Want to learn tvOS app development - Check out my tech talk on why applications on TV are important and how to develop application on tvOS ! Thank you Groupon and @WWCode for sponsoring it !
tvOS: An Introduction for iOS DevelopersEric Hyche
This document provides an overview of developing apps for tvOS, Apple's operating system for the Apple TV. It covers the Apple TV hardware, the Siri remote controller, types of tvOS apps like games and TVML-based apps, the focus engine for navigation, limitations of tvOS apps, and resources for developers. The focus engine allows apps to specify focusable views but not directly control focus, and debugging tools are provided. TV services extensions and parallax images are also discussed.
The document discusses the new Apple TV hardware and tvOS software. It notes the Apple TV now has an A8 chip and Bluetooth 4.0. TvOS is based on iOS but optimized for TV with a new focus-based interface and remote. The document argues Apple aims to position the Apple TV as a gaming device for casual games cheaper to develop than console games. It outlines differences between tvOS and iOS, and advises native tvOS development is preferred over JavaScript-based TVML apps if creating universal apps.
Everything you need to know to build an app for the new tvOS platform for Apple TV. I cover which frameworks are available on tvOS, how to use open source libraries on tvOS, the limitations of the platform and Apple TV design.
As one of the early adopters of Apple TV and tvOS, Gilt Groupe was recently selected to present their “Gilt on TV” app at the Apple Keynote event in September.
This presentation covers Gilt's discoveries during the process of building a tvOS app from scratch in Swift.
It was presented at iOSoho on October 12, 2015 in New York City.
This document provides an agenda and overview for an Amazon Developer Day event. The agenda includes sessions on Amazon devices and services ecosystem for mobile developers, building spoken language apps for Amazon Echo, game development topics, and an open hack time. The overview discusses the various Amazon platforms like Fire tablets, Fire TV, Fire Phone, Amazon Appstore, and services like Amazon Coins, Mobile Ads, In-App Purchasing and GameCircle. It provides guidance on getting started with development for these platforms and integrating Amazon mobile SDKs.
Microsoft has released Windows 10 and a whole new development platform to build Universal Windows Applications that can be deployed across all Windows device families. Did you know that you can take your existing website and publish it to the Windows store? Microsoft has stated a lofty goal of having an install base of Windows 10 on 1 billion devices over the next 2 years. According to NetMarketShare the Desktop Operating System Market Share on September 21, 2015 showed Windows 10 at 5.21%. Compare that to Mac OS X at 4.76%. Join us to talk about Microsoft’s OS convergence journey and what that means for us developers. See how easy it is to take your existing website experience into the Windows Store.
The document discusses Apple's iPhone University Program which allows universities to develop iPhone apps for free. It outlines the steps to set up a development team including enrolling faculty as admins and students as members. It then details the process of obtaining development certificates including generating and submitting a certificate signing request and approval. It also covers assigning devices, creating app IDs, and allowing development across multiple computers. The goal is to enable students and faculty to develop apps and test them on assigned iPhones.
This document provides an overview of setting up an iPhone development environment and submitting apps to the App Store.
Key points covered include:
- Setting up an Apple developer account and using the Provisioning Portal to create certificates and provisioning profiles
- Preparing app metadata and assets for App Store submission such as screenshots, descriptions, and pricing
- Understanding the app review process and potential outcomes like approval, rejection, or being stuck in "limbo"
- Strategies for marketing apps after launch like promoting across other apps, websites, and review sites
The document also introduces the Corona SDK as a tool for cross-platform mobile game development using the Lua scripting language. Examples are given of games
tvOS: An Introduction for iOS DevelopersEric Hyche
This document provides an overview of developing apps for tvOS, Apple's operating system for the Apple TV. It covers the Apple TV hardware, the Siri remote controller, types of tvOS apps like games and TVML-based apps, the focus engine for navigation, limitations of tvOS apps, and resources for developers. The focus engine allows apps to specify focusable views but not directly control focus, and debugging tools are provided. TV services extensions and parallax images are also discussed.
The document discusses the new Apple TV hardware and tvOS software. It notes the Apple TV now has an A8 chip and Bluetooth 4.0. TvOS is based on iOS but optimized for TV with a new focus-based interface and remote. The document argues Apple aims to position the Apple TV as a gaming device for casual games cheaper to develop than console games. It outlines differences between tvOS and iOS, and advises native tvOS development is preferred over JavaScript-based TVML apps if creating universal apps.
Everything you need to know to build an app for the new tvOS platform for Apple TV. I cover which frameworks are available on tvOS, how to use open source libraries on tvOS, the limitations of the platform and Apple TV design.
As one of the early adopters of Apple TV and tvOS, Gilt Groupe was recently selected to present their “Gilt on TV” app at the Apple Keynote event in September.
This presentation covers Gilt's discoveries during the process of building a tvOS app from scratch in Swift.
It was presented at iOSoho on October 12, 2015 in New York City.
This document provides an agenda and overview for an Amazon Developer Day event. The agenda includes sessions on Amazon devices and services ecosystem for mobile developers, building spoken language apps for Amazon Echo, game development topics, and an open hack time. The overview discusses the various Amazon platforms like Fire tablets, Fire TV, Fire Phone, Amazon Appstore, and services like Amazon Coins, Mobile Ads, In-App Purchasing and GameCircle. It provides guidance on getting started with development for these platforms and integrating Amazon mobile SDKs.
Microsoft has released Windows 10 and a whole new development platform to build Universal Windows Applications that can be deployed across all Windows device families. Did you know that you can take your existing website and publish it to the Windows store? Microsoft has stated a lofty goal of having an install base of Windows 10 on 1 billion devices over the next 2 years. According to NetMarketShare the Desktop Operating System Market Share on September 21, 2015 showed Windows 10 at 5.21%. Compare that to Mac OS X at 4.76%. Join us to talk about Microsoft’s OS convergence journey and what that means for us developers. See how easy it is to take your existing website experience into the Windows Store.
The document discusses Apple's iPhone University Program which allows universities to develop iPhone apps for free. It outlines the steps to set up a development team including enrolling faculty as admins and students as members. It then details the process of obtaining development certificates including generating and submitting a certificate signing request and approval. It also covers assigning devices, creating app IDs, and allowing development across multiple computers. The goal is to enable students and faculty to develop apps and test them on assigned iPhones.
This document provides an overview of setting up an iPhone development environment and submitting apps to the App Store.
Key points covered include:
- Setting up an Apple developer account and using the Provisioning Portal to create certificates and provisioning profiles
- Preparing app metadata and assets for App Store submission such as screenshots, descriptions, and pricing
- Understanding the app review process and potential outcomes like approval, rejection, or being stuck in "limbo"
- Strategies for marketing apps after launch like promoting across other apps, websites, and review sites
The document also introduces the Corona SDK as a tool for cross-platform mobile game development using the Lua scripting language. Examples are given of games
The convergence of Windows has been a long time coming. Back in 2011, Microsoft had three platforms with three OSes. The PC and server OS was Windows, built on the Windows NT code base. The phone OS was Windows Phone, a derivative of Windows CE with surface-level similarities to Windows NT, but a different code base. The Xbox 360 OS was Windows NT, but it was a 10-year-old fork so wildly divergent that it, too, was a distinct code base. So what has this got to do with me as a developer? Simply put it means that developing applications for the App Platform enables apps across all Windows device families.
WWDC 2019 covered many new developments including:
- Mac OS Catalina 10.15, iOS 13, Watch OS 6, and the new Mac Pro and Pro Display XDR.
- SwiftUI, a framework for building user interfaces across Apple platforms with Swift code.
- Enhancements to Siri, including new media intents and managing shortcuts directly in the Shortcuts app.
- Advances in machine learning like new Create ML app templates and updates to Core ML.
- Support for multiple windows on iPad and new collection view layouts.
Mobile HTML5 Web Apps - Codemotion 2012marcocasario
The document discusses the differences between native mobile apps and mobile web apps. It notes that native apps can more fully integrate with device hardware and have better performance, but that web apps are cross-platform, use open web standards, and can be updated remotely without app store approvals. It also provides an example of the Financial Times which delivers a mobile web app that is optimized for iPad and iPhone through the Safari browser rather than a native app.
This presentation is an overview of the mobile development process with Adobe AIR. It discusses iOS, RIM, and Android development with Flash CS5 and Flash Builder (burrito)
[Gokathon 2017] Video Highlight Creating Tool using TV rating and face recogn...Minwook Chang
This document proposes a software tool to automatically create highlights from videos using TV ratings data or face recognition. It would analyze TV rating information or detect pre-trained faces to find the most interesting moments in a video and extract highlights by including a few seconds before and after each moment. This could help video editors quickly make highlight reels and allow users to easily create their own highlight videos. However, limitations include poor or limited data, free licenses, and implementation time.
App forum2015 London - Building RhoMobile Applications with Ionicrobgalvinjr
This document discusses developing cross-platform applications with RhoMobile and Ionic. It introduces key concepts like hybrid application architecture, Angular.js, and reusable components. Code examples demonstrate using factories, controllers, views, and directives in Angular apps. The document also covers integrating Ionic into RhoMobile apps, using Ionic components like lists and pull to refresh, and considerations for performance, persistence, and syncing models.
Internet-based TVs allow users to stream videos and TV shows, browse the web, use apps like Netflix and Facebook, and chat with friends by connecting a TV to the internet. Samsung's Smart TV is an example which features a Smart Hub portal for managing apps and features, a web browser, and remote control. Google TV was developed by Sony, Logitech, Intel and Google for devices like Sony Internet TVs and Logitech Revue to add internet capabilities to televisions using an Android operating system and access to apps, YouTube adjustments, and the web through the TV or a mobile device remote control. Google partnered with Dish Network to allow instant recording of videos from the TV or web.
Millions of bloggers around the globe don't realize that they are carrying a multi-media production studio around in their pocket.
With the addition of a few apps and a few accessories, your iPhone can become the most valuable social media content creation tool.
Tom Martin presents 28 tips and tricks at Blog World LAX and this slidecast captures the entire presentation.
The document introduces the Amazon Appstore, a digital distribution platform for mobile apps. It discusses why customers should use the Appstore to access over 400,000 apps at discounted prices, and why developers should join to reach customers in over 236 countries and territories while taking advantage of Amazon's payment and marketing services. Developers can get started by registering for free on the Amazon developer website and submitting their app, which often takes less than 30 minutes.
This document discusses developing applications that can run across multiple mobile devices and platforms. It covers designing interfaces that adapt to different screen sizes and densities, using media queries and application DPI settings. It also discusses configuring applications to target Android, iOS, BlackBerry and other platforms through application descriptors and compiler settings. The document demonstrates packaging and deploying a single codebase to different devices using command line tools like ANT build scripts.
Developing Android Applications for Google TV - Android Developer Lab 2011Paris Android User Group
Google TV is an Android-based platform that brings the full Android experience to televisions and connects TVs to the web, cable/satellite content, and other devices. Developers can build apps for Google TV using the Android SDK and target features like the 10-foot interface, D-pad navigation, and TV-specific APIs. Building successful Google TV apps involves considering the large screen size, static location context, and focus on multi-user viewing experiences without touch input. The Google TV developer platform will help open up new opportunities for apps on the largest screens in people's homes.
The document discusses the future of voice interfaces and virtual personal assistants. It outlines several major platforms including Siri, Google Now, Cortana, and Alexa. Alexa in particular is positioned as the most open platform and can be integrated into various devices through the Alexa Skills Kit and Alexa Voice Service. While voice interfaces are not meant to replace all physical inputs, they are well-suited for tasks like controlling smart home devices or ordering food through natural language commands. Developers are encouraged to rethink interface design for voice.
Ankush Dhawan has over two years of experience developing iPhone applications. He is proficient in Objective-C, C++, C, Xcode, and various mobile and web technologies. Some of the applications he has developed include Roborep for business purposes, Drinkfly for alcohol delivery, and Mom Power for comparing product prices. He is skilled in all phases of app development from requirements gathering to deployment.
Hybrid mobile app development slide with Ionic Framework. This is a subset of slides presented during my Ionic Mobile Development course.
In addition to the items in this slide, the course will cover Ionic application Architecture, Important AngularJS principles for Ionic development, Native vs Hybrid and code signing to Google Play and AppStore.
It is a hands-on based approach training where 80% of the course (normally from 10 am to 5 pm) will be guided lab activity or mini project activity.
Creating mobile apps - an introduction to Ionic (Engage 2016)Mark Leusink
This document provides an introduction to creating hybrid mobile apps using Ionic and connecting them to IBM Domino. It discusses what hybrid apps and Ionic are, how Ionic uses AngularJS and Cordova to build cross-platform apps, and how to connect an Ionic app to Domino for data via REST. It also covers setting up an initial Ionic app, common UI components, testing and deploying Ionic apps, and additional services like push notifications. The document demonstrates building a basic Ionic app and extending it to retrieve and update real data from a Domino backend over REST.
Swift is a programming language created by Apple for building iOS and OSX apps. It is intended to make app development simpler and works seamlessly with Apple's frameworks and APIs. Xcode is the integrated development environment (IDE) used to create, test, optimize and submit iOS apps to the App Store. Key frameworks and APIs provided by Apple include those for navigation, media, camera, networking, maps, data storage and GPS. The frameworks handle repetitive tasks, but give developers places to run custom code.
The document provides steps to set up the development environment for building mobile apps using Titanium, an open source framework. It discusses installing Java, Android SDK, Python, SCons, Git. It also explains concepts like windows, views and widgets in Titanium and provides code samples to create common UI elements like labels, text fields, buttons, pickers, images and tables.
This document provides instructions for developing mobile applications with Adobe AIR for both Android and iOS platforms. It discusses setting up the AIR SDK and Android SDK, as well as obtaining certificates, adding devices, creating app IDs, and generating provisioning profiles needed for iOS development. Code snippets are provided for tasks like generating certificate signing requests on both Windows and Mac systems. Best practices for optimizing AIR mobile apps are also mentioned, such as reusing objects and using efficient data types.
The convergence of Windows has been a long time coming. Back in 2011, Microsoft had three platforms with three OSes. The PC and server OS was Windows, built on the Windows NT code base. The phone OS was Windows Phone, a derivative of Windows CE with surface-level similarities to Windows NT, but a different code base. The Xbox 360 OS was Windows NT, but it was a 10-year-old fork so wildly divergent that it, too, was a distinct code base. So what has this got to do with me as a developer? Simply put it means that developing applications for the App Platform enables apps across all Windows device families.
WWDC 2019 covered many new developments including:
- Mac OS Catalina 10.15, iOS 13, Watch OS 6, and the new Mac Pro and Pro Display XDR.
- SwiftUI, a framework for building user interfaces across Apple platforms with Swift code.
- Enhancements to Siri, including new media intents and managing shortcuts directly in the Shortcuts app.
- Advances in machine learning like new Create ML app templates and updates to Core ML.
- Support for multiple windows on iPad and new collection view layouts.
Mobile HTML5 Web Apps - Codemotion 2012marcocasario
The document discusses the differences between native mobile apps and mobile web apps. It notes that native apps can more fully integrate with device hardware and have better performance, but that web apps are cross-platform, use open web standards, and can be updated remotely without app store approvals. It also provides an example of the Financial Times which delivers a mobile web app that is optimized for iPad and iPhone through the Safari browser rather than a native app.
This presentation is an overview of the mobile development process with Adobe AIR. It discusses iOS, RIM, and Android development with Flash CS5 and Flash Builder (burrito)
[Gokathon 2017] Video Highlight Creating Tool using TV rating and face recogn...Minwook Chang
This document proposes a software tool to automatically create highlights from videos using TV ratings data or face recognition. It would analyze TV rating information or detect pre-trained faces to find the most interesting moments in a video and extract highlights by including a few seconds before and after each moment. This could help video editors quickly make highlight reels and allow users to easily create their own highlight videos. However, limitations include poor or limited data, free licenses, and implementation time.
App forum2015 London - Building RhoMobile Applications with Ionicrobgalvinjr
This document discusses developing cross-platform applications with RhoMobile and Ionic. It introduces key concepts like hybrid application architecture, Angular.js, and reusable components. Code examples demonstrate using factories, controllers, views, and directives in Angular apps. The document also covers integrating Ionic into RhoMobile apps, using Ionic components like lists and pull to refresh, and considerations for performance, persistence, and syncing models.
Internet-based TVs allow users to stream videos and TV shows, browse the web, use apps like Netflix and Facebook, and chat with friends by connecting a TV to the internet. Samsung's Smart TV is an example which features a Smart Hub portal for managing apps and features, a web browser, and remote control. Google TV was developed by Sony, Logitech, Intel and Google for devices like Sony Internet TVs and Logitech Revue to add internet capabilities to televisions using an Android operating system and access to apps, YouTube adjustments, and the web through the TV or a mobile device remote control. Google partnered with Dish Network to allow instant recording of videos from the TV or web.
Millions of bloggers around the globe don't realize that they are carrying a multi-media production studio around in their pocket.
With the addition of a few apps and a few accessories, your iPhone can become the most valuable social media content creation tool.
Tom Martin presents 28 tips and tricks at Blog World LAX and this slidecast captures the entire presentation.
The document introduces the Amazon Appstore, a digital distribution platform for mobile apps. It discusses why customers should use the Appstore to access over 400,000 apps at discounted prices, and why developers should join to reach customers in over 236 countries and territories while taking advantage of Amazon's payment and marketing services. Developers can get started by registering for free on the Amazon developer website and submitting their app, which often takes less than 30 minutes.
This document discusses developing applications that can run across multiple mobile devices and platforms. It covers designing interfaces that adapt to different screen sizes and densities, using media queries and application DPI settings. It also discusses configuring applications to target Android, iOS, BlackBerry and other platforms through application descriptors and compiler settings. The document demonstrates packaging and deploying a single codebase to different devices using command line tools like ANT build scripts.
Developing Android Applications for Google TV - Android Developer Lab 2011Paris Android User Group
Google TV is an Android-based platform that brings the full Android experience to televisions and connects TVs to the web, cable/satellite content, and other devices. Developers can build apps for Google TV using the Android SDK and target features like the 10-foot interface, D-pad navigation, and TV-specific APIs. Building successful Google TV apps involves considering the large screen size, static location context, and focus on multi-user viewing experiences without touch input. The Google TV developer platform will help open up new opportunities for apps on the largest screens in people's homes.
The document discusses the future of voice interfaces and virtual personal assistants. It outlines several major platforms including Siri, Google Now, Cortana, and Alexa. Alexa in particular is positioned as the most open platform and can be integrated into various devices through the Alexa Skills Kit and Alexa Voice Service. While voice interfaces are not meant to replace all physical inputs, they are well-suited for tasks like controlling smart home devices or ordering food through natural language commands. Developers are encouraged to rethink interface design for voice.
Ankush Dhawan has over two years of experience developing iPhone applications. He is proficient in Objective-C, C++, C, Xcode, and various mobile and web technologies. Some of the applications he has developed include Roborep for business purposes, Drinkfly for alcohol delivery, and Mom Power for comparing product prices. He is skilled in all phases of app development from requirements gathering to deployment.
Hybrid mobile app development slide with Ionic Framework. This is a subset of slides presented during my Ionic Mobile Development course.
In addition to the items in this slide, the course will cover Ionic application Architecture, Important AngularJS principles for Ionic development, Native vs Hybrid and code signing to Google Play and AppStore.
It is a hands-on based approach training where 80% of the course (normally from 10 am to 5 pm) will be guided lab activity or mini project activity.
Creating mobile apps - an introduction to Ionic (Engage 2016)Mark Leusink
This document provides an introduction to creating hybrid mobile apps using Ionic and connecting them to IBM Domino. It discusses what hybrid apps and Ionic are, how Ionic uses AngularJS and Cordova to build cross-platform apps, and how to connect an Ionic app to Domino for data via REST. It also covers setting up an initial Ionic app, common UI components, testing and deploying Ionic apps, and additional services like push notifications. The document demonstrates building a basic Ionic app and extending it to retrieve and update real data from a Domino backend over REST.
Swift is a programming language created by Apple for building iOS and OSX apps. It is intended to make app development simpler and works seamlessly with Apple's frameworks and APIs. Xcode is the integrated development environment (IDE) used to create, test, optimize and submit iOS apps to the App Store. Key frameworks and APIs provided by Apple include those for navigation, media, camera, networking, maps, data storage and GPS. The frameworks handle repetitive tasks, but give developers places to run custom code.
The document provides steps to set up the development environment for building mobile apps using Titanium, an open source framework. It discusses installing Java, Android SDK, Python, SCons, Git. It also explains concepts like windows, views and widgets in Titanium and provides code samples to create common UI elements like labels, text fields, buttons, pickers, images and tables.
This document provides instructions for developing mobile applications with Adobe AIR for both Android and iOS platforms. It discusses setting up the AIR SDK and Android SDK, as well as obtaining certificates, adding devices, creating app IDs, and generating provisioning profiles needed for iOS development. Code snippets are provided for tasks like generating certificate signing requests on both Windows and Mac systems. Best practices for optimizing AIR mobile apps are also mentioned, such as reusing objects and using efficient data types.
Lviv MD Day 2015 Олексій Озун "Introduction to the new Apple TV and TVos"Lviv Startup Club
This document provides an overview of the new Apple TV and tvOS platform. It discusses the 64-bit dual-core processor, storage options, resolution and remote control. It explains the differences between traditional iOS apps and new client-server apps for tvOS, which use TVML, TVJS and related frameworks to render the app interface on the Apple TV while running business logic on a remote server. The document also demonstrates how to create parallax images and notes some platform limitations like no persistent local storage.
"Develop apps for (Apple) TV" by Francesco Novelli
Apple is trying to revolution the TV. Apple now allows developers to build AppleTV Apps and distribute them on the AppleTV AppStore. It's a big opportunity for iOS&Mac developer to expand their market and build something unique. This talk will explain how make app for TV. It will also analyze the various challenges of making application for TV and the difference between TV and mobile device.
- The document discusses developing an app for Apple TV called AbemaTV on tvOS. It describes the development process, schedule, team structure, libraries used, and user interface and user experience design considerations. The app was released in November 2016 after a 2 month development period with a team of 3 people. The document provides guidance on best practices and lessons learned in developing for tvOS.
Apple TV UX: 8 Guidelines for greater Apps CELLULAR
"The future of TV is apps."
The new Apple TV raises the bar for TV boxes. Especially the new remote offers a whole new "navigation-feeling" to the user.
But how do you build an outstanding app for the new Apple TV?
We worked ad are working on several apps for Apple TV. From these projects we derived 8 guidelines for greater apps
The web is everywhere nowadays, certainly not excluding the new Apple TV. So let’s find out how we can leverage web technologies to quickly prototype and build applications for Apple’s new tvOS, a platform that comes with its own unique set of features and problems.
Make Cross-platform Mobile Apps Quickly - SIGGRAPH 2014Gil Irizarry
This document provides a summary of a presentation about making cross-platform mobile apps quickly using open source tools. It discusses using PhoneGap to create apps using HTML, CSS, and JavaScript that are cross-platform. It provides examples of building simple apps demonstrating concepts like accessing device data, using maps, touch events, and animation. The examples are meant to illustrate how to create mobile apps that work across Android and iOS without using their native languages.
The document discusses tvOS, the operating system developed by Apple for the 4th generation Apple TV. It provides an overview of tvOS and how to get started developing apps for it. Key points:
- tvOS apps can be developed natively or using TVML templates with JavaScript.
- To develop for tvOS, you need Xcode and can program in Objective-C, Swift, TVML, and JavaScript.
- The document demonstrates how to set up a basic tvOS project and include a TVML template to display an alert on launch.
- It also mentions considerations for the tvOS interface like using the simulated Apple remote in Xcode and space constraints on TV screens.
Gil Irizarry presents techniques for building lightweight mobile apps quickly using open source tools like PhoneGap, jQuery Mobile, and Android SDK. The presentation includes 5 code examples that demonstrate getting data from online RSS feeds and the device, building interactive UIs, and using local storage. PhoneGap allows developing cross-platform mobile apps using HTML, CSS, and JavaScript that can access device capabilities like contacts.
Spécial WWDC, nous ferons un retour sur les annonces de lundi et les impacts que cela aura pour nous autres développeurs. Karim-Pierre Maalej (Xcode), Benoit Capallere (WatchOS), Grégoire Lhotellier (Swift), Nicolas Lauquin (iOS&distribution) et Stéphane Sudre (OSX) interviendront sur les grands thèmes abordés et décrypteront ces nouveautés
Node Webkit allows you to create desktop applications using HTML, CSS, JavaScript and Node.js modules. It combines the Chromium browser and Node.js framework. This allows building cross-platform desktop apps that can include Node functionality and access system resources. Examples are given of apps built with Node Webkit. Key aspects covered include how it integrates Chromium and Node.js, building a basic app, window rendering options, menus, tray apps, and the developer tools. Benefits for a medical conference app replacement are discussed.
Getting Started with Developing for the Apple WatchMurtza Manzur
Learn how to get started with Apple Watch app development. This present covers four main topics: (1) Architecture of an Apple Watch app; (2) A Hello World app tutorial for the Apple Watch; (3) An advanced app tutorial; (4) How to communicate from an Apple Watch app to an iOS app.
The document discusses how to work with workloads in the vitalpointz IoT Core platform. It describes that workloads allow developers to build applications using container images provided in the platform. These include frameworks like NodeRED, databases like MariaDB and MongoDB, and operating systems like CentOS. The typical workflow to use a workload involves selecting an image, configuring settings like ports and volumes, and wiring rules to route device messages to the container. Language containers can then process messages and return responses. Workloads allow custom code deployment and integration with devices and functions on the platform.
1. JavaScript is well-suited for IoT applications due to its popularity, maturity, and productivity benefits.
2. JerryScript is an ultra-lightweight JavaScript engine that can run on embedded devices and has been used to power IoT platforms like IoT.js.
3. The Things Gateway by Mozilla uses JavaScript and the WebThings API to allow embedded devices to expose properties and events over HTTP/HTTPS, and integrate with web applications and third-party services.
Android developing & OAuth
This document provides an overview of Android development and OAuth. It begins with an introduction to Android, covering what Android is, its update history, main products and system structure. It then discusses the Android development environment, essential tools, project structure and development flow. Key concepts like activities, intents and the activity lifecycle are explained. The document also introduces OAuth, providing examples of how it allows users to grant access to private resources without sharing credentials. It discusses some debates around OAuth 2.0 and concerns about its lack of signatures and cryptography.
Deploying Splunk on OpenShift – Part2 : Getting Data InEric Gardner
Description: In our last session we deployed Splunk on OpenShift. Now we will be deploying the Splunk Connect for Kubernetes and exploring ways to monitor the health of Kubernetes and how to get other data into Splunk Enterprise running on OpenShift.
Getting started with Appcelerator TitaniumTechday7
Techday7, Cross platform application development using Appcelerator Titanium event's Getting started with Appcelerator Titanium By Naga Harish M, Lead Developer of Anubavam Technologies
Appcelerator Titanium - An Introduction to the Titanium EcosystemBoydlee Pollentine
Titanium allows developers to write native mobile apps for iOS, Android, and Blackberry using JavaScript. It reduces time spent learning multiple languages and maintaining a single codebase. Developers have access to platform APIs and over 300 modules. The free Titanium Studio IDE and command line tools allow coding, testing, and building apps. The large Titanium community provides support. Future plans include more platforms, game development, and end-to-end JavaScript using Node.js.
MongoDB World 2018: Building Serverless Apps with MongoDB Atlas on Google Clo...MongoDB
This document discusses building serverless apps with MongoDB Atlas on Google Cloud Platform (GCP). It describes using MongoDB Atlas as the database for a global web app with users in the US, UK, and Australia to gain native scaling capabilities and address latency concerns. It demonstrates creating a "Hello World" Node.js app on GCP App Engine connected to a MongoDB Atlas cluster on GCP for proof of concept.
Intro to Ionic for Building Hybrid Mobile ApplicationsSasha dos Santos
Ionic is a free framework that allows users to easily build hybrid mobile applications for iOS and Android using Angular and Cordova. Ionic provides a command line interface, CSS classes, reusable components (directives) and various tools for testing and development. In this session, you'll get a birdseye view of what Ionic has to offer, as well as guidelines for building your first Ionic app, including the use of tools such as Yeoman, Bower and Grunt.
This document provides an introduction to wearable development with Pebble. It discusses Pebble's history and features. It demonstrates how to build a simple clock app using the SimplyJS framework and how to build a basic "Hello World" app using the native C SDK. It also overview's Pebble's APIs and resources for developing apps that run on the Pebble smartwatch platform.
This document provides an overview of Android including:
- Android is an open source software platform and operating system for mobile devices based on the Linux kernel.
- It allows developers to write managed code using the Java programming language and includes features like views, content providers, notifications and more.
- The Android SDK provides tools for building, testing and debugging Android apps and uses a specific project structure.
- Input controls like buttons, text fields, checkboxes and spinners allow users to interact with apps. Attributes define behaviors of these controls.
- Screen size, density, resolution and orientation impact user interfaces and alternative resources support different densities.
The document discusses Android application development. It provides an overview of the Android platform, including that it is an open source software stack for mobile devices powered by Linux. It describes the installation of development tools like Eclipse and the Android SDK. It then covers the basic building blocks for Android apps like activities, services, intents, and content providers.
This document provides an introduction to Xcode, the integrated development environment (IDE) for building iOS apps. It describes the main parts of Xcode including the navigator panel, inspector panel, libraries and frameworks. It also explains key concepts like the model-view-controller (MVC) pattern, outlets and actions, view controllers and their lifecycles, navigation controllers, table views, and the iOS application lifecycle.
Similar to Introduction to tvOS app Development ! (20)
Prediction of Electrical Energy Efficiency Using Information on Consumer's Ac...PriyankaKilaniya
Energy efficiency has been important since the latter part of the last century. The main object of this survey is to determine the energy efficiency knowledge among consumers. Two separate districts in Bangladesh are selected to conduct the survey on households and showrooms about the energy and seller also. The survey uses the data to find some regression equations from which it is easy to predict energy efficiency knowledge. The data is analyzed and calculated based on five important criteria. The initial target was to find some factors that help predict a person's energy efficiency knowledge. From the survey, it is found that the energy efficiency awareness among the people of our country is very low. Relationships between household energy use behaviors are estimated using a unique dataset of about 40 households and 20 showrooms in Bangladesh's Chapainawabganj and Bagerhat districts. Knowledge of energy consumption and energy efficiency technology options is found to be associated with household use of energy conservation practices. Household characteristics also influence household energy use behavior. Younger household cohorts are more likely to adopt energy-efficient technologies and energy conservation practices and place primary importance on energy saving for environmental reasons. Education also influences attitudes toward energy conservation in Bangladesh. Low-education households indicate they primarily save electricity for the environment while high-education households indicate they are motivated by environmental concerns.
Digital Twins Computer Networking Paper Presentation.pptxaryanpankaj78
A Digital Twin in computer networking is a virtual representation of a physical network, used to simulate, analyze, and optimize network performance and reliability. It leverages real-time data to enhance network management, predict issues, and improve decision-making processes.
Tools & Techniques for Commissioning and Maintaining PV Systems W-Animations ...Transcat
Join us for this solutions-based webinar on the tools and techniques for commissioning and maintaining PV Systems. In this session, we'll review the process of building and maintaining a solar array, starting with installation and commissioning, then reviewing operations and maintenance of the system. This course will review insulation resistance testing, I-V curve testing, earth-bond continuity, ground resistance testing, performance tests, visual inspections, ground and arc fault testing procedures, and power quality analysis.
Fluke Solar Application Specialist Will White is presenting on this engaging topic:
Will has worked in the renewable energy industry since 2005, first as an installer for a small east coast solar integrator before adding sales, design, and project management to his skillset. In 2022, Will joined Fluke as a solar application specialist, where he supports their renewable energy testing equipment like IV-curve tracers, electrical meters, and thermal imaging cameras. Experienced in wind power, solar thermal, energy storage, and all scales of PV, Will has primarily focused on residential and small commercial systems. He is passionate about implementing high-quality, code-compliant installation techniques.
Impartiality as per ISO /IEC 17025:2017 StandardMuhammadJazib15
This document provides basic guidelines for imparitallity requirement of ISO 17025. It defines in detial how it is met and wiudhwdih jdhsjdhwudjwkdbjwkdddddddddddkkkkkkkkkkkkkkkkkkkkkkkwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwioiiiiiiiiiiiii uwwwwwwwwwwwwwwwwhe wiqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq gbbbbbbbbbbbbb owdjjjjjjjjjjjjjjjjjjjj widhi owqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq uwdhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhwqiiiiiiiiiiiiiiiiiiiiiiiiiiiiw0pooooojjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj whhhhhhhhhhh wheeeeeeee wihieiiiiii wihe
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We have designed & manufacture the Lubi Valves LBF series type of Butterfly Valves for General Utility Water applications as well as for HVAC applications.
Particle Swarm Optimization–Long Short-Term Memory based Channel Estimation w...IJCNCJournal
Paper Title
Particle Swarm Optimization–Long Short-Term Memory based Channel Estimation with Hybrid Beam Forming Power Transfer in WSN-IoT Applications
Authors
Reginald Jude Sixtus J and Tamilarasi Muthu, Puducherry Technological University, India
Abstract
Non-Orthogonal Multiple Access (NOMA) helps to overcome various difficulties in future technology wireless communications. NOMA, when utilized with millimeter wave multiple-input multiple-output (MIMO) systems, channel estimation becomes extremely difficult. For reaping the benefits of the NOMA and mm-Wave combination, effective channel estimation is required. In this paper, we propose an enhanced particle swarm optimization based long short-term memory estimator network (PSOLSTMEstNet), which is a neural network model that can be employed to forecast the bandwidth required in the mm-Wave MIMO network. The prime advantage of the LSTM is that it has the capability of dynamically adapting to the functioning pattern of fluctuating channel state. The LSTM stage with adaptive coding and modulation enhances the BER.PSO algorithm is employed to optimize input weights of LSTM network. The modified algorithm splits the power by channel condition of every single user. Participants will be first sorted into distinct groups depending upon respective channel conditions, using a hybrid beamforming approach. The network characteristics are fine-estimated using PSO-LSTMEstNet after a rough approximation of channels parameters derived from the received data.
Keywords
Signal to Noise Ratio (SNR), Bit Error Rate (BER), mm-Wave, MIMO, NOMA, deep learning, optimization.
Volume URL: https://airccse.org/journal/ijc2022.html
Abstract URL:https://aircconline.com/abstract/ijcnc/v14n5/14522cnc05.html
Pdf URL: https://aircconline.com/ijcnc/V14N5/14522cnc05.pdf
#scopuspublication #scopusindexed #callforpapers #researchpapers #cfp #researchers #phdstudent #researchScholar #journalpaper #submission #journalsubmission #WBAN #requirements #tailoredtreatment #MACstrategy #enhancedefficiency #protrcal #computing #analysis #wirelessbodyareanetworks #wirelessnetworks
#adhocnetwork #VANETs #OLSRrouting #routing #MPR #nderesidualenergy #korea #cognitiveradionetworks #radionetworks #rendezvoussequence
Here's where you can reach us : ijcnc@airccse.org or ijcnc@aircconline.com
Open Channel Flow: fluid flow with a free surfaceIndrajeet sahu
Open Channel Flow: This topic focuses on fluid flow with a free surface, such as in rivers, canals, and drainage ditches. Key concepts include the classification of flow types (steady vs. unsteady, uniform vs. non-uniform), hydraulic radius, flow resistance, Manning's equation, critical flow conditions, and energy and momentum principles. It also covers flow measurement techniques, gradually varied flow analysis, and the design of open channels. Understanding these principles is vital for effective water resource management and engineering applications.
A high-Speed Communication System is based on the Design of a Bi-NoC Router, ...DharmaBanothu
The Network on Chip (NoC) has emerged as an effective
solution for intercommunication infrastructure within System on
Chip (SoC) designs, overcoming the limitations of traditional
methods that face significant bottlenecks. However, the complexity
of NoC design presents numerous challenges related to
performance metrics such as scalability, latency, power
consumption, and signal integrity. This project addresses the
issues within the router's memory unit and proposes an enhanced
memory structure. To achieve efficient data transfer, FIFO buffers
are implemented in distributed RAM and virtual channels for
FPGA-based NoC. The project introduces advanced FIFO-based
memory units within the NoC router, assessing their performance
in a Bi-directional NoC (Bi-NoC) configuration. The primary
objective is to reduce the router's workload while enhancing the
FIFO internal structure. To further improve data transfer speed,
a Bi-NoC with a self-configurable intercommunication channel is
suggested. Simulation and synthesis results demonstrate
guaranteed throughput, predictable latency, and equitable
network access, showing significant improvement over previous
designs
Supermarket Management System Project Report.pdfKamal Acharya
Supermarket management is a stand-alone J2EE using Eclipse Juno program.
This project contains all the necessary required information about maintaining
the supermarket billing system.
The core idea of this project to minimize the paper work and centralize the
data. Here all the communication is taken in secure manner. That is, in this
application the information will be stored in client itself. For further security the
data base is stored in the back-end oracle and so no intruders can access it.
13. Choose your programming style
● TVML Apps:
○ The first uses an entirely new process utilizing TVML, TVJS and TVMLKit. TVML is a form of
XML and stands for “Television Markup Language”.
○ TVJS is set of JavaScript APIs which provide you with the means to display apps created with
TVML.
○ TVMLKit is the glue between TVML, JavaScript, and your native tvOS application.
● Custom Apps:
○ The second uses familiar iOS frameworks and concepts you know and love like Storyboards,
UIKit, and Auto Layout.
○ Leverage many of the same frameworks, technologies, and concepts that you are already
familiar developing with for iOS.
16. Focus
● Preferred Focus Environments
○ canBecomeFocused()
○ Focus Engine APIs
■ isEnabled automatically changes the Focus property
■ restoresFocusAfterTransition
■ Focus API gives us full control over how the views can interact with each other and with
the UX
https://developer.apple.com/videos/play/wwdc2016/215/?time=2103
20. Top Shelf - more than “second app icon”
● Content showcase area above the top row of apps on the Apple TV Home
screen
● The user can decide which apps are in the top row. When one of these apps
is brought into focus, the top shelf displays featured content specific to that
app.
● Unique opportunity for your app to highlight new, featured, or useful content
and let the user jump directly to it.
24. Dynamic Content
● Interactive top shelf
● Choice of Inset Banner or Content Row
● Provides shortcuts to the content
● Can be personalized
25. Inset top shelf
● great choice to
display the
overarching themes
of your app
● Both layouts let the
user scroll and
browse through the
your content
● For ex: Game app
26. Sectioned top shelf
● Great choice to show
grouped Information
● Feed information as
quickly as possible
● For ex: New articles
27.
28. Let's Learn how to add top shelf ! -
● Download code from https://github.com/patilsnehal/tvOSTopShelf
● Run the project - News app
● Add a target to this project
30. Principle Class - ServiceProvider
● ServiceProvider.swift should be created automatically for you
● TVTopShelfProvider protocol
● TVTopShelfContentStyle - Sectioned / Inset
● TVContentItem array - actual metadata
○ Content identifier
○ Title
○ Imageurl
○ imageShape
○ Display url
○ Play url
○ topshelfItem
39. Adding User Interaction
● Unfortunately you can not call IBAction event handling
● AppDelegate.swift will call application:openURL:options when a user selects
anything in the top shelf
● Provide displayURL for detail view
● Provide playURL to direct playback or launch into action
● The top shelf can listen to two events on the remote: a press on the touch
screen, and a press on the play button.
● Add custom url scheme to your app’s Info.plist file
43. Appdelegate.swift
let newsTab = 0
let martianTab = 1
let earthTab = 2
let milkyWayTab = 3
func application(app: UIApplication, openURL url: NSURL,
options: [String: AnyObject]) -> Bool {
guard let initialViewController = window?.rootViewController
as? UITabBarController else { return false }
switch url.absoluteString {
case "newsapp:?identifier=martianRiot":
initialViewController.selectedIndex = martianTab
case "newsapp:?identifier=comet",
"newsapp:?identifier=asteroid":
initialViewController.selectedIndex = milkyWayTab
default:
return false
}
return true
}
44. Tips and Tricks
● Provide both displayURL and playURL
● Post TVTopShelfItemsDidChangeNotification
● Use NSUserDefaults and set up App Group to share data between app and
extension
45. Managing Resources - iCloud and ODR
● Storage on Apple TV is limited < 200MB
● No guarantee that information stored on the device will be available the next time a user opens your
app
● Need to store user information somewhere else than Apple TV so that it can be accessed by our
application on other devices
● iCloud Key-Value Storage (KVS) and CloudKit.
● 1M < use iCloud KVS. iCloud KVS automatically synchronizes information across all of a user’s
devices. Only the owner of the app is able to access the information stored by iCloud KVS.
● 1MB > use CloudKit. CloudKit allows information stored by one user to be accessed by another
user.
46. On Demand Resources
● tvOS apps have a maximum initial download size of 200 MB, and any additional resources must be
available through ODR.
● Only retrieves the resources it’s needed up to that point. (For ex. Download resources for level 1
game)
● Why to use ODR?
○ Faster initial download
○ Smaller app size
Level 1 Bundle tag1
Level 2 Bundle tag2
App