Innovation through networks and immersive internet
1. Innovation through Networks and the Immersive Internet Dr. Robin Teigland, aka Karinda Rhode in SL Stockholm School of Economics www.knowledgenetworking.org www.slideshare.net/eteigland RobinTeigland December 2010 www.hhs.se
12. IBM’s innovation landscape Brainstorm, share ideas Incubate and collaborate Validate and iterate Identify the challenge Implement, go to market BizTech TAP IBM lines of business IBM internal stakeholders ThinkPlace I N S I D E Emerging business opportunities Communities of practice Extreme Blue alphaWorks Jams Global Technology Outlook Clients O U T S I D E Lotus Greenhouse First of a Kind (FOAK) Global Innovation Outlook Partners IBM Corporation, 2009 9
13. Inside IBM, we are all innovators. ThinkPlace ThinkPlace fuels innovation across the ecosystem by being IBM's global idea marketplace. It enables every IBMer to be an innovator by providing a common forum for sharing, refining and recognizing ideas. + = Ideas Collaboration Innovative solutions Open, 24x7 system for submission of ideas Ideas discussed and refined by communities Deliver financial benefits to IBM, and grow a culture of innovation by recognizing innovators Technology Adoption Program TAP is the singular, global destination for pilots and prototypes at IBM. We make it fun and easy to adopt new technology! + = Innovators Early Adopters Successful innovation Create and share innovative technology Try Innovators’ creations and provide feedback to improve them Reduce the time, cost and risk to transfer successful ideas into IBM’s products, services and internal tools IBM Corporation, 2009 10
16. What are the implications for innovative organizations?12
17. Human capacity cannot keep up… Information and knowledge Growth Human absorptive capacity Time Adapted from Cohen & Levinthal 1989 13
18. ”No one knows everything, everyone knows something, all knowledge resides in humanity.” networks Six degrees of separation - Milgram, 1967 Adapted from Lévy 1997
21. Network dynamics impact creativity and innovation A B Poor creativity and innovative performance High creativity and innovative performance Teigland 2003 17
46. Evolution of value creation Closed (Chesborough, 2003) Organizations internalize resources for value creation Open (Chesborough, 2003; 2006; Di Gangi & Wasko, 2009; von Hippel & von Krogh, 2003) Organizations leverage both internal and external resources for value creation Co-created (Prahalad & Ramaswamy, 2000; 2004; Di Gangi & Wasko, 2010; Pine & Gilmore, 1998) Organizations interact with external entities to create experience or common good that creates value for both DiGangi 2010
52. Why do people participate in the community? Experts High commitment Contribute more Reputation Contribute less Not committed Enjoy helping Peripheral Core Group Coordinator “Eldsjäl” Active Contribute less Challenge Enjoy helping Ask questions Don’t contribute Not committed Outsiders Wasko & Teigland 2002
54. Tangible returns 26% Community interest 50% Intangible returns 24% Why do people participate in a Community? Useful information Specific answer Personal gain Pro-social behavior Reciprocity Advancing the community Enjoyment Learning Reputation Wasko & Faraj 2000 42
55. Understanding the dynamics of the user-organization relationship in co-created business models (Folger et al., 2010) Question How do member perceptions of balance and fairness impact member engagement behaviors? DiGangi et al 2010
68. Sporting activities in Second Life http://secondlife.com/destination/double-b-skydiving-center Ballers City http://www.flickr.com/photos/pcellis/2771357871/ http://www.youtube.com/watch?v=Acgg1ih59GU&list=PL4B22C59B4AA89C0B&index=3&playnext=2
69. Moving out of “Gartner hype cycle” trough Virtual worlds today 52 >1 bln users http://www.gartner.com/it/page.jsp?id=1447613
74. Green Idea Quest Developing ideas for a more sustainable future http://www.youtube.com/watch?v=VCMitiaJY44 Kohler 2008
75. Innovation workshops bring together users from across the globe Integrating the users in the development process Teigland et al. 2010 http://www.youtube.com/watch?v=2kMNWBU1Yb8
76. Exploring VW affordances 59 Avatar design Immersion Simulation Archiving Multi-modal communication Co-creation Teigland et al 2010
79. Swedish government granted bank license to Mind Bank in 2009http://www.flickr.com/photos/rodenberger/5085364909/in/pool-popartlab/#/photos/rodenberger/5085364909/in/pool-1240578@N23/
81. USD 635,000 for an asteroid! USD 500,000 profit in 5 years -Jon “Neverdie” Jacobs http://blogs.forbes.com/oliverchiang/2010/11/13/meet-the-man-who-just-made-a-cool-half-million-from-the-sale-of-virtual-property/
85. The OpenSim Project: Exploring the Private-Collective Model in Virtual Worlds Development Communities
86. Increasing pace of VW development! For smart phones and tablet PCs "Create Once, Experience Everywhere” Expanding uses VWs on a stick Focus on seamlessness Browser-based VWs http://www.hypergridbusiness.com/2009/05/hypergrid-101-why-its-good-for-business/ http://mediagrid.org/groups/technology/OFF.TWG/
88. 67 “As soon as the Facebook generation wakes up and embraces virtual reality, we are going to see a giant wave of virtual world millionaires” -Jon “Neverdie” Jacobs
92. If you love knowledge, set it free… Karinda Rhode aka Robin Teigland robin.teigland@hhs.se www.knowledgenetworking.org www.slideshare.net/eteigland www.nordicworlds.net RobinTeigland Photo: Lindholm, Metro Photo: Nordenskiöld Photo: Lindqvist