While the entry cost of the device can be quite high, many of the applications can be obtained for a low cost or free of charge. Some of this applications are allowing individuals to express themselves in new ways. Are these new forms of expressions contributing to the informal learning of individuals and to what extent? Will this growing market provide for an increasingly personalized learning experience and what will that look like? A presentation to encourage further discussion.
The Future Of Advertising and How To Make It Work For You TodayAdNerds
This is the session where we get a good go at the future of advertising. But rest assured: we won't be talking about 'vaporware' (i.e.: not too much). But we'll show you how the future is already here. And how you can successfully turn it into a smashing marketing hit today.
La tablette a des qualités incontournables : immédiatement allumée, ludique, facile à transporter et idéale comme cadeau. Plutôt sociale , plus «justifiée» pour sortir de l'usage à la maison (dans les transports publics, en vacances, au bureau pour de choses personnelles ...), elle est en réalité très appréciée pour une utilisation personnelle de loisir à la maison.
Consumers worldwide have been quick to embrace the concept of a tablet computer: IDC forecasts that 53.5 million units will ship this year. As brands start to explore how best to reach consumers via this nascent medium, we outline best practices for marketing on the tablet in our latest report.
Our Tablet Checklist includes 10 actionable recommendations for brands, with case studies to help illustrate these ideas. The recommendations were inspired by conversations with a panel of interactive media professionals both inside and outside JWT.
On Wednesday March 13th, Roger Warner, Lee Stacey and Charlie Lyons returned for now what is our third stint at the Social Developers London meetup.
This time they shared some of the latest smoking hot social campaigns including TopShop Autumn/Winter 2013 'Reinvent the Catwalk', KLM's 'Must See Map', Mercedes' 'You Drive' and Silvercar.
The Future Of Advertising and How To Make It Work For You TodayAdNerds
This is the session where we get a good go at the future of advertising. But rest assured: we won't be talking about 'vaporware' (i.e.: not too much). But we'll show you how the future is already here. And how you can successfully turn it into a smashing marketing hit today.
La tablette a des qualités incontournables : immédiatement allumée, ludique, facile à transporter et idéale comme cadeau. Plutôt sociale , plus «justifiée» pour sortir de l'usage à la maison (dans les transports publics, en vacances, au bureau pour de choses personnelles ...), elle est en réalité très appréciée pour une utilisation personnelle de loisir à la maison.
Consumers worldwide have been quick to embrace the concept of a tablet computer: IDC forecasts that 53.5 million units will ship this year. As brands start to explore how best to reach consumers via this nascent medium, we outline best practices for marketing on the tablet in our latest report.
Our Tablet Checklist includes 10 actionable recommendations for brands, with case studies to help illustrate these ideas. The recommendations were inspired by conversations with a panel of interactive media professionals both inside and outside JWT.
On Wednesday March 13th, Roger Warner, Lee Stacey and Charlie Lyons returned for now what is our third stint at the Social Developers London meetup.
This time they shared some of the latest smoking hot social campaigns including TopShop Autumn/Winter 2013 'Reinvent the Catwalk', KLM's 'Must See Map', Mercedes' 'You Drive' and Silvercar.
Slides from Seminar on entrepreneurship in Virtual worlds in Nov 2011: http://nordicworlds.net/2011/10/31/seminar-on-entrepreneurship-in-virtual-worlds-november-3/.
The following is an erratic thought-experiment to place the significant, incremental technologies required to produce true, emergent Artificial Intelligence (AI). It is a culmination of thousands of hours of discussions and parallel-thought experiments I've had with Tristan and others over the past 5 years. It is a work in progress and dates are approximate. If you have any further ideas, thoughts or feedback, please contact me via my blog. I'd love to hear from you!
Dec 2013 Gamification and Immersive Technology Strategies E newsletterDavid Wortley
This document is the Gamification and Immersive Technology Strategies December 2013 E-Newsletters with updated information on Gamification, Recent Events, New models and theories and Upcoming events
Gamification, Pandemics, Appropriate Technologies, Classroom Strategies, Rapid Games Prototyping, Data Visualisation, Pattern Recognition, Robot Trust and Big Data Analytics
Welcome to the GAETSS August 2015 E-Newsletter. This newsletter is a mixed bag of new presentations, ideas and opportunities that have arisen over the last month during a trip to Asia for 3 conference events.
The UX Awards are the first Awards to celebrate and honor exceptional UX and UX pros. The Awards are held annually in May with a rotating panel of 8 experts and partner support from NYC-CHI, IXDA NY, UXPA NY, Parsons the New School for Design and others.
The enclosed presentation is from the 2nd Annual UX Awards in May 2012.
Find out more or get on our mailing list at www.UserExperienceAwards.com or @UXAwards
Essential Questions for using iPads in Education. What is the difference between transformative use and automated use of iPads in the classroom?
Six activities to try out as a teacher. Many apps to get teachers started in creating with their students. QR codes available to link to apps.
Slides from Seminar on entrepreneurship in Virtual worlds in Nov 2011: http://nordicworlds.net/2011/10/31/seminar-on-entrepreneurship-in-virtual-worlds-november-3/.
The following is an erratic thought-experiment to place the significant, incremental technologies required to produce true, emergent Artificial Intelligence (AI). It is a culmination of thousands of hours of discussions and parallel-thought experiments I've had with Tristan and others over the past 5 years. It is a work in progress and dates are approximate. If you have any further ideas, thoughts or feedback, please contact me via my blog. I'd love to hear from you!
Dec 2013 Gamification and Immersive Technology Strategies E newsletterDavid Wortley
This document is the Gamification and Immersive Technology Strategies December 2013 E-Newsletters with updated information on Gamification, Recent Events, New models and theories and Upcoming events
Gamification, Pandemics, Appropriate Technologies, Classroom Strategies, Rapid Games Prototyping, Data Visualisation, Pattern Recognition, Robot Trust and Big Data Analytics
Welcome to the GAETSS August 2015 E-Newsletter. This newsletter is a mixed bag of new presentations, ideas and opportunities that have arisen over the last month during a trip to Asia for 3 conference events.
The UX Awards are the first Awards to celebrate and honor exceptional UX and UX pros. The Awards are held annually in May with a rotating panel of 8 experts and partner support from NYC-CHI, IXDA NY, UXPA NY, Parsons the New School for Design and others.
The enclosed presentation is from the 2nd Annual UX Awards in May 2012.
Find out more or get on our mailing list at www.UserExperienceAwards.com or @UXAwards
Essential Questions for using iPads in Education. What is the difference between transformative use and automated use of iPads in the classroom?
Six activities to try out as a teacher. Many apps to get teachers started in creating with their students. QR codes available to link to apps.
The presentation was given by the dopios team (www.dopios.com) for an event organized by the Greek Consulate of San Francisco - Topic: Where Greek Travel is today, how it can move forward, what trends are going to affect that and what tools need to be used based on our opinion, and the role of dopios in that
The Virtual Future of Business Administration PhD EducationRobin Teigland
My keynote presentation at European Doctoral Programmes Association in Management and Business Administration (EDAMBA) Annual Meeting and General Assembly 2012 in Uppsala, Sweden in Sept 2012: http://www.edamba.eu/r/default.asp?iId=HEJFI
Cutting the trees of knowledge: social software, information architechture & ...NoNeedforInk
Presentation on Week 9 reading: 'Cutting the trees of knowledge: social software, information architechture & their epistemic consequences' by Michael Schiltz, Frederik Truyen, and Hans Coppens.
Building Intelligence: How Data + Storytelling is the Ultimate Act of CreationGunther Sonnenfeld
Innovative methods and use cases for developing story-driven platforms that comprise various uses of data, content and media. Considerations for revenue opportunities and scale. Heavy emphasis on co-creation with audiences and stakeholders, and how we can enable people to participate in meaningful ways. Real tools, real methods, real examples!
This keynote presentation was given at the 8th Annual Faculty Technology Showcase at Bloomfield College in New Jersey, January 2012.
This presentation addressed the then-current advertising tagline that "There's an app for that" which has moved into education as a possible solution for many software needs. Apps – small, easy to download software for mobile devices – are changing how students use technology. It is also changing the way colleges design and deploy software. How are schools reacting to this app world? This presentation examines how mobile and web apps are currently being developed and used, and the ways educators can implement them for teaching and for campus-wide initiatives.
Responsive design, application development using APIs, and content strategy are hot topics in web development right now. These ideas belong to a bigger umbrella: ubiquitous computing and the role it plays in our lives. Traditional ideas of usability are undergoing dynamic changes as we move away from a desktop-first model of personal computing.
The internet refrigerator already exists and it's only the tip of the iceberg. In the near future, human-computer interactions will be thoroughly integrated into everyday objects and activities.
Postdesktop was a presentation to add clarity to responsive design as part of a larger context and to think about a shift that is changing the devices we use to access the web, the delivery method for education, the teaching and learning experience, and the whole of our lives.
Topics included a look at the role of pervasive computing:
• as it relates to responsive design
• in the classroom and textbooks
• in .edu marketing and utility on campuses
Written by Doug Gapinski and first delivered at PSU Web Conference 2012
Educación Movil y TICS Para El Desarrollo (ICT4D) - Proyecto PilotoAlfonso Sintjago
Esta presentación explica un proyecto piloto en la República Dominicana donde 6 dispositivos móviles, cada uno con 12.5 gigabytes de información educativa abierta (REA) fueron entregados a varios administradores para crear Entornos Personalizados De Aprendizaje. Los participantes fueron parte de un curso de 16 semanas en los cuales crearon recursos y utilizaron los dispositivos en formas innovativas. Una de las metas del proyecto era ver como podemos utilizar los dispositivos móviles inteligentes de bajo costo mas eficientemente. Los dispositivos utilizados costaron solo $60 por persona mas $15 por SD card.
Mobile Phones and Development - Preliminary Results - Pilot Project (Dominica...Alfonso Sintjago
Following the distribution of $50 android devices with 12.5 GB of educational resources (most OER) in an SD card, this presentation highlights some of the initial results and hopes to start a conversation about ways in which we can more effectively use mobile devices in developing settings.
Augmented Reality and Education - Infographic (Leapfrog Initiatives)Alfonso Sintjago
Augmented reality (AR) technology is the result of using convergence technology to greatly expand our functional reality, i.e. that which is in our expanded environment, that we know about, and that we are able to act on. The technologies making this possible include, smartphones, GPS, phone cameras, always-on and always-available data networks, etc. A crude, but widespread, example of AR technology is Google Maps. Google Maps makes it possible for us to know about places of interest that are in our environment, or an environment relevant to us, far beyond that which our biological senses can reveal. Other examples include the services provided by apps such as Layars and Wikitude that provide detailed data on objects that we experience, Google’s recently released AR game, Ingress, among many other projects. AR is likely to be one of the most transformative technological developments that we will see over the next decade because it radically changes the world that we live in, how we perceive that world, and how we interact with it and other individuals in it. With affordable HUD displays (ex. Google Glass) this technology will take on a whole other dimension.
Robotics and Education - Infographic (Leapfrog Initiatives)Alfonso Sintjago
Robotics have reached a level of sophistication that it is wholly reasonable to start seeing them in a range of environments where they will interact with humans. The classroom is no exception. In fact, remote controlled robots have already been introduced in classrooms in South Korea and Japan. In South Korea robots are used in primary school classrooms to teach English (Learn more about EngKey). Some of these educational robots are remote controlled by teachers operating out of the Philippine Islands. In Japan, there are known instances where teachers have used remote controlled robots to teach courses in classrooms far away from where they live (E.g. Hiroshi Ishiguro). There are a range of tasks that robots can take over in classrooms, ranging from classroom management to engaging students. With the development of other related technologies, such as artificial intelligence, robots can conceivably even become involved in instruction itself.
Mobile Apps For Evaluators (Top App Categories for Evaluators in Android and ...Alfonso Sintjago
Ignite Session - AEA 2013
Mobile Apps For Evaluations
Top App Categories for Evaluators in Android and iOS
A YouTube Video of the presentation can be found at the end.
This presentation was created as Prezi to share with the Minnesota state legislation and for a grant application in social justice and collaborative leadership
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
2. “Knowmads”
Formal Non-formal Informal Serendipitous
Invisible Learning
1- Sociotechnological archetype for a new ecology of education
3. Background to This Presentation
App Collector
• Worked as a
Researcher for CEHD
iPad Initiative (2011)
• Interest in Open
Education, and
Innovation
• Focus on International
Development Testing What is Now Possible
for the “Average” Consumer
The arguments presented in this presentation also apply also to
a large extent to the Android App Market
7. Infinite Canvas of Possibilities
Image from Sketchroll - http://sketchrolls.com/
8. Points to Consider
The App:
• Meets Your Need
• Is Well Liked
– (+3 Rating)
• Main Critics Say…
• Better Alternatives
• Last Updated
• Has a Website?
• Has a Community!
CC-BY 2.0 nickstone333 - Flickr
9. Elements of a Learning Community
Community
- Education and Democracy
- Autonomy
Collaborative
Culture
Focus on
- Diversity
Learning - Openness
Result Oriented
Thinking - Interactivity
(Downes, 2011)
Professional Learning Communities – (Jessie, 2007)
http://www.allthingsplc.info/pdf/articles/Lillie%20G.%20Jessie%20PDF.pdf
http://www.slideshare.net/Downes/knowledge-learning-and-community-elements-of-effective-learning
10. How Does One Develop a Skill?
Lennon and McCartney (Link) had a musical
"The idea that excellence at
gift of the sort that comes along once in a
performing a complex task
generation," he writes. And all that playing
requires a critical minimal level
time shaped their talent, so by the time they
of practice surfaces again and
returned to England from Hamburg, Germany,
again in studies of expertise. In
"they sounded like no one else. It was the
fact, researchers have settled
making of them.“
on what they believe is the
magic number for true
In 1968, a 13-year-old Gates (link) got access
expertise: ten thousand
to a high school computer and logged 10,000
hours."
hours of programming. Gladwell interviewed
Gates, who credits his success to his luck in
Malcolm Gladwell
having that unique access.
Outliers: The Story of Success by Malcolm Gladwell http://10khproject.com/
http://www.usatoday.com/life/books/news/2008-11-17-gladwell-success_N.htm
11. What is Your Technology
for Self-Expression?
TED - Kevin Kelly on how technology evolves
http://www.ted.com/talks/kevin_kelly_on_how_technology_evolves.html
13. Everything is a Remix
Kirby Ferguson
Copying others is most times a necessary step before being able
to transform and combine items in new and meaningful ways.
14. Sketch Club - Example
• Regular Contest and Prices
• Constant Communication and Feedback
• Capacity to Visualize Others Creative Process
http://www.youtube.com/watch?v=ifHltSCZhfo&feature=player_embedded
15.
16. Name: Austin Kleon, @austinkleon
Bio: A writer who draws.
http://blog.instagram.com/
26. Number of Apps – 07, 2011
App Category Number of Apps Top 3 Grossing iPad Apps by Category
Books 19,565 Comics, Marvel Comics, Cars 2 Storybook Deluxe
Education 11,903 Star Walk for iPad, Proloquo2Go, Inkling
Finance 1,591 MarketWatch Market Data, Pageonce Pro, Stock Genie
Healthcare & Fitness 1,819 Men’s Health Magazine, MyNetDiary, SELF Magazine
Medical 1,947 Visible Body 3D Human Anatomy, Skyscape Medical Resources, modalityBODY
Navigation 1,907 WingX Pro7 Aviation, MotionX GPS Drive HD, iNavX Marine Navigation
Photography 2,288 iMovie, Snapseed, 8mm HD
Reference 4,344 Glo Bible, BibleReader, World Atlas HD
Sports 2,142 Tour de France All Access, MLB.com At Bat 2011, Golf Digest Magazine
Utilities 4,150 Skyfire Web Browser, Boingo Wi-fi Credits, Air Display
Business 3,987 Quickoffice Pro HD, Documents to Go Premium, Splashtop Remote Desktop
Entertaintment 8,059 SlingPlayer Mobile, Vanity Fair, PEOPLE Magazine
Games 15,046 Smurf’s Village, Tap Pet Hotel, Monopoly
Lifestyle 6,402 Cooking Light Recipes, O The Oprah magazine, Creston Mobile Pro G
Music 3,432 GarageBand, djay, AmpliTube
News 3,262 The Daily, New York Post, The New Yorker Magazine
Productivity 3,019 Pages, Numbers, Keynote
Social Networking 1,141 MyPad+, Grindr Xtra, Friendly Plus
Travel 4,699 FlightTrack Pro, FlightTrack, ZAGAT TO GO
Weather 401 ForeFlight Mobile Aviation, Weather+, Garmin Pilot My-Cast Aviation
Total 101,104 Pages, Smurf’s Village, Tap Pet Hotel
http://www.gottabemobile.com/2011/07/06/ipad-app-store-breakdown-top-apps-
categories-chart/
28. iPad Market
A Sustainable Model
Are low cost
applications more
sustainable and a
“fairer” model than
open source software?
http://appadvice.com/appnn/2011/06/apps-music-future-app-store-report
http://www.asymco.com/2011/06/15/the-app-industry-vs-the-music-industry/
29. iPad Market
A Sustainable Model
http://thingsappleisworthmorethan.tumblr.com/
http://stocktouch.com/
31. Everything is a Remix
Kirby Ferguson
Copying an Idea leads to its transformation
32. Finding The App
• Look for it!... There is Quite a #
• If it is Not There… Then Build it!
Flickr - CC-BY 2.0 - webtreats
33. What Does This All Mean?
• Thousands of New Ways to Learn
• Individuals can Improve their Skills
• Having the Devices is only one Element
• Good Applications do Stand Out
• Applications with Learning Communities
Behind Them Are Particularly Interesting.