This document provides an introduction to the key components of a computer system, including hardware, software, files, programming languages, and networking. It describes the basic functions of an information processing system and defines key terms like data, information, and bytes. The major hardware components of a computer are outlined including the central processing unit, memory, input/output devices, and storage. Common software types like operating systems, applications, and programming languages are also introduced. Basic concepts around computer files, directories, and networking are defined.
CIT NI221 Laboratory - Lesson 01
Fundamentals of Computer
Credit goes to Mrs. Elena Dumangas for the slide presentation. Updates and some additional info contibuted by me.
No copyright infringement intended. For educational purposes only.
CIT NI221 Laboratory - Lesson 01
Fundamentals of Computer
Credit goes to Mrs. Elena Dumangas for the slide presentation. Updates and some additional info contibuted by me.
No copyright infringement intended. For educational purposes only.
About computers, some parts of the computer does not cover in this lesson but I assure you that this presentation is valuable for your reference of learning. Kskjsnsnsbbsnsnsns jsjjsjsnsnsnsbjsjs jsjjsjsjjsjsjsjjds jsjjsjsjsjjss janananbabahabsbbs hshahhsbabbshshs hshahhsbsbshjshs hshshhsjsjsjjs . Thank you for your helping to get more interesting topic and ideas for learning.
TOPICS
1 Introduction, Characteristics of Computers, Block Diagram of Computer
2 Types of Computers and Features
3 Types of Programming Languages
4 Data Organization, Types of Memory (Primary and Secondary)
5 I/O Devices, Number System
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
About computers, some parts of the computer does not cover in this lesson but I assure you that this presentation is valuable for your reference of learning. Kskjsnsnsbbsnsnsns jsjjsjsnsnsnsbjsjs jsjjsjsjjsjsjsjjds jsjjsjsjsjjss janananbabahabsbbs hshahhsbabbshshs hshahhsbsbshjshs hshshhsjsjsjjs . Thank you for your helping to get more interesting topic and ideas for learning.
TOPICS
1 Introduction, Characteristics of Computers, Block Diagram of Computer
2 Types of Computers and Features
3 Types of Programming Languages
4 Data Organization, Types of Memory (Primary and Secondary)
5 I/O Devices, Number System
Similar to Essential Knowledge of Computers.pptx (20)
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
3. Information Processing System
DATA is a collection of independent and
unorganized facts.
INFORMATION is the processed and
organized data presented in a meaningful form.
DATA PROCESSING is the course of doing
things in a sequence of steps.
4. Information Processing System
COMPUTER is an electronic machine that
follows a set of instructions in order that it may
be able to accept and gather data and
transform these into information.
6. Functions of an Information Processing
System
1. It accepts and gather data. (INPUT)
2. It processes data to become information.
(PROCESSING)
3. It stores data and information. (STORE)
4. It presents information. (OUTPUT)
7. Three Major Components of an
Information Processing System
HARDWARE is the tangible part of a computer
system.
SOFTWARE is the non-tangible part that tells
the computer how to do its job.
PEOPLEWARE refer to people who use and
operate the computer system, write computer
programs, and analyze and design the
information system.
8. Basic Units of Measurement
BIT is a unit of information equivalent to the
result of a choice between only 2 possible
alternatives in the binary number system.
BYTE is a sequence of 8 bits (enough to
represent one character of alphanumeric data)
processed as a single unit for information.
9. Basic Units of Measurement
1,000 bytes =1 kilobyte (K or KB)
1,000 KB =1 megabyte (MB)
1,000 MB =1 gigabyte (GB)
1,000 GB =1 Terabyte (TB)
11. Basic hardware of a PC system
Central Processing Unit (CPU)
Memory Unit
Input Devices
Output Devices
Secondary Storage Devices
12. 1. Central Processing Unit
Brain of the computer.
It directs and controls the entire computer
system and performs all arithmetic and logical
operations.
13. 2. Memory Unit
Where the programs and data
are stored .
READ ONLY MEMORY (ROM)
contains the pre-programmed
computer instructions such as
the Basic Input Output System
(BIOS).
RANDOM ACCESS MEMORY
(RAM) is used to store the
programs and data that you will
run. Exists only when there is
power.
14.
15. 3. Input Devices
Allows data and programs to be sent to the
CPU.
Keyboard
Mouse
Joystick
Microphone
Webcam
Scanner
Monitor
17. Two Types of Mouse
Mechanical - a type of
computer mouse that has a
rubber or metal ball on its
underside and it can roll in
every direction.
Optical: This type uses a
laser for detecting the
mouse's movement.
18. Other Pointing Devices
Joystick – input device for computer games
Light Pens – light-sensitive penlike device
Stylus – penlike device commonly used with
tablet PCs and PDAs.
19. 4. Output Devices
Media used by the computer in displaying its
responses to our requests and instructions.
Monitor
Audio Speakers
Printer
20. Types of Monitor
Cathode Ray Tube (CRT)
Liquid Crystal Display (LCD)
21. Printers
IMPACT PRINTERS uses pressure by
physically striking the paper. Ex. Daisy wheel
printers, line printers, dot matrix printers &
band printers.
NON-IMPACT PRINTER does not apply
pressure on the paper but instead produces
character by using lasers, ink spray,
photography or heat.
22. 5. Secondary Storage Devices
Attached to the computer system to allow you
to store programs and data permanently for
the purpose of retrieving them for future use.
Floppy disk, Hard disk, CD Rom
23. Floppy Disk
The most common secondary storage device
3.5” disk – 1.44MB
24. Hard Disk Drive or Hard Disk
Made of rigid materials unlike floppy disks
Holds a greater amount of data
25. Optical Discs
A standard part of modern desktop machines,
especially used for multimedia purposes and
preferred in loading applications.
26. Parts that Build Up A System Unit
Casing or cover
Power Supply
Motherboard
Microprocessor
Memory
Video Card
Sound card
Floppy disk drive
Hard disk drive
CD-ROM drive
MODEM
27. Casing or cover
The box or outer shell that
houses most of the
computer, it is usually one
of the most overlooked
parts of the PC.
Protects the computer
circuits, cooling and
system organization.
28. Power Supply
Responsible for powering every device in your
computer.
Parts of a Power supply:
Disk drive connectors
Motherboard connector
Power supply fan
Power switch
Input voltage selector
Cover
Power plugs receptacle
29. Motherboard
The physical arrangement in a computer that
contains the computer’s basic circuitry and
components.
Components are:
Microprocessor
(Optional) Coprocessors
Memory
Basic Input/Output System (BIOS)
Expansion Slot
Interconnecting circuitry
32. Software
Instructions that tell the computer how to
process data into the form you want.
Software and programs are interchangeable.
Two major types:
System and Applications
33. Kinds of Software
1. System Software enables the application
software to interact with the computer hardware.
Operating Systems are programs that coordinate
computer resources, provide an interface between
users and the computer; and run applications.
Utilities perform specific tasks related to managing
computer resources.
Device drivers are specialized programs designed
to allow particular input or output devices to
communicate with the rest of the computer system.
34. Functions of a System Software
Managing resources (memory, processing,
storage, and devices like printer).
Providing user interface
Running applications
35. Kinds of Software
2. Applications Software - provides the real
functionality of a computer. It help you use
your computer to do specific types of work.
Basic Applications, widely used in all career
areas.
Specialized Applications, more narrowly
focused on specific disciplines and
occupations.
37. Disk Operating System
DOS was the first widely installed operating
system for personal computers.
Command-driven
38. Graphical User Interface (GUI)
Thru GUI, users can interact directly with the
operating system.
Microsoft Windows
Icons, Menus, Dialog boxes
39.
40. FILES
FILE is simply a collection of information that
you store on a disk or diskette.
Must have a unique name
Two parts: the filename and extension
separated by a period.
RECIPE.DOC
41. EXTENSIONS
Use extension to make your filenames more
descriptive.
.DOC – word documents
.XLS – excel documents
.PPT – powerpoint documents
42. DIRECTORIES
One way of organizing the files on your
computer Hard Disk
ROOT – one basic directory
Subdirectories
43. Programming Languages
Programming languages allow programmers
to code software.
The three major families of languages are:
Machine languages
Assembly languages
High-Level languages
44. Machine Languages
Comprised of 1s and 0s
The “native” language of a computer
Difficult to program – one misplaced 1 or 0 will
cause the program to fail.
Example of code:
1110100010101 111010101110
10111010110100 10100011110111
45. Assembly Languages
Assembly languages are a step towards easier
programming.
Assembly languages are comprised of a set of
elemental commands which are tied to a
specific processor.
Assembly language code needs to be translated
to machine language before the computer
processes it.
Example:
ADD 1001010, 1011010
46. High-Level Languages
High-level languages represent a giant leap
towards easier programming.
The syntax of HL languages is similar to
English.
Historically, we divide HL languages into two
groups:
Procedural languages
Object-Oriented languages (OOP)
47. Procedural Languages
Early high-level languages are typically called
procedural languages.
Procedural languages are characterized by
sequential sets of linear commands. The focus
of such languages is on structure.
Examples include C, COBOL, Fortran, LISP,
Perl, HTML, VBScript
48. Object-Oriented Languages
Most object-oriented languages are high-level
languages.
The focus of OOP languages is not on
structure, but on modeling data.
Programmers code using “blueprints” of data
models called classes.
Examples of OOP languages include C++,
Visual Basic.NET and Java.
49. Networking
Computer network A collection of computing
devices that are connected in various ways in order to
communicate and share resources
Usually, the connections between computers in a
network are made using physical wires or cables.
However, some connections are wireless, using radio
waves or infrared signals
The generic term node or host refers to any device on
a network
Data transfer rate The speed with which data is
moved from one place on a network to another
Data transfer rate is a key issue in computer networks
50. Networking
Computer networks have opened up an entire
frontier in the world of computing called the
client/server model
Figure: Client/Server interaction
51. Types of Networks
Network in small geographical Area (Room,
Building or a Campus) is called LAN (Local
Area Network)
Network in a City is call MAN (Metropolitan
Area Network)
Network spread geographically (Country or
across Globe) is called WAN (Wide Area
Network)
52. Topologies
The network topology defines the way in which
computers, printers, and other devices are
connected. A network topology describes the
layout of the wire and devices as well as the
paths used by data transmissions.
53. OSI Model
The International
Organization for
Standardization (ISO)
established the Open
Systems
Interconnection (OSI)
Reference Model
Each layer deals with a
particular aspect of
network communication
The layers of the OSI Reference Model