AMC Squarelearning Bangalore is the best training institute for a career development. it had students from various parts of the country and even few were from West African countries.
AMC Squarelearning Bangalore is the best training institute for a career development. it had students from various parts of the country and even few were from West African countries.
The internet is a network of computers linking many different types of computers all over the world.
It is a very large wide area network (WAN) connecting computers and networks around the world.
It makes it possible for millions of users to connect to one another via telephone lines, cable lines and satellites.
The internet is a network of computers linking many different types of computers all over the world.
It is a very large wide area network (WAN) connecting computers and networks around the world.
It makes it possible for millions of users to connect to one another via telephone lines, cable lines and satellites.
This was a guest lecture in the LHC 329 course in our business school. It talks about the history and lays down a few scary notions about how the future might not be as rosy as the present.
101
CHAPTER 4
Networks, Collaborative
Technology, and the
Internet of Things
C H A P T E R O U T L I N E
Case 4.1 Opening Case: Sony Builds an IPv6
Network to Fortify Competitive Edge
4.1 Network Fundamentals
4.2 Internet Protocols (IP), APIs,
and Network Capabilities
4.3 Mobile Networks
4.4 Collaborative Technologies and
the Internet of Things (IoT)
Case 4.2 Business Case: Google Maps API for
Business
Case 4.3 Video Case: Small Island Telecom
Company Goes Global
L E A R N I N G O B J E C T I V E S
4.1 Describe the different types of networks and the basic
functions of business networks.
4.2 Understand the purpose of IPs and APIs and compare wireless
3G, 4G, and 5G networks and how they support businesses.
4.3 Describe the growth in mobile data traffic and understand the
components of the mobile infrastructure including near-field
communication. List the business functions that near-field
communication supports.
4.4 Evaluate performance improvements gained from
collaborative technology and understand concept of the
Internet of Things (IoT)
102 C H A P T E R 4 Networks, Collaborative Technology, and the Internet of Things
Introduction
Across all types and sizes of organizations, the Internet and networks have changed the way
that business is conducted. Twenty years ago, computers were glorified typewriters that could
not communicate with one another. If we wanted to communicate we used the telephone.
Today computers constantly exchange data with each other over distance and time to provide
companies with a number of significant advantages. The convergence of access technologies,
cloud, 5G networks, multitasking mobile operating systems, and collaboration platforms con-
tinues to change the nature of work, the way we do business, how machines interact, and other
things not yet imagined. In this chapter you will learn about the different types of networks,
how they affect the way that businesses communicate with customers, vendors, and other
businesses, and how the largest network, the Internet, is enabling massive automatic data col-
lection efforts from “things” rather than from people.
Case 4.1 Opening Case
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Sony Builds an IPv6 Network to Fortify
Competitive Edge
Sony’s Rapid Business Growth
In the early 2000s, Sony Corporation had been engaged in strate-
gic mergers and acquisitions to strengthen itself against intensifying
competition (Figure 4.1). By 2007 Sony’s enterprise network (internal
network) had become too complex and was incapable of supporting
communication, operations, and further business growth (Table 4.1).
The enterprise network was based on IPv4. A serious limitation was
that the IPv4 network could not provide real-time collaboration among
business units and group companies.
Expansion efforts were taking too long because of the compl ...
101
CHAPTER 4
Networks, Collaborative
Technology, and the
Internet of Things
C H A P T E R O U T L I N E
Case 4.1 Opening Case: Sony Builds an IPv6
Network to Fortify Competitive Edge
4.1 Network Fundamentals
4.2 Internet Protocols (IP), APIs,
and Network Capabilities
4.3 Mobile Networks
4.4 Collaborative Technologies and
the Internet of Things (IoT)
Case 4.2 Business Case: Google Maps API for
Business
Case 4.3 Video Case: Small Island Telecom
Company Goes Global
L E A R N I N G O B J E C T I V E S
4.1 Describe the different types of networks and the basic
functions of business networks.
4.2 Understand the purpose of IPs and APIs and compare wireless
3G, 4G, and 5G networks and how they support businesses.
4.3 Describe the growth in mobile data traffic and understand the
components of the mobile infrastructure including near-field
communication. List the business functions that near-field
communication supports.
4.4 Evaluate performance improvements gained from
collaborative technology and understand concept of the
Internet of Things (IoT)
102 C H A P T E R 4 Networks, Collaborative Technology, and the Internet of Things
Introduction
Across all types and sizes of organizations, the Internet and networks have changed the way
that business is conducted. Twenty years ago, computers were glorified typewriters that could
not communicate with one another. If we wanted to communicate we used the telephone.
Today computers constantly exchange data with each other over distance and time to provide
companies with a number of significant advantages. The convergence of access technologies,
cloud, 5G networks, multitasking mobile operating systems, and collaboration platforms con-
tinues to change the nature of work, the way we do business, how machines interact, and other
things not yet imagined. In this chapter you will learn about the different types of networks,
how they affect the way that businesses communicate with customers, vendors, and other
businesses, and how the largest network, the Internet, is enabling massive automatic data col-
lection efforts from “things” rather than from people.
Case 4.1 Opening Case
G
ra
sk
o/
S
hu
tte
rs
to
ck
R
ob
A
rn
ol
d
/A
la
m
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S
to
ck
P
ho
to
Ja
m
es
B
re
y/
G
et
ty
Im
ag
es
Sony Builds an IPv6 Network to Fortify
Competitive Edge
Sony’s Rapid Business Growth
In the early 2000s, Sony Corporation had been engaged in strate-
gic mergers and acquisitions to strengthen itself against intensifying
competition (Figure 4.1). By 2007 Sony’s enterprise network (internal
network) had become too complex and was incapable of supporting
communication, operations, and further business growth (Table 4.1).
The enterprise network was based on IPv4. A serious limitation was
that the IPv4 network could not provide real-time collaboration among
business units and group companies.
Expansion efforts were taking too long because of the compl ...
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
1. Discovering
Computers 2011
Living in a Digital World
2. Objectives Overview
Identify and briefly describe
various broadband Internet
Discuss the evolution of the connections and state Describe the types of Internet
Internet differences between broadband access providers
Internet connections and dial-
up connections
Describe how to use a search
Describe the purpose of an IP Explain the purpose of a Web engine to search for
address and its relationship to a browser and identify the information on the Web and
domain name components of a Web address differentiate between a search
engine and a subject directory
See Page 73 Discovering Computers 2011: Living in a Digital World 2
for Detailed Objectives Chapter 2
3. Objectives Overview
Explain how Web pages use
Identify and briefly describe
Describe the types of Web graphics, animation, audio,
the steps required for Web
sites video, virtual reality, and
publishing
plug-ins
Explain how e-mail, mailing
lists, instant messaging,
Describe the types of e- Identify the rules of
chat rooms, VoIP,
commerce netiquette
newsgroups and message
boards, and FTP work
See Page 73 Discovering Computers 2011: Living in a Digital World 3
for Detailed Objectives Chapter 2
4. The Internet
• The Internet is a worldwide collection of networks
that links millions of businesses, government
agencies, educational institutions, and individuals
Page 74 Discovering Computers 2011: Living in a Digital World 4
Figure 2-1 Chapter 2
5. Evolution of the Internet
• The Internet originated as ARPANET in September
1969 and had two main goals:
Allow scientists at
Function even if part of
different physical
the network were
locations to share
disabled or destroyed
information and work
by a disaster
together
Page 75 Discovering Computers 2011: Living in a Digital World 5
Chapter 2
6. Evolution of the Internet
1986 NSF
connects
NSFnet to
1969 ARPANET and
ARPANET becomes 1996
becomes known as the Internet2 is
functional Internet founded
1984 1995 NSFNet Today More
ARPANET has terminates than 550
more than its network million hosts
1,000 on the connect to
individual Internet and the Internet
computers resumes
linked as status as
hosts research
network
Pages 75 - 76 Discovering Computers 2011: Living in a Digital World 6
Chapter 2
7. Evolution of the Internet
• Each organization is responsible only for
maintaining its own network
– The World Wide Web Consortium (W3C) oversees
research and sets guidelines and standards
• Internet2 connects more than 200 universities
and 115 companies via a high-speed private
network
Click to view Web Link,
click Chapter 2, Click Web
Link from left navigation,
then click W3C
below Chapter 2
Page 76 Discovering Computers 2011: Living in a Digital World 7
Chapter 2
8. Evolution of the Internet
• Many home and small business users connect to
the Internet via high-speed broadband Internet
service
Fiber to
Cable Cellular Satellite
the Fixed
Internet DSL Radio Wi-Fi Internet
Premises wireless
service Network Service
(FTTP)
Page 76 Discovering Computers 2011: Living in a Digital World 8
Chapter 2
9. Evolution of the Internet
• An access provider is a business that provides individuals
and organizations access to the Internet free or for a fee
Page 77 Discovering Computers 2011: Living in a Digital World 9
Figure 2-2 Chapter 2
10. Evolution of the Internet
Wireless Internet
ISP (Internet service Online service
service provider
provider) provider (OSP)
(WISP)
Regional ISPs provide Provides wireless
Internet access to a Has many members- Internet access to
specific geographical only features computers and
area mobile devices
National ISPs provide Popular OSPs include
Internet access in AOL (America Online) May require a
cities and towns and MSN (Microsoft wireless modem
nationwide Network)
Click to view Web Link,
click Chapter 2, Click Web
Link from left navigation,
then click Wireless Modems
below Chapter 2
Page 78 Discovering Computers 2011: Living in a Digital World 10
Chapter 2
11. Evolution of the Internet
Page 79 Discovering Computers 2011: Living in a Digital World 11
Figure 2-3 Chapter 2
12. Evolution of the Internet
• An IP address is a number that uniquely identifies each
computer or device connected to the Internet
• A domain name is the text version of an IP address
– Top-level domain (TLD)
• A DNS server translates the domain name into its
associated IP address
Pages 79 – 80 Discovering Computers 2011: Living in a Digital World 12
Figure 2-4 Chapter 2
13. Evolution of the Internet
Page 80 Discovering Computers 2011: Living in a Digital World 13
Figure 2-5 Chapter 2
14. The World Wide Web
• The World Wide Web, or Web, consists of a
worldwide collection of electronic documents
(Web pages)
• A Web site is a collection of related Web pages
and associated items
• A Web server is a computer that delivers
requested Web pages to your computer
• Web 2.0 refers to Web sites that provide a means
for users to interact
Pages 80 - 81 Discovering Computers 2011: Living in a Digital World 14
Chapter 2
15. The World Wide Web
• A Web browser, or browser, allows users to
access Web pages and Web 2.0 programs
Internet
Firefox Opera
Explorer
Google
Safari
Chrome
Page 81 Discovering Computers 2011: Living in a Digital World 15
Chapter 2
16. The World Wide Web
Page 81 Discovering Computers 2011: Living in a Digital World 16
Figure 2-6 Chapter 2
17. The World Wide Web
• A home page is the first • Some Web pages are
page that a Web site designed specifically for
displays microbrowsers
• Web pages provide links to
other related Web pages
– Surfing the Web
• Downloading is the
process of receiving
information
Click to view Web Link,
click Chapter 2, Click Web
Link from left navigation,
then click iPhone
below Chapter 2
Pages 82 - 83 Discovering Computers 2011: Living in a Digital World 17
Figure 2-7 Chapter 2
18. The World Wide Web
• A Web page has a unique address called a URL or
Web address
Pages 82 – 83 Discovering Computers 2011: Living in a Digital World 18
Figure 2-8 Chapter 2
19. The World Wide Web
• Tabbed browsing allows you to open and view multiple
Web pages in a single Web browser window
Click to view Web Link,
click Chapter 2, Click Web
Link from left navigation,
then click Tabbed Browsing
below Chapter 2
Page 84 Discovering Computers 2011: Living in a Digital World 19
Figure 2-9 Chapter 2
20. The World Wide Web
• Two types of search tools are search engines and
subject directories
Search Subject
engine directory
Classifies Web
Finds information
pages in an
related to a
organized set of
specific topic
categories
Page 85 Discovering Computers 2011: Living in a Digital World 20
Chapter 2
21. The World Wide Web
Page 85 Discovering Computers 2011: Living in a Digital World 21
Figure 2-10 Chapter 2
22. The World Wide Web
• A search engine is helpful in locating items such
as:
Images Videos Audio News
People or
Maps Blogs
Businesses
Page 85 Discovering Computers 2011: Living in a Digital World 22
Chapter 2
23. The World Wide Web
Page 86 Discovering Computers 2011: Living in a Digital World 23
Figure 2-11 Chapter 2
24. The World Wide Web
• Some Web browsers contain an Instant Search
box to eliminate the steps of displaying the search
engine’s Web page prior to entering the search
text
Page 87 Discovering Computers 2011: Living in a Digital World 24
Figure 2-12 Chapter 2
25. The World Wide Web
• Search operators can help to refine your search
Page 87 Discovering Computers 2011: Living in a Digital World 25
Figure 2-13 Chapter 2
26. The World Wide Web
• There are thirteen types of Web sites
Portal News Informational Business/Marketing
Blog Wiki Online Social Educational
Network
Pages 88 – 91 Discovering Computers 2011: Living in a Digital World 26
Figure 2-15 Chapter 2
27. The World Wide Web
Entertainment Advocacy Web
Application
Content Personal
Aggregator
Pages 91 – 92 Discovering Computers 2011: Living in a Digital World 27
Figure 2-15 Chapter 2
28. The World Wide Web
• Information presented
on the Web must be
evaluated for accuracy
• No one oversees the
content of Web pages
Page 92 Discovering Computers 2011: Living in a Digital World 28
Figure 2-16 Chapter 2
29. The World Wide Web
• Multimedia refers to any application that
combines text with:
Page 92 Discovering Computers 2011: Living in a Digital World 29
Chapter 2
30. The World Wide Web
• A graphic is a digital
representation of
nontext information
• Graphic formats include
BMP, GIF, JPEG, PNG,
and TIFF
Page 93 Discovering Computers 2011: Living in a Digital World 30
Figure 2-17 Chapter 2
31. The World Wide Web
• A thumbnail is a small
version of a larger
graphic
Page 94 Discovering Computers 2011: Living in a Digital World 31
Figure 2-19 Chapter 2
32. The World Wide Web
• Animation is the appearance of motion created
by displaying a series of still images in sequence
Page 94 Discovering Computers 2011: Living in a Digital World 32
Chapter 2
33. The World Wide Web
• Audio includes music, speech, or any other sound
– Compressed to reduce file size
• You listen to audio on your computer using a player
• Streaming is the process of transferring data in a
continuous and even flow
Pages 94 – 95 Discovering Computers 2011: Living in a Digital World 33
Figure 2-20 Chapter 2
34. The World Wide Web
Page 95 Discovering Computers 2011: Living in a Digital World 34
Figure 2-21 Chapter 2
35. The World Wide Web
• Video consists of full-motion images that are
played back at various speeds
Click to view Web Link,
click Chapter 2, Click Web
Link from left navigation,
then click YouTube
below Chapter 2
Page 96 Discovering Computers 2011: Living in a Digital World 35
Figure 2-22 Chapter 2
36. The World Wide Web
• Virtual reality (VR) is the use of computers to
simulate a real or imagined environment that
appears as a three-dimensional space
Pages 96 – 97 Discovering Computers 2011: Living in a Digital World 36
Figure 2-23 Chapter 2
37. The World Wide Web
• A plug-in is a program that extends the capability
of a Web browser
Page 97 Discovering Computers 2011: Living in a Digital World 37
Figure 2-24 Chapter 2
38. The World Wide Web
• Web publishing is the development and
maintenance of Web pages
Analyze
Maintain
Plan a and Create a Deploy a
a Web
Web site design a Web site Web site
site
Web site
Click to view Web Link,
click Chapter 2, Click Web
Link from left navigation,
then click Web Page Authoring
Software below Chapter 2
Page 98 Discovering Computers 2011: Living in a Digital World 38
Chapter 2
39. E-Commerce
• E-commerce is a business transaction that occurs
over an electronic network
– M-commerce identifies e-commerce that takes place
using mobile devices
Page 98 Discovering Computers 2011: Living in a Digital World 39
Chapter 2
40. E-Commerce
Business-
to-
consumer
(B2C)
E-commerce
Business- Consumer-
to- to-
business consumer
(B2B) (C2C)
Pages 98 - 99 Discovering Computers 2011: Living in a Digital World 40
Chapter 2
41. E-Commerce
Click to view Web Link,
click Chapter 2, Click Web
Link from left navigation,
then click Google Checkout
Software below Chapter 2
Page 99 Discovering Computers 2011: Living in a Digital World 41
Figure 2-25 Chapter 2
42. Other Internet Services
• E-mail is the
transmission of
messages and files via a
computer network
• An e-mail program
allows you to create,
send, receive, forward,
store, print, and delete
e-mail messages
Page 101 Discovering Computers 2011: Living in a Digital World 42
Figure 2-26 Chapter 2
44. Other Internet Services
• A mailing list is a group of e-mail names and addresses
given a single name
– Subscribing adds your e-mail name and address
– Unsubscribing removes your name
Click to view Web Link,
click Chapter 2, Click Web
Link from left navigation,
then click E-Mail below
Chapter 2
Page 103 Discovering Computers 2011: Living in a Digital World 44
Figure 2-28 Chapter 2
45. Other Internet Services
• Instant messaging (IM) is a real-time Internet
communications service
Page 104 Discovering Computers 2011: Living in a Digital World 45
Figure 2-29 Chapter 2
46. Other Internet Services
• A chat is a real-time
typed conversation that
takes place on a
computer
• A chat room is a
location on an Internet
server that permits
users to chat with each
other
Click to view Web Link,
click Chapter 2, Click Web
Link from left navigation,
then click Chat Rooms
below Chapter 2
Page 105 Discovering Computers 2011: Living in a Digital World 46
Figure 2-30 Chapter 2
47. Other Internet Services
• VoIP (Voice over IP)
enables users to speak
to other users over the
Internet
– Also called Internet
telephony
Page 106 Discovering Computers 2011: Living in a Digital World 47
Figure 2-31 Chapter 2
48. Other Internet Services
• A newsgroup is an
online area in which
users have written
discussions about a
particular subject
– Typically requires a
newsreader
• A message board is a
Web-based type of
discussion group
Page 107 Discovering Computers 2011: Living in a Digital World 48
Figure 2-32 Chapter 2
49. Other Internet Services
• FTP (File Transfer Protocol) is an Internet standard
that permits file uploading and downloading with
other computers on the Internet
• Many operating systems include FTP capabilities
• An FTP server is a computer that allows users to
upload and/or download files using FTP
Click to view Web Link,
click Chapter 2, Click Web
Link from left navigation,
then click FTP
below Chapter 2
Page 107 Discovering Computers 2011: Living in a Digital World 49
Chapter 2
50. Netiquette
• Netiquette is the code of acceptable Internet
behavior
Click to view Web Link,
click Chapter 2, Click Web
Link from left navigation,
then click Cyberbullying
below Chapter 2
Page 108 Discovering Computers 2011: Living in a Digital World 50
Figure 2-33 Chapter 2
51. Summary
Browsing, navigating,
History and structure of searching, Web
World Wide Web
the Internet publishing, and
e-commerce
Other Internet services:
e-mail, instant
messaging, chat rooms, Rules of netiquette
VoIP, newsgroups and
message boards, and FTP
Page 109 Discovering Computers 2011: Living in a Digital World 51
Chapter 2
52. Discovering
Computers 2011
Living in a Digital World
Chapter 2 Complete