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Living in a Digital World
Discovering
Computers 2010
Computer Programs
and Programming Languages
• A computer program is a series of instructions
that directs a computer to perform tasks
– Created by a programmer using a programming
language
Discovering Computers 2010: Living in a Digital World
Chapter 13
2Pages 664 – 665
Figure 13-1
Low-Level Languages
• Machine language is
the first generation of
programming languages
• Only language the
computer directly
recognizes
Discovering Computers 2010: Living in a Digital World
Chapter 13
3Page 665
Figure 13-2
Low-Level Languages
• Assembly language is the
second generation of
programming languages
• Programmer writes
instructions using
symbolic instruction
codes
• A source program
contains the code to be
converted to machine
language
Discovering Computers 2010: Living in a Digital World
Chapter 13
4Pages 665 – 666
Figure 13-3
Procedural Languages
• In a procedural language, the programmer writes
instructions that tell the computer what to
accomplish and how to do it
– Third-generation language (3GL)
Discovering Computers 2010: Living in a Digital World
Chapter 13
5Pages 666 - 667
Procedural Languages
Discovering Computers 2010: Living in a Digital World
Chapter 13
6Page 667
Figures 13-4 – 13-5
Procedural Languages
• COBOL (COmmon Business-Oriented Language) is
designed for business applications, but easy to
read because of the English-like statements
Discovering Computers 2010: Living in a Digital World
Chapter 13
7Pages 668 – 669
Figure 13-7
Object-Oriented Programming Languages
and Program Development Tools
• An object-oriented programming (OOP) language allows
programmers the ability to reuse and modify existing
objects
• Other advantages include:
Discovering Computers 2010: Living in a Digital World
Chapter 13
8Page 669
Object-Oriented Programming Languages
and Program Development Tools
• The Microsoft .NET Framework allows almost any
type of program to run on the Internet or an
internal business network, as well as computers
and mobile devices
• Features include:
Discovering Computers 2010: Living in a Digital World
Chapter 13
9Page 670
Object-Oriented Programming Languages
and Program Development Tools
• C++ is an extension of
the C programming
language
– Additional features for
working with objects,
classes, events, and
other object-oriented
concepts
• C# is based on C++ and
was developed by
Microsoft
Discovering Computers 2010: Living in a Digital World
Chapter 13
10Page 671
Figure 13-9
Object-Oriented Programming Languages
and Program Development Tools
Discovering Computers 2010: Living in a Digital World
Chapter 13
11Pages 671 - 673
Object-Oriented Programming Languages
and Program Development Tools
Discovering Computers 2010: Living in a Digital World
Chapter 13
12Pages 671 - 672
Click to view Web Link,
click Chapter 13, Click
Web Link from left
navigation, then click
Visual Studio Tools for Office
below Chapter 13
Object-Oriented Programming Languages
and Program Development Tools
Discovering Computers 2010: Living in a Digital World
Chapter 13
13Page 673
Object-Oriented Programming Languages
and Program Development Tools
Discovering Computers 2010: Living in a Digital World
Chapter 13
14Page 673
Figure 13-11
Object-Oriented Programming Languages
and Program Development Tools
• PowerBuilder is a
powerful program
development RAD tool
• Best suited for Web-
based, .NET, and large-
scale enterprise object-
oriented applications
Discovering Computers 2010: Living in a Digital World
Chapter 13
15Page 674
Figure 13-12
Other Programming Languages
and Development Tools
• A 4GL (fourth-generation language) is a
nonprocedural language that enables users and
programmers to access data in a database
– One popular 4GL is SQL
Discovering Computers 2010: Living in a Digital World
Chapter 13
16Page 674
Figure 13-13
Other Programming Languages
and Development Tools
• An application generator is a program that creates
source code or machine code from a specification of the
required functionality
– Often bundled as part of a DBMS
Discovering Computers 2010: Living in a Digital World
Chapter 13
17Page 676
Figure 13-15
Other Programming Languages
and Development Tools
• A macro is a series of statements that instructs an
application how to complete a task
• You usually create the macro in one of two ways:
– Record the macro with a macro recorder
– Write the macro
Discovering Computers 2010: Living in a Digital World
Chapter 13
18Pages 676 - 677
Click to view Web Link,
click Chapter 13, Click
Web Link from left
navigation, then click
Macros below Chapter 13
Other Programming Languages
and Development Tools
Discovering Computers 2010: Living in a Digital World
Chapter 13
19Page 677
Figure 13-16
Web Page Development
• HTML is a special
formatting language
that programmers use
to format documents
for display on the Web
• XHTML is a markup
language that allows
Web sites to be
displayed more easily
on mobile devices
Discovering Computers 2010: Living in a Digital World
Chapter 13
20Page 678
Figure 13-17
Web Page Development
• XML allows Web developers to create customized
tags and use predefined tags to display content
appropriately on various devices
– WML is a subset of XML and is used to design pages
for microbrowsers
• Two applications of XML are RSS 2.0 and ATOM
Discovering Computers 2010: Living in a Digital World
Chapter 13
21Page 679
Click to view Web Link,
click Chapter 13, Click
Web Link from left
navigation, then click
XML below Chapter 13
Web Page Development
Discovering Computers 2010: Living in a Digital World
Chapter 13
22Page 679
Figure 13-18
Web Page Development
• Web browsers can execute short programs to add
interactive elements to Web pages
• To send and receive information between your computer
and a Web server, these programs use the CGI (common
gateway interface)
Discovering Computers 2010: Living in a Digital World
Chapter 13
23Page 680
Web Page Development
Discovering Computers 2010: Living in a Digital World
Chapter 13
24Page 681
Figure 13-19
Web Page Development
• Programmers write scripts, applets, servlets, or
ActiveX controls using a variety of languages
Discovering Computers 2010: Living in a Digital World
Chapter 13
25Pages 682 - 683
Click to view Web Link,
click Chapter 13, Click
Web Link from left
navigation, then click
PHP below Chapter 13
Web Page Development
Discovering Computers 2010: Living in a Digital World
Chapter 13
26Page 682
Figure 13-20
Web Page Development
Discovering Computers 2010: Living in a Digital World
Chapter 13
27Page 683
Click to view Web Link,
click Chapter 13, Click
Web Link from left
navigation, then click
Cascading Style Sheets
below Chapter 13
Web Page Development
• Web 2.0 allows Web sites to provide a means for
users to:
Discovering Computers 2010: Living in a Digital World
Chapter 13
28Page 684
Web Page Development
• Most Web 2.0 sites use APIs
– An API enables programmers to interact with an
environment such as a Web site or operating system
Discovering Computers 2010: Living in a Digital World
Chapter 13
29Page 684
Figure 13-21
Click to view Web Link,
click Chapter 13, Click
Web Link from left
navigation, then click
APIs below Chapter 13
Web Page Development
• Web page authoring software can create
sophisticated Web pages that include images,
video, audio, animation, and other effects
Discovering Computers 2010: Living in a Digital World
Chapter 13
30Page 685
Multimedia Program Development
• Multimedia authoring software allows
programmers to combine text, graphics,
animation, audio, and video in an interactive
presentation
Discovering Computers 2010: Living in a Digital World
Chapter 13
31Page 685
Multimedia Program Development
Discovering Computers 2010: Living in a Digital World
Chapter 13
32Page 685
Figure 13-22
Program Development
• Program development consists of a series of
steps programmers use to build computer
programs
Discovering Computers 2010: Living in a Digital World
Chapter 13
33Page 686
Figure 13-23
Step 1 – Analyze Requirements
• To initiate program development, programmer:
– Reviews the requirements
– Meets with the systems analyst and users
– Identifies input, processing, and output
• IPO chart
Discovering Computers 2010: Living in a Digital World
Chapter 13
34Page 687
Figure 13-24
Step 2 – Design Solution
• Design a solution algorithm
• In structured design, the programmer typically
begins with a general design and moves toward a
more detailed design
• Programmers use a hierarchy chart to show
program modules graphically
Discovering Computers 2010: Living in a Digital World
Chapter 13
35Page 688
Step 2 – Design Solution
Discovering Computers 2010: Living in a Digital World
Chapter 13
36Page 688
Figure 13-25
Step 2 – Design Solution
• With object-oriented
(OO) design, the
programmer packages
the data and the
program into a single
object
– Encapsulation
Discovering Computers 2010: Living in a Digital World
Chapter 13
37Page 689
Figure 13-26
Click to view Web Link,
click Chapter 13, Click
Web Link from left
navigation, then click
Object-Oriented Design
below Chapter 13
Step 2 – Design Solution
• The sequence control
structure shows one or
more actions following
each other in order
Discovering Computers 2010: Living in a Digital World
Chapter 13
38Page 689
Figure 13-27
Step 2 – Design Solution
• The selection control
structure tells the
program which action
to take, based on a
certain condition
– If-then-else
– Case
Discovering Computers 2010: Living in a Digital World
Chapter 13
39Page 689
Figure 13-28
Step 2 – Design Solution
Discovering Computers 2010: Living in a Digital World
Chapter 13
40Page 690
Figure 13-29
Step 2 – Design Solution
• The repetition control structure enables a program to
perform one or more actions repeatedly as long as a
certain condition is met
Discovering Computers 2010: Living in a Digital World
Chapter 13
41Page 690
Figures 13-30 – 13-31
Step 2 – Design Solution
• A program flowchart graphically shows the logic
in a solution algorithm
Discovering Computers 2010: Living in a Digital World
Chapter 13
42Page 691
Figure 13-33
Step 2 – Design Solution
• Flowcharting software makes it easy to modify
and update flowcharts
– SmartDraw
– Visio
Discovering Computers 2010: Living in a Digital World
Chapter 13
43Page 692
Figure 13-34
Click to view Web Link,
click Chapter 13, Click
Web Link from left
navigation, then click
Flowcharting Software
below Chapter 13
Step 2 – Design Solution
• Pseudocode uses a
condensed form of
English to convey
program logic
Discovering Computers 2010: Living in a Digital World
Chapter 13
44Page 692
Figure 13-35
Step 2 – Design Solution
• UML (Unified Modeling Language) has been
adopted as a standard notation for object
modeling and development
Discovering Computers 2010: Living in a Digital World
Chapter 13
45Page 693
Figure 13-37
Step 3 – Validate Design
• Check for logic errors using test data
Discovering Computers 2010: Living in a Digital World
Chapter 13
46Page 694
Step 4 – Implement Design
• Implementation of the design includes using a
program development tool that assists the
programmer by:
– Generating or providing some or all code
– Writing the code that translates the design into a
computer program
– Creating the user interface
• Extreme programming is a strategy where
programmers immediately begin coding and testing
solutions as soon as requirements are defined
Discovering Computers 2010: Living in a Digital World
Chapter 13
47Pages 694 - 695
Step 5 – Test Solution
Discovering Computers 2010: Living in a Digital World
Chapter 13
48Pages 695 - 696
Click to view Web Link,
click Chapter 13, Click
Web Link from left
navigation, then click
Beta Testers
below Chapter 13
Step 6 – Document Solution
• In documenting the solution, the programmer
performs two activities:
Discovering Computers 2010: Living in a Digital World
Chapter 13
49Page 696
Living in a Digital World
Discovering
Computers 2010
Chapter 13 Complete

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programming

  • 1. Living in a Digital World Discovering Computers 2010
  • 2. Computer Programs and Programming Languages • A computer program is a series of instructions that directs a computer to perform tasks – Created by a programmer using a programming language Discovering Computers 2010: Living in a Digital World Chapter 13 2Pages 664 – 665 Figure 13-1
  • 3. Low-Level Languages • Machine language is the first generation of programming languages • Only language the computer directly recognizes Discovering Computers 2010: Living in a Digital World Chapter 13 3Page 665 Figure 13-2
  • 4. Low-Level Languages • Assembly language is the second generation of programming languages • Programmer writes instructions using symbolic instruction codes • A source program contains the code to be converted to machine language Discovering Computers 2010: Living in a Digital World Chapter 13 4Pages 665 – 666 Figure 13-3
  • 5. Procedural Languages • In a procedural language, the programmer writes instructions that tell the computer what to accomplish and how to do it – Third-generation language (3GL) Discovering Computers 2010: Living in a Digital World Chapter 13 5Pages 666 - 667
  • 6. Procedural Languages Discovering Computers 2010: Living in a Digital World Chapter 13 6Page 667 Figures 13-4 – 13-5
  • 7. Procedural Languages • COBOL (COmmon Business-Oriented Language) is designed for business applications, but easy to read because of the English-like statements Discovering Computers 2010: Living in a Digital World Chapter 13 7Pages 668 – 669 Figure 13-7
  • 8. Object-Oriented Programming Languages and Program Development Tools • An object-oriented programming (OOP) language allows programmers the ability to reuse and modify existing objects • Other advantages include: Discovering Computers 2010: Living in a Digital World Chapter 13 8Page 669
  • 9. Object-Oriented Programming Languages and Program Development Tools • The Microsoft .NET Framework allows almost any type of program to run on the Internet or an internal business network, as well as computers and mobile devices • Features include: Discovering Computers 2010: Living in a Digital World Chapter 13 9Page 670
  • 10. Object-Oriented Programming Languages and Program Development Tools • C++ is an extension of the C programming language – Additional features for working with objects, classes, events, and other object-oriented concepts • C# is based on C++ and was developed by Microsoft Discovering Computers 2010: Living in a Digital World Chapter 13 10Page 671 Figure 13-9
  • 11. Object-Oriented Programming Languages and Program Development Tools Discovering Computers 2010: Living in a Digital World Chapter 13 11Pages 671 - 673
  • 12. Object-Oriented Programming Languages and Program Development Tools Discovering Computers 2010: Living in a Digital World Chapter 13 12Pages 671 - 672 Click to view Web Link, click Chapter 13, Click Web Link from left navigation, then click Visual Studio Tools for Office below Chapter 13
  • 13. Object-Oriented Programming Languages and Program Development Tools Discovering Computers 2010: Living in a Digital World Chapter 13 13Page 673
  • 14. Object-Oriented Programming Languages and Program Development Tools Discovering Computers 2010: Living in a Digital World Chapter 13 14Page 673 Figure 13-11
  • 15. Object-Oriented Programming Languages and Program Development Tools • PowerBuilder is a powerful program development RAD tool • Best suited for Web- based, .NET, and large- scale enterprise object- oriented applications Discovering Computers 2010: Living in a Digital World Chapter 13 15Page 674 Figure 13-12
  • 16. Other Programming Languages and Development Tools • A 4GL (fourth-generation language) is a nonprocedural language that enables users and programmers to access data in a database – One popular 4GL is SQL Discovering Computers 2010: Living in a Digital World Chapter 13 16Page 674 Figure 13-13
  • 17. Other Programming Languages and Development Tools • An application generator is a program that creates source code or machine code from a specification of the required functionality – Often bundled as part of a DBMS Discovering Computers 2010: Living in a Digital World Chapter 13 17Page 676 Figure 13-15
  • 18. Other Programming Languages and Development Tools • A macro is a series of statements that instructs an application how to complete a task • You usually create the macro in one of two ways: – Record the macro with a macro recorder – Write the macro Discovering Computers 2010: Living in a Digital World Chapter 13 18Pages 676 - 677 Click to view Web Link, click Chapter 13, Click Web Link from left navigation, then click Macros below Chapter 13
  • 19. Other Programming Languages and Development Tools Discovering Computers 2010: Living in a Digital World Chapter 13 19Page 677 Figure 13-16
  • 20. Web Page Development • HTML is a special formatting language that programmers use to format documents for display on the Web • XHTML is a markup language that allows Web sites to be displayed more easily on mobile devices Discovering Computers 2010: Living in a Digital World Chapter 13 20Page 678 Figure 13-17
  • 21. Web Page Development • XML allows Web developers to create customized tags and use predefined tags to display content appropriately on various devices – WML is a subset of XML and is used to design pages for microbrowsers • Two applications of XML are RSS 2.0 and ATOM Discovering Computers 2010: Living in a Digital World Chapter 13 21Page 679 Click to view Web Link, click Chapter 13, Click Web Link from left navigation, then click XML below Chapter 13
  • 22. Web Page Development Discovering Computers 2010: Living in a Digital World Chapter 13 22Page 679 Figure 13-18
  • 23. Web Page Development • Web browsers can execute short programs to add interactive elements to Web pages • To send and receive information between your computer and a Web server, these programs use the CGI (common gateway interface) Discovering Computers 2010: Living in a Digital World Chapter 13 23Page 680
  • 24. Web Page Development Discovering Computers 2010: Living in a Digital World Chapter 13 24Page 681 Figure 13-19
  • 25. Web Page Development • Programmers write scripts, applets, servlets, or ActiveX controls using a variety of languages Discovering Computers 2010: Living in a Digital World Chapter 13 25Pages 682 - 683 Click to view Web Link, click Chapter 13, Click Web Link from left navigation, then click PHP below Chapter 13
  • 26. Web Page Development Discovering Computers 2010: Living in a Digital World Chapter 13 26Page 682 Figure 13-20
  • 27. Web Page Development Discovering Computers 2010: Living in a Digital World Chapter 13 27Page 683 Click to view Web Link, click Chapter 13, Click Web Link from left navigation, then click Cascading Style Sheets below Chapter 13
  • 28. Web Page Development • Web 2.0 allows Web sites to provide a means for users to: Discovering Computers 2010: Living in a Digital World Chapter 13 28Page 684
  • 29. Web Page Development • Most Web 2.0 sites use APIs – An API enables programmers to interact with an environment such as a Web site or operating system Discovering Computers 2010: Living in a Digital World Chapter 13 29Page 684 Figure 13-21 Click to view Web Link, click Chapter 13, Click Web Link from left navigation, then click APIs below Chapter 13
  • 30. Web Page Development • Web page authoring software can create sophisticated Web pages that include images, video, audio, animation, and other effects Discovering Computers 2010: Living in a Digital World Chapter 13 30Page 685
  • 31. Multimedia Program Development • Multimedia authoring software allows programmers to combine text, graphics, animation, audio, and video in an interactive presentation Discovering Computers 2010: Living in a Digital World Chapter 13 31Page 685
  • 32. Multimedia Program Development Discovering Computers 2010: Living in a Digital World Chapter 13 32Page 685 Figure 13-22
  • 33. Program Development • Program development consists of a series of steps programmers use to build computer programs Discovering Computers 2010: Living in a Digital World Chapter 13 33Page 686 Figure 13-23
  • 34. Step 1 – Analyze Requirements • To initiate program development, programmer: – Reviews the requirements – Meets with the systems analyst and users – Identifies input, processing, and output • IPO chart Discovering Computers 2010: Living in a Digital World Chapter 13 34Page 687 Figure 13-24
  • 35. Step 2 – Design Solution • Design a solution algorithm • In structured design, the programmer typically begins with a general design and moves toward a more detailed design • Programmers use a hierarchy chart to show program modules graphically Discovering Computers 2010: Living in a Digital World Chapter 13 35Page 688
  • 36. Step 2 – Design Solution Discovering Computers 2010: Living in a Digital World Chapter 13 36Page 688 Figure 13-25
  • 37. Step 2 – Design Solution • With object-oriented (OO) design, the programmer packages the data and the program into a single object – Encapsulation Discovering Computers 2010: Living in a Digital World Chapter 13 37Page 689 Figure 13-26 Click to view Web Link, click Chapter 13, Click Web Link from left navigation, then click Object-Oriented Design below Chapter 13
  • 38. Step 2 – Design Solution • The sequence control structure shows one or more actions following each other in order Discovering Computers 2010: Living in a Digital World Chapter 13 38Page 689 Figure 13-27
  • 39. Step 2 – Design Solution • The selection control structure tells the program which action to take, based on a certain condition – If-then-else – Case Discovering Computers 2010: Living in a Digital World Chapter 13 39Page 689 Figure 13-28
  • 40. Step 2 – Design Solution Discovering Computers 2010: Living in a Digital World Chapter 13 40Page 690 Figure 13-29
  • 41. Step 2 – Design Solution • The repetition control structure enables a program to perform one or more actions repeatedly as long as a certain condition is met Discovering Computers 2010: Living in a Digital World Chapter 13 41Page 690 Figures 13-30 – 13-31
  • 42. Step 2 – Design Solution • A program flowchart graphically shows the logic in a solution algorithm Discovering Computers 2010: Living in a Digital World Chapter 13 42Page 691 Figure 13-33
  • 43. Step 2 – Design Solution • Flowcharting software makes it easy to modify and update flowcharts – SmartDraw – Visio Discovering Computers 2010: Living in a Digital World Chapter 13 43Page 692 Figure 13-34 Click to view Web Link, click Chapter 13, Click Web Link from left navigation, then click Flowcharting Software below Chapter 13
  • 44. Step 2 – Design Solution • Pseudocode uses a condensed form of English to convey program logic Discovering Computers 2010: Living in a Digital World Chapter 13 44Page 692 Figure 13-35
  • 45. Step 2 – Design Solution • UML (Unified Modeling Language) has been adopted as a standard notation for object modeling and development Discovering Computers 2010: Living in a Digital World Chapter 13 45Page 693 Figure 13-37
  • 46. Step 3 – Validate Design • Check for logic errors using test data Discovering Computers 2010: Living in a Digital World Chapter 13 46Page 694
  • 47. Step 4 – Implement Design • Implementation of the design includes using a program development tool that assists the programmer by: – Generating or providing some or all code – Writing the code that translates the design into a computer program – Creating the user interface • Extreme programming is a strategy where programmers immediately begin coding and testing solutions as soon as requirements are defined Discovering Computers 2010: Living in a Digital World Chapter 13 47Pages 694 - 695
  • 48. Step 5 – Test Solution Discovering Computers 2010: Living in a Digital World Chapter 13 48Pages 695 - 696 Click to view Web Link, click Chapter 13, Click Web Link from left navigation, then click Beta Testers below Chapter 13
  • 49. Step 6 – Document Solution • In documenting the solution, the programmer performs two activities: Discovering Computers 2010: Living in a Digital World Chapter 13 49Page 696
  • 50. Living in a Digital World Discovering Computers 2010 Chapter 13 Complete