This document summarizes inheritance in object-oriented programming using bank account classes as an example. It discusses defining SavingsAccount and CheckingAccount classes that inherit from a base BankAccount class, allowing them to reuse common functionality while adding additional features specific to each account type. Polymorphism is demonstrated by storing different account objects in a list and calling common methods on each one. The document also provides an example of the GridWorld simulation environment and how actor classes can inherit and modify behaviors.
The document summarizes the implementation of training cards using HTML Help and ActiveX controls. It involves:
1) ActiveX controls in HTML files that send a WM_TCARD message when clicked. 2) A WithEvents object that raises a TCard event when the message is received. 3) An event handler that displays the appropriate training card in response to the event. Training cards are linked through previous and next buttons, with the button ID encoding the card and button type to determine the next card.
The document discusses object-oriented programming concepts including encapsulation, inheritance, and polymorphism. It provides an example class called Point that demonstrates defining data members and member functions. It then provides a more detailed example of a Set class that implements common set operations like adding/removing elements and computing intersections/unions. The document also discusses constructors and destructors and how they are used to initialize and clean up class objects.
The document discusses object-oriented programming concepts in C#, including classes, constructors, destructors, and access modifiers. It provides examples of how to define classes with properties, methods, and constructors. It also explains the differences between public, private, and protected access modifiers and how they control accessibility of class members both within and outside of a class. The document contains code examples demonstrating the usage of classes, constructors, and access modifiers in C#.
La segunda reunión del Grupo de Trabajo sobre el préstamo de libros digitales en bibliotecas públicas de Euskadi tuvo lugar el 10 de mayo de 2013 en Vitoria-Gasteiz. Se discutió el progreso en los objetivos establecidos en la primera reunión y los representantes de las bibliotecas se reunieron con el director de Patrimonio Cultural. Se acordó que el modelo de la biblioteca de la Universidad de Salamanca sería el más adecuado y se revisaron los compromisos realizados y pendientes para futuras reuniones
Sistema de organizacion, necesidad de la implicacion de la direccion hayleen_giammaria
Este documento describe la importancia de los sistemas de información para las organizaciones y la necesidad de implicación de la dirección. Explica que los sistemas de información proveen información crucial para la toma de decisiones de la alta dirección y resumen los resultados contables de la empresa. También destaca que estos sistemas requieren una cuidadosa planificación y gestión de la seguridad, el conocimiento y la evolución tecnológica para funcionar de manera efectiva.
Programa de mejoramiento de arroz de Embrapa BrasilCIAT
Este documento resume el Programa de Mejoramiento de Arroz de Embrapa en Brasil. El programa tiene el objetivo de mejorar el rendimiento, la calidad del grano y la tolerancia a estreses bióticos y abióticos del arroz de riego y secano a través de la selección recurrente. El programa involucra a varias instituciones y se enfoca en desarrollar nuevas variedades con mayor potencial de rendimiento, calidad del grano y tolerancia a sequía, frio y enfermedades. Recientemente se lanzó
This document provides the results of the 16a Volta a Peu Antella 2012 foot race including the top 62 finishers. Juan Antonio Gil Martinez finished first with a time of 27:15. Jesus Descalfs Esteban was second at 27:45. Miguel Moratalla Guarnar placed third at 27:51. The race was 7.9 km and had 470 participants, with 447 finishing.
The document summarizes the implementation of training cards using HTML Help and ActiveX controls. It involves:
1) ActiveX controls in HTML files that send a WM_TCARD message when clicked. 2) A WithEvents object that raises a TCard event when the message is received. 3) An event handler that displays the appropriate training card in response to the event. Training cards are linked through previous and next buttons, with the button ID encoding the card and button type to determine the next card.
The document discusses object-oriented programming concepts including encapsulation, inheritance, and polymorphism. It provides an example class called Point that demonstrates defining data members and member functions. It then provides a more detailed example of a Set class that implements common set operations like adding/removing elements and computing intersections/unions. The document also discusses constructors and destructors and how they are used to initialize and clean up class objects.
The document discusses object-oriented programming concepts in C#, including classes, constructors, destructors, and access modifiers. It provides examples of how to define classes with properties, methods, and constructors. It also explains the differences between public, private, and protected access modifiers and how they control accessibility of class members both within and outside of a class. The document contains code examples demonstrating the usage of classes, constructors, and access modifiers in C#.
La segunda reunión del Grupo de Trabajo sobre el préstamo de libros digitales en bibliotecas públicas de Euskadi tuvo lugar el 10 de mayo de 2013 en Vitoria-Gasteiz. Se discutió el progreso en los objetivos establecidos en la primera reunión y los representantes de las bibliotecas se reunieron con el director de Patrimonio Cultural. Se acordó que el modelo de la biblioteca de la Universidad de Salamanca sería el más adecuado y se revisaron los compromisos realizados y pendientes para futuras reuniones
Sistema de organizacion, necesidad de la implicacion de la direccion hayleen_giammaria
Este documento describe la importancia de los sistemas de información para las organizaciones y la necesidad de implicación de la dirección. Explica que los sistemas de información proveen información crucial para la toma de decisiones de la alta dirección y resumen los resultados contables de la empresa. También destaca que estos sistemas requieren una cuidadosa planificación y gestión de la seguridad, el conocimiento y la evolución tecnológica para funcionar de manera efectiva.
Programa de mejoramiento de arroz de Embrapa BrasilCIAT
Este documento resume el Programa de Mejoramiento de Arroz de Embrapa en Brasil. El programa tiene el objetivo de mejorar el rendimiento, la calidad del grano y la tolerancia a estreses bióticos y abióticos del arroz de riego y secano a través de la selección recurrente. El programa involucra a varias instituciones y se enfoca en desarrollar nuevas variedades con mayor potencial de rendimiento, calidad del grano y tolerancia a sequía, frio y enfermedades. Recientemente se lanzó
This document provides the results of the 16a Volta a Peu Antella 2012 foot race including the top 62 finishers. Juan Antonio Gil Martinez finished first with a time of 27:15. Jesus Descalfs Esteban was second at 27:45. Miguel Moratalla Guarnar placed third at 27:51. The race was 7.9 km and had 470 participants, with 447 finishing.
Este documento es el manual del usuario del teléfono Nokia Asha 210. Explica cómo insertar la tarjeta SIM y la batería, cargar la batería, copiar contenido de otro teléfono, personalizar la pantalla de inicio, cambiar el tono de timbre, usar la tienda Nokia, escribir texto, y más. También proporciona información sobre los indicadores en pantalla, cómo alargar la duración de la batería, y conceptos básicos sobre el uso del teléfono.
Un router es un dispositivo que proporciona conectividad a nivel de red y permite interconectar subredes. Una tarjeta de red es un periférico que permite la comunicación entre aparatos mediante el uso de cables UTP y conectores RJ-45. Las topologías de red más comunes son la estrella, bus y árbol.
Jingu kids site updation, Facebook campaign's done to increase followers, & the content was mostly devoted to linking to the YouTube channel since that is the revenue model for JinguKid.
The document displays logos and addresses of various home automation, audio/video, and technology integration companies located across the United States, Canada, and Mexico.
El documento describe el VI Encuentro Internacional EducaRed que tendrá lugar en octubre de 2011 en Madrid. El encuentro promueve la participación activa de los asistentes y una actitud colaborativa. También incluirá una versión virtual que comenzará el 1 de septiembre para permitir la participación de docentes latinoamericanos. El encuentro busca compartir conocimientos y experiencias educativas innovadoras de una manera abierta y generosa.
Water is vital for physiological functions and thirst signals the body's need to replace lost water through processes like sweating. Most people need around 8 glasses of water daily but more in hot weather or after heavy sweating. Polydipsia is excessive thirst and causes people to drink too much water, which can lead to electrolyte imbalances. Nocturia is waking at night to urinate, caused by producing too much urine, low bladder capacity, or a combination of the two. Polyuria is excessive urine production of over 2.5 liters per day, which can indicate bladder, urinary tract, or metabolic issues like diabetes.
Este documento proporciona información sobre un curso para adquirir las competencias necesarias para elaborar un plan comercial. El curso se llevará a cabo los días 27 y 28 de noviembre con 10 horas de formación presencial y 20 horas complementarias a distancia. El objetivo es enseñar a los participantes a definir su misión, visión, objetivos y cliente ideal para crear un plan comercial efectivo.
1) O documento fornece conselhos de segurança e utilização para pneus MICHELIN, incluindo como ler e selecionar pneus, montagem, pressão, armazenagem e manutenção.
2) É importante selecionar pneus de acordo com as recomendações do fabricante do veículo e respeitar as pressões recomendadas para segurança e desempenho.
3) Uma montagem correta e manutenção regular, como verificar pressão e desgaste, garantem a proteção e potencial máximo dos pneus.
Bill Gates dio un discurso a estudiantes de secundaria sobre 11 cosas importantes que no se aprenden en la escuela, como que la vida no es fácil y el mundo no se preocupa por tu autoestima, sino por lo que puedes ofrecer. También dijo que no ganarás $20,000 al mes después de graduarte, que si crees que un profesor es estricto espera a un jefe, y que debes aprender de tus errores en lugar de culpar a otros. Además, señaló que la escuela elimina las distinciones entre excelentes y
11813118 dogma-y-ritual-de-la-alta-magia-completo-eliphas-levi-130704185804-p...Jeff Carter
Este documento presenta un índice detallado del libro "Dogma y Ritual de la Alta Magia" de Eliphas Levi. El índice incluye 22 secciones en la primera parte sobre el Dogma y 20 capítulos en la segunda parte sobre el Ritual. El documento también contiene una introducción que habla sobre la unión eventual de la ciencia y la religión, y la revelación de los grandes secretos de la religión primitiva y la ciencia de los magos.
Tecnopolítica e innovación: Nuevos escenarios, actores y relaciones. Presenta...Imma Aguilar Nàcher
Este documento discute los movimientos ciudadanos como el 15M y cómo han influido en la política y la sociedad a través de la participación digital y las herramientas tecnológicas. También explora conceptos como la neopolítica, la netpolítica y la tecnopolítica, y propone formas de incorporar la innovación y la participación ciudadana en los procesos políticos a través del uso estratégico de las redes y la comunicación digital.
Drush – Das Sackmesser für die KommandozeileFlorian Latzel
Präsentation auf dem DrupalMediaCamp 2009, Aarau, Schweiz
Zusammenfassung:
--------------------------
Drush steht für Drupal Shell und ist die Schnittstelle für Drupal auf der Kommandozeile.
Mittlerweile ist Drush kein Modul mehr, daß heißt Drush benötigt auch nicht mehr zwangsweise eine Drupal-Installation und läuft wenn unabhängig von der Drupal-Version(5.x, 6.x, 7.x).
Mit Drush kann man alles machen, was aus Drupal heraus auch möglich ist.
Wer die Kommandozeile mag, wird Drush lieben.
Themen
-----------
1. whatis drush.php
Über drush
2. man drush.php
Die drush-Hilfe
3. define('DRUSH_BOOTSTRAP_DRUSH', 0);
Drush ohne Drupal
* Drush-Optionen
* Drush-Kommandos
4. define('DRUSH_BOOTSTRAP_DRUPAL_ROOT', 1);
Drush mit einer Drupal-Installation
5. define('DRUSH_BOOTSTRAP_DRUPAL_SITE', 2);
Drush mit einer Drupal-Site
* Drupal-Kommandos
* Paketmanagement und Updates
6. define('DRUSH_BOOTSTRAP_DRUPAL_CONFIGURATION', 3);
Drush mit Zugriff auf eine settings.php
* SQL-Kommandos
7. ~/.drushrc.php
Die Konfigurtionsdatei von drush
8. ~/.drush
Eigene drush-Skripte
Este documento es un inventario de material bibliográfico de una institución educativa que incluye la dependencia, nombre del texto, edición, editorial y estado de cada material junto con su cantidad. El inventario contiene un solo registro de material bibliográfico.
GLOBAL ASSET INTEGRITY, MAINTENANCE & INSPECTION MANAGEMENT SUMMIT 2016PAUL Carbony
The document provides information about an upcoming conference on asset integrity management to be held in Berlin, Germany from April 28-29, 2016. It discusses strategies for optimizing asset efficiency and life cycles through asset integrity practices and technologies. The conference aims to cover topics like inspection, maintenance, risk-based inspection, and corrosion protection through case studies and presentations. It is intended for integrity, safety, and maintenance professionals responsible for ensuring safer operations and sustainable production.
The MOCA SDK for iOS7 lets you effortlessly add iBeacon proximity experiences and analytics to your iOS app. It enables you to quickly connect to MOCA platform account, deploy beacon experiences, and track your users.
The MOCA SDK is targeted to iOS app developers willing to add iBeacon-awareness to their apps and deploy proximity experiences from the MOCA cloud. It is also targeted to developers that need to track behavioral data from their apps in order to better understand the mobile users.
Il volume, realizzato grazie ad un progetto congiunto dell’Istat e dell’Isfol, con il contributo scientifico dell’Ocse, della Banca d’Italia, della Fondazione Giovanni Agnelli, della Società Italiana di Statistica, dell’Associazione Italiana degli Economisti del Lavoro e di singoli studiosi italiani e stranieri, prende le mosse dall’inquadramento del concetto di capitale umano e della sua misurazione, approfondisce il rapporto tra capacità cognitiva, scolarità e competenze, e analizza pregi e limiti del lifetime income approach, il più autorevole metodo di stima dello stock di capitale umano oggi in uso.
Este documento describe diferentes pruebas estadísticas como el análisis Ji-cuadrada y el análisis de varianza. Explica la prueba de independencia para determinar si dos variables son independientes utilizando una tabla de contingencia. También cubre la prueba de bondad de ajuste para determinar si los datos se ajustan a una distribución específica y el análisis de varianza para probar hipótesis sobre medias y varianzas de poblaciones.
El documento habla sobre la teoría general del proceso. Explica que estudia los conceptos, principios e instituciones comunes a las diversas disciplinas procesales. También menciona los diferentes tipos de derecho procesal como el administrativo, tributario, laboral, agrario y militar; y define conceptos como jurisdicción, justicia y tipos de tribunales.
Este documento es el manual del usuario del teléfono Nokia Asha 210. Explica cómo insertar la tarjeta SIM y la batería, cargar la batería, copiar contenido de otro teléfono, personalizar la pantalla de inicio, cambiar el tono de timbre, usar la tienda Nokia, escribir texto, y más. También proporciona información sobre los indicadores en pantalla, cómo alargar la duración de la batería, y conceptos básicos sobre el uso del teléfono.
Un router es un dispositivo que proporciona conectividad a nivel de red y permite interconectar subredes. Una tarjeta de red es un periférico que permite la comunicación entre aparatos mediante el uso de cables UTP y conectores RJ-45. Las topologías de red más comunes son la estrella, bus y árbol.
Jingu kids site updation, Facebook campaign's done to increase followers, & the content was mostly devoted to linking to the YouTube channel since that is the revenue model for JinguKid.
The document displays logos and addresses of various home automation, audio/video, and technology integration companies located across the United States, Canada, and Mexico.
El documento describe el VI Encuentro Internacional EducaRed que tendrá lugar en octubre de 2011 en Madrid. El encuentro promueve la participación activa de los asistentes y una actitud colaborativa. También incluirá una versión virtual que comenzará el 1 de septiembre para permitir la participación de docentes latinoamericanos. El encuentro busca compartir conocimientos y experiencias educativas innovadoras de una manera abierta y generosa.
Water is vital for physiological functions and thirst signals the body's need to replace lost water through processes like sweating. Most people need around 8 glasses of water daily but more in hot weather or after heavy sweating. Polydipsia is excessive thirst and causes people to drink too much water, which can lead to electrolyte imbalances. Nocturia is waking at night to urinate, caused by producing too much urine, low bladder capacity, or a combination of the two. Polyuria is excessive urine production of over 2.5 liters per day, which can indicate bladder, urinary tract, or metabolic issues like diabetes.
Este documento proporciona información sobre un curso para adquirir las competencias necesarias para elaborar un plan comercial. El curso se llevará a cabo los días 27 y 28 de noviembre con 10 horas de formación presencial y 20 horas complementarias a distancia. El objetivo es enseñar a los participantes a definir su misión, visión, objetivos y cliente ideal para crear un plan comercial efectivo.
1) O documento fornece conselhos de segurança e utilização para pneus MICHELIN, incluindo como ler e selecionar pneus, montagem, pressão, armazenagem e manutenção.
2) É importante selecionar pneus de acordo com as recomendações do fabricante do veículo e respeitar as pressões recomendadas para segurança e desempenho.
3) Uma montagem correta e manutenção regular, como verificar pressão e desgaste, garantem a proteção e potencial máximo dos pneus.
Bill Gates dio un discurso a estudiantes de secundaria sobre 11 cosas importantes que no se aprenden en la escuela, como que la vida no es fácil y el mundo no se preocupa por tu autoestima, sino por lo que puedes ofrecer. También dijo que no ganarás $20,000 al mes después de graduarte, que si crees que un profesor es estricto espera a un jefe, y que debes aprender de tus errores en lugar de culpar a otros. Además, señaló que la escuela elimina las distinciones entre excelentes y
11813118 dogma-y-ritual-de-la-alta-magia-completo-eliphas-levi-130704185804-p...Jeff Carter
Este documento presenta un índice detallado del libro "Dogma y Ritual de la Alta Magia" de Eliphas Levi. El índice incluye 22 secciones en la primera parte sobre el Dogma y 20 capítulos en la segunda parte sobre el Ritual. El documento también contiene una introducción que habla sobre la unión eventual de la ciencia y la religión, y la revelación de los grandes secretos de la religión primitiva y la ciencia de los magos.
Tecnopolítica e innovación: Nuevos escenarios, actores y relaciones. Presenta...Imma Aguilar Nàcher
Este documento discute los movimientos ciudadanos como el 15M y cómo han influido en la política y la sociedad a través de la participación digital y las herramientas tecnológicas. También explora conceptos como la neopolítica, la netpolítica y la tecnopolítica, y propone formas de incorporar la innovación y la participación ciudadana en los procesos políticos a través del uso estratégico de las redes y la comunicación digital.
Drush – Das Sackmesser für die KommandozeileFlorian Latzel
Präsentation auf dem DrupalMediaCamp 2009, Aarau, Schweiz
Zusammenfassung:
--------------------------
Drush steht für Drupal Shell und ist die Schnittstelle für Drupal auf der Kommandozeile.
Mittlerweile ist Drush kein Modul mehr, daß heißt Drush benötigt auch nicht mehr zwangsweise eine Drupal-Installation und läuft wenn unabhängig von der Drupal-Version(5.x, 6.x, 7.x).
Mit Drush kann man alles machen, was aus Drupal heraus auch möglich ist.
Wer die Kommandozeile mag, wird Drush lieben.
Themen
-----------
1. whatis drush.php
Über drush
2. man drush.php
Die drush-Hilfe
3. define('DRUSH_BOOTSTRAP_DRUSH', 0);
Drush ohne Drupal
* Drush-Optionen
* Drush-Kommandos
4. define('DRUSH_BOOTSTRAP_DRUPAL_ROOT', 1);
Drush mit einer Drupal-Installation
5. define('DRUSH_BOOTSTRAP_DRUPAL_SITE', 2);
Drush mit einer Drupal-Site
* Drupal-Kommandos
* Paketmanagement und Updates
6. define('DRUSH_BOOTSTRAP_DRUPAL_CONFIGURATION', 3);
Drush mit Zugriff auf eine settings.php
* SQL-Kommandos
7. ~/.drushrc.php
Die Konfigurtionsdatei von drush
8. ~/.drush
Eigene drush-Skripte
Este documento es un inventario de material bibliográfico de una institución educativa que incluye la dependencia, nombre del texto, edición, editorial y estado de cada material junto con su cantidad. El inventario contiene un solo registro de material bibliográfico.
GLOBAL ASSET INTEGRITY, MAINTENANCE & INSPECTION MANAGEMENT SUMMIT 2016PAUL Carbony
The document provides information about an upcoming conference on asset integrity management to be held in Berlin, Germany from April 28-29, 2016. It discusses strategies for optimizing asset efficiency and life cycles through asset integrity practices and technologies. The conference aims to cover topics like inspection, maintenance, risk-based inspection, and corrosion protection through case studies and presentations. It is intended for integrity, safety, and maintenance professionals responsible for ensuring safer operations and sustainable production.
The MOCA SDK for iOS7 lets you effortlessly add iBeacon proximity experiences and analytics to your iOS app. It enables you to quickly connect to MOCA platform account, deploy beacon experiences, and track your users.
The MOCA SDK is targeted to iOS app developers willing to add iBeacon-awareness to their apps and deploy proximity experiences from the MOCA cloud. It is also targeted to developers that need to track behavioral data from their apps in order to better understand the mobile users.
Il volume, realizzato grazie ad un progetto congiunto dell’Istat e dell’Isfol, con il contributo scientifico dell’Ocse, della Banca d’Italia, della Fondazione Giovanni Agnelli, della Società Italiana di Statistica, dell’Associazione Italiana degli Economisti del Lavoro e di singoli studiosi italiani e stranieri, prende le mosse dall’inquadramento del concetto di capitale umano e della sua misurazione, approfondisce il rapporto tra capacità cognitiva, scolarità e competenze, e analizza pregi e limiti del lifetime income approach, il più autorevole metodo di stima dello stock di capitale umano oggi in uso.
Este documento describe diferentes pruebas estadísticas como el análisis Ji-cuadrada y el análisis de varianza. Explica la prueba de independencia para determinar si dos variables son independientes utilizando una tabla de contingencia. También cubre la prueba de bondad de ajuste para determinar si los datos se ajustan a una distribución específica y el análisis de varianza para probar hipótesis sobre medias y varianzas de poblaciones.
El documento habla sobre la teoría general del proceso. Explica que estudia los conceptos, principios e instituciones comunes a las diversas disciplinas procesales. También menciona los diferentes tipos de derecho procesal como el administrativo, tributario, laboral, agrario y militar; y define conceptos como jurisdicción, justicia y tipos de tribunales.
Classes allow programmers to define custom data types called objects that encapsulate both data and functions that operate on that data. A class defines the form of an object, while an object is an instance of a class. Classes contain private and public members and methods - private members and methods can only be accessed within the class, while public members and methods provide the interface for outside access. Classes provide data hiding, reusability, and changeability in programs. Common C++ classes include strings and file input/output streams.
The document discusses object-oriented programming concepts in Java including classes, objects, methods, constructors, packages, and access control. It provides examples of defining classes with properties and methods, creating objects, and accessing object properties and invoking methods. It also covers topics like inheritance, polymorphism, encapsulation, and abstraction.
Banks offer various types of accounts, such as savings, checking, cer.pdfrajeshjain2109
Banks offer various types of accounts, such as savings, checking, certificate of deposits, and
money market, to attract customers as well as meet their specific needs. Two of the most
commonly used accounts are savings and checking. Each of these accounts has various options.
For example, you may have a savings account that requires no minimum balance but has a lower
interest rate. Similarly, you may have a checking account that limits the number of checks you
may write. Another type of account that is used to save money for the long term is certificate of
deposit (CD). In this programming exercise, you use abstract classes and pure virtual functions to
design classes to manipulate various types of accounts. For simplicity assume that the bank
offers three types of accounts: savings, checking, and certificate of deposit, as described next.
Savings accounts: Suppose that the bank offers two types of savings accounts: one that has no
minimum balance and a lower interest rate and another that requires a minimum balance and has
a higher interest rate Checking accounts: Suppose that the bank offers three types of checking
accounts: one with a monthly service charge, limited check writing, no minimum balance, and no
interest, another with no monthly service charge, a minimum balance requirement, unlimited
check writing and lower interest, and a third with no monthly service charge, a higher minimum
requirement, a higher interest rate, and unlimited check writing Certificate of deposit (CD): In an
account of this type, money is left for some time, and these accounts draw higher interest rates
than savings or checking accounts. Suppose that you purchase a CD for six months. Then we say
that the CD will mature in six months. The penalty
Solution
#include
#include
using namespace std;
class bankAccount
{
private:
string accHolderName;
string accountType;
int accountNumber;
double accBalance;
public:
bankAccount(string fullName = \"\", string accType = \"\", int accNum = 0, double balance =
0.0);
string getAccHolderName() const;
string getAccountType() const;
int getAccountNumber() const;
double getAccBalance() const;
void deposit(double amount);
void withdrawl(double amount);
virtual void print() const = 0;
};
/*contructor*/
bankAccount::bankAccount(string fullName, string accType, int accNum, double balance) {
accHolderName = fullName;
accountType = accType;
accountNumber = accNum;
accBalance = balance;
}
string bankAccount::getAccHolderName() const{
return accHolderName;
}
string bankAccount::getAccountType() const{
return accountType;
}
int bankAccount::getAccountNumber() const{
return accountNumber;
}
double bankAccount::getAccBalance() const{
return accBalance;
}
void bankAccount::deposit(double amount) {
accBalance += amount;
}
void bankAccount::withdrawl(double amount) {
if (amount > accBalance) {
cout << \"Insufficent Funds. Account balance: \" << accBalance << endl;
} else {
accBalance -= amount;
}
}
class checkingAccount: public bankAccount
{.
1) Back-in-time debuggers record an execution's complete history to provide more context than a standard call stack when debugging errors. However, this large amount of data can slow programs and overwhelm developers.
2) Flow-centric debugging visualizes object flows through an execution to help developers understand where objects originate. It maps object flows to the execution trace to aid root cause analysis.
3) The Compass debugger implements flow-centric debugging by tracking object flows during program execution and providing a frontend that surfaces this flow data to help developers navigate traces and pinpoint bugs.
In Visual Studios C# console app using multiple class files create a.pdfsanjeevbansal1970
In Visual Studios C# console app using multiple class files create a checking account.
Objectives:
- Create an inheritance hierarchy that a bank might use to represent customers' bank accounts;
deposit, withdraw.
- Saving accounts earn money, checking accounts charge money for use.
- Validate the data coming in and throw exceptions if invalid.
Account class
- private decimal balance
+ public Account (decimal balance)
+ public Credit (decimal deposit)
+ public Debit (decimal withdraw)
+ public getBalance()
SavingsAccount extends Account
- private decimal interestRate
+ public SavingsAccount (decimal balance, decimal interestRate)
+ public decimal CalculateInterest()
CheckingAccount extends Account
- private decimal transactionFee
+ public CheckingAccount (decimal balance, decimal transactionFee)
* public Debit()
* public Credit()
Account class
- private decimal balance
+ public Account (decimal balance)
+ public Credit (decimal deposit)
+ public Debit (decimal withdraw)
+ public getBalance()
SavingsAccount extends Account
- private decimal interestRate
+ public SavingsAccount (decimal balance, decimal interestRate)
+ public decimal CalculateInterest()
CheckingAccount extends Account
- private decimal transactionFee
+ public CheckingAccount (decimal balance, decimal transactionFee)
* public Debit()
* public Credit().
I need help creating a basic and simple Java program. Here is the ex.pdfrajeshjangid1865
I need help creating a basic and simple Java program. Here is the exercise. I have included my
Account class that is referred to at the bottom, below the exercise.
Use the Account class created in Programming Exercise 9.7 to simulate an ATM machine.
Create ten accounts in an array with id 0, 1, . . . , 9, and initial balance $100. The system prompts
the user to enter an id. If the id is entered incorrectly, ask the user to enter a correct id. Once an
id is accepted, the main menu is displayed as shown in the sample run. You can enter a choice 1
for viewing the current balance, 2 for withdrawing money, 3 for depositing money, and 4 for
exiting the main menu. Once you exit, the system will prompt for an id again. Thus, once the
system starts, it will not stop. You will need to cntrl-c to stop your program; this is ok for this
assignment. If you want your program to terminate more elegantly you can add in additional
logic, but this is not required.
Please refer to textbook for sample output pg. 401.
Account.java
import java.util.Date;
public class Account {
private int id;
private double balance;
static private double annualInterestRate = 0;
private Date dateCreated;
public Account() {
dateCreated = new Date();
}
public Account(int id, double balance) {
this.id = id;
this.balance = balance;
dateCreated = new Date();
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public double getBalance() {
return balance;
}
public void setBalance(double balance) {
this.balance = balance;
}
public static double getAnnualInterestRate() {
return annualInterestRate;
}
public static void setAnnualInterestRate(double annualInterestRate) {
Account.annualInterestRate = annualInterestRate;
}
public Date getDateCreated() {
return dateCreated;
}
public double getMonthlyInterestRate() {
double monthlyInterestRate = getAnnualInterestRate() / 1200;
return monthlyInterestRate;
}
public double getMonthlyInterest() {
double monthlyInterest= getBalance() * getMonthlyInterestRate();
return monthlyInterest;
}
public void withdraw(double amount) {
balance = getBalance() - amount;
}
public void deposit(double amount) {
balance = getBalance() + amount;
}
}
Solution
//This is your Account Class
package com.ATMBanking;
import java.util.Date;
public class Account {
private int id;
private double balance;
static private double annualInterestRate = 0;
private Date dateCreated;
public Account() {
dateCreated = new Date();
}
public Account(int id, double balance) {
this.id = id;
this.balance = balance;
dateCreated = new Date();
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public double getBalance() {
return balance;
}
public void setBalance(double balance) {
this.balance = balance;
}
public static double getAnnualInterestRate() {
return annualInterestRate;
}
public static void setAnnualInterestRate(double annualInterestRate) {
Account.annualInterestRate = annualInterestRate;
}
public Date getDateCreated() {
return dateCreat.
Hi,I have updated the code as per your requirement. Highlighted th.pdfannaindustries
Hi,
I have updated the code as per your requirement. Highlighted the code changes below.
Program2.java
import java.util.Scanner; // Needed for the Scanner class
import java.text.DecimalFormat; // Needed for 2 decimal place amounts
public class Program2
{
public static void main(String[] args)
{
BankAccount account; // To reference a BankAccount object
double balance, // The account\'s starting balance
interestRate, // The annual interest rate
pay, // The user\'s pay
cashNeeded; // The amount of cash to withdraw
// Create a Scanner object for keyboard input.
Scanner keyboard = new Scanner(System.in);
// Create an object for dollars and cents
DecimalFormat formatter = new DecimalFormat (\"#0.00\");
// Get the starting balance.
System.out.print(\"What is your account\'s \" + \"starting balance? \");
balance = keyboard.nextDouble();
// Get the monthly interest rate.
System.out.print(\"What is your an annual interest rate? \");
interestRate = keyboard.nextDouble();
// Create a BankAccount object.
account = new BankAccount(balance, interestRate);
// Get the amount of pay for the month.
System.out.print(\"How much were you paid this month? \");
pay = keyboard.nextDouble();
// Deposit the user\'s pay into the account.
System.out.println(\"We will deposit your pay \" + \"into your account.\");
account.deposit(pay);
System.out.println(\"Your current balance is \" + formatter.format( account.getBalance() ));
// Withdraw some cash from the account.
System.out.print(\"How much would you like \" + \"to withdraw? \");
cashNeeded = keyboard.nextDouble();
account.withdraw(cashNeeded);
// Add the monthly interest to the account.
account.addInterest();
// Display the interest earned and the balance.
System.out.println(\"This month you have earned \" + formatter.format( account.getInterest() ) +
\" in interest.\");
System.out.println(\"Now your balance is \"+ formatter.format( account.getBalance() ) );
}
}
BankAccount.java
public class BankAccount
{
private double balance; // Account balance
private double interestRate; // Interest rate
private double interest; // Interest earned
/**
* The constructor initializes the balance
* and interestRate fields with the values
* passed to startBalance and intRate. The
* interest field is assigned to 0.0.
*/
public BankAccount(double startBalance, double intRate)
{
balance = startBalance;
interestRate = intRate / (12 * 100);
interest = 0.0;
}
/**
* The deposit method adds the parameter
* amount to the balance field.
*/
public void deposit(double amount)
{
balance += amount;
}
/**
* The withdraw method subtracts the
* parameter amount from the balance
* field.
*/
public void withdraw(double amount)
{
balance -= amount;
}
/**
* The addInterest method adds the interest
* for the month to the balance field.
*/
public void addInterest()
{
interest = balance * interestRate;
balance += interest;
}
/**
* The getBalance method returns the
* value in the balance field.
*/
public double getBalance()
{
return balance;
}
/**
* The getIn.
Consider this C++ BankAccount class with the following public member.pdfarchigallery1298
Consider this C++ BankAccount class with the following public member functions.
/* Constructs an object to represent a bank account.
*
* Parameter:
* double initial_balance -- the starting balance of the account
* /
BankAccount(double initial_balance);
/* Adds a certain amount the balance of the account.
*
* Parameter:
* double amount -- the amount to add to the balance
*
* Returns:
* nothing
*/
void deposit(double amount);
/* Subtracts a certain amount from the balance of the account.
*
* Parameter:
* double amount -- the amount to subtract from the balance
*
* Returns:
* nothing
*/
void withdraw(double amount);
/* Gets the balance of the account.
*
* Parameters:
* none
*
* Returns:
* double -- the balance of the account
*/
double get_balance();
(a) Which are the accessor function(s)?
(b) Which are the mutator function(s)?
(c) Create an object to represent a checking account with a starting balance of $1500.
(d) Provide a fragment of C++ code to perform this sequence of actions on the checking
account: deposit $100, print the balance, withdraw $250.
Solution
a) accessors
get_balance()
b) mutators
void deposit(double)
void withdraw(double)
c) BankAccount acc(1500.0);
d) acc.deposit(100.0)
acc.get_balance();
acc.withdraw(250.0).
“Program to an interface, not an implementation” they[1] say …
But when IMyInterface foo = new IMyInterface() is not valid code … how are you supposed to achieve that ? The answer is Dependency Injection.
In this talk, we’ll talk about Dependency injection, what it is and what it is not. We’ll see how it is a valuable set of practices and patterns that help design maintainable software built on top of the SOLID object-oriented principles.
We’ll see how, when used properly, it delivers many benefits such as extensibility and testability … We’ll also cover some anti-patterns, ways of using Dependency Injection that can lead to code that is painful to understand and maintain
This talk is not about DI/IOC containers per se, but focuses on the core concepts of Dependency Injection. Those concepts are essential to understand how to use those “magic-looking” tools (if they are needed at all …)
This talk is not only for .NET developers. It will contain code examples written in C#, but should be understandable by developers with knowledge in other statically-typed object-oriented languages such as Java, Vb.NET, C++ …
There is a Bank Account class having methods of deposit and withdrawal which is being accessed by the
tester class. Amount deposited or withdrawn is shown through balance remaining.
This document discusses implementing classes in Java, including:
- Defining the public interface of a class with constructors and methods
- Declaring and accessing instance fields within a class
- Writing documentation comments for the public interface
This document discusses implementing classes in Java, including:
- Defining the public interface of a class with constructors and methods
- Declaring and accessing instance fields within a class
- Writing documentation comments for the public interface
Please distinguish between the .h and .cpp file, create a fully work.pdfneerajsachdeva33
Please distinguish between the .h and .cpp file, create a fully working c++ program using the
diagram provided.
Section 1: Homework Objectives
1. Given a class UML, learn to write a C++ class declaration.
2. Learn how to define/call constructor, accessor, mutator or toString( )
Section 2: Background
In this homework, according to the given UML class diagram, you’re required to design a
BankAccount class. You are also required to write a driver’s program to test it.
Section 3: Program description
3.1 Introduction
According to the following UML diagram, design a BankAccount class.
BankAccount
-id: string = \"?\"
-balance: double = 0.0
-address: string = \"?\"
+BankAccount()
+BankAccount(string, double, string)
+getID(): string
+getBalance(): double
+getAddress(): string
+setID(string): void
+deposit(double): bool
+withdraw(double): bool
+updateAddress(string):void
+toString(): string
+addInterest(): void
+equals(BankAccount): bool
Member variables and member functions\' description
Member
Variable
Data Type
Description
id
string
This represents a bank account\'s unique ID, such as \"123-456-
789\"
balance
double
This is the account balance.
address
string
This represents a bank account customer\'s mailing address, such as \"12345 Via Linda Rd.
Phoenix, AZ 85048\"
Member Function
Function Description
BankAccount()
This is the default constructor and it should initialize all member varible by the initial value
defined inside the UML. For example, id should be initialized to \"?\" etc.
BankAccount(string newID, double newBal, string newAddress)
This is the overloadded constructor. It takes three input parameters and initialize the three
member variables accordingly with the three input parameters.
string getID()
This is the accessor for member variable id
double getBalance()
This is the accessor for member variable balance
string getAddress()
This is the accessor for member variable address
void setID(string newID)
This is the mutator for member variable id. It takes a new id as input and change the member
variable id accordingly
bool deposit(double amount)
This is a mutator for member variable balance. It takes an amount as input parameter, if the
amount of deposit is negative, the balance will not be changed and the function should return
false; otherwise, the deposited amount (parameter value) will be added to the balance and the
function returns true.
bool withdraw(double amount)
This is a mutator for member variable balance. It takes an amount as input parameter, if the
balance is less than the withdraw amount (parameter value) or the withdraw amount is less than
zero, the function should return false, otherwise subtract the balance by withdraw amount and
return true.
void updateAddress(string newAddress)
This is a mutator for member variable address. In case the bank account\'s customer want to
change his/her address, we will use this function.
string toString()
The toString function will display an bank account info. in the following format.
Create a new Java project and add the Account class into the source co.pdfadmin618513
Create a new Java project and add the Account class into the source code.
Create a JUnit test class, AccountTest , and write test cases which exercise all the methods of the
Account class.
Compile your classes and run the JUnit tests.
If your tests reveal any defects in the logic of the Account class, report them.
here are account.java file
import java.text.NumberFormat;
/**
* Account is a bank account with basic services for deposit,
* withdrawal, and interest.
*/
public class Account
{
private NumberFormat fmt = NumberFormat.getCurrencyInstance();
private final float kInterestRate = 0.045f; // interest rate of 4.5%
private long acctNumber;
private float balance;
public final String name;
/**
* Sets up the account by defining its owner, account number,
* and initial balance.
* @param owner name of account holder
* @param account the account number, an identifier for the account
* @param initial the initial amount of money in the account.
*/
public Account(String owner, long account, float initial)
{
name = owner;
acctNumber = account;
balance = initial;
}
/**
* Deposit the specified amount into the account.
* @param amount value to be added to the balance
* @return true if amount is non-negative, false if amount
* is negative; indicates balance was not changed.
*/
public boolean deposit(float amount)
{
boolean result = true;
// is amount invalid?
if (amount < 0)
{
result = false;
}
else
{
balance = balance + amount;
}
return result;
}
/**
* Withdraw the specified amount from the account,
* unless amount is negative, fee is negative, or
* amount exceeds current balance.
* @param amount value to be deducted from the balance
* @param fee the transaction fee debited from the account
* @return true if transaction was successful, false otherwise;
*/
public boolean withdraw(float amount, float fee)
{
// validate parameters
if (isValidWithdrawl(amount, fee))
{
amount += fee;
balance = balance - amount;
}
return isValidWithdrawl(amount, fee);
}
/* Determine if withdrawal parameters are valid */
private boolean isValidWithdrawl(float amount, float fee)
{
return amount >= 0 && fee >= 0 && amount <= balance;
}
/**
* Adds interest to the account.
*/
public void addInterest()
{
balance += (balance * kInterestRate);
}
/**
* Accessor to the current balance of the account.
* @return the current balance of the account.
*/
public float getBalance()
{
return balance;
}
/**
* Accessor to the account number.
* @return the account number.
*/
public long getAccountNumber()
{
return acctNumber;
}
/**
* Returns a one-line description of the account as a string.
* @return formatted account information
*/
public String toString()
{
return (acctNumber + "\t" + name + "\t" + fmt.format(balance));
}
}.
Improving application design with a rich domain model (springone 2007)Chris Richardson
A classic from 2007. This is a presentationthat I gave at SpringOne in Antwerp, Belgium. It describes show to improve application design by using a rich domain model
This lab exercise involves creating a polymorphic banking program using an Account hierarchy with SavingsAccount and CheckingAccount derived classes. A vector of Account pointers will hold SavingsAccount and CheckingAccount objects. The program will allow the user to withdraw and deposit money for each account, determining the account type and calculating interest or fees as appropriate. The updated balances will be printed after processing each account. The template code provided includes class definitions and function prototypes to be completed by the student.
This document discusses inheritance in object-oriented programming. It explains that inheritance allows a subclass to inherit attributes and behaviors from a superclass, extending the superclass. This allows for code reuse and the establishment of class hierarchies. The document provides an example of a BankAccount superclass and SavingsAccount subclass, demonstrating how the subclass inherits methods like deposit() and withdraw() from the superclass while adding its own method, addInterest(). It also discusses polymorphism and access control as related concepts.
This document discusses inheritance in object-oriented programming. It explains that inheritance allows a subclass to inherit attributes and behaviors from a superclass, extending the superclass. This allows for code reuse and the establishment of class hierarchies. The document provides an example of a BankAccount superclass and SavingsAccount subclass, demonstrating how the subclass inherits methods like deposit() and withdraw() from the superclass while adding its own method, addInterest(). It also discusses polymorphism and access control as related concepts.
The document discusses inheritance in C++. It shows how a derived class can inherit properties and behaviors from a base class, while also adding its own private data members and defining its own public member functions, including overriding virtual functions from the base class. The key aspects covered are:
- Defining derived classes that inherit publicly or privately from a base class
- Access control of inherited members depending on inheritance type
- Calling base class constructors from derived class constructors
- Derived classes augmenting the base class with additional data and functions
- Overriding functions to specialize behavior while reusing the base class interface
This document provides an overview of stacks as an abstract data type (ADT). It defines a stack as a last-in first-out data structure for storing arbitrary objects. The key stack operations of push, pop, top, and size are described. Exceptions that can occur for empty stacks are discussed. An array-based implementation of stacks is presented, including algorithms for the stack operations and analysis of its performance and limitations. Applications of stacks like undo buffers and method call stacks are mentioned. Finally, an example of using a stack to check matching parentheses in an expression is provided.
The document discusses recursive definitions of sequences, functions, sets, and strings. It provides examples of recursively defining the Fibonacci sequence, factorial function, set of prices using quarters and dimes, and set of binary numbers. It also discusses recursively defining the length, empty string, concatenation, and reversal of strings.
The document discusses different methods for solving recurrence relations that arise in the analysis of algorithms, including the substitution method, recursion tree method, and master method. It provides examples of using each method to solve sample recurrences like T(n) = 4T(n/2) + n, and discusses the three common cases handled by the master method based on comparing the functions f(n) and nlogba.
Inheritance allows new classes called derived classes to be created from existing classes called base classes. Derived classes inherit all features of the base class and can add additional attributes or features specific to that derived class. For example, a base class called fruit could have derived classes like mango, orange, and banana that each have their own defined features in addition to the features of the base fruit class. Inheritance promotes reusability and saves time and effort by allowing code to be reused in derived classes without needing to be reworked.
This document discusses different types of relationships between inputs and outputs in functions:
- One-to-one relationships have unique outputs for each input.
- Many-to-one relationships have multiple inputs mapping to the same output.
- One-to-many relationships have a single input mapping to multiple outputs.
- Many-to-many relationships have multiple inputs each mapping to multiple outputs.
It also covers function notation, composite functions using flow diagrams, and inverse functions obtained by reversing the arrows in a function diagram.
The document contains field definitions for two tables: a member table with fields like member code, name, address, phone number and nationality ID; and a film table with fields like film code, title, actors, genre, duration and release date. It then provides sample data records for both tables, with information about members who borrowed films and details about the films themselves.
The document discusses encapsulation in C++ and object-oriented design principles. It covers:
1) Encapsulation requires that classes have clearly defined external interfaces and hide implementation details. This reduces coupling between classes.
2) Functions and classes should minimize side effects by passing parameters as constants and returning values rather than references when possible.
3) References are generally preferable to pointers as they only provide access to an object's interface rather than its memory.
4) Constructors and destructors help classes encapsulate their own resource management by allocating resources during initialization and freeing them during destruction.
This document provides an overview of key C++ concepts including pointers, arrays, strings, parameter passing, classes, constructors and destructors, class hierarchies, virtual functions, and coding tips. It discusses how to create and use pointers, arrays, and strings. It covers passing parameters by value, reference, and address. It explains class basics like public and private access, and how to define classes with constructors, destructors, and inheritance hierarchies. It also discusses virtual functions and pure virtual functions. Finally, it provides some coding best practices and common pitfalls to avoid.
The document introduces stacks and recursion. It defines stacks as LIFO data structures and discusses how they are used in programming, particularly in method calls and the JVM. Recursion is introduced as a problem-solving technique that breaks problems down into smaller instances of the same problem. It notes recursion uses stacks to store information during method calls and provides examples of recursive algorithms and problems.
The document discusses linked lists as an alternative to arrays for storing a collection of elements. Linked lists allocate elements individually and connect them using pointers, rather than allocating a single block of memory. Each element contains a data field and a pointer to the next element. Operations like insertion, deletion, finding elements can be implemented by traversing the linked list using these pointers. Variations like dummy head nodes and sorted linked lists are also described.
A container class is a data type that can hold a collection of items and is implemented as a C++ class with member functions. The document discusses implementing a bag container class with functions like insert(), remove(), and size() and describes including documentation, a class definition, and member function implementations in header and source files. It provides examples of using the bag class and pseudocode for the insert() function.
The document discusses data abstraction and user-defined data types in C++. It explains that a data type provides a formal description of the domain, operations, and representation of values. Basic types like int and char are described, as well as user-defined types using the typedef keyword or class definitions. The class allows modeling data with attributes and defining operations on the data type through member functions.
The document provides an overview of C++ polymorphism. Some key points include:
1. Polymorphism allows calling the same method for different types through dynamic binding using virtual functions.
2. Virtual functions in a base class can be overridden in derived classes to change behavior at runtime depending on the object type.
3. Pure virtual functions require derived classes to implement them, making a class abstract. Abstract base classes are useful for defining interfaces.
4. Public inheritance models an "is-a" relationship and allows polymorphism, while private inheritance is mainly for encapsulation.
C++ classes allow programmers to encapsulate data and functions into user-defined types called classes. A class defines the data attributes and functions that operate on those attributes. Classes support object-oriented programming by allowing objects to be created from a class which store and manipulate data private to the class through public member functions.
The document provides an overview of common topics that confuse new C programmers, including control structures, variable types, pointers, arrays, structs, linked lists, and recursion. It discusses each concept in 1-3 paragraphs, explaining what they are and providing basic examples. It also covers debugging strategies such as printing variables, reducing complexity, and inserting early returns to isolate issues.
This document provides an overview of different types of programming languages including:
- Assembly languages which have a one-to-one correspondence with machine instructions.
- Third generation languages like FORTRAN and COBOL which use high-level primitives that correspond to short sequences of machine code.
- Object oriented programming which uses objects, classes, encapsulation, inheritance and polymorphism.
- Concurrent programming which allows simultaneous execution through techniques like mutual exclusion and monitors.
The document outlines an introduction to computers, C++ programming, and other programming languages. It discusses the history and components of computers, operating systems, programming languages like C, C++, Java, and concepts like structured programming. The chapters also introduce simple C++ programs, basic C syntax like data types, operators, control flow, and the typical development process for a C++ program.
The document presents an overview of algorithms for inserting and deleting data from stacks, queues, and linked lists. It discusses:
1) The LIFO and FIFO principles of stacks and queues and examples of push/pop and enqueue/dequeue operations.
2) Initialization of linked lists, including assigning starting pointers and examples.
3) Methods for inserting data into sequences according to rules and examples.
4) Types of deletion including speedy and proposed deletion and examples.
5) Searching data elements in a collection.
The document summarizes algorithms for inserting and deleting data from stacks, queues, and linked lists. It provides examples of:
1) Pushing and popping items from a stack which follows LIFO order.
2) Enqueuing and dequeuing items from a queue which follows FIFO order.
3) Initializing and inserting new nodes into a linked list by updating pointer values.
4) Removing nodes from a linked list through speedy and proposed deletion methods.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
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1. CSC 222: Computer Programming II
Spring 2005
Inheritance
derived class, parent class
inheriting fields & methods, overriding fields and methods
bank account example
IS-A relationship, polymorphism
super methods, super constructor
1
Inheritance
inheritance is a mechanism for enhancing existing classes
one of the most powerful techniques of object-oriented programming
allows for large-scale code reuse
with inheritance, you can derive a new class from an existing one
automatically inherit all of the fields and methods of the existing class
only need to add fields and/or methods for new functionality
example:
• savings account is a bank account
with interest
• checking account is a bank account
with transaction fees
2
2. BankAccount class public class BankAccount
{
private double balance;
private int accountNumber;
private static int nextNumber = 1;
here is an implementation of a
public BankAccount()
basic BankAccount class {
balance = 0;
accountNumber = nextNumber;
nextNumber++;
stores account number and }
current balance public int getAccountNumber()
{
return accountNumber;
uses static field to assign each }
account a unique number
public double getBalance()
{
accessor methods provide access }
return balance;
to account number and balance
public void deposit(double amount)
{
deposit and withdraw methods balance += amount;
allow user to update the balance }
public void withdraw(double amount)
{
if (amount >= balance) {
balance -= amount;
}
}
} 3
Specialty bank accounts
now we want to implement SavingsAccount and CheckingAccount
a savings account is a bank account with an associated interest rate, interest is
calculated and added to the balance periodically
could copy-and-paste the code for BankAccount, then add a field for interest rate
and a method for adding interest
a checking account is a bank account with some number of free transactions, with a
fee charged for subsequent transactions
could copy-and-paste the code for BankAccount, then add a field to keep track of
the number of transactions and a method for deducting fees
disadvantages of the copy-and-paste approach
tedious work
lots of duplicate code – code drift is a distinct possibility
if you change the code in one place, you have to change it everywhere or else
lose consistency (e.g., add customer name to the bank account info)
limits polymorphism (will explain later)
4
3. SavingsAccount class
inheritance provides a better solution
can define a SavingsAccount to be a special kind of BankAccount
automatically inherit common features (balance, account #, deposit, withdraw)
simply add the new features specific to a savings account
need to store interest rate, provide method for adding interest to the balance
general form for inheritance:
public class DERIVED_CLASS extends EXISTING_CLASS
{
ADDITIONAL_FIELDS
ADDITIONAL_METHODS
}
public class SavingsAccount extends BankAccount
{
private double interestRate;
note: the derived class
public SavingsAccount(double rate)
does not explicitly list {
fields/methods from the }
interestRate = rate;
existing class (a.k.a. parent
public void addInterest()
class) – they are inherited {
and automatically double interest = getBalance()*interestRate/100;
deposit(interest);
accessible }
} 5
Using inheritance
BankAccount generic = new BankAccount(); // creates bank account with 0.0 balance
...
generic.deposit(120.0); // adds 120.0 to balance
...
generic.withdraw(20.0); // deducts 20.0 from balance
...
System.out.println(generic.getBalance()); // displays current balance: 100.0
SavingsAccount passbook = new SavingsAccount(3.5);// creates savings account, 3.5% interest
...
passbook.deposit(120.0); // calls inherited deposit method
...
passbook.withdraw(20.0); // calls inherited withdraw method
...
System.out.println(passbook.getBalance()); // calls inherited getBalance method
...
passbook.addInterest(); // calls new addInterest method
...
System.out.println(passbook.getBalance()); // displays 103.5
6
4. CheckingAccount class
public class CheckingAccount extends BankAccount
{
can also define a class that private int transactionCount;
private static final int NUM_FREE = 3;
models a checking account private static final double TRANS_FEE = 2.0;
again, inherits basic features public CheckingAccount()
{
of a bank account transactionCount = 0;
assume some number of free }
transactions public void deposit(double amount)
after that, each transaction {
super.deposit(amount);
entails a fee transactionCount++;
}
must override the deposit and public void withdraw(double amount)
withdraw methods to also {
super.withdraw(amount);
keep track of transactions transactionCount++;
}
can call the versions from the public void deductFees()
parent class using super {
if (transactionCount > NUM_FREE) {
double fees =
super.PARENT_METHOD(); TRANS_FEE * (transactionCount – NUM_FREE);
super.withdraw(fees);
}
transactionCount = 0;
}
} 7
Interfaces & inheritance
recall that with interfaces
can have multiple classes that implement the same interface
can use a variable of the interface type to refer to any object that implements it
Comparable c1 = new String("foo");
Comparable c2 = new Integer(5);
can use the interface type for a parameter, pass any object that implements it
public void DoSomething(Comparable c)
{
. . .
}
---------------------------------------------
DoSomething("foo");
DoSomething(5); // note: 5 is autoboxed into an Integer
the same capability holds with inheritance
could assign a SavingsAccount object to a variable of type BankAccount
could pass a CheckingAccount object to a method with a BankAccount parameter
8
5. IS-A relationship
the IS-A relationship holds when inheriting
an object of the derived class is still an object of the parent class
anywhere an object of the parent class is expected, can provide a derived
object
consider a real-world example of inheritance: animal classification
ANIMAL
FISH MAMMAL BIRD
CARP GOLDFISH DOG CAT HUMAN DUCK BLUEJAY
9
Polymorphism
in our example
a SavingsAccount is-a BankAccount (with some extra functionality)
a CheckingAccount is-a BankAccount (with some extra functionality)
whatever you can do to a BankAccount (e.g., deposit, withdraw), you can do with
a SavingsAccount or Checking account
• derived classes can certainly do more (e.g., addInterest for SavingsAccount)
• derived classes may do things differently (e.g., deposit for CheckingAccount)
polymorphism: the same method call can refer to different methods when
called on different objects
the compiler is smart enough to call the appropriate method for the object
BankAccount acc1 = new SavingsAccount(4.0);
BankAccount acc2 = new CheckingAccount();
acc1.deposit(100.0); // calls the method defined in BankAccount
acc2.deposit(100.0); // calls the method defined in CheckingAccount
allows for general-purpose code that works on a class hierarchy
10
6. import java.util.ArrayList;
public class AccountAdd
{
Example use
public static void main(String[] args)
{
SavingsAccount xmasFund = new SavingsAccount(2.67);
xmasFund.deposit(250.0);
SavingsAccount carMoney = new SavingsAccount(1.8);
carMoney.deposit(100.0); note: in addToAll, the
CheckingAccount living = new CheckingAccount();
appropriate deposit
living.deposit(400.0); method is called on
living.withdraw(49.99);
each BankAccount
ArrayList<BankAccount> finances = new ArrayList<BankAccount>();
finances.add(xmasFund);
(depending on
finances.add(carMoney); whether it is really a
finances.add(living);
SavingsAccount or
addToAll(finances, 5.0);
showAll(finances);
CheckingAccount)
}
private static void addToAll(ArrayList<BankAccount> accounts, double amount)
{
for (int i = 0; i < accounts.size(); i++) {
accounts.get(i).deposit(amount);
}
}
private static void showAll(ArrayList<BankAccount> accounts)
{
for (int i = 0; i < accounts.size(); i++) {
System.out.println(accounts.get(i).getAccountNumber() + ": $" +
accounts.get(i).getBalance());
}
}
} 11
In-class exercise
define the BankAccount, SavingsAccount, and CheckingAccount classes
create objects of each class and verify their behaviors
are account numbers consecutive regardless of account type?
should they be?
what happens if you attempt to withdraw more than the account holds?
is it ever possible to have a negative balance?
12
7. Another example: colored dice
public class Die
{ we already have a class that models
private int numSides;
private int numRolls;
a simple (non-colored) die
can extend that class by adding a color
public Die(int sides) field and an accessor method
{
numSides = sides; need to call the constructor for the Die
numRolls = 0; class to initialize the numSides and
} numRolls fields
public int roll()
{ super(ARGS);
numRolls++;
return (int)(Math.random()*numSides) + 1;
} public class ColoredDie extends Die
{
public int getNumSides() private String dieColor;
{
return numSides; public ColoredDie(int sides, String color)
} {
super(sides);
public int getNumRolls() dieColor = color;
{ }
return numRolls;
} public String getColor()
} {
return dieColor;
}
} 13
ColoredDie example import java.util.ArrayList;
import java.util.Collections;
public class RollGame
{
consider a game in which private ArrayList<ColoredDie> dice;
private static final int NUM_DICE = 5;
you roll a collection of dice
public RollGame()
and sum their values {
dice = new ArrayList<ColoredDie>();
dice.add(new ColoredDie(6, "red"));
there is one "bonus" red die for (int i = 1; i < NUM_DICE; i++) {
that counts double }
dice.add(new ColoredDie(6, "white"));
Collections.shuffle(dice);
}
public int rollPoints()
{
int total = 0;
for (int i = 0; i < NUM_DICE; i++) {
int roll = dice.get(i).roll();
if (dice.get(i).getColor().equals("red")) {
total += 2*roll;
}
else {
total += roll;
}
}
return total;
}
} 14
8. GridWorld
GridWorld is a
graphical environment
under development by
Cay Horstmann
based on the AP
Marine Biology Case
Study
can place actors in a
Grid and have them
move around and
interact
15
Downloading the GridWorld
download www.creighton.edu/~davereed/csc222/Code/GridWorld.zip
you can store the file anywhere, e.g., the Desktop
extract all of the files
start up BlueJ, select Open Project and browse to select GridWorld
call the main method of the CritterDemo class
the initial grid has a Rock and a Critter
can click on the Step button to see one move of the Critter (Rocks don't move)
can click on the Run button to see repeated moves
can also click on a grid space to add a Rock or Critter
16
9. GridWorld base classes
Grid<T>: an interface that defines a 2-dimensional grid of objects
BoundedGrid<T>: a class that implements Grid<T>, using a 2-D array
UnboundedGrid<T>: a class that implements Grid<T>, using a Map (later)
Location: a class that encapsulates a location (row, col) on the Grid
Actor: class that defines a generic actor that can move around a Grid
public int getDirection()
public Color getColor()
public void setColor(Color newColor)
public void turn(int angle)
public Location move(Location loc, Grid<Actor> gr)
public void act(Location loc, Grid<Actor> gr)
act method is empty for Actor
must define a class that inherits from Actor, overrides act to behave as desired
17
Rock class
a rock is an actor that does nothing!
must override the move method so that the rock can't move
must override the setColor method since all rocks are black
public class Rock extends Actor
{
// rocks don't move, so just returns current location
public Location move(Location loc, Grid env)
{
return loc;
}
// rocks are always black, so disable any color change
public void setColor(Color newColor)
{
// does nothing
}
}
18
10. Critter class
a Critter is an animal that scurries around the grid
if clear, it will move in its current direction
if blocked, it will turn 135 degrees to the right (backwards diagonal)
public class Critter extends Actor
{
public Critter()
{
setColor(Color.GREEN);
}
public Critter(Color color)
{
setColor(color);
}
public void act(Location loc, Grid<Actor> gr)
{
Location newLoc = move(loc, gr);
if (loc.equals(newLoc)) {
turn(135); // if didn't move, then turn
}
}
}
19
Other actors
can define other Actor classes that define different behaviors
Destroyer class
moves similarly to Critter, but destroys any object it comes in contact with
uses Grid method getAllNeighborLocations to get surrounding locations
can then check each location to see if empty – if not, then remove contents
can inherit from previously defined classes to modify behaviors
FastCritter class
moves similarly to Critter, but moves two steps instead of one
since derived from Critter, could be used anywhere a Critter is expected
other actors?
20