Jean Baudrillard was a French philosopher who focused on the concepts of simulacra, truth, and hyperreality. He argued that in modern society, simulations and representations of reality have proliferated to such a degree that the distinction between real and not real has blurred, and we now live in a state of hyperreality constructed of simulacra rather than related to an actual reality. Baudrillard used examples like Disneyland and media representations of war to show how simulations and images have replaced and constructed our perceptions of reality. He was critical of the idea of single, objective truths and argued that in postmodern society we should view all truths with skepticism.
This is a presentation i've done based on postmodern theory and the media. It includes elements which are postmodern and examples of different genres. I've also analysed some film trailers and a timeline.
This is a presentation i've done based on postmodern theory and the media. It includes elements which are postmodern and examples of different genres. I've also analysed some film trailers and a timeline.
biology of evil, basic understanding of the neuropsychological basis of evilmusayansa
gives a biological understanding of the evil side of mankind.
trying to lay down the neuropsychological basis of evil.
fun to read and easy to understand.
19th century realism or oterwise it was called as realistic .by reading this ...sunandakannadasan
realistic play was very intrest to the readers as well as to me and the main thing is in 18th century most of the authors were passionate to read and love to write realistic play as well as realistic stories i was makes the reader in very unmonotonous to the readers
Time is the ultimate ontological constraint.
Time provides the ultimate object of care: death.
Phenomenological process discloses the relation of care with death.
Inauthenticity comes first.
Temporality means being in time.
Authenticity includes being authentic about our inauthenticity.
Totality includes all sides of our being: inauthentic and authentic.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
2. Jean Baudrillard
• 1929 - 2007
• French philosopher and cultural analyst
• Agrees with many of the ideas we have
discussed so far but focused more on
‘reality’ and ‘truth’
• Has three key ideas Simulacra, Truth and
Hyperreality
3. Simulacra
• Come and get:
• An orange
• Some orange juice
• Some Fanta
• Some Orange sweets
• A bit of Terrys Chocolate
• Plate
6. Simulacra
• Describe the orange juice using reference
to all of your five senses
• How close to the real orange is it – give it a
mark out of 10 (10= just the same)
7. Simulacra
• Describe Fanta using reference to all of
your five senses
• How close to the real orange is it – give it a
mark out of 10 (10= just the same)
8. Simulacra
• Describe the orange sweets using reference
to all of your five senses
• How close to the real orange is it – give it a
mark out of 10 (10= just the same)
9. Simulacra
• Describe the Terry’s chocolate orange using
reference to all of your five senses
• How close to the real orange is it – give it a
mark out of 10 (10= just the same)
12. Simulacra
• The new signs ‘images’, ‘objects’ are called
simulacra by Baudrillard and together
they create a hyper reality.
• For Baudrillard, there is now only surface
meaning; there is no longer any ‘original’
thing for a sign/image/ object to represent.
We don’t know what the ‘real’ is
• We inhabit a society made up wholly of
simulacra - simulations of reality or
Hyperreality
13. Hyperreality
•
We live our lives in the realm of hyperreality,
connecting more and more deeply to things like
television sitcoms, music videos, virtual reality,
things that merely simulate reality
•
•
‘death of the real’
“In this space where everything is meant to be
seen, we realize that there is nothing left to see.
It becomes a mirror of dullness, of nothingness”
14.
15. The Truth!
•
•
Does not believe that there is one truth
•
‘Truth is what we should rid ourselves of as fast
as possible and pass it on to somebody else. As
with illnesses it’s the only way to be cured of it.
He who hangs on to truth has lost.’
The idea of the truth needs to be deconstructed
so that we can challenge dominant ideas that
people claim as truth (grand narratives)
16. The Truth!
•
Many people saw Baurillard’s position as
offensive
•
•
The alternative to truth is relativism (chaos)
•
All ‘truths’ need to be seen with suspicion
Baurillard is not trying to remove one truth
and replace it with another so there is no
answer
17. How did we reach this
state?
• Every time they say the ‘Matrix’ think
media
• Clip One
Clip Two
18.
19. Theory in Practice
• America
• Baudrillard saw American as a glittering
emptiness, a savage, empty non-culture, in
short, as the purest symbol of the
hyperreal culture of the postmodern age.
• Film representations of the Vietnam War
20. Theory in Practice
•
•
Disneyland
•
But because we see Disneyland as ‘fake’ we believe
everything else!
“is presented as imaginary in order to make us believe that
the rest is real, when in fact all of Los Angeles and the
America surrounding it are no longer real, but of the order
of the hyperreal and of simulation. It is no longer a
question of a false representation of reality (ideology), but of
concealing the fact that the real is no longer real”
21. Theory in Practice
•
Disneyland
•
a place which is at the same time a real, physical
space, but is also clearly a fiction, represented
world.
•
“Disneyland is there to conceal the fact that it is
the ‘real’ country, all of real America, which is
Disneyland, just as prisons are there to conceal the
fact that it is the social, in its entirety, it its banal
omnipresence, which is Carceral” ( Carceral =
Prison, Michel Foucault)
22. Theory in Practice
• The 1991 Gulf War never happened
• How do we know that the 1991 Gulf War
happened? List all the evidence you can
think of.
23. Theory in Practice
• The war was conducted as a media
spectacle. Rehearsed as a wargame or
simulation, it was then enacted for the
viewing public as a simulation: as a news
event, with its paraphernalia of embedded
journalists and missile's-eye-view video
cameras, it was a videogame. The real
violence was thoroughly overwritten by
electronic narrative: by simulation.
27. Theory in Practice
• Other examples?
• Facebook and ‘friends’
• Viral marketing – watch the T Mobile ads ‘
Royal Wedding’ and ‘Welcome Back’.
• What about this or this?
• Perfume?
Editor's Notes
Copy of a copy of a copy of a copy until the copy is so faded and almost unrecognisable when compared to the orginal.
Talk about money – internet banking, debit cards paper money etc
Maybe start with the orange exercise – orange fruit, juice, fizzy drink, sweets.
reality by proxy." Some examples are simpler: the McDonald's "M" arches allegedly make the material promise of endless amounts of identical food from the store, when in "reality" the "M" represents nothing, and the food produced is neither identical nor infinite, as a person would expect from a fast food restaura
Compare with Strinati and Lyotard.
People like ‘answers’ and ‘truths’ as they help us to make sense of the world.
Clip One – Nero and the two pills
Clip Two – inside the construct
Both Umberto Eco and Jean Baudrillard refer to Disneyland as an exemplar of hyperreality. Eco believes that Disneyland with its settings such as Main Street and full sized houses has been created to look "absolutely realistic," taking visitors' imagination to a "fantastic past."[2] This false reality creates an illusion and makes it more desirable for people to buy this reality. Disneyland works in a system that enables visitors to feel that technology and the created atmosphere "can give us more reality than nature can."[3] The fake animals such as alligators and hippopotamuses are all available to people in Disneyland and for everyone to see. The "fake nature" of Disneyland satisfies our imagination and daydream fantasies in real life. Therefore, they seem more admirable and attractive. When entering Disneyland, consumers form into lines to gain access to each attraction. Then they are ordered by people with special uniforms to follow the rules, such as where to stand or where to sit. If the consumer follows each rule correctly, they can enjoy "the real thing" and see things that are not available to them outside of Disneyland's doors.[4]
In his work Simulacra and Simulation, Baudrillard argues the "imaginary world" of Disneyland magnetizes people inside and has been presented as "imaginary" to make people believe that all its surroundings are "real". But he believes that the Los Angeles area is not real; thus it is hyperreal. Disneyland is a set of apparatus, which tries to bring imagination and fiction to what is called "real". This concerns the American values and way of life in a sense and "concealing the fact that the real is no longer real, and thus of saving the reality principle."[5]
"The Disneyland imaginary is neither true or false: it is a deterrence machine set up in order to rejuvenate in reverse the fiction of the real. Whence the debility, the infantile degeneration of this imaginary. It's meant to be an infantile world, in order to make us believe that the adults are elsewhere, in the "real" world, and to conceal the fact that real childishness is everywhere, particularly among those adults who go there to act the child in order to foster illusion of their real childishness." [6]
Other examples
A magazine photo of a model that has been touched up with a graphics software.
Films in which characters and settings are either digitally enhanced or created entirely from CGI (e.g.: 300, where the entire film was shot in front of a blue/green screen, with all settings super-imposed).
A well manicured garden (nature as hyperreal).
Any massively promoted versions of historical or present "facts" (e.g. "General Ignorance" from QI, where the questions have seemingly obvious answers, which are actually wrong).
Professional sports athletes as super, invincible versions of the human beings.
Many world cities and places which did not evolve as functional places with some basis in reality, as if they were creatio ex nihilo (literally 'creation out of nothing'): Disney World; Dubai; Celebration, Florida; and Las Vegas.
TV and film in general (especially "reality" TV), due to its creation of a world of fantasy and its dependence that the viewer will engage with these fantasy worlds. The current trend is to glamorize the mundane using histrionics.
A retail store that looks completely stocked and perfect due to facing, creating a world of endless identical products.
A life which cannot be (e.g. the perfect facsimile of a celebrity's invented persona).
A high end sex doll used as a simulacrum of an unattainable partner.[7]
A newly made building or item designed to look old, or to recreate or reproduce an older artifact, by simulating the feel of age or aging.
Constructed languages (such as E-Prime) or "reconstructed" extinct dialects.
Second Life The distinction becomes blurred when it becomes the platform for RL (Real Life) courses and conferences, Alcoholics Anonymous meetings or leads to real world interactions behind the scenes.
Weak virtual reality which is greater than any possible simulation of physical reality.[8]
War Porn
Dove Campaign for Real beauty
Other examples
A magazine photo of a model that has been touched up with a graphics software.
Films in which characters and settings are either digitally enhanced or created entirely from CGI (e.g.: 300, where the entire film was shot in front of a blue/green screen, with all settings super-imposed).
A well manicured garden (nature as hyperreal).
Any massively promoted versions of historical or present "facts" (e.g. "General Ignorance" from QI, where the questions have seemingly obvious answers, which are actually wrong).
Professional sports athletes as super, invincible versions of the human beings.
Many world cities and places which did not evolve as functional places with some basis in reality, as if they were creatio ex nihilo (literally 'creation out of nothing'): Disney World; Dubai; Celebration, Florida; and Las Vegas.
TV and film in general (especially "reality" TV), due to its creation of a world of fantasy and its dependence that the viewer will engage with these fantasy worlds. The current trend is to glamorize the mundane using histrionics.
A retail store that looks completely stocked and perfect due to facing, creating a world of endless identical products.
A life which cannot be (e.g. the perfect facsimile of a celebrity's invented persona).
A high end sex doll used as a simulacrum of an unattainable partner.[7]
A newly made building or item designed to look old, or to recreate or reproduce an older artifact, by simulating the feel of age or aging.
Constructed languages (such as E-Prime) or "reconstructed" extinct dialects.
Second Life The distinction becomes blurred when it becomes the platform for RL (Real Life) courses and conferences, Alcoholics Anonymous meetings or leads to real world interactions behind the scenes.
Weak virtual reality which is greater than any possible simulation of physical reality.[8]