides a contact email for further information.
Koordynacja polityki eksportowej jest realnaPwC Polska
Raport przedstawia wnioski i rekomendacje dla Polski dotyczące powołania Agencji Wsparcia Eksportu na podstawie analizy benchmarkingowej wybranych agencji globalnych. Przybliża ofertę instytucji centralnych wspierających eksport w krajach takich jak Wielka Brytania, Niemcy, Szwecja, Korea Południowa, opisując programy dedykowane dotychczasowym eksporterom, jak też przedsiębiorcom zamierzającym rozpocząć ekspansję zagraniczną
Dokumen ini membahas tentang keunggulan dan permasalahan sosial yang berhubungan dengan pengelolaan lingkungan hidup di wilayah pemukiman. Topik utama dokumen ini adalah hubungan sosial, masalah lingkungan, dan kearifan lokal. Dokumen ini menjelaskan bahwa penyelesaian masalah lingkungan memerlukan kerjasama berbagai pihak dan hubungan sosial antar masyarakat.
Jednolity Plik Kontrolny - szczegoly strukturPwC Polska
Prezentacja z webniarium z 21 stycznia 2016 dotyczącego nowego podejścia organów podatkowych do kontroli. Nagranie webinarium na stronie: http://www.pwc.pl/pl/wydarzenia/webinaria/jednolity-plik-kontrolny-poznalismy-pierwsze-szczegoly.html
В Україні сьогодні, 9 листопада, відзначають День української писемності та мови.
За православним календарем - це день вшанування пам'яті Преподобного Нестора-Літописця - послідовника творців слов'янської писемності Кирила і Мефодія.
Цьогоріч День української писемності та мови українці відзначатимуть 19 раз, оскільки започатковане свято було у 1997 році тодішнім президентом України Леонідом Кучмою.
У День української писемності та мови за традицією: покладають квіти до пам'ятника Несторові-літописцю; відзначають найкращих популяризаторів українського слова; заохочують видавництва, які випускають літературу українською мовою; стартує Міжнародний конкурс знавців української мови імені Петра Яцика.
Також із 2000 року у цей день у прямому ефірі "Українського радіо" транслюють "Диктант національної єдності", який може написати будь-який охочий.
Учні, вчителі та адміністрація нашої школи долучилися до цього традиційного заходу.
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1. The Handbook Model of Computer Networks
Based On The Local Wisdom Value
of Subak Concept
Pendidikan Teknik Informatika Fakultas Teknik & Kejuruan
Universitas Pendidikan Ganesha
Singaraja
Ketut Agustini
2. The Background
The Reference books used
are still too general and aren’t
much suitable for the
characteristics of leaners.
The achievement of learning
outcomes in the previous
years show that learning
outcomes is not optimal yet.
The students’ understanding
of concept and ability to
problem solving is still low,
due to the abstract and
complex material.
The main reason of students’
failure is their master on the
basic concept analyzing on
computer system process to
communicate, Information
access together and resource
sharing is relatively low
3. The Background (continued)
“Culture can be considered to instructional design and
learning process”
Culture and social differences should be recognized
because they can affect such things as the ability to
take responsibility for individualized work or to engage
in creative activity. (Morrison,Ross&Kemp,2007)
Life values adopted by the
community will have an effect
on educational process.
Existence of the local genius
should be taken into account
in developing the concept of a
cultural-based education.
(subagia&wiratma,2006)
By studying & analyzing
througly the aspects of
Indonesian culture, we may
find many concepts of local
wisdom that have been
practiced in daily life of
Indonesian people that can
be beneficial for Information
Technology study.
(Kesiman&Agustini,2012)
Several approach can be
taken to examine individual
differences created by
cultural diversity
(Paul&David in
Ardana,2010)
The local genius
oriented learning
model can be
effectively used to
improving learning
quality as learner
participating, student
achievement and
student response in
the learning activity.
(Ardana,2010)
4. What is Subak and why?
Subak is a
Balinese
organization of
irrigation
systems, and
is one example
of local
wisdom known
widely in the
world. Subak,
as one of the
greatest
Balinese
cultural
heritages, is
the backbone
of Balinese rice
cultivation.
If we deeply
explore of the
local wisdom
concept “Subak”
to collect a
specific local
cultural based
teaching material,
we find that
Subak is not only
a religious and
social based
cultural heritage,
but it also
manages a deep
and complex
concept of
limited resource
sharing, similar
with a modern
computer.
Seeing the
characteristics
and
organizational
structures of
Subak system
that are
complete, solid,
and effective, it
is not
impossible to
explore various
underlying
concepts of this
local wisdom
that might prove
beneficial for
the field of
information
technology.
Built from the
various aspects
and components
of a complete life,
Subak runs a
quite complex
operational
procedure and
resource sharing,
which is a close
analogy to
network
operating system
run by a
computer. An
analogical
reasoning can
reinforce the
students’ concept
mastery from
abstract into
something more
concrete.
5. The Visualization Of Subak & Computer
Network Concept
Subak Concept
Computer Networks
Concept
6. Experimental
R&D
method
• Borg and Gall’s system approach model of educational research
and development by adding preliminary study
outcomes
• conceptual and physical model to be included in a handbook
4 stages of
formative
evaluation
• One to one expert evaluation
• One to one learner evaluation
• Small group evaluation
• Large group evaluation
instrument
• All evaluation is conducted through a questionnaire and interview
instrument and then the result is described and analyzed
7. Result (1)
1. Melakukan Penelitian awal
2. Menentukan tujuan umum
3. Analisis materi Instruksional
4. Analisis konteks dan
karakteristik mahasiswa
5. Merumuskan Tujuan Khusus
6. Mengembangkan instrumen
penelitian
7. Mengembangkan Strategi
Instruksional
8. Mengembangkan dan
memilih materi instruksional
9. Mendesain dan Evaluasi
Formatif
10. Model Materi Jaringan
Komputer Berbasis Nilai
Kearifan Lokal Konsep
Subak
Petani/penggarap
sawah (Organisasi
Subak)
Subak
Sarana prasarana
jaringan irigasi,
Awig-awig,
User
Hardware,
Software.
Brainware
Jaringan
Komputer
Revisi
The Conceptual Model
8. Result (2)
Based on the sillaby of computer network course, The handbook model developed
in this research consist of eleven (11) chapters w/ 23 instructional objectives. Each
chapter is described and associated from two points of view : the concept of
networking on a computer and the concept of networking on Subak
The handbook model material was validated by four expert who analyzes its culture
content, computer network and design materials. Having revised the model for
quites sometimes, Then, we do the next stage. On the small group result showed,
the design is considered as interesting, attractive and student feel comfortable to
study it. While on the learning component design, the student admit to find more
real-like experience in understanding the concept of computer network.
On the large group evaluation showed that 93.10% found very positive response,
and 6.90% found it to be positive response and no student admitted it to be doubtful
negative or very negative response.
9. Discussion (1)
It showed that this model
of material is able to open
the students’ mindset in
understanding such a
high level of concept as
Technics Informatics by
using an analogy of
Subak concept which has
been previously known.
Subak concept could
successfully provide more
real understanding on
objectives, benefits and
the importance of
computer network in
sharing such limited
resources from a
computer network
system.
This model of material
also provided social
culture value for the
students who have
actually grown and
residen in Bali so that
they could identify and
understand their own
culture value in their own
place.
10. Discussion (2)
The sinergy between contextual
experience and learning
understanding is complementary.
Creating a learning situation which
integrates and links students’ real
experience about a concept that
has been previously understood
could possibly improve learning
motivation.
It is evident that the learning
process which collaborates
students’ contextual learning into
the classroom-based learning
situation provides motivation and
learning spirit which absolutely
promotes the process of achieving
the targeted learning objectives.
11. Conclusion
This study results in
a conceptual model
and a model of
physical material in
the form of
handbook
The study also
shows that material
model of computer
network based on
local wisdom of
Subak concept is
effective to improve
students’
understanding and
mastery.
It is reflected on
the students’
response where
93.10% found the
model to be very
positive, 6.90%
found it to be
positive and no
student admitted it
to be doubtful,
negative or very
negative.