Mscruise

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slides from the Microsoft Academics in Game Cruise

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Mscruise

  1. 1. What is the IGDA? International Game Developers Association
  2. 2. Special Interest Group Mission: To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers.
  3. 3. How we do it listserv wiki conferences & professional development community curriculum framework http://www.igda.org/education
  4. 4. Curriculum Knowledge Base
  5. 5. Education Summit
  6. 6. History 2000 - 1st academic summit at GDC 2002 - 2nd academic summit at GDC 2003 - 1st version of the framework released (v2.8 beta) 2006 - Creating the SIG 2007 - collecting an archive of course outlines and syllabi to guide the next revision / international outreach 2008 - 2nd version of the framework released (v3.2 beta) at GDC
  7. 7. Goals of the Framework Provide a conceptual guide to game-related educational programs Describe the knowledge areas & practical skills required Define a set of Core Topics
  8. 8. The Framework Does not expect you to do EVERYthing No single curriculum can apply to the vast number and types of institutions that have/plan game programs We do not suggest specific courses or degree requirements
  9. 9. Guiding Principles Shared Identity Fields of Study Collaboration & Shared Vocabulary Theory & Practice Living/Evolving Document
  10. 10. Practical Skills Speaking & Communication Writing Collaboration Working in large teams (4 or more) Working with people outside of their area of expertise Respecting those disciplines
  11. 11. What are Games? A game is an activity with rules. It is a form of play often but not always involving conflict, either with other players, with game itself, or with randomness/fate/luck. Most games have goals, but not all. Most games have defined start and end points, but not all. Most games involve decision making on the part of the player, but not all.
  12. 12. and so.... A videogame is a game that uses a digital video screen of some kind, in some way.
  13. 13. Game Design Game design is the process of crafting a system of play in which players’ actions have meaning in the context of the game environment. [Salen and Zimmerman, Rules of Play, 2004]
  14. 14. Game Development Game development is a process that involves the cooperation of technical disciplines like software engineering and creative disciplines like art and music to implement a game design in a playable real-world format [Rabin, Introduction to Game Development, 2005]
  15. 15. Game Studies Game studies deals with conceptual basis and vocabulary used to study and analyze games. Related to game audiences, game history, videogame history, technology/ platform history, game criticism, games for educational and instructional purposes.
  16. 16. Core Topics
  17. 17. Core Topics Critical Game Studies Games & Society Game Design Game Programming Visual Design Audio Design Interactive Storytelling Game Production Business of Gaming
  18. 18. Critical Game Studies Criticism, Analysis & History of Electronic & NON-Electronic Games Approaches from history, literature, media studies and design. Goal: develop and refine a critical vocabulary for articulating the aesthetics of games.
  19. 19. Games & Society Understanding how games reflect and construct individuals and groups as well as how games reflect and are constructed by individuals and groups.
  20. 20. Game Design Principles and methodologies behind the rules and play of games. Fundamental ideas behind gameplay, storytelling, challenges, basic interactive design, interface design, information design and world interaction.
  21. 21. Game Programming Aspects of traditional computer science and software engineering that also address the technical aspects of gaming. This includes physics, mathematics, programming techniques, algorithm design, game specific programming and the technical aspects of game testing.
  22. 22. Math & Science Techniques Style & Design Principles Information Design Game Engine Design Prototyping Programming Teams Design/Technology Synthesis
  23. 23. System Architecture for Real Time Game Environments and Simulations Computer Architecture Tools Construction Graphics Programming Rendering Animation
  24. 24. Sound & Audio Programming Artificial Intelligence Networks Game Logic Play Analysis
  25. 25. Visual Design Designing, creating and analyzing the visual components of games. Fundamentals of traditional (painting, drawing and sculpture), communication (illustration, typography and graphic design) and time-based media (animation, filmmaking) design that study the history, analysis and production.
  26. 26. Audio Design Designing & Creating Sound. Range of theoretical and practical audio related areas such as: music theory, history, composition, recording, 3D sound processing and generative audio structures.
  27. 27. Interactive Storytelling Traditional storytelling and the challenges of interactive narrative. Such as: narrative theory, character development, plot, dialog, back-story as well as experimental approaches to storytelling in literature, theater and film (with relevance to games).
  28. 28. Game Production Practical challenges of managing the development of games. Games are complex and focus on collaborative efforts. Learning how to manage the technical challenges, design documentation, content creation, team roles & dynamics, risk analysis as well as people and process management are not necessarily intuitive and have to be experienced.
  29. 29. Business of Gaming
  30. 30. What type of student does industry want?
  31. 31. What type of student does industry want?
  32. 32. Breadth Versed in all aspects of the industry, be it their subject of expertise or that of members of their team
  33. 33. Breadth Having a sense of history of the medium
  34. 34. Breadth Studies the classics as well as modern literature to understand the culture
  35. 35. Breadth Has a passion for videogames and has the ability to collaborate
  36. 36. Depth at least one Top in area of expertise, well read, honed their skills.
  37. 37. Create Portfolios
  38. 38. Create Portfolios
  39. 39. Special Thank You Yusuf Pisan Magy Seif El-Nasr Tracy Fullerton
  40. 40. Thank You Susan Gold goldfile@gmail.com http://www.igda.org/education

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