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Are you looking for a proper presentation based on Multimedia and Graphics? I m bringing you to make the concept clear about the topic. Have a look at the presentation and try to get ideas from it. Hope it will help you.
Computer Graphics is related to and it deals with five major components of media like text, images, audio, videos, and animation. These slides include brief introduction of multimedia and computer graphics with hardware and software used in multimedia, advantages, and disadvantages of the use of multimedia in the 21st century.
Multimedia data and information must be stored in a disk file using formats similar to image file formats. Multimedia formats, however, are much more complex than most other file formats because of the wide variety of data they must store. Such data includes text, image data, audio and video data, computer animations, and other forms of binary data, such as Musical Instrument Digital Interface (MIDI), control information, and graphical fonts. (See the "MIDI Standard" section later in this chapter.) Typical multimedia formats do not define new methods for storing these types of data. Instead, they offer the ability to store data in one or more existing data formats that are already in general use.
For example, a multimedia format may allow text to be stored as PostScript or Rich Text Format (RTF) data rather than in conventional ASCII plain-text format. Still-image bitmap data may be stored as BMP or TIFF files rather than as raw bitmaps. Similarly, audio, video, and animation data can be stored using industry-recognized formats specified as being supported by that multimedia file format.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of technical requirements for digital video production process.
• an awareness of technical constraints for content creation and distribution.
• the creation of a video sequences with extra effects added.
This project entails the creation, editing, and encoding of a video sequence with the intention of distribution over a particular digital broadcast platform (e.g. DVB-T or ipTV). This project provides an awareness of current video standards for television and also introduces the use of contemporary digital video authoring tools and processes.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
Computer Graphics is related to and it deals with five major components of media like text, images, audio, videos, and animation. These slides include brief introduction of multimedia and computer graphics with hardware and software used in multimedia, advantages, and disadvantages of the use of multimedia in the 21st century.
Multimedia data and information must be stored in a disk file using formats similar to image file formats. Multimedia formats, however, are much more complex than most other file formats because of the wide variety of data they must store. Such data includes text, image data, audio and video data, computer animations, and other forms of binary data, such as Musical Instrument Digital Interface (MIDI), control information, and graphical fonts. (See the "MIDI Standard" section later in this chapter.) Typical multimedia formats do not define new methods for storing these types of data. Instead, they offer the ability to store data in one or more existing data formats that are already in general use.
For example, a multimedia format may allow text to be stored as PostScript or Rich Text Format (RTF) data rather than in conventional ASCII plain-text format. Still-image bitmap data may be stored as BMP or TIFF files rather than as raw bitmaps. Similarly, audio, video, and animation data can be stored using industry-recognized formats specified as being supported by that multimedia file format.
The following resources come from the 2009/10 B.Sc in Media Technology and Digital Broadcast (course number 2ELE0073) from the University of Hertfordshire. All the mini projects are designed as level two modules of the undergraduate programmes.
The objectives of this module are to demonstrate within a digital broadcast environment:
• an understanding of technical requirements for digital video production process.
• an awareness of technical constraints for content creation and distribution.
• the creation of a video sequences with extra effects added.
This project entails the creation, editing, and encoding of a video sequence with the intention of distribution over a particular digital broadcast platform (e.g. DVB-T or ipTV). This project provides an awareness of current video standards for television and also introduces the use of contemporary digital video authoring tools and processes.
This is the subject slides for the module MMS2401 - Multimedia System and Communication taught in Shepherd College of Media Technology, Affiliated with Purbanchal University.
This presentation contains :-
1.Introduction to multimedia
2.History of multimedia
3. Definiation of multimedia
4. Types of multimedia
5. Uses of multimedia
6. Computer assisted learning
7. Purpose of cal
8. Types of CAL
9. Advantages of CAL
10. Disadvantages of CAL
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
2. What is Multimedia
Multimedia = Multi + media
● Multi = many
● Media = medium or means by which
information is stored, transmitted, presented
or perceived.
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3. What is Multimedia
● Multimedia is acombination of text,
graphics, sound, animation and
video, to effectively communicate
ideas to users.
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4. Types of Multimedia Presentation
● Linear Multimedia
○ Linear active content progresses without any
navigation control for the viewer.
● Non-linear Multimedia
○ Non Linear content offers user interactivity to
control progress as used with a computer game
or used in self-paced computer based training.
Non-linear content is also known as hypermedia
content.
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5. Linear Multimedia
● The users sit back and
watches the
presentation
● The presentation
normally plays from the
start to end or even
loops continually to
present the information.
● A movie is a common
type of linear
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multimedia
6. Non-Linear Multimedia
● The users control the delivery of
elements – to control the what and
when.
● Users have the ability to move around
or follow different path through the
information presentation.
● Advantage: complex domain of
information can be presented.
● Disadvantage: users might lost in the
massive “information highway”.
● Useful for: information archive
(encyclopedia), education, training and
entertainment
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7. Features of Multimedia
● Multimedia presentations
○ It may be viewed in person on stage, projected,
transmitted, or played locally with a media
player.
○ A broadcast may be a live or recorded
multimedia presentation.
○ Broadcasts and recordings can be either analog
or digital electronic media technology.
○ Digital online multimedia may be downloaded or
streamed. Streaming multimedia may be live or
on-demand.
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8. Features of Multimedia
● Multimedia games and simulations
○ may be used in a physical environment with
special effects, with multiple users in an online
network, or locally with an offline computer,
game system, or simulator.
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9. Applications of Multimedia
● Creative industries
○ Creative industries use multimedia for a variety
of purposes ranging from fine arts, to
entertainment, to commercial art, to journalism,
to media and software services provided for any
of the industries listed below.
○ An individual multimedia designer may cover
the spectrum throughout their career.
○ Request for their skills range from technical, to
analytical and to creative.
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10. Applications of Multimedia
● Commercial
○ Much of the electronic old and new media utilized
by commercial artists is multimedia.
○ Exciting presentations are used to grab and keep
attention in advertising.
○ Industrial, business to business, and interoffice
communications are often developed by creative
services firms for advanced multimedia
presentations beyond simple slide shows to sell
ideas or liven-up training.
○ Commercial multimedia developers may be hired to
design for governmental services and nonprofit
services applications as well.
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11. Applications of Multimedia
● Entertainment and Fine Arts
○ In addition, multimedia is heavily used in the
entertainment industry, especially to develop special
effects in movies and animations.
○ Multimedia games are a popular pastime and are
software programs available either as CD-ROMs or
online.
○ Some video games also use multimedia features.
Multimedia applications that allow users to actively
participate instead of just sitting by as passive
recipients of information are called Interactive
Multimedia.
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12. Applications of Multimedia
● Education
○ In Education, multimedia is used to produce
computer-based training courses (popularly
called CBTs) and reference books like
encyclopedia and almanacs.
○ A CBT lets the user go through a series of
presentations, text about a particular topic, and
associated illustrations in various information
formats.
○ Edutainment is an informal term used to
describe combining education with
entertainment, especially multimedia
entertainment. www.eshikshak.co.in
13. Applications of Multimedia
● Engineering
○ Software engineers may use multimedia in
Computer Simulations for anything from
entertainment to training such as military or
industrial training.
○ Multimedia for software interfaces are often
done as collaboration between creative
professionals and software engineers.
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14. Applications of Multimedia
● Industry
○ In the Industrial sector, multimedia is used as a
way to help present information to shareholders,
superiors and coworkers.
○ Multimedia is also helpful for providing
employee training, advertising and selling
products all over the world via virtually unlimited
web-based technologies.
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15. Applications of Multimedia
● Mathematical and Scientific Research
○ In Mathematical and Scientific Research,
multimedia is mainly used for modeling and
simulation.
■ For example, a scientist can look at a molecular
model of a particular substance and manipulate it
to arrive at a new substance.
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16. Applications of Multimedia
● Medicine
○ In Medicine, doctors can get trained by looking
at a virtual surgery or they can simulate how the
human body is affected by diseases spread by
viruses and bacteria and then develop
techniques to prevent it.
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17. Applications of Multimedia
● Multimedia in Public Places
○ In hotels, railway stations, shopping malls,
museums, and grocery stores, multimedia will
become available at stand-alone terminals or
kiosks to provide information and help.
○ Such installation reduce demand on traditional
information booths and personnel, add value,
and they can work around the clock, even in the
middle of the night, when live help is off duty.
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