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INTRODUCTION TO
COMPONENTS OF
COMPUTER SYSTEM
Dr. Vikram Bali
5/11/2020
Contents
 Information Processing System
 Hardware
 Software
 Files
 Programming Languages
 Networking
Information Processing System
 DATA is a collection of independent and
unorganized facts.
 INFORMATION is the processed and
organized data presented in a meaningful form.
 DATA PROCESSING is the course of doing
things in a sequence of steps.
Information Processing System
 COMPUTER is an electronic machine that
follows a set of instructions in order that it may
be able to accept and gather data and
transform these into information.
PROCESSING
SYSTEM
DATA INFORMATION
Functions of an Information Processing
System
1. It accepts and gather data. (INPUT)
2. It processes data to become information.
(PROCESSING)
3. It stores data and information. (STORE)
4. It presents information. (OUTPUT)
Three Major Components of an
Information Processing System
 HARDWARE is the tangible part of a computer
system.
 SOFTWARE is the non-tangible part that tells
the computer how to do its job.
 PEOPLEWARE refer to people who use and
operate the computer system, write computer
programs, and analyze and design the
information system.
Basic Units of Measurement
 BIT is a unit of information equivalent to the
result of a choice between only 2 possible
alternatives in the binary number system.
 BYTE is a sequence of 8 bits (enough to
represent one character of alphanumeric data)
processed as a single unit for information.
Basic Units of Measurement
 1,000 bytes =1 kilobyte (K or KB)
1,000 KB =1 megabyte (MB)
1,000 MB =1 gigabyte (GB)
1,000 GB =1 Terabyte (TB)
BASIC PC HARDWARE
 HARDWARE is the tangible part of a computer
system.
Basic hardware of a PC system
 Central Processing Unit (CPU)
 Memory Unit
 Input Devices
 Output Devices
 Secondary Storage Devices
1. Central Processing Unit
 Brain of the computer.
 It directs and controls the entire computer
system and performs all arithmetic and logical
operations.
2. Memory Unit
 Where the programs and data
are stored .
 READ ONLY MEMORY (ROM)
contains the pre-programmed
computer instructions such as
the Basic Input Output System
(BIOS).
 RANDOM ACCESS MEMORY
(RAM) is used to store the
programs and data that you will
run. Exists only when there is
power.
3. Input Devices
 Allows data and programs to be sent to the
CPU.
 Keyboard
 Mouse
 Joystick
 Microphone
 Webcam
 Scanner
 Monitor
Keyboard
 Traditional keyboards
 Flexible keyboards
 Ergonomic keyboards
 Wireless keyboards
 PDA keyboards
Two Types of Mouse
 Mechanical - a type of
computer mouse that has a
rubber or metal ball on its
underside and it can roll in
every direction.
 Optical: This type uses a
laser for detecting the
mouse's movement.
Other Pointing Devices
 Joystick – input device for computer games
 Light Pens – light-sensitive penlike device
 Stylus – penlike device commonly used with
tablet PCs and PDAs.
4. Output Devices
 Media used by the computer in displaying its
responses to our requests and instructions.
 Monitor
 Audio Speakers
 Printer
Types of Monitor
 Cathode Ray Tube (CRT)
 Liquid Crystal Display (LCD)
Printers
 IMPACT PRINTERS uses pressure by
physically striking the paper. Ex. Daisy wheel
printers, line printers, dot matrix printers &
band printers.
 NON-IMPACT PRINTER does not apply
pressure on the paper but instead produces
character by using lasers, ink spray,
photography or heat.
5. Secondary Storage Devices
 Attached to the computer system to allow you
to store programs and data permanently for
the purpose of retrieving them for future use.
 Floppy disk, Hard disk, CD Rom
Floppy Disk
 The most common secondary storage device
 3.5” disk – 1.44MB
Hard Disk Drive or Hard Disk
 Made of rigid materials unlike floppy disks
 Holds a greater amount of data
Optical Discs
 A standard part of modern desktop machines,
especially used for multimedia purposes and
preferred in loading applications.
Parts that Build Up A System Unit
 Casing or cover
 Power Supply
 Motherboard
 Microprocessor
 Memory
 Video Card
 Sound card
 Floppy disk drive
 Hard disk drive
 CD-ROM drive
 MODEM
Casing or cover
 The box or outer shell that
houses most of the
computer, it is usually one
of the most overlooked
parts of the PC.
 Protects the computer
circuits, cooling and
system organization.
Power Supply
 Responsible for powering every device in your
computer.
 Parts of a Power supply:
 Disk drive connectors
 Motherboard connector
 Power supply fan
 Power switch
 Input voltage selector
 Cover
 Power plugs receptacle
Motherboard
 The physical arrangement in a computer that
contains the computer’s basic circuitry and
components.
 Components are:
 Microprocessor
 (Optional) Coprocessors
 Memory
 Basic Input/Output System (BIOS)
 Expansion Slot
 Interconnecting circuitry
Expansion Slots
 Graphic cards
 Sound cards
 Modem cards
 Network interface cards/network adapter
Software
 Instructions that tell the computer how to
process data into the form you want.
 Software and programs are interchangeable.
 Two major types:
 System and Applications
Kinds of Software
1. System Software enables the application
software to interact with the computer hardware.
 Operating Systems are programs that coordinate
computer resources, provide an interface between
users and the computer; and run applications.
 Utilities perform specific tasks related to managing
computer resources.
 Device drivers are specialized programs designed
to allow particular input or output devices to
communicate with the rest of the computer system.
Functions of a System Software
 Managing resources (memory, processing,
storage, and devices like printer).
 Providing user interface
 Running applications
Kinds of Software
2. Applications Software - provides the real
functionality of a computer. It help you use
your computer to do specific types of work.
 Basic Applications, widely used in all career
areas.
 Specialized Applications, more narrowly
focused on specific disciplines and
occupations.
Operating System
 Command Line
 Graphical User Interface
Disk Operating System
 DOS was the first widely installed operating
system for personal computers.
 Command-driven
Graphical User Interface (GUI)
 Thru GUI, users can interact directly with the
operating system.
 Microsoft Windows
 Icons, Menus, Dialog boxes
FILES
 FILE is simply a collection of information that
you store on a disk or diskette.
 Must have a unique name
 Two parts: the filename and extension
separated by a period.
RECIPE.DOC
EXTENSIONS
 Use extension to make your filenames more
descriptive.
 .DOC – word documents
 .XLS – excel documents
 .PPT – powerpoint documents
DIRECTORIES
 One way of organizing the files on your
computer Hard Disk
 ROOT – one basic directory
 Subdirectories
Programming Languages
 Programming languages allow programmers
to code software.
 The three major families of languages are:
 Machine languages
 Assembly languages
 High-Level languages
Machine Languages
 Comprised of 1s and 0s
 The “native” language of a computer
 Difficult to program – one misplaced 1 or 0 will
cause the program to fail.
 Example of code:
1110100010101 111010101110
10111010110100 10100011110111
Assembly Languages
 Assembly languages are a step towards easier
programming.
 Assembly languages are comprised of a set of
elemental commands which are tied to a
specific processor.
 Assembly language code needs to be translated
to machine language before the computer
processes it.
 Example:
ADD 1001010, 1011010
High-Level Languages
 High-level languages represent a giant leap
towards easier programming.
 The syntax of HL languages is similar to
English.
 Historically, we divide HL languages into two
groups:
 Procedural languages
 Object-Oriented languages (OOP)
Procedural Languages
 Early high-level languages are typically called
procedural languages.
 Procedural languages are characterized by
sequential sets of linear commands. The focus
of such languages is on structure.
 Examples include C, COBOL, Fortran, LISP,
Perl, HTML, VBScript
Object-Oriented Languages
 Most object-oriented languages are high-level
languages.
 The focus of OOP languages is not on
structure, but on modeling data.
 Programmers code using “blueprints” of data
models called classes.
 Examples of OOP languages include C++,
Visual Basic.NET and Java.
Networking
 Computer network A collection of computing
devices that are connected in various ways in order to
communicate and share resources
 Usually, the connections between computers in a
network are made using physical wires or cables.
However, some connections are wireless, using radio
waves or infrared signals
 The generic term node or host refers to any device on
a network
 Data transfer rate The speed with which data is
moved from one place on a network to another
 Data transfer rate is a key issue in computer networks
Networking
 Computer networks have opened up an entire
frontier in the world of computing called the
client/server model
Figure: Client/Server interaction
Types of Networks
Network in small geographical Area (Room,
Building or a Campus) is called LAN (Local
Area Network)
Network in a City is call MAN (Metropolitan
Area Network)
Network spread geographically (Country or
across Globe) is called WAN (Wide Area
Network)
Topologies
The network topology defines the way in which
computers, printers, and other devices are
connected. A network topology describes the
layout of the wire and devices as well as the
paths used by data transmissions.
OSI Model
 The International
Organization for
Standardization (ISO)
established the Open
Systems
Interconnection (OSI)
Reference Model
 Each layer deals with a
particular aspect of
network communication
The layers of the OSI Reference Model
Thank You

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Essential Knowledge of Computers.pptx

  • 1. INTRODUCTION TO COMPONENTS OF COMPUTER SYSTEM Dr. Vikram Bali 5/11/2020
  • 2. Contents  Information Processing System  Hardware  Software  Files  Programming Languages  Networking
  • 3. Information Processing System  DATA is a collection of independent and unorganized facts.  INFORMATION is the processed and organized data presented in a meaningful form.  DATA PROCESSING is the course of doing things in a sequence of steps.
  • 4. Information Processing System  COMPUTER is an electronic machine that follows a set of instructions in order that it may be able to accept and gather data and transform these into information.
  • 6. Functions of an Information Processing System 1. It accepts and gather data. (INPUT) 2. It processes data to become information. (PROCESSING) 3. It stores data and information. (STORE) 4. It presents information. (OUTPUT)
  • 7. Three Major Components of an Information Processing System  HARDWARE is the tangible part of a computer system.  SOFTWARE is the non-tangible part that tells the computer how to do its job.  PEOPLEWARE refer to people who use and operate the computer system, write computer programs, and analyze and design the information system.
  • 8. Basic Units of Measurement  BIT is a unit of information equivalent to the result of a choice between only 2 possible alternatives in the binary number system.  BYTE is a sequence of 8 bits (enough to represent one character of alphanumeric data) processed as a single unit for information.
  • 9. Basic Units of Measurement  1,000 bytes =1 kilobyte (K or KB) 1,000 KB =1 megabyte (MB) 1,000 MB =1 gigabyte (GB) 1,000 GB =1 Terabyte (TB)
  • 10. BASIC PC HARDWARE  HARDWARE is the tangible part of a computer system.
  • 11. Basic hardware of a PC system  Central Processing Unit (CPU)  Memory Unit  Input Devices  Output Devices  Secondary Storage Devices
  • 12. 1. Central Processing Unit  Brain of the computer.  It directs and controls the entire computer system and performs all arithmetic and logical operations.
  • 13. 2. Memory Unit  Where the programs and data are stored .  READ ONLY MEMORY (ROM) contains the pre-programmed computer instructions such as the Basic Input Output System (BIOS).  RANDOM ACCESS MEMORY (RAM) is used to store the programs and data that you will run. Exists only when there is power.
  • 14.
  • 15. 3. Input Devices  Allows data and programs to be sent to the CPU.  Keyboard  Mouse  Joystick  Microphone  Webcam  Scanner  Monitor
  • 16. Keyboard  Traditional keyboards  Flexible keyboards  Ergonomic keyboards  Wireless keyboards  PDA keyboards
  • 17. Two Types of Mouse  Mechanical - a type of computer mouse that has a rubber or metal ball on its underside and it can roll in every direction.  Optical: This type uses a laser for detecting the mouse's movement.
  • 18. Other Pointing Devices  Joystick – input device for computer games  Light Pens – light-sensitive penlike device  Stylus – penlike device commonly used with tablet PCs and PDAs.
  • 19. 4. Output Devices  Media used by the computer in displaying its responses to our requests and instructions.  Monitor  Audio Speakers  Printer
  • 20. Types of Monitor  Cathode Ray Tube (CRT)  Liquid Crystal Display (LCD)
  • 21. Printers  IMPACT PRINTERS uses pressure by physically striking the paper. Ex. Daisy wheel printers, line printers, dot matrix printers & band printers.  NON-IMPACT PRINTER does not apply pressure on the paper but instead produces character by using lasers, ink spray, photography or heat.
  • 22. 5. Secondary Storage Devices  Attached to the computer system to allow you to store programs and data permanently for the purpose of retrieving them for future use.  Floppy disk, Hard disk, CD Rom
  • 23. Floppy Disk  The most common secondary storage device  3.5” disk – 1.44MB
  • 24. Hard Disk Drive or Hard Disk  Made of rigid materials unlike floppy disks  Holds a greater amount of data
  • 25. Optical Discs  A standard part of modern desktop machines, especially used for multimedia purposes and preferred in loading applications.
  • 26. Parts that Build Up A System Unit  Casing or cover  Power Supply  Motherboard  Microprocessor  Memory  Video Card  Sound card  Floppy disk drive  Hard disk drive  CD-ROM drive  MODEM
  • 27. Casing or cover  The box or outer shell that houses most of the computer, it is usually one of the most overlooked parts of the PC.  Protects the computer circuits, cooling and system organization.
  • 28. Power Supply  Responsible for powering every device in your computer.  Parts of a Power supply:  Disk drive connectors  Motherboard connector  Power supply fan  Power switch  Input voltage selector  Cover  Power plugs receptacle
  • 29. Motherboard  The physical arrangement in a computer that contains the computer’s basic circuitry and components.  Components are:  Microprocessor  (Optional) Coprocessors  Memory  Basic Input/Output System (BIOS)  Expansion Slot  Interconnecting circuitry
  • 30.
  • 31. Expansion Slots  Graphic cards  Sound cards  Modem cards  Network interface cards/network adapter
  • 32. Software  Instructions that tell the computer how to process data into the form you want.  Software and programs are interchangeable.  Two major types:  System and Applications
  • 33. Kinds of Software 1. System Software enables the application software to interact with the computer hardware.  Operating Systems are programs that coordinate computer resources, provide an interface between users and the computer; and run applications.  Utilities perform specific tasks related to managing computer resources.  Device drivers are specialized programs designed to allow particular input or output devices to communicate with the rest of the computer system.
  • 34. Functions of a System Software  Managing resources (memory, processing, storage, and devices like printer).  Providing user interface  Running applications
  • 35. Kinds of Software 2. Applications Software - provides the real functionality of a computer. It help you use your computer to do specific types of work.  Basic Applications, widely used in all career areas.  Specialized Applications, more narrowly focused on specific disciplines and occupations.
  • 36. Operating System  Command Line  Graphical User Interface
  • 37. Disk Operating System  DOS was the first widely installed operating system for personal computers.  Command-driven
  • 38. Graphical User Interface (GUI)  Thru GUI, users can interact directly with the operating system.  Microsoft Windows  Icons, Menus, Dialog boxes
  • 39.
  • 40. FILES  FILE is simply a collection of information that you store on a disk or diskette.  Must have a unique name  Two parts: the filename and extension separated by a period. RECIPE.DOC
  • 41. EXTENSIONS  Use extension to make your filenames more descriptive.  .DOC – word documents  .XLS – excel documents  .PPT – powerpoint documents
  • 42. DIRECTORIES  One way of organizing the files on your computer Hard Disk  ROOT – one basic directory  Subdirectories
  • 43. Programming Languages  Programming languages allow programmers to code software.  The three major families of languages are:  Machine languages  Assembly languages  High-Level languages
  • 44. Machine Languages  Comprised of 1s and 0s  The “native” language of a computer  Difficult to program – one misplaced 1 or 0 will cause the program to fail.  Example of code: 1110100010101 111010101110 10111010110100 10100011110111
  • 45. Assembly Languages  Assembly languages are a step towards easier programming.  Assembly languages are comprised of a set of elemental commands which are tied to a specific processor.  Assembly language code needs to be translated to machine language before the computer processes it.  Example: ADD 1001010, 1011010
  • 46. High-Level Languages  High-level languages represent a giant leap towards easier programming.  The syntax of HL languages is similar to English.  Historically, we divide HL languages into two groups:  Procedural languages  Object-Oriented languages (OOP)
  • 47. Procedural Languages  Early high-level languages are typically called procedural languages.  Procedural languages are characterized by sequential sets of linear commands. The focus of such languages is on structure.  Examples include C, COBOL, Fortran, LISP, Perl, HTML, VBScript
  • 48. Object-Oriented Languages  Most object-oriented languages are high-level languages.  The focus of OOP languages is not on structure, but on modeling data.  Programmers code using “blueprints” of data models called classes.  Examples of OOP languages include C++, Visual Basic.NET and Java.
  • 49. Networking  Computer network A collection of computing devices that are connected in various ways in order to communicate and share resources  Usually, the connections between computers in a network are made using physical wires or cables. However, some connections are wireless, using radio waves or infrared signals  The generic term node or host refers to any device on a network  Data transfer rate The speed with which data is moved from one place on a network to another  Data transfer rate is a key issue in computer networks
  • 50. Networking  Computer networks have opened up an entire frontier in the world of computing called the client/server model Figure: Client/Server interaction
  • 51. Types of Networks Network in small geographical Area (Room, Building or a Campus) is called LAN (Local Area Network) Network in a City is call MAN (Metropolitan Area Network) Network spread geographically (Country or across Globe) is called WAN (Wide Area Network)
  • 52. Topologies The network topology defines the way in which computers, printers, and other devices are connected. A network topology describes the layout of the wire and devices as well as the paths used by data transmissions.
  • 53. OSI Model  The International Organization for Standardization (ISO) established the Open Systems Interconnection (OSI) Reference Model  Each layer deals with a particular aspect of network communication The layers of the OSI Reference Model