The document discusses strategies for teaching 21st century learners. It outlines how traditional classrooms can transition to newer student-centered models that incorporate multimedia, collaboration, and real-world contexts. The role of information and communication technologies (ICT) is examined, noting they should enhance rather than replace quality teaching. A variety of digital learning objects, collaborative projects using Web 2.0 tools, and educational software options are presented as ways to integrate technology into classroom instruction.
The document discusses information ecologies using the metaphor of the 1927 film Metropolis. It explores how technology impacts lives and defines an information ecology as a system of people, practices, values and technologies in a local environment focused on serving human activities. Different views on technology are discussed, from those who welcome its inevitability to those who see its invasive effects, with many perspectives in between. Examples of information ecologies in libraries, virtual worlds, classrooms, and hospitals are provided.
This document discusses e-learning and technology tools that can be used in TESOL. It begins by defining e-learning as comprising all forms of electronically supported learning and teaching, including web-based learning, computer-based learning, and digital collaboration. The document then lists and describes several useful Web 2.0 tools such as Vocaroo/SoundCloud for recording audio, Wordle/Tagxedo for visual word clouds, and Google Forms for surveys. It provides an example of how the mind mapping tool Bubbl.us can be used. Finally, it instructs attendees to brainstorm lesson activity ideas that incorporate the tools and share their ideas on a Google Doc for feedback.
The document discusses using semantic web technologies to improve online forums for e-learning. It outlines some of the challenges with traditional online forums, such as information overload. Semantic web technologies like ontologies, RDF, and SKOS can help address these challenges by giving information well-defined meanings and linking related concepts. This allows information to be reused, analyzed and personalized more effectively for learning. The document provides examples of how ontologies and SKOS can be used to semantically link learning content and resources.
The document discusses networked lifelong learning. It describes knowledge workers and their role in today's workforce as individuals who solve non-routine problems using creative and critical thinking. It also outlines the demands that lifelong learners place on education, including flexibility in location, content, instruction mode, and support for disadvantaged learners. The document proposes a networked learning approach to meet these demands and discusses models of centralized versus distributed control of educational resources and content.
This document summarizes a presentation about using technology in TESOL teaching. It introduces several free web tools for creating digital content like blogs, word clouds, and storyboards. It discusses the concepts of digital literacy and citizenship, emphasizing the importance of thinking carefully before posting online. The document also outlines steps for creating digital stories and developing a personal learning network to collaborate with other educators. Overall, it provides an overview of practical strategies and resources for incorporating new technologies into language teaching.
Lesson 11 the computer as teacher's tool angelica quintos bucafAngelica Quintos
The document discusses how computers can support constructivist and social constructivist learning paradigms. Constructivism and social constructivism view learning as an active process of building knowledge. Computers can serve as informative, communication, constructive, and co-constructive tools. As informative tools, they provide vast amounts of information. As communication tools, they facilitate discussion. As constructive tools, they allow students to organize and present ideas. As co-constructive tools, they enable students to collaborate and build shared understanding.
This document discusses digital natives and digital immigrants in the context of language teaching. It defines digital natives as those who grew up with technology, while digital immigrants adopted technology later in life. The document notes differences in preferences between these groups and suggests teachers join online communities to better understand digital native learners. This will allow teachers to integrate more technology into their teaching practices.
The document discusses strategies for teaching 21st century learners. It outlines how traditional classrooms can transition to newer student-centered models that incorporate multimedia, collaboration, and real-world contexts. The role of information and communication technologies (ICT) is examined, noting they should enhance rather than replace quality teaching. A variety of digital learning objects, collaborative projects using Web 2.0 tools, and educational software options are presented as ways to integrate technology into classroom instruction.
The document discusses information ecologies using the metaphor of the 1927 film Metropolis. It explores how technology impacts lives and defines an information ecology as a system of people, practices, values and technologies in a local environment focused on serving human activities. Different views on technology are discussed, from those who welcome its inevitability to those who see its invasive effects, with many perspectives in between. Examples of information ecologies in libraries, virtual worlds, classrooms, and hospitals are provided.
This document discusses e-learning and technology tools that can be used in TESOL. It begins by defining e-learning as comprising all forms of electronically supported learning and teaching, including web-based learning, computer-based learning, and digital collaboration. The document then lists and describes several useful Web 2.0 tools such as Vocaroo/SoundCloud for recording audio, Wordle/Tagxedo for visual word clouds, and Google Forms for surveys. It provides an example of how the mind mapping tool Bubbl.us can be used. Finally, it instructs attendees to brainstorm lesson activity ideas that incorporate the tools and share their ideas on a Google Doc for feedback.
The document discusses using semantic web technologies to improve online forums for e-learning. It outlines some of the challenges with traditional online forums, such as information overload. Semantic web technologies like ontologies, RDF, and SKOS can help address these challenges by giving information well-defined meanings and linking related concepts. This allows information to be reused, analyzed and personalized more effectively for learning. The document provides examples of how ontologies and SKOS can be used to semantically link learning content and resources.
The document discusses networked lifelong learning. It describes knowledge workers and their role in today's workforce as individuals who solve non-routine problems using creative and critical thinking. It also outlines the demands that lifelong learners place on education, including flexibility in location, content, instruction mode, and support for disadvantaged learners. The document proposes a networked learning approach to meet these demands and discusses models of centralized versus distributed control of educational resources and content.
This document summarizes a presentation about using technology in TESOL teaching. It introduces several free web tools for creating digital content like blogs, word clouds, and storyboards. It discusses the concepts of digital literacy and citizenship, emphasizing the importance of thinking carefully before posting online. The document also outlines steps for creating digital stories and developing a personal learning network to collaborate with other educators. Overall, it provides an overview of practical strategies and resources for incorporating new technologies into language teaching.
Lesson 11 the computer as teacher's tool angelica quintos bucafAngelica Quintos
The document discusses how computers can support constructivist and social constructivist learning paradigms. Constructivism and social constructivism view learning as an active process of building knowledge. Computers can serve as informative, communication, constructive, and co-constructive tools. As informative tools, they provide vast amounts of information. As communication tools, they facilitate discussion. As constructive tools, they allow students to organize and present ideas. As co-constructive tools, they enable students to collaborate and build shared understanding.
This document discusses digital natives and digital immigrants in the context of language teaching. It defines digital natives as those who grew up with technology, while digital immigrants adopted technology later in life. The document notes differences in preferences between these groups and suggests teachers join online communities to better understand digital native learners. This will allow teachers to integrate more technology into their teaching practices.
Workshop by Rebecca Galley & Nick Freear at the Staff & Educational Development Association (SEDA) annual conference, 17-18 November 2011. We talked about the open-source CloudEngine project, and it's relation to the JISC OULDI project.
The document discusses the importance of developing multiliteracies for students in a digital age. It argues that students must be able to use technology critically and participate in its construction. If teachers do not adopt this approach, technology may be designed according to values that do not benefit students and may perpetuate social inequities. The document also discusses different types of literacies and the need for shared online spaces to connect students.
This document discusses connectivism, which is a learning theory that describes learning as a social process facilitated by making connections between ideas and information. It provides an agenda that covers what connectivism is, influential theorists, examples of connectivism in action, and a concluding reflection. As an example of connectivism in practice, it describes an activity where students work in pairs and online to construct a shared understanding of imperialism by connecting their own ideas to build a network of concepts.
This article provides a critique of the paper "Connectivism and Dimensions of Individual Experience" by Carmen Tschofen and Jenny Mackness. It summarizes the key themes of connectivism explored in their paper, such as autonomy, connectedness, diversity and openness. It also discusses some of the tensions identified between these connectivist ideals and the realities of individual experience in MOOCs. However, the critique finds the original paper difficult to understand for those unfamiliar with MOOCs and connectivism concepts due to its use of jargon and limited research scope.
Digital natives are young people who grew up using the internet and technology. They prefer engaging projects that use technology they are familiar with, like laptops instead of restricted computer labs. They want to quickly access and remix information in collaborative teams rather than serious individual work. Educators should be comfortable with available technologies, provide opportunities to use them in class, and create collaborative instead of hierarchical environments to engage digital native learners.
This document discusses the development of flexible personal learning environments using netbook computers to enhance learning in fieldwork spaces. It provides examples of how personal learning environments can extend learning beyond the classroom by allowing students to access resources, tools, and other learners anywhere and anytime through their mobile devices. The document advocates for a student-centered pedagogical approach where students have control over their own learning and can actively participate in educational activities both inside and outside of the classroom.
Our students are digital natives who learn from texting, iPods, games, and social networking sites, whereas many teachers are not digital learners. Bridging this gap between digital native students and less tech-savvy teachers, one teacher finds that incorporating technology like laptops motivates students and helps them engage in class.
This document summarizes a pilot study on the construction of knowledge in personal learning environments from a constructivist perspective. The study examined a platform for communication and learning called Personal Working and Learning Environments (PWLE) that provides 25 tools for students. Data was collected through student interviews and teacher views to analyze social cognitive processes and different privacy levels in using the tools. Initial results and conclusions from the study suggest areas that could be improved in future research.
Connectivism is a new learning theory based on the concept of networking and connections. It posits that learning occurs through forming connections between information sources and that the ability to see relationships between different fields and concepts is a core skill. The theory shares similarities with established theories like Chickering's Seven Principles of Good Practice, which emphasize active learning and cooperation. According to connectivism, learning rests on diversity of opinions and maintaining connections to facilitate continual learning. The key aspects are that knowledge resides on networks rather than just within individuals, and that keeping current on information is important for learning in this digital age.
The document discusses a study on learning practices among small export firms in Manizales, Colombia. The study aimed to understand the role of culture in shaping the firms' learning processes and practices. Specifically, it sought to:
1) Analyze the cultural factors influencing firms' learning processes and the extent of their influence.
2) Characterize the actors and relations involved in learning and identify patterns of learning.
3) Describe learning processes, associated practices, and the types and functional areas of learning achieved by firms.
Faculty center dh talk 2 s2016 pedagogical provocationsJennifer Dellner
This document discusses digital humanities (DH) pedagogy and contrasts it with traditional "ed tech" approaches. It argues that DH is local and contextual, involving specific configurations of tools, faculty, and students based on an institution's strengths and mission. DH emphasizes hands-on learning through making and production, using tools like programming, audio/video creation, and mapping in project-based ways. Examples provided include open-access textbook projects, rewriting Wikipedia, and digital mapping and narrative projects. The document advocates for DH approaches that encourage exploration, distraction, and making over purely delivering content.
The document discusses how computers can be used as tools by teachers based on constructivist and social constructivist learning theories. It describes how computers can act as informative tools by providing vast amounts of information from the internet. Computers can also be communication tools through videoconferencing and discussion forums. They allow students to construct knowledge by manipulating information and organizing ideas. Computers further enable co-constructive learning through shared documents and note-taking. Finally, computers can situate students in virtual environments for simulated learning experiences.
Connectivism is a learning theory proposed by George Siemens and Stephen Downes that describes learning as a process that occurs within nebulous environments of shifting core elements - not entirely under the control of individual agents. It emphasizes how learning can reside outside of individuals as knowledge networks, and focuses on connecting specialized information sets. The theory is influenced by chaos, network, complexity, and self-organization theories. According to connectivism, knowledge is distributed across a network, and therefore learning consists of tapping into and navigating these networks. Teachers facilitate learning by maintaining connections and introducing students to new information. Connectivism addresses the challenges of continual learning in a digital age where knowledge is constantly changing.
Second life as a learning environment presentationMarkoOrel
The document discusses the use of virtual worlds like Second Life as learning environments in higher education. It explores the advantages of virtual learning environments over traditional e-learning, and whether virtual worlds are just a milestone in the evolution of online learning or the future of e-learning. Benefits discussed include a greater sense of presence, immediacy, movement, artifacts, and more natural interaction between instructors and students. Technical issues and potential improvements to applications are also addressed.
Behaviorism, Cognitivism, Constructivism and other growing theories such as Actor-Network and Connectivism are circulating in the educational field. For each, there are allies who stand behind research evidence and consistency of observation. Meantime, those existing theories dominate the field until the background is changed or new concrete evidence proves their insufficiencies. Connectivists claim that the background or the general climate has recently changed: a new generation of researchers, connectivists propose a new way of conceiving knowledge. According to them, knowledge is a network and learning is a process of exploring this network. Other researchers find this notion either not clear or not new and probably, with no effect in the education field. This paper addresses a foggy understanding of knowledge defined as
a network and the lack of resources talking about this topic. Therefore, it tries to clarify what it means to define knowledge as a network and in what way it can affect teaching and learning.
This document provides an introduction to Web 2.0 tools and their use in education. It discusses how Web 2.0 allows for more collaborative and interactive use of the internet compared to Web 1.0. Examples of Web 2.0 tools that can be used in classrooms are given, including blogs, wikis, podcasts, and social networking sites. The importance of teaching students digital literacy and 21st century skills is emphasized by citing standards from ISTE. Overall the document promotes integrating Web 2.0 technologies into teaching to engage students and help them become effective users and creators of digital content.
The document traces the origins and history of online collaborative learning (e-learning) from the 1960s to present. It discusses early pioneers in the field like Patrick Suppes who envisioned computer-assisted instruction. It also covers the development of the PLATO system by Donald Bitzer in the 1960s, which enabled many early online collaboration features decades before the internet. The document then outlines different eras and learning paradigms in e-learning from the 1970s to 2010s, showing a shift from behaviorist to constructivist models and increasing online interactivity over time.
This document summarizes a research study on informal second language learning through social networking sites. The researcher aims to map out best cases of informal L2 learning on social networks, examine how opportunities for L2 use and learning are constructed, investigate the sustainability and effectiveness of social networks for long-term learning, analyze the affordances and constraints of current social networks for L2 learning, and design guidelines to improve social networks for L2 learning. A mixed methods approach including virtual ethnography, social network analysis, and interviews will be used. The researcher expects the study to provide insights into personal learning environments and how to better support learner autonomy and interaction quality on platforms.
First Person Drug Accounts: Does the Truth Matter?Anne Welsh
The document discusses various perspectives on writing first-person accounts of drug use and addiction recovery experiences. It provides excerpts from several memoirs describing the author's struggles with addiction and treatment. It also examines issues of truth, memory, and the boundary between fiction and nonfiction in addiction memoirs following controversies over factuality.
The document discusses how libraries and publishers can use Web 2.0 technologies like RSS feeds to better meet customer needs and save time. It provides tips for creating RSS feeds, such as using existing website data and free or inexpensive software. It also notes that RSS feeds should complement, not replace, other communication channels and considers challenges around content creation and strategy.
Workshop by Rebecca Galley & Nick Freear at the Staff & Educational Development Association (SEDA) annual conference, 17-18 November 2011. We talked about the open-source CloudEngine project, and it's relation to the JISC OULDI project.
The document discusses the importance of developing multiliteracies for students in a digital age. It argues that students must be able to use technology critically and participate in its construction. If teachers do not adopt this approach, technology may be designed according to values that do not benefit students and may perpetuate social inequities. The document also discusses different types of literacies and the need for shared online spaces to connect students.
This document discusses connectivism, which is a learning theory that describes learning as a social process facilitated by making connections between ideas and information. It provides an agenda that covers what connectivism is, influential theorists, examples of connectivism in action, and a concluding reflection. As an example of connectivism in practice, it describes an activity where students work in pairs and online to construct a shared understanding of imperialism by connecting their own ideas to build a network of concepts.
This article provides a critique of the paper "Connectivism and Dimensions of Individual Experience" by Carmen Tschofen and Jenny Mackness. It summarizes the key themes of connectivism explored in their paper, such as autonomy, connectedness, diversity and openness. It also discusses some of the tensions identified between these connectivist ideals and the realities of individual experience in MOOCs. However, the critique finds the original paper difficult to understand for those unfamiliar with MOOCs and connectivism concepts due to its use of jargon and limited research scope.
Digital natives are young people who grew up using the internet and technology. They prefer engaging projects that use technology they are familiar with, like laptops instead of restricted computer labs. They want to quickly access and remix information in collaborative teams rather than serious individual work. Educators should be comfortable with available technologies, provide opportunities to use them in class, and create collaborative instead of hierarchical environments to engage digital native learners.
This document discusses the development of flexible personal learning environments using netbook computers to enhance learning in fieldwork spaces. It provides examples of how personal learning environments can extend learning beyond the classroom by allowing students to access resources, tools, and other learners anywhere and anytime through their mobile devices. The document advocates for a student-centered pedagogical approach where students have control over their own learning and can actively participate in educational activities both inside and outside of the classroom.
Our students are digital natives who learn from texting, iPods, games, and social networking sites, whereas many teachers are not digital learners. Bridging this gap between digital native students and less tech-savvy teachers, one teacher finds that incorporating technology like laptops motivates students and helps them engage in class.
This document summarizes a pilot study on the construction of knowledge in personal learning environments from a constructivist perspective. The study examined a platform for communication and learning called Personal Working and Learning Environments (PWLE) that provides 25 tools for students. Data was collected through student interviews and teacher views to analyze social cognitive processes and different privacy levels in using the tools. Initial results and conclusions from the study suggest areas that could be improved in future research.
Connectivism is a new learning theory based on the concept of networking and connections. It posits that learning occurs through forming connections between information sources and that the ability to see relationships between different fields and concepts is a core skill. The theory shares similarities with established theories like Chickering's Seven Principles of Good Practice, which emphasize active learning and cooperation. According to connectivism, learning rests on diversity of opinions and maintaining connections to facilitate continual learning. The key aspects are that knowledge resides on networks rather than just within individuals, and that keeping current on information is important for learning in this digital age.
The document discusses a study on learning practices among small export firms in Manizales, Colombia. The study aimed to understand the role of culture in shaping the firms' learning processes and practices. Specifically, it sought to:
1) Analyze the cultural factors influencing firms' learning processes and the extent of their influence.
2) Characterize the actors and relations involved in learning and identify patterns of learning.
3) Describe learning processes, associated practices, and the types and functional areas of learning achieved by firms.
Faculty center dh talk 2 s2016 pedagogical provocationsJennifer Dellner
This document discusses digital humanities (DH) pedagogy and contrasts it with traditional "ed tech" approaches. It argues that DH is local and contextual, involving specific configurations of tools, faculty, and students based on an institution's strengths and mission. DH emphasizes hands-on learning through making and production, using tools like programming, audio/video creation, and mapping in project-based ways. Examples provided include open-access textbook projects, rewriting Wikipedia, and digital mapping and narrative projects. The document advocates for DH approaches that encourage exploration, distraction, and making over purely delivering content.
The document discusses how computers can be used as tools by teachers based on constructivist and social constructivist learning theories. It describes how computers can act as informative tools by providing vast amounts of information from the internet. Computers can also be communication tools through videoconferencing and discussion forums. They allow students to construct knowledge by manipulating information and organizing ideas. Computers further enable co-constructive learning through shared documents and note-taking. Finally, computers can situate students in virtual environments for simulated learning experiences.
Connectivism is a learning theory proposed by George Siemens and Stephen Downes that describes learning as a process that occurs within nebulous environments of shifting core elements - not entirely under the control of individual agents. It emphasizes how learning can reside outside of individuals as knowledge networks, and focuses on connecting specialized information sets. The theory is influenced by chaos, network, complexity, and self-organization theories. According to connectivism, knowledge is distributed across a network, and therefore learning consists of tapping into and navigating these networks. Teachers facilitate learning by maintaining connections and introducing students to new information. Connectivism addresses the challenges of continual learning in a digital age where knowledge is constantly changing.
Second life as a learning environment presentationMarkoOrel
The document discusses the use of virtual worlds like Second Life as learning environments in higher education. It explores the advantages of virtual learning environments over traditional e-learning, and whether virtual worlds are just a milestone in the evolution of online learning or the future of e-learning. Benefits discussed include a greater sense of presence, immediacy, movement, artifacts, and more natural interaction between instructors and students. Technical issues and potential improvements to applications are also addressed.
Behaviorism, Cognitivism, Constructivism and other growing theories such as Actor-Network and Connectivism are circulating in the educational field. For each, there are allies who stand behind research evidence and consistency of observation. Meantime, those existing theories dominate the field until the background is changed or new concrete evidence proves their insufficiencies. Connectivists claim that the background or the general climate has recently changed: a new generation of researchers, connectivists propose a new way of conceiving knowledge. According to them, knowledge is a network and learning is a process of exploring this network. Other researchers find this notion either not clear or not new and probably, with no effect in the education field. This paper addresses a foggy understanding of knowledge defined as
a network and the lack of resources talking about this topic. Therefore, it tries to clarify what it means to define knowledge as a network and in what way it can affect teaching and learning.
This document provides an introduction to Web 2.0 tools and their use in education. It discusses how Web 2.0 allows for more collaborative and interactive use of the internet compared to Web 1.0. Examples of Web 2.0 tools that can be used in classrooms are given, including blogs, wikis, podcasts, and social networking sites. The importance of teaching students digital literacy and 21st century skills is emphasized by citing standards from ISTE. Overall the document promotes integrating Web 2.0 technologies into teaching to engage students and help them become effective users and creators of digital content.
The document traces the origins and history of online collaborative learning (e-learning) from the 1960s to present. It discusses early pioneers in the field like Patrick Suppes who envisioned computer-assisted instruction. It also covers the development of the PLATO system by Donald Bitzer in the 1960s, which enabled many early online collaboration features decades before the internet. The document then outlines different eras and learning paradigms in e-learning from the 1970s to 2010s, showing a shift from behaviorist to constructivist models and increasing online interactivity over time.
This document summarizes a research study on informal second language learning through social networking sites. The researcher aims to map out best cases of informal L2 learning on social networks, examine how opportunities for L2 use and learning are constructed, investigate the sustainability and effectiveness of social networks for long-term learning, analyze the affordances and constraints of current social networks for L2 learning, and design guidelines to improve social networks for L2 learning. A mixed methods approach including virtual ethnography, social network analysis, and interviews will be used. The researcher expects the study to provide insights into personal learning environments and how to better support learner autonomy and interaction quality on platforms.
First Person Drug Accounts: Does the Truth Matter?Anne Welsh
The document discusses various perspectives on writing first-person accounts of drug use and addiction recovery experiences. It provides excerpts from several memoirs describing the author's struggles with addiction and treatment. It also examines issues of truth, memory, and the boundary between fiction and nonfiction in addiction memoirs following controversies over factuality.
The document discusses how libraries and publishers can use Web 2.0 technologies like RSS feeds to better meet customer needs and save time. It provides tips for creating RSS feeds, such as using existing website data and free or inexpensive software. It also notes that RSS feeds should complement, not replace, other communication channels and considers challenges around content creation and strategy.
Paper presented at the SALIS Conference 2009 in Halifax N.S. Discusses the current state of play in the sector and suggests possible courses for the future.
This talk was given at Pycon UK 07. It's actually a thin wrapper around the
Kamaelia Mini Axon tutorial which can be found here:
http://kamaelia.sourceforge.net/MiniAxon/
The document discusses how new technologies can help libraries save time but that libraries must consider their resources and needs. It provides tips for using new technologies like RSS feeds, blogs, videos and social bookmarking to more efficiently monitor sources, share information, and spend less time on repetitive tasks. However, it cautions that libraries should only adopt new technologies if they align with the library's goals of improving efficiency and saving time, not just because they are new technologies.
This is the presentation of the Juan Cruz-Benito’s PhD “On data-driven systems analyzing, supporting and enhancing users’ interaction and experience” that was defended on September 3rd, 2018 in the Faculty of Sciences at University of Salamanca Spain. This PhD was graded with the maximum qualification “Sobresaliente Cum Laude”.
The document discusses definitions of information architecture from various sources and its connections to related fields like interaction design, software architecture, and database architecture. It outlines some key components of information architecture like information seeking behavior, search interfaces, navigation systems, semantic systems, and deliverables like wireframes and metadata schemas. It also discusses how information architecture has evolved from traditional web-based models to a more decentralized model in the web 2.0 era.
A Decade in Hindsight: The Missing Bridge Between Multi-Agent Systems and the...Andrei Ciortea
Abstract:
The World Wide Web has evolved drastically over the past decade
– and the proliferation of Web APIs has turned it into the middleware of choice for most distributed systems. The recent focus on hypermedia-driven APIs together with initiatives such as the Web of Things and Linked Data are now promoting and advancing the development of a new generation of dynamic, open, and long-lived systems on the Web. These systems require agent-based solutions to the point thatWeb researchers have started to build autonomous systems on their own. It is thus both timely and necessary to investigate and align the latest developments in Web research and multi-agent systems (MAS) research. In this paper, we analyze in hindsight the factors that hindered the widespread acceptance of early Web-based MAS. We argue that the answer lies equally in a lack of practical use cases as well as the premature development and alignment of Web and agent technologies. We then present our vision for a new generation of autonomous systems on the Web, which we call hypermedia MAS, together with the research opportunities and challenges they bring.
Andrei Ciortea, Simon Mayer, Fabien Gandon, Olivier Boissier, Alessandro Ricci, Antoine Zimmermann, "A Decade in Hindsight: The Missing Bridge Between Multi-Agent Systems and the World Wide Web", AAMAS 2019
Read full paper online: http://www.ifaamas.org/Proceedings/aamas2019/pdfs/p1659.pdf
The document discusses intelligent user interfaces, covering topics like user-centric design, different interface design models and processes, and how to evaluate interfaces. It also examines human-centric artificial intelligence and ambient intelligence in various environments. Several discussion topics are proposed regarding applying AI concepts from a human-computer interaction and user design perspective in areas like assisted living, smart cities, and more.
Information architecture is the structural design of shared information environments, involving organizing and labelling content to support usability and findability. It consists of structuring content and systems so people can find information through grouping, navigation, labelling, tagging, taxonomies and other methods. Effective information architecture allows people to logically step through a system with confidence they are getting closer to required information. Key steps in information architecture include understanding audience needs, prototyping solutions, and documenting designs through site maps, page layouts and other methods.
The Social Semantic Server: A Flexible Framework to Support Informal Learning...tobold
The document describes the Social Semantic Server (SSS), a flexible framework developed to support informal learning in workplace settings. The SSS was designed based on theories of distributed cognition and meaning making to help learners interact through shared digital artifacts. It implements a service-oriented architecture with various microservices to integrate different learning tools. Examples of tools built on the SSS include Bits & Pieces for sensemaking experiences, KnowBrain for collaborative discussions, and Bookmarker/Attacher for exploring online topics. The SSS aims to provide a technical infrastructure that can capture workplace learning interactions and support the social construction of shared meaning.
The Social Semantic Server - A Flexible Framework to Support Informal Learnin...Sebastian Dennerlein
The document describes the Social Semantic Server (SSS), a flexible framework developed to support informal learning in workplace settings. The SSS was designed based on theories of distributed cognition and meaning making to facilitate collaboration and knowledge sharing through artifacts. It implements a service-oriented architecture with various microservices to integrate tools for informal learning. Examples of tools built on the SSS include Bits & Pieces for sensemaking experiences, KnowBrain for collaborative discussions, and Bookmarker/Attacher for exploring topics. The SSS aims to provide a technical infrastructure that supports meaning making during artifact-mediated communication in the workplace.
Tools and Techniques for Designing, Implementing, & Evaluating Ubiquitous Com...ijceronline
Interactive systems in the mobile, ubiquitous and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use, and usability of these systems. Ubiquitous Computing is the design, implementation and usability that highlight the theories, techniques, tools and best practices in these environments. This paper shows that usable and useful systems that can be achieved in ways that will improve usability to enhance user experience. Research on the usability issues for young children, teenagers, adults and the elderly is presented with different techniques for the mobile, ubiquitous and virtual environments. Interactive frameworks in the portable, omnipresent, and virtual situations are at a phase of advancement where creators and engineers are quick to discover more about the outline, use, and ease of use of these frameworks. The objective of this research paper is to assess the tools and techniques for designing, implementing, and evaluating ubiquitous computing systems used by developers so as to formulate practical solutions that address the functionality of these systems. Ideal systems ensure that designers are able to develop and predict usability of systems at all the stages of virtual environments. This is particularly essential as it increases the experience of the users. This requires one to use the best tool and techniques backed by theories to practice the same. However this varies across different fields such as ubiquitous and mobile environments. In addition all the computing tools have to share visionary tools that allow them to network while at the same time they are processing and distinctively modeling the user interface. Some of the main methods that are used for smart devices include tools such as tabs, boards and pads. Various tools are usually used in the design of the works of the computer. The need to select appropriate techniques that will allow for the efficient use of the chosen techniques for the devices is thus a necessity. This implies that the selection of such tools should be based on set out effective techniques that have been tested so that the required output is achieved.
This document provides an annotated bibliography on user-friendly database interface design. It summarizes 5 sources that discuss various aspects of interface organization and design such as using intuitive layouts, clear navigation, and consistency. One source describes an idealized "perfect" database interface. Another discusses 7 principles for usable web design like having an intuitive structure. A third addresses database usability issues identified through research. The document provides high-level summaries of the sources and their relevance to interface design.
Poster presentation on IA in Wikipedia Poster at the 2015 IA Summit in Minneapolis. Companion to IA Wikipedia Edit-a-Thon.
Full bibliography available at:
Books: https://docs.google.com/document/d/1BbzaObS6gLe1VhUknLqRcU5DgOrBzakmbxOfN-8Yyp0/edit?usp=docslist_api
Articles and Proceedings: https://docs.google.com/document/d/1YZMpHnH7mWtQ52qnjzBAZ-O7jy9nDRWJGPbNT4S7zCE/edit?usp=docslist_api
Maximum Spanning Tree Model on Personalized Web Based Collaborative Learning ...ijcseit
Web 3.0 is an evolving extension of the current web environme bnt. Information in web 3.0 can be collaborated and communicated when queried. Web 3.0 architecture provides an excellent learning experience to the students. Web 3.0 is 3D, media centric and semantic. Web based learning has been on
high in recent days. Web 3.0 has intelligent agents as tutors to collect and disseminate the answers to the queries by the students. Completely Interactive learner’s query determine the customization of the intelligent tutor. This paper analyses the Web 3.0 learning environment attributes. A Maximum spanning
tree model for the personalized web based collaborative learning is designed.
Maximum Spanning Tree Model on Personalized Web Based Collaborative Learning ...ijcseit
Web 3.0 is an evolving extension of the current web environme bnt. Information in web 3.0 can be
collaborated and communicated when queried. Web 3.0 architecture provides an excellent learning
experience to the students. Web 3.0 is 3D, media centric and semantic. Web based learning has been on
high in recent days. Web 3.0 has intelligent agents as tutors to collect and disseminate the answers to the
queries by the students. Completely Interactive learner’s query determine the customization of the
intelligent tutor. This paper analyses the Web 3.0 learning environment attributes. A Maximum spanning
tree model for the personalized web based collaborative learning is designed.
Information Architecture - introduction Asis Panda
This document defines and discusses information architecture and user experience. It begins by providing Morville and Rosenfeld's definition of information architecture as the structural design of shared information environments and the combination of organization, labeling, search, and navigation systems to support usability and findability. It then discusses criticisms that information architecture focuses on practical implementation over theory. The document outlines reasons why information architecture matters, such as reducing costs of finding, not finding, and redesigning information. It also discusses where information architects come from and their involvements in organizations like the IA Institute. Finally, it defines interaction design, human-computer interaction, and user experience, noting that user experience encompasses how users interact with products and is governed by user psychology
We present results from a qualitative study examining how professionals living and working in Nairobi, Kenya regularly use ICT in their everyday lives. There are two contributions of this work for the HCI community. First, we provide empirical evidence demonstrating constraints our participants encountered when using technology in an infrastructure-poor setting. These constraints are limited bandwidth, high costs, differing perceptions of responsiveness, and threats to physical and virtual security. Second, we use our findings to critically evaluate the “access, anytime and anywhere” construct shaping the design of future technologies. We present an alternative vision called deliberate interactions—a planned and purposeful interaction style that involves offline preparation—and discuss ways ICT can support this online usage behavior.
Semantic Technologies in Learning EnvironmentsDragan Gasevic
Invited talk delivered in the scope of an open online course: Introduction to Learning and Knowledge Analytics
Details about the course, and the recorded presentation can be found at
http://www.learninganalytics.net/?page_id=71
The document discusses semantic community information services on a semantic web platform. It defines key terms like the semantic web, ontology, and semantic web technologies. It proposes using ontologies, controlled vocabularies, and semantic web standards like RDF and OWL to develop a framework for categorizing and sharing community information services data in a formal, machine-readable way. This will allow the information to be processed directly by machines to better assist individuals in finding daily problem-solving resources.
Introduction to User Experience Design 10/07/17Robert Stribley
The document outlines an introduction to user experience design workshop, including an overview of the history and principles of UX design, the design process, common deliverables, and an example project of redesigning an events website. The workshop agenda covers topics such as user research, information architecture, wireframing, and usability testing. The goal is for participants to understand basic UX concepts and experience the design process.
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The document discusses how Ranganathan's five laws of library science remain relevant in the digital age. While books have evolved into digital formats and libraries now offer more services beyond their physical spaces, the principles of making resources accessible to users, connecting users with useful information, and adapting to meet users' needs are as important today. The document provides examples of how libraries now use technologies like social media, mobile services, and improved online catalogs to fulfill Ranganathan's laws in new ways.
1) In 2010-11, 33 students from UCL library science and archives programs took a historical bibliography course which included visits to special collections at UCL and St. Bride's Printing Library.
2) In 2011 the course became an option for UCL's digital humanities master's program.
3) During a visit to the Bodleian Library's Bibliography Room, the students were able to experience traditional printing processes firsthand and gain an appreciation for the complexity of transforming text into print.
RDA and the future cataloguing communityAnne Welsh
The document discusses how the Resource Description and Access (RDA) cataloguing standard will impact the future cataloguing community. RDA aims to provide a more flexible approach to metadata creation that aligns with the digital environment. This may require cataloguers to learn new skills and standards that are more compatible with linked data. The transition to RDA presents both opportunities and challenges for the cataloguing community.
What? Why did you ask that?: search terms and other confusionsAnne Welsh
Pecha kucha presentation (20 slides for 20 seconds) made at UCL's Blue Sock Salon for early career researchers - http://www.ucl.ac.uk/intercultural-interaction/News/BlueSockSalon
This presentation discusses the challenges of building a catalog from scratch for the Feminist Library using the open source Koha library management system with an all-volunteer staff. It describes setting up Koha and using the catalog as an inventory, sales tool, and record of the collection. Key challenges included technical open source issues, training volunteers, and time management. The presenters provide recommendations for using open source cataloging and identify pitfalls and benefits.
The document discusses the role of libraries and librarians in supporting research. It outlines how librarians can establish themselves as research partners through literature searches, managing research hubs, and advising on small grants applications. The document also recommends librarians identify gaps in knowledge, expand training opportunities, and assume an active role in the research process through needs assessments and constant review rather than making assumptions.
Feminist Library Cataloguing Workshop 17 Feb 2009Anne Welsh
The document provides information about cataloguing and creating brief entries for an inventory project at the Feminist Library. It discusses the objectives of cataloguing, components of MARC21 records, and challenges of extracting bibliographic information from the collection within time constraints. Key fields for brief entries are identified, including title, author/corporate body, publication details, and local fields. Guidelines are given for recording bibliographic elements needed to uniquely identify items.
This document discusses the strengths, weaknesses, opportunities and threats of online collaboration. It outlines various online collaboration tools and notes that while familiar tools like email and wikis have advantages, Web 2.0 allows for more user participation and democratization of knowledge. The document also examines opportunities like increased innovation and funding that collaboration provides, as well as risks of not collaborating. It acknowledges challenges like ensuring civil discourse and addresses moderation strategies.
This document discusses the development of a specialist subject portal for healthcare knowledge management in Scotland. It describes the standards and subject heading schemes used to create an interoperable framework incorporating various databases and external content. It also discusses the curation of expert search topics and resources by clinical leads. Examples are provided of search strings and taxonomies used to organize and tag content for users.
The document discusses different methods for libraries to disseminate information online including RSS/Atom feeds from catalogues, social bookmarking sites like Delicious and CiteULike, and blogging. It provides examples of library catalogue feeds and links to several library blogs. The key methods covered are RSS feeds from catalogues for automatic updates, social bookmarking for sharing full bibliographic records, and blogging which allows various post styles and formats for libraries to engage users.
This document discusses the role of information professionals in the digital age. It argues that while search engines like Google are useful, they do not replace the curation and expertise provided by information professionals. The role of information professionals is to filter information and provide targeted, quality resources on specific topics. The document presents DrugScope as fulfilling this role for information on alcohol and drugs (AOD), creating a customized search engine and resources for this topic. It aims to go beyond basic search results to offer in-depth and authoritative content through manual and semi-automated methods.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...alexjohnson7307
Predictive maintenance is a proactive approach that anticipates equipment failures before they happen. At the forefront of this innovative strategy is Artificial Intelligence (AI), which brings unprecedented precision and efficiency. AI in predictive maintenance is transforming industries by reducing downtime, minimizing costs, and enhancing productivity.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Tatiana Kojar
Skybuffer AI, built on the robust SAP Business Technology Platform (SAP BTP), is the latest and most advanced version of our AI development, reaffirming our commitment to delivering top-tier AI solutions. Skybuffer AI harnesses all the innovative capabilities of the SAP BTP in the AI domain, from Conversational AI to cutting-edge Generative AI and Retrieval-Augmented Generation (RAG). It also helps SAP customers safeguard their investments into SAP Conversational AI and ensure a seamless, one-click transition to SAP Business AI.
With Skybuffer AI, various AI models can be integrated into a single communication channel such as Microsoft Teams. This integration empowers business users with insights drawn from SAP backend systems, enterprise documents, and the expansive knowledge of Generative AI. And the best part of it is that it is all managed through our intuitive no-code Action Server interface, requiring no extensive coding knowledge and making the advanced AI accessible to more users.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Letter and Document Automation for Bonterra Impact Management (fka Social Sol...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on automated letter generation for Bonterra Impact Management using Google Workspace or Microsoft 365.
Interested in deploying letter generation automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAU
Information Architecture for Internal Users
1. Information Architecture for Internal Users Anne Welsh Chambers Librarian, 18 Red Lion Court Information Officer, DrugScope, June 2003 – September 2007 Internet Librarian International, 8 October 2007
2. Acknowledgements As a late addition to the programme, I’d like to thank: Marydee Ojala for asking me to present; Martin Barnes (DrugScope CEO) for allowing me to speak about my work for DrugScope; Sue Batley, whose book Information Architecture for Information Professionals (Chandos, 2007) provided many of the theoretical quotations in this presentation.
3.
4. What Users Want “ Information architecture exists to serve the needs of its users. This means that system development has to be underpinned by a deep understanding of those users.” ~ Sue Batley. Information architecture for information professionals. Chandos, 2007.
5. ~ R. Thomas et al . NHS Wales user needs study, including Knowledgebase tools report . University of Wales, Aberystwyth, 2005. User Needs Analysis
6. Know Your User Group “ For computers to be widely accepted and used effectively they need to be well designed. This is not to say that all systems have to be designed to accommodate everyone, but that computers should be designed for the needs and capabilities of the people for whom they are intended.” ~ Preece et al . Human-computer interaction. Addison-Wesley, 1994.
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8. Internal Users’ Motivations “ In practice, there are two key reasons for a staff member to come to the intranet: to find a specific piece of information, or to complete a specific task … The most immediate consequence of the reasons staff visit the intranet is that their usage is very ‘in and out’.” ~ James Robertson. Why staff visit the intranet. (CM Briefing 2007-15), http://www.steptwo.com.au/papers/cmb_visitingintranet/pdf/CMb_VisitingIntranet.pdf
9. Design for Internal Users “ General design principles apply to both intranets and extranets, but intranets serve a different purpose and can support denser content.” ~ Sue Batley. Op. Cit. “ For intranet designs, efficiency, memorability and error reduction become the most important usability attributes.” ~ J. Nielsen. Designing web usability: the practice of simplicity . New Riders, 2000.
10. The text layout on this wiki page resembles a word-processing package
11. The website reflects the external user group’s differing needs in terms of orientation, colour, layout, and navigation.
12. User Expectations “ In interacting with the environment, with others, and with the artefacts of technology, people form internal, mental models of themselves and of the things with which they are interacting. These models provide predictive and explanatory power for understanding the interaction.” ~ D.A. Norman and S.W. Draper. User-centred system design: new perspectives on human-computer interaction. Erlbaum, 1986.
13. Assumed Knowledge In this example from the University of Limerick’s Cataloguer’s Desktop, each of the four steps assumes existing procedural knowledge: http://scratchpad.wikia.com/wiki/Lecturer
15. The website shows more white space and a variety of routes through the site.
16. Information Architecture 2.0 ~ Michael Priestley. Information architecture for Web 2.0 technologies: designing content that matters. Corporate User Technologies, January 2007. http://dita.xml.org/sites/dita.xml.org/files/contentweek2007-mpriestley.ppt#24