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Innovation through Networks and the Immersive Internet Dr. Robin Teigland, aka Karinda Rhode in SL Stockholm School of Economics www.knowledgenetworking.org www.slideshare.net/eteigland RobinTeigland December 2010 www.hhs.se
Today’s discussion ,[object Object]
Leveraging external networks for innovation
Innovation through the immersive internet2
Whatare the sourcesof organizationalsustainability? Networks of  relationships Innovation Organization  #1 Brand &  Reputation Adapted from Kaye 1993
A focus on innovation 4 O’Reilly & Tushman 2004
IDEO: The Shopping Cart Project http://www.youtube.com/watch?v=M66ZU2PCIcM ,[object Object]
What are the keys for success?5
Building an innovative organization  6 Skarzynski & Gibson 2008
7 http://mediax.stanford.edu/docs/seminars/f09/IntuitBrainstorm.pdf
Improving internal operations while increasing organizational loyalty (Intuit) http://mediax.stanford.edu/docs/seminars/f09/IntuitBrainstorm.pdf http://billives.typepad.com/portals_and_km/2009/10/intuit-brainstorm-offers-innovation-management.html
IBM’s innovation landscape Brainstorm, share ideas Incubate and collaborate Validate and iterate Identify the challenge Implement,  go to market BizTech TAP IBM lines of business IBM internal stakeholders ThinkPlace I N S I D E Emerging business opportunities Communities  of practice Extreme Blue alphaWorks Jams Global Technology Outlook Clients O U T S I D E Lotus Greenhouse First of a Kind (FOAK) Global Innovation Outlook Partners  IBM Corporation, 2009 9
Inside IBM, we are all innovators. ThinkPlace ThinkPlace fuels innovation across the ecosystem by being IBM's global idea marketplace. It enables every IBMer to be an innovator by providing a common forum for sharing, refining and recognizing ideas. + = Ideas Collaboration Innovative solutions Open, 24x7 system for submission of ideas Ideas discussed and refined by communities Deliver financial benefits to IBM,  and grow a culture of innovation by recognizing innovators Technology Adoption Program TAP is the singular, global destination for pilots and prototypes at IBM. We make it fun and easy to adopt new technology! + = Innovators Early Adopters Successful innovation Create and share innovative technology Try Innovators’ creations and provide feedback to improve them Reduce the time, cost and risk to transfer successful ideas into IBM’s products, services and internal tools IBM Corporation, 2009 10
Designing innovation networks 11 Barsh et al 2007, McK Quarterly
Did You Know 3.0: Shift Happens http://www.youtube.com/watch?v=cL9Wu2kWwSY ,[object Object]
What are the implications for innovative organizations?12
Human capacity cannot keep up… Information and knowledge Growth Human absorptive capacity Time Adapted from Cohen & Levinthal 1989 13
”No one knows everything,  everyone knows something,  all knowledge resides in  humanity.” networks Six degrees of separation - Milgram, 1967 Adapted from Lévy 1997
15 Two individuals/organizations with the same number of contacts… A B
…but with very different access to resources B A 16
Network dynamics impact creativity and innovation A B Poor  creativity and  innovative  performance High creativity and  innovative  performance Teigland 2003 17
Avoid creating insular networks http://www.enronexplorer.com/focus/19185# 18
What are the sources of organizationalsustainability? Networks of  relationships Innovation Organization  #1 Brand &  Reputation Teigland 2010 19
Today’s discussion ,[object Object]
Leveraging external networks for innovation
Innovation through the immersive internet20
Leveraging external resources to find solutions and solve unsolved problems A shift from being  problem solvers to solution finders  21
Drivers of evolution DiGangi 2010 22
Drivers of evolution Increased Interactivity DiGangi 2010
Creating value through external conversations 24
25 Product development - www.ideastorm.com Brayrie 2007
Building the Dell community 26 Brayrie 2007
Organizations as magnets 27 Bohman 2010
28 "E-connection is processed in the brain like an in-person connection." http://slideshare.net/missrogue
29 Use social media to strengthen relationships ,[object Object]
96 of Fortune 100 as customers
800 employees in 18 countries across globe
Facebook Fridays: One hour every Friday on Facebook to find fun and connect with co-workers, customers, family, and friends
Average employee age: 46
29 year old Silicon Valley company
 >90% of employees on FB,[object Object]
Exploitation Improving existing value creation activities Exploration Developing new value creation activities Adapted from March 1991 31
Threadless:What came first – the community or the company? 32
A new mindset towards value creation Creating a platform for people to interact, collaborate, share ideas, and create
Global grassroots fundraising 34
Evolution of value creation Closed (Chesborough, 2003) Organizations internalize resources for value creation Open  (Chesborough, 2003; 2006; Di Gangi & Wasko, 2009; von Hippel & von Krogh, 2003) Organizations leverage both internal and external resources for value creation Co-created  (Prahalad & Ramaswamy, 2000; 2004; Di Gangi & Wasko, 2010; Pine & Gilmore, 1998) Organizations interact with external entities to create experience or common good that creates value for both DiGangi 2010
Skien, Norway eZ Ecosystem eZ 37,000+ Community members 5,000+ Customers in 130 countries 230+ Partners ,[object Object]
Customers include Financial Times, Wall Street Journal, UN, Vogue, Hitachi, 3M, MIT
70 employees in 9 countries (US, Europe & Asia),[object Object]
Co-created community model
Innovation in the eZ ecosystem eZ Software development team
Why do people participate in the community? Experts  High commitment Contribute more Reputation Contribute less Not committed Enjoy helping Peripheral Core Group Coordinator “Eldsjäl” Active Contribute less Challenge Enjoy helping Ask questions Don’t contribute Not committed Outsiders Wasko & Teigland 2002
What makes organizations attractive? 41 Bohman 2010
Tangible  returns 26% Community  interest 50% Intangible  returns 24% Why do people participate in a Community? Useful information Specific answer Personal gain Pro-social behavior Reciprocity Advancing the community Enjoyment Learning Reputation Wasko & Faraj 2000 42
Understanding the dynamics of the user-organization relationship in co-created business models (Folger et al., 2010) Question How do member perceptions of balance and fairness impact member engagement behaviors? DiGangi et al 2010
A Private-Collective Community Model von Hippel & von Krogh (2006) DiGangi et al 2010
How to adapt to private-collective model? 45 Skarzynski & Gibson 2008
Today’s discussion ,[object Object]
Leveraging external networks for innovation
Innovation through the immersive internet46
Here comes the Immersive Internet O’Driscoll  2009
How many usually think of virtual worlds… Teigland 2010
49 Building skills in virtual environments My CV ,[object Object]
Creating and successfully executing strategies under pressure
Managing cross-cultural conflict without face-to-face communicationTeigland 2010
What else can they be? ,[object Object]
Virtual economy and currencyhttp://www.youtube.com/watch?v=Quh2OiPHkm8
Sporting activities in Second Life http://secondlife.com/destination/double-b-skydiving-center Ballers City http://www.flickr.com/photos/pcellis/2771357871/ http://www.youtube.com/watch?v=Acgg1ih59GU&list=PL4B22C59B4AA89C0B&index=3&playnext=2
Moving out of “Gartner hype cycle” trough Virtual worlds today 52 >1 bln users http://www.gartner.com/it/page.jsp?id=1447613
53
54 Facilitating the virtual workforcethrough virtual worlds Welch et al 2010

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Innovation through networks and immersive internet

  • 1. Innovation through Networks and the Immersive Internet Dr. Robin Teigland, aka Karinda Rhode in SL Stockholm School of Economics www.knowledgenetworking.org www.slideshare.net/eteigland RobinTeigland December 2010 www.hhs.se
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  • 4. Innovation through the immersive internet2
  • 5. Whatare the sourcesof organizationalsustainability? Networks of relationships Innovation Organization #1 Brand & Reputation Adapted from Kaye 1993
  • 6. A focus on innovation 4 O’Reilly & Tushman 2004
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  • 8. What are the keys for success?5
  • 9. Building an innovative organization 6 Skarzynski & Gibson 2008
  • 11. Improving internal operations while increasing organizational loyalty (Intuit) http://mediax.stanford.edu/docs/seminars/f09/IntuitBrainstorm.pdf http://billives.typepad.com/portals_and_km/2009/10/intuit-brainstorm-offers-innovation-management.html
  • 12. IBM’s innovation landscape Brainstorm, share ideas Incubate and collaborate Validate and iterate Identify the challenge Implement, go to market BizTech TAP IBM lines of business IBM internal stakeholders ThinkPlace I N S I D E Emerging business opportunities Communities of practice Extreme Blue alphaWorks Jams Global Technology Outlook Clients O U T S I D E Lotus Greenhouse First of a Kind (FOAK) Global Innovation Outlook Partners IBM Corporation, 2009 9
  • 13. Inside IBM, we are all innovators. ThinkPlace ThinkPlace fuels innovation across the ecosystem by being IBM's global idea marketplace. It enables every IBMer to be an innovator by providing a common forum for sharing, refining and recognizing ideas. + = Ideas Collaboration Innovative solutions Open, 24x7 system for submission of ideas Ideas discussed and refined by communities Deliver financial benefits to IBM, and grow a culture of innovation by recognizing innovators Technology Adoption Program TAP is the singular, global destination for pilots and prototypes at IBM. We make it fun and easy to adopt new technology! + = Innovators Early Adopters Successful innovation Create and share innovative technology Try Innovators’ creations and provide feedback to improve them Reduce the time, cost and risk to transfer successful ideas into IBM’s products, services and internal tools IBM Corporation, 2009 10
  • 14. Designing innovation networks 11 Barsh et al 2007, McK Quarterly
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  • 16. What are the implications for innovative organizations?12
  • 17. Human capacity cannot keep up… Information and knowledge Growth Human absorptive capacity Time Adapted from Cohen & Levinthal 1989 13
  • 18. ”No one knows everything, everyone knows something, all knowledge resides in humanity.” networks Six degrees of separation - Milgram, 1967 Adapted from Lévy 1997
  • 19. 15 Two individuals/organizations with the same number of contacts… A B
  • 20. …but with very different access to resources B A 16
  • 21. Network dynamics impact creativity and innovation A B Poor creativity and innovative performance High creativity and innovative performance Teigland 2003 17
  • 22. Avoid creating insular networks http://www.enronexplorer.com/focus/19185# 18
  • 23. What are the sources of organizationalsustainability? Networks of relationships Innovation Organization #1 Brand & Reputation Teigland 2010 19
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  • 26. Innovation through the immersive internet20
  • 27. Leveraging external resources to find solutions and solve unsolved problems A shift from being problem solvers to solution finders 21
  • 28. Drivers of evolution DiGangi 2010 22
  • 29. Drivers of evolution Increased Interactivity DiGangi 2010
  • 30. Creating value through external conversations 24
  • 31. 25 Product development - www.ideastorm.com Brayrie 2007
  • 32. Building the Dell community 26 Brayrie 2007
  • 33. Organizations as magnets 27 Bohman 2010
  • 34. 28 "E-connection is processed in the brain like an in-person connection." http://slideshare.net/missrogue
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  • 36. 96 of Fortune 100 as customers
  • 37. 800 employees in 18 countries across globe
  • 38. Facebook Fridays: One hour every Friday on Facebook to find fun and connect with co-workers, customers, family, and friends
  • 40. 29 year old Silicon Valley company
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  • 42. Exploitation Improving existing value creation activities Exploration Developing new value creation activities Adapted from March 1991 31
  • 43. Threadless:What came first – the community or the company? 32
  • 44. A new mindset towards value creation Creating a platform for people to interact, collaborate, share ideas, and create
  • 46. Evolution of value creation Closed (Chesborough, 2003) Organizations internalize resources for value creation Open (Chesborough, 2003; 2006; Di Gangi & Wasko, 2009; von Hippel & von Krogh, 2003) Organizations leverage both internal and external resources for value creation Co-created (Prahalad & Ramaswamy, 2000; 2004; Di Gangi & Wasko, 2010; Pine & Gilmore, 1998) Organizations interact with external entities to create experience or common good that creates value for both DiGangi 2010
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  • 48. Customers include Financial Times, Wall Street Journal, UN, Vogue, Hitachi, 3M, MIT
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  • 51. Innovation in the eZ ecosystem eZ Software development team
  • 52. Why do people participate in the community? Experts High commitment Contribute more Reputation Contribute less Not committed Enjoy helping Peripheral Core Group Coordinator “Eldsjäl” Active Contribute less Challenge Enjoy helping Ask questions Don’t contribute Not committed Outsiders Wasko & Teigland 2002
  • 53. What makes organizations attractive? 41 Bohman 2010
  • 54. Tangible returns 26% Community interest 50% Intangible returns 24% Why do people participate in a Community? Useful information Specific answer Personal gain Pro-social behavior Reciprocity Advancing the community Enjoyment Learning Reputation Wasko & Faraj 2000 42
  • 55. Understanding the dynamics of the user-organization relationship in co-created business models (Folger et al., 2010) Question How do member perceptions of balance and fairness impact member engagement behaviors? DiGangi et al 2010
  • 56. A Private-Collective Community Model von Hippel & von Krogh (2006) DiGangi et al 2010
  • 57. How to adapt to private-collective model? 45 Skarzynski & Gibson 2008
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  • 60. Innovation through the immersive internet46
  • 61. Here comes the Immersive Internet O’Driscoll 2009
  • 62. How many usually think of virtual worlds… Teigland 2010
  • 63.
  • 64. Creating and successfully executing strategies under pressure
  • 65. Managing cross-cultural conflict without face-to-face communicationTeigland 2010
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  • 67. Virtual economy and currencyhttp://www.youtube.com/watch?v=Quh2OiPHkm8
  • 68. Sporting activities in Second Life http://secondlife.com/destination/double-b-skydiving-center Ballers City http://www.flickr.com/photos/pcellis/2771357871/ http://www.youtube.com/watch?v=Acgg1ih59GU&list=PL4B22C59B4AA89C0B&index=3&playnext=2
  • 69. Moving out of “Gartner hype cycle” trough Virtual worlds today 52 >1 bln users http://www.gartner.com/it/page.jsp?id=1447613
  • 70. 53
  • 71. 54 Facilitating the virtual workforcethrough virtual worlds Welch et al 2010
  • 72. Developing training & education programs Play2train http://www.slideshare.net/jsclarkfl/environmental-education-in-second-life-presentation
  • 73. Tomorrow’s education & training? Learningvirtualteamingskillsthroughexperience 56 http://www.youtube.com/watch?v=N8XPmp0qGyg
  • 74. Green Idea Quest Developing ideas for a more sustainable future http://www.youtube.com/watch?v=VCMitiaJY44 Kohler 2008
  • 75. Innovation workshops bring together users from across the globe Integrating the users in the development process Teigland et al. 2010 http://www.youtube.com/watch?v=2kMNWBU1Yb8
  • 76. Exploring VW affordances 59 Avatar design Immersion Simulation Archiving Multi-modal communication Co-creation Teigland et al 2010
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  • 78. US $222,000 raised at American Cancer Society Relay in Second Life
  • 79. Swedish government granted bank license to Mind Bank in 2009http://www.flickr.com/photos/rodenberger/5085364909/in/pool-popartlab/#/photos/rodenberger/5085364909/in/pool-1240578@N23/
  • 80. 61
  • 81. USD 635,000 for an asteroid! USD 500,000 profit in 5 years -Jon “Neverdie” Jacobs http://blogs.forbes.com/oliverchiang/2010/11/13/meet-the-man-who-just-made-a-cool-half-million-from-the-sale-of-virtual-property/
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  • 85. The OpenSim Project: Exploring the Private-Collective Model in Virtual Worlds Development Communities
  • 86. Increasing pace of VW development! For smart phones and tablet PCs "Create Once, Experience Everywhere” Expanding uses VWs on a stick Focus on seamlessness Browser-based VWs http://www.hypergridbusiness.com/2009/05/hypergrid-101-why-its-good-for-business/ http://mediagrid.org/groups/technology/OFF.TWG/
  • 87. 66
  • 88. 67 “As soon as the Facebook generation wakes up and embraces virtual reality, we are going to see a giant wave of virtual world millionaires” -Jon “Neverdie” Jacobs
  • 89. Which professions and industrieswill not be revolutionized? 68
  • 90. From the mobility of goods to the mobility of financial capital to … ...the “mobility” of labor? Teigland 2010
  • 92. If you love knowledge, set it free… Karinda Rhode aka Robin Teigland robin.teigland@hhs.se www.knowledgenetworking.org www.slideshare.net/eteigland www.nordicworlds.net RobinTeigland Photo: Lindholm, Metro Photo: Nordenskiöld Photo: Lindqvist