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Margot Dear, User Experience Director, LexisNexis
Steve Hutson, International Digital Director, Aquent
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• How ramping up digital design has helped increase Reed Business Information's revenue, demonstrating examples of successful advertising and portal campaigns.
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Barry Geleit, Creative Director, Reed Business Information UK
Margot Dear, User Experience Director, LexisNexis
Steve Hutson, International Digital Director, Aquent
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• Using Moodle to support distance learning
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Widen the scope for what is considered to be learning and development activity in your business.
Understand how you can use this approach to build a ‘Learning Culture’, where people firstly recognise the learning opportunities around them and then actively seek them out.
Be able to move people away from the idea that learning only happens on a Training Course
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3. Understand the expert tips and key learnings of ideation techniques.
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2. 2 x 2 Matrix
3. Dot Voting
4. 6-3-5 Method
5. Special Brainstorming
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To download this complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
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We are all learning most of the time, but we often don’t recognise this! Many people only feel they have had some development if they have been on a course. Courses can be a great way to develop people, though they can be expensive and people are not always able to put what they have learned into practice when they come back to the work place.
In this on demand webinar, Developing People with the 70/20/10 Model, Jayne McPhillimy has introduced different ways of recognising, and therefore encouraging the development of your people through a range of interventions.
These interventions are often more effective than a traditional course approach and are invariably a more cost effective option.
At the end of this practical on demand webinar recording, you will:
Understand the 70/20/10 Model for Learning & Development and how this approach could support the development of the people in your business.
Widen the scope for what is considered to be learning and development activity in your business.
Understand how you can use this approach to build a ‘Learning Culture’, where people firstly recognise the learning opportunities around them and then actively seek them out.
Be able to move people away from the idea that learning only happens on a Training Course
This webinar is aimed at all those involved in developing staff from HR Managers to Senior Business Leaders and Managers.
You can view the full webinar at the end of the slide deck and if you would like to view more on demand webinars or attend the live Shorebird RPO events, please visit http://www.shorebird-rpo.com/free-webinars
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Knowing the Drill: Virtual Teamwork at BPBirte Gröger
1. What pilot system did BP implement? Why was it important for BP to have such a solution?
2. What are BP’s benefits resulting from the introduced system? What other branches could
particularly profit from this kind of KM?
3. How do you think Virtual Teamwork has changed operational processes at BP?
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Made and presented for the course Management Information Systems at Viadrina University, winter term 2012/2013.
NCIIA 2012: Learning By Doing: Perspectives on Experiential Learning in the E...sftello
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In this presentation guide, you will learn and develop skills in six types of ideation techniques that can be used in the Design Thinking cycle. They include:
1. Brainstorming
2. 2 x 2 Matrix
3. Dot Voting
4. 6-3-5 Method (Brainwriting)
5. Special Brainstorming (Negative Brainstorming, Figuring Storming, and Bodystorming)
6. NABC (Need, Approach, Benefit and Competition)
This guide provides a means to introduce ideation techniques to your workshop participants other than the traditional brainstorming method. It helps to make your ideation sessions fun and exciting.
LEARNING OBJECTIVES
1. Gain knowledge on the various ideation techniques that can be used in the design thinking cycle.
2. Develop skills in the application of ideation techniques.
3. Understand the expert tips and key learnings of ideation techniques.
CONTENTS
1. Brainstorming
2. 2 x 2 Matrix
3. Dot Voting
4. 6-3-5 Method
5. Special Brainstorming
6. NABC
To download this complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
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The best way to address both goals is to have a clear API strategy and to put external developers at the heart of your roadmap.
In order to do this, you can use the design thinking methodology to outline the best developer experience you want to deliver.
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SCSA's WA curriculum differs slightly from ACARA's and the new Digital Technologies subject warrants examination. With a secondary focus on coding and computational thinking, this slideshow was used at WA schools to assist in unpacking these components.
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From our work with Design Systems for Equal Experts' clients we have many learnings to share about benefits and risks and what needs to be overcome to get a system live and adopted.
SPEAKER: David Hawdale. Product and UX person at Equal Experts.
Contact www.equalexperts.com
Contact David: david.hawdale@hawdale-associates.co.uk
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What are they? How do they work? What will you gain from building one? And last, but not least we will take you through a couple of tangible experiences and journeys of building such a system.
Throughout the talk we will be sharing experiences from both a design and development perspective.
And hopefully we will all have the feeling of getting one step closer to a design system, which meets all the requirements in modern digital design. A system where all services, assets and communications are designed from one central place to evoke both emotions in a coherent brand experience and support the functional necessities of today’s dynamic business strategies.
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RBA's Senior User Experience Designer, Margaret Bossen, presented "Enterprise User Experience: Making Sense of UX in Large Organizations" at Digital Summit Denver 2015. This presentation covers UX Basics, Enterprise UX, The Enterprise User, and Design Challenges.
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Full program & tools available. A step by step approach to create an innovation platform in your company.
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https://www.oeconsulting.com.sg/training-presentations]
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According to McKinsey, companies that adopt design as part of business practices can be more resilient than others—continuing to innovate, analyze, and strategize to solve complex problems during trying times.
Some of the world's leading brands, such as Apple, Nike, Starbucks and GE, have rapidly adopted the Design Thinking approach. What's more, Design Thinking is being taught at leading universities around the world, including Stanford, Harvard and MIT.
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2. Understand the mindsets, process, methods and tools in creative problem solving
3. Develop skills in applying Design Thinking mindsets and practices in problem solving
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Instructional design thinking dev learn conference, october 2017
1. Session #108
Instructional Design Thinking
From Defining to Prototyping Learning Ideas
Marek Hyla
Accenture Senior Learning Principal
Global TD&L Think Tank CoE Lead
Las Vegas, NV • October 25 – 27, 2017
2. ABOUT ME
3
Accenture Learning Senior Principal
TD&L Think Tank CoE Lead
The older, the more converted from
digital to human
Currentlystartingtoexperience
theemptynestsyndrome
3. ABOUT ACCENTURE
SHAPE TRANSFORM POWER OPERATEDIGITIZE
Accenture Strategy shapes our
clients’ future… combining deep
business insight with the
understanding of how
technology will impact industry
and business models.
Accenture Consulting transforms
… bringing the very best of
Accenture to help our clients
transform their businesses to
compete in today’s digital world.
Accenture Technology powers our
clients’ businesses with “best in
class” established and emerging
technologies.
Accenture Operations operates
business processes and
infrastructure as a service on
behalf of our clients.
Accenture Digital digitizes, enabling
our clients to unleash the power of
digital ... providing analytics,
interactive marketing and mobility
services to create new value.
9. 5 KEY FEATURES OF DESIGN THINKING
Involves all
disciplines
throughout the
proces; employs co-
creation methods as
appropriate during
the process.
Collaborative
Relies on tangible
representations of
potential solutions to
get early user
feedback.
Prototype-Driven
Refines the problem
definition
and potential solutions
based on feedback and
testing; learns from
early failures.
Iterative
Reframes the
problem and looks at
it from different
perspectives;
considers many
solutions.
Creative and playful
Design Thinking
starts with empathy
and understanding
people (the learners)
through
direct observation
and research.
Human-centered
12. DESIGN THINKING TOP TIPS
Workspace
Choose an inspiring, off-site space to remove those involved from an office mind-set
Attendees
Work in diversified teams; involve stakeholders from various disciplines
Dress
Wear casual attire to help break down hierarchies and feel more comfortable
Timing
Strictly time-box each task for rapid thinking
Communication
Be highly visual; don’t tell but show others what your idea is through drawings, role-play or prototypes
Feedback
Defer judgement; no idea is a bad idea. Accept feedback and provide it in the form of “I Like”, “I wish”
15. CASE: NEMO TRAINING
Case A
Target group
• About 150 external parties
• About 1500 people
Goal
• High-level understanding of the new market and relevant
systems in the Market Operations space
Agreed approach
• Self-learning
• Seminars
Case B
Target group
• Internal Staff in two cities
• About 100 highly-skilled and experienced experts
Goal
• Close tha gap in knowledge and skills about how to operate the
new market and new systems in two areas: System Operations
and Market Opetations
Agreed approach
• Self-learning
• Hands-on training
• Change of the wholesale electricity market in the country
• Update of the Market Rules and Market Codes, Processes and Work Procedures
• Implementation or update of 35 IT systems
• Biggest challenges:
• extremely low availability of Subject Matter Experts
• very tight deadline to deliver internal training due to dependency on the of availability of Processes and Work Procedures
• State-owned company with a relatively limited budget
22. THANK YOU!
FOR QUERIES PLEASE CONTACT:
MAREK HYLA
ACCENTURE SENIOR LEARNING PRINCIPAL
TD&L THINK TANK COE LEAD
MAREK.HYLA@ACCENTURE.COM
Editor's Notes
Good morning to everybody. How are you feeling today?
I would like to warmly welcome you on the Instructional Design Thinking session. When I was planning the session I was thinking about how to make it meaningful and valuable. So, instead of long elaboration and plenty of slides with information I decided to make it very practical and hands-on. The agenda for today is quite simple – at the very begining, for not more than 10-15 minutes I will talk, and then you will engage in two exercises using two design thinking techniques and tools. These exercises will, of course, not cover the whole DT proces but will let you experience at least part of it. I hope that this is OK for you…
Before we start – let me briefly introduce myself. My name is Marek Hyla. I come from Poland where I am employed in Accenture as a Senior Learning Principal. I am also TD&L Think Tank CoE Lead. I am an author of two books. The first one, „E-learning Guide”, was published in 2005. The second book which I co-authored is called „Designing of effective training – Learning Battle Cards” and it was published two years ago.
As I said I represent Accenture – corporate elephant employing more than 400.000 people around the whole globe. We are delivering end-to-end services organized around digital shift. These services cover building a vision of this digital change, helping our Clients to tranform their businesses, build all necessary infrastructure and maitaining the new operating model.
We are also heavily engaged in innovation agenda. Design thinking is one of the key approaches which is used during early stages of such a cooperation.
As this is a session about combining designing thinking with instructional design it would be a good idea to start from defining both of these concepts. I would say that „ID is the art of preparing efficient learning experiences”. Can we agree for such a high-level definition?
There are tons of instructional design models, but, for the sake of time I will not go deeper into any of them. I assume that everybody here knows and uses at least a few of them. What is important here is to understand that design thinking techniques could be used in conjuction with any of these models.
Let’s jump to Design Thinking – I would expect that this topic is more interesting among learning professionals.
The definition which you see on the screen is copyied from the IDEO website. IDEO and it’s founder Tim Brown are considered as the main driving forces of design thinking. I would add to this definition that this process is based on a specific approach and characterised by some specific features.
At Accenture we identify 6 stages of DT proces.
1. It starts by building a deep understanding of users (in our situation – learners) and their needs in order to identify how an outstanding service can be provided to them. This is being done in the discovery stage by immersive research (e.g. etnographic observations, focus groups, surveys, etc.) to help the team understand goals, needs, constraints and dependencies of people and specific organisation or context.
2. In the describe stage we form insights. They are being prepared using various techniques such as personas, journey maps or service blueprints. In many cases this synthesis takes form of collaborative sessions (which we call „Rumble Workshops”).
3 and 4. Then, usually during the same or following Rumble Workshops, we start to Ideate and Prototype the solution. Shapes of prototypes are highly dependent on the subject but in the learning field we use learning journeys, story boards, mock-ups, etc.
5. Then the concept is tested. In the training field usually pilot programmes and testing groups are being used to evaluate the new product or service. Here, not only feedback but also observations of learners in the learning proces and after the learning proces are important to refine the service.
6. At the end we should think about implementation as continuous proces capable to release new iterations of the product or the service.
Design Thinking is also characterised by 5 key features.
First of all – it is human centered. To design really great service we have to trully undersand who are we providing service to and what they need.
Secondly – the proces itself should be fun. This playful environment triggers participants to go outside of the box and bring really innovative solutions to the table.
At third – it is iterative. We will not have time to make more iterations today, but in ideal world you should make at least 2 review and feedback sessions during your exercises to let you refine the final shape of the solution.
At fourth – it is driven by prototyping. Today you will be working on a visual structure of the learning proces which is a simple prototype; an example of more advanced one would be e.g. mock-up of the digital learning solution prepared on a paper
And at fifth – it is collaborative. Design thinking employs various kinds of team-work-based techniques which should be faciliatated in a collaborative way.
So – if we would like to denominate DT into the learning space we should think about this idea in the following way…
OK – so let’s try out the idea of design thinking in an instructional design space…
You will be engaged in two exercises using two tools. The first exercise and tool will focus on the describe stage of DT proces, the second one – on the ideation stage.
During the first one each team will be using the deck of Learning Battle Cards. During the second one each team will be using deliverables of the first exercise on the LBC Canvas. I will provide more information about each of these tools a little bit later.
Unfortunately – we will not have time for a wrap-up of these exercises. I hope, however, that the experience itself will provide interesting insights and lessons for all of you.
And this is the business case.
Imagine that you are a Training Lead of the project in which National Electricity Market Operator (which we later call NEMO) changes the wholesale electricity market in the whole country. Within the project NEMO changes Market Rules (which are thick documents describing in details how the market works), processes and procedures. During this project also 35 IT systems are being implemented or changed. There are two critical challenges:
Very low availability of SMEs as they have to keep lights on and participate in other workstreams of the project
Very tight deadline of internal training as processes and working procedures have to be prepared or changed at the very end of the project
NEMO is a state owned company so training budget is rather limited. It is also quite „traditional” company in terms of the training – the is no LMS inside and training so far has been delivered mostly in the old fasioned way (ILT sessions, self-reading, etc.).
Each group will be working out one of two cases:
A – related with the training which has to be delivered to all external companies who are competing on the electricity market
B – related with internal training for employees of NEMO
You will find more information about these two cases near the LBC Canvas
It the first exercise you will be using LBC. Learning Battle Cards is a deck of 108 cards showing various learning tools and approaches. It is also an example od DT tool which is used in mind-flexing and brainstorming proces. By reviewing these cards you can be reminded or informed about learning methods which could be taken into consideration while designing learning journey. On the face of the card you will find the name of the card with it’s acronym and definition in the shape of tag cloud while on the back of it you will find some helpful parameters.
The first exercise will be focusing on selection of the best learning methods. While brainstorming the deck you will select the cards you consider the winning ones in the specific context of the business case. So:
Please, form teams
Collect one deck of LBC per team
Read the information about your case attached to the wall near LBC Canvas
Having in mind all information you have divide the deck into three piles: a/ first choice cards, b/ back-up cards, c/ discarded cards.
Please, bear in mind that you have only 15 minutes for this so you have to move pretty quickly to meet this deadline. So, please, organize the team work in a way which will let you to have these 3 piles ready within next 15 minutes.
Is everything clear?
LBC Canvas is a framework of thinking about the learning journey consisting of 7 Windows – starting from Analysis and concluded by Evaluation. You will be able to use this Canvas by following the flow of it in your thinking about the learning journey, sticking selected cards to the specific windows and adding additional information using markers to shape the final vision of the development proces.
In this exercise you will ideate the learning journey relevant to your case.
Please, spend a few moments to familiarize yourselves with the framework. Then use it to discuss and ideate your proposed training programme by sticking selected cards to specific windows of the LBC Canvas. You don’t have to use all of cards from the first choice pile – just treat this pile as a portfolio which you can chose from. If you change your mind or find value in cards from the back-up pile you can also use cards from this one. At the end – use markers to visualize flow, connect and block elements on the sheet, add comments, add additional learning ideas which are not covered by LBC, etc.
You have for this exercise 20 minutes…
Is everything clear?