Objectives Overview See Page 417 for Detailed Objectives Discovering Computers Fundamentals, 2010 Edition Chapter 11
Objectives Overview See Page 417 for Detailed Objectives Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development Page 418 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development Page 418 Figure 11-1 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development System development should follow three general guidelines: Page 419 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development System development should involve representatives from each department in which the proposed system will be used Page 419 Figure 11-2 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development Project management   is the process of planning, scheduling, and then controlling the activities during system development To plan and schedule a project efficiently, the project leader identifies: Page 420 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development Pages 420 - 421 Figure 11-3a Discovering Computers Fundamentals, 2010 Edition Chapter 11 A popular tool used to plan and schedule the time relationships among project activities is a Gantt chart Click to view Web Link, click Chapter 11, Click Web  Link from left navigation,  then click Gantt Charts below Chapter 11
System Development Pages 420 - 421 Figure 11-3b Discovering Computers Fundamentals, 2010 Edition Chapter 11 A PERT chart also can be used for planning and scheduling time Click to view Web Link, click Chapter 11, Click Web  Link from left navigation,  then click PERT Charts below Chapter 11
System Development Feasibility   is a measure of how suitable the development of a system will be to the organization Page 421 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development Documentation  is the collection and summarization of data and information and includes: Reports Diagrams Programs Other information generated during system development Page 422 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development During system development, members of the project team gather data and information using several techniques Pages 422 - 423 Figure 11-4 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development Page 423 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development Page 424 Figure 11-5 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development The  planning phase   for a project begins when the steering committee receives a project request Four major activities are performed: Page 425 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development The  analysis phase   consists of two major activities: Pages 425 - 427 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development Page 426 Figure 11-6 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development The  system proposal  assesses the feasibility of each alternative solution The steering committee discusses the system proposal and decides which alternative to pursue Pages 427 - 428 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Click to view Web Link, click Chapter 11, Click Web  Link from left navigation,  then click Vertical Market Software  below Chapter 11
System Development The  design phase   consists of two major activities Page 428 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development To acquire the necessary hardware and software: Pages 428 - 430 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Click to view Web Link, click Chapter 11, Click Web  Link from left navigation,  then click E-Zines  below Chapter 11
System Development The next step is to develop detailed design specifications Sometimes called a physical design Page 430 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development Systems analysts typically develop two types of designs for each input and output Pages 430 - 431 Figures 11-8 – 11-9 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Mockup Layout chart
System Development A  prototype  (proof of concept) is a working model of the proposed system Prototypes have inadequate or missing documentation Users tend to embrace the prototype as a final system Should not eliminate or replace activities Page 431 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development Computer-aided software engineering  ( CASE ) tools are designed to support one or more activities of system development Page 432 Figure 11-10 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development The purpose of the  implementation phase   is to construct the new or modified system and then deliver it Page 432 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development Various tests should be performed on the new system Page 433 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development Training  involves showing users exactly how they will use the new hardware and software in the system One-on-one sessions Classroom-style lectures Web-based training Page 433 Figure 11-11 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development One or more of four conversion strategies can be used to change from the old system to the new system Direct conversion Parallel conversion Phased conversion Pilot conversion Pages 433 - 434 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development The purpose of the  operation, support, and security phase  is to provide ongoing assistance for an information system and its users after the system is implemented Page 434 Discovering Computers Fundamentals, 2010 Edition Chapter 11
System Development A  computer security plan   should do the following: Page 434 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools A  computer program   is a series of instructions that directs a computer to perform tasks Created by a  programmer   using a  programming language Pages 435 - 436 Figure 11-12 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Machine language is the first generation of programming languages Only language the computer directly recognizes Page 436 Figure 11-13 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Assembly language   is the second generation of programming languages Programmer writes instructions using  symbolic instruction codes A  source program   contains the code to be converted to machine language Page 437 Figure 11-14 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools In a  procedural language , the programmer writes instructions that tell the computer what to accomplish and how to do it Third-generation language   ( 3GL ) Page 438 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Pages 438 – 439 Figures 11-15 – 11-16 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools The  C  programming language is used to write many of today’s programs Page 439 Figure 11-17 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools COBOL  ( COmmon Business-Oriented Language ) is designed for business applications, but easy to read because of the English-like statements Page 440 Figure 11-18 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools An  object-oriented programming  ( OOP )  language   allows programmers the ability to reuse and modify existing objects Other advantages include: Page 440 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Java   is an object-oriented programming language developed by Sun Microsystems The Just-in-time (JIT) compiler to convert the bytecode into machine-dependent code Pages 440 - 441 Figure 11-19 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Click to view Web Link, click Chapter 11, Click  Web Link from left  navigation,  then click  Java Platforms  below Chapter 11
Programming Languages and Program Development Tools The Microsoft  .NET   Framework allows almost any type of program to run on the Internet or an internal business network, as well as computers and mobile devices Page 441 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools C++   is an extension of the C programming language Additional features for working with objects, classes, events, and other object-oriented concepts C#   is based on C++ and was developed by Microsoft Page 441 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Pages 441 - 443 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Page 442 Figure 11-20 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Page 443 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools PowerBuilder  is a powerful program development RAD tool Best suited for Web-based, .NET, and large-scale enterprise object-oriented applications Page 443 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools A  4GL  (fourth-generation language) is a  nonprocedural language   that enables users and programmers to access data in a database One popular 4GL is  SQL Page 443 Figure 11-21 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Classic programming languages include: Page 444 Figure 11-22 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools An  application generator   is a program that creates source code or machine code from a specification of the required functionality Often bundled as part of a DBMS Pages 444 - 445 Figure 11-23 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools A  macro  is a series of statements that instructs an application how to complete a task You usually create the macro in one of two ways: Record the macro with a macro recorder Write the macro Page 445 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Click to view Web Link, click Chapter 11, Click  Web  Link from left  navigation, then click  Macros below Chapter 11
Programming Languages and Program Development Tools HTML  is a special formatting language that programmers use to format documents for display on the Web XHTML  is a markup language that allows Web sites to be displayed more easily on mobile devices Page 446 Figure 11-24 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools XML  allows Web developers to create customized tags and use predefined tags to display content appropriately on various devices WML  is a subset of XML and is used to design pages for microbrowsers Two applications of XML are  RSS 2.0  and  ATOM Pages 446 - 447 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Click to view Web Link, click Chapter 11, Click  Web  Link from left  navigation, then click  XML below Chapter 11
Programming Languages and Program Development Tools Web browsers can execute short programs to add interactive elements to Web pages To send and receive information between your computer and a Web server, these programs use the CGI (common gateway interface) Page 447 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Programmers write scripts, applets, servlets, or ActiveX controls using a variety of languages Pages 447 - 448 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Click to view Web Link, click Chapter 11, Click  Web Link from left  navigation, then click  PHP below Chapter 11
Programming Languages and Program Development Tools Page 448 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Web 2.0 allows Web sites to provide a means for users to: Page 448 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Most Web 2.0 sites use  API s An API enables programmers to interact with an environment such as a Web site or operating system Page 448 Figure 11-26 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Web page authoring software   can create sophisticated Web pages that include images, video, audio, animation, and other effects Page 449 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Multimedia authoring software  allows programmers to combine text, graphics, animation, audio, and video in an interactive presentation Page 449 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Programming Languages and Program Development Tools Page 449 Figure 11-27 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Program Development Cycle Program development   consists of a series of steps programmers use to build computer programs Pages 450 - 451 Figure 11-28 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Program Development Cycle The  sequence control structure  shows one or more actions following each other in order Page 452 Figure 11-29 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Program Development Cycle The  selection control structure  tells the program which action to take, based on a certain condition If-then-else Case Page 452 Figure 11-30 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Program Development Cycle Page 453 Figure 11-31 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Program Development Cycle The  repetition control structure  enables a program to perform one or more actions repeatedly as long as a certain condition is met Page 453 Figures 11-32 – 11-33 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Video: Electronic Arts Going Mobile Discovering Computers Fundamentals, 2010 Edition Chapter 11 CLICK TO START
Summary Page 454 Discovering Computers Fundamentals, 2010 Edition Chapter 11
Chapter 11 Complete

Information system development & programming language

  • 1.
  • 2.
    Objectives Overview SeePage 417 for Detailed Objectives Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 3.
    Objectives Overview SeePage 417 for Detailed Objectives Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 4.
    System Development Page418 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 5.
    System Development Page418 Figure 11-1 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 6.
    System Development Systemdevelopment should follow three general guidelines: Page 419 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 7.
    System Development Systemdevelopment should involve representatives from each department in which the proposed system will be used Page 419 Figure 11-2 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 8.
    System Development Projectmanagement is the process of planning, scheduling, and then controlling the activities during system development To plan and schedule a project efficiently, the project leader identifies: Page 420 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 9.
    System Development Pages420 - 421 Figure 11-3a Discovering Computers Fundamentals, 2010 Edition Chapter 11 A popular tool used to plan and schedule the time relationships among project activities is a Gantt chart Click to view Web Link, click Chapter 11, Click Web Link from left navigation, then click Gantt Charts below Chapter 11
  • 10.
    System Development Pages420 - 421 Figure 11-3b Discovering Computers Fundamentals, 2010 Edition Chapter 11 A PERT chart also can be used for planning and scheduling time Click to view Web Link, click Chapter 11, Click Web Link from left navigation, then click PERT Charts below Chapter 11
  • 11.
    System Development Feasibility is a measure of how suitable the development of a system will be to the organization Page 421 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 12.
    System Development Documentation is the collection and summarization of data and information and includes: Reports Diagrams Programs Other information generated during system development Page 422 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 13.
    System Development Duringsystem development, members of the project team gather data and information using several techniques Pages 422 - 423 Figure 11-4 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 14.
    System Development Page423 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 15.
    System Development Page424 Figure 11-5 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 16.
    System Development The planning phase for a project begins when the steering committee receives a project request Four major activities are performed: Page 425 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 17.
    System Development The analysis phase consists of two major activities: Pages 425 - 427 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 18.
    System Development Page426 Figure 11-6 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 19.
    System Development The system proposal assesses the feasibility of each alternative solution The steering committee discusses the system proposal and decides which alternative to pursue Pages 427 - 428 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Click to view Web Link, click Chapter 11, Click Web Link from left navigation, then click Vertical Market Software below Chapter 11
  • 20.
    System Development The design phase consists of two major activities Page 428 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 21.
    System Development Toacquire the necessary hardware and software: Pages 428 - 430 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Click to view Web Link, click Chapter 11, Click Web Link from left navigation, then click E-Zines below Chapter 11
  • 22.
    System Development Thenext step is to develop detailed design specifications Sometimes called a physical design Page 430 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 23.
    System Development Systemsanalysts typically develop two types of designs for each input and output Pages 430 - 431 Figures 11-8 – 11-9 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Mockup Layout chart
  • 24.
    System Development A prototype (proof of concept) is a working model of the proposed system Prototypes have inadequate or missing documentation Users tend to embrace the prototype as a final system Should not eliminate or replace activities Page 431 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 25.
    System Development Computer-aidedsoftware engineering ( CASE ) tools are designed to support one or more activities of system development Page 432 Figure 11-10 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 26.
    System Development Thepurpose of the implementation phase is to construct the new or modified system and then deliver it Page 432 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 27.
    System Development Varioustests should be performed on the new system Page 433 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 28.
    System Development Training involves showing users exactly how they will use the new hardware and software in the system One-on-one sessions Classroom-style lectures Web-based training Page 433 Figure 11-11 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 29.
    System Development Oneor more of four conversion strategies can be used to change from the old system to the new system Direct conversion Parallel conversion Phased conversion Pilot conversion Pages 433 - 434 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 30.
    System Development Thepurpose of the operation, support, and security phase is to provide ongoing assistance for an information system and its users after the system is implemented Page 434 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 31.
    System Development A computer security plan should do the following: Page 434 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 32.
    Programming Languages andProgram Development Tools A computer program is a series of instructions that directs a computer to perform tasks Created by a programmer using a programming language Pages 435 - 436 Figure 11-12 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 33.
    Programming Languages andProgram Development Tools Machine language is the first generation of programming languages Only language the computer directly recognizes Page 436 Figure 11-13 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 34.
    Programming Languages andProgram Development Tools Assembly language is the second generation of programming languages Programmer writes instructions using symbolic instruction codes A source program contains the code to be converted to machine language Page 437 Figure 11-14 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 35.
    Programming Languages andProgram Development Tools In a procedural language , the programmer writes instructions that tell the computer what to accomplish and how to do it Third-generation language ( 3GL ) Page 438 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 36.
    Programming Languages andProgram Development Tools Pages 438 – 439 Figures 11-15 – 11-16 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 37.
    Programming Languages andProgram Development Tools The C programming language is used to write many of today’s programs Page 439 Figure 11-17 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 38.
    Programming Languages andProgram Development Tools COBOL ( COmmon Business-Oriented Language ) is designed for business applications, but easy to read because of the English-like statements Page 440 Figure 11-18 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 39.
    Programming Languages andProgram Development Tools An object-oriented programming ( OOP ) language allows programmers the ability to reuse and modify existing objects Other advantages include: Page 440 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 40.
    Programming Languages andProgram Development Tools Java is an object-oriented programming language developed by Sun Microsystems The Just-in-time (JIT) compiler to convert the bytecode into machine-dependent code Pages 440 - 441 Figure 11-19 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Click to view Web Link, click Chapter 11, Click Web Link from left navigation, then click Java Platforms below Chapter 11
  • 41.
    Programming Languages andProgram Development Tools The Microsoft .NET Framework allows almost any type of program to run on the Internet or an internal business network, as well as computers and mobile devices Page 441 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 42.
    Programming Languages andProgram Development Tools C++ is an extension of the C programming language Additional features for working with objects, classes, events, and other object-oriented concepts C# is based on C++ and was developed by Microsoft Page 441 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 43.
    Programming Languages andProgram Development Tools Pages 441 - 443 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 44.
    Programming Languages andProgram Development Tools Page 442 Figure 11-20 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 45.
    Programming Languages andProgram Development Tools Page 443 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 46.
    Programming Languages andProgram Development Tools PowerBuilder is a powerful program development RAD tool Best suited for Web-based, .NET, and large-scale enterprise object-oriented applications Page 443 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 47.
    Programming Languages andProgram Development Tools A 4GL (fourth-generation language) is a nonprocedural language that enables users and programmers to access data in a database One popular 4GL is SQL Page 443 Figure 11-21 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 48.
    Programming Languages andProgram Development Tools Classic programming languages include: Page 444 Figure 11-22 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 49.
    Programming Languages andProgram Development Tools An application generator is a program that creates source code or machine code from a specification of the required functionality Often bundled as part of a DBMS Pages 444 - 445 Figure 11-23 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 50.
    Programming Languages andProgram Development Tools A macro is a series of statements that instructs an application how to complete a task You usually create the macro in one of two ways: Record the macro with a macro recorder Write the macro Page 445 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Click to view Web Link, click Chapter 11, Click Web Link from left navigation, then click Macros below Chapter 11
  • 51.
    Programming Languages andProgram Development Tools HTML is a special formatting language that programmers use to format documents for display on the Web XHTML is a markup language that allows Web sites to be displayed more easily on mobile devices Page 446 Figure 11-24 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 52.
    Programming Languages andProgram Development Tools XML allows Web developers to create customized tags and use predefined tags to display content appropriately on various devices WML is a subset of XML and is used to design pages for microbrowsers Two applications of XML are RSS 2.0 and ATOM Pages 446 - 447 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Click to view Web Link, click Chapter 11, Click Web Link from left navigation, then click XML below Chapter 11
  • 53.
    Programming Languages andProgram Development Tools Web browsers can execute short programs to add interactive elements to Web pages To send and receive information between your computer and a Web server, these programs use the CGI (common gateway interface) Page 447 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 54.
    Programming Languages andProgram Development Tools Programmers write scripts, applets, servlets, or ActiveX controls using a variety of languages Pages 447 - 448 Discovering Computers Fundamentals, 2010 Edition Chapter 11 Click to view Web Link, click Chapter 11, Click Web Link from left navigation, then click PHP below Chapter 11
  • 55.
    Programming Languages andProgram Development Tools Page 448 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 56.
    Programming Languages andProgram Development Tools Web 2.0 allows Web sites to provide a means for users to: Page 448 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 57.
    Programming Languages andProgram Development Tools Most Web 2.0 sites use API s An API enables programmers to interact with an environment such as a Web site or operating system Page 448 Figure 11-26 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 58.
    Programming Languages andProgram Development Tools Web page authoring software can create sophisticated Web pages that include images, video, audio, animation, and other effects Page 449 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 59.
    Programming Languages andProgram Development Tools Multimedia authoring software allows programmers to combine text, graphics, animation, audio, and video in an interactive presentation Page 449 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 60.
    Programming Languages andProgram Development Tools Page 449 Figure 11-27 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 61.
    Program Development CycleProgram development consists of a series of steps programmers use to build computer programs Pages 450 - 451 Figure 11-28 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 62.
    Program Development CycleThe sequence control structure shows one or more actions following each other in order Page 452 Figure 11-29 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 63.
    Program Development CycleThe selection control structure tells the program which action to take, based on a certain condition If-then-else Case Page 452 Figure 11-30 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 64.
    Program Development CyclePage 453 Figure 11-31 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 65.
    Program Development CycleThe repetition control structure enables a program to perform one or more actions repeatedly as long as a certain condition is met Page 453 Figures 11-32 – 11-33 Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 66.
    Video: Electronic ArtsGoing Mobile Discovering Computers Fundamentals, 2010 Edition Chapter 11 CLICK TO START
  • 67.
    Summary Page 454Discovering Computers Fundamentals, 2010 Edition Chapter 11
  • 68.