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Designing e-tivities to increase learning-to-learn abilities

                     Maria Chiara Pettenati and Maria Elisabetta Cigognini
      DET – Electronics and Telecommunications Department of the University of Florence

Summary


In this paper we present a detailed set of e-tivities framed in a learning design context. The e-
tivities use Internet tools for teaching Personal Knowledge Management skills (PKM) to adult
learners. PKM practices and the related required skills are strictly related to learning-to-learn
competencies, which have been identified as key to grow an adequate attitude to lifelong
learning. Internet technologies, on the other hand, are seen as having an undisclosed potential
to let people more easily and effectively jump into the “lifelong learning-to-learn” experience.
The learning to learn competence makes people aware of how and why they acquire, process
and memorise different types of knowledge.

The results here introduced are rooted in the development of a theory related to Personal
Knowledge Management skills presented in previous works, in which such competences are
divided into two main groups: Basic and Higher Order PKM skills.

The e-tivities introduced in this paper can provide an initial reference framework, both for the
definition of the learning objects (through the specification of the Basic and Higher Order
Personal Knowledge Management Skills) as well as for the macro design of the Skills
Development Modules in which the PKM skills should be taught.

Keywords: Digital literacy, Learning Design, Networked learning, Social Networking, Learning-
to-learn, PKM, personal knowledge management



1 Introduction
 “We have for years increasingly desired that education be considered as life itself and not as a
mere preparation for later living … it follows that to base education on purposeful acts is exactly
to identify the process of education with worthy living itselfquot; (Kilpatrick, 1918).
It was 1918 when W.H. Kilpatrick provided this sharp view on education. Digital society was far
away at that moment. Now that the issue of developing a lifelong learning perspective is on
everyone’s lips, we can benefit from thinking it as rooted in times when internet technologies
were unimaginable. Retrieving the profound meaning of Kilpatrick’s statement, allows us to
assign to technologies the role of a medium to support the identification of the process of
education with “worthy living itself”.

1.1    Learning-to-learn as key competence
One of the basic skills for success in the knowledge society is the ability to learn (Hoskins &
Fredriksoon, 2008). Learning to learn has been identified at the European level as one of the
key competences 1 to grow today’s learners attitude to lifelong learning (European Commission,

1
  Key competences are those competences which are quintessentially necessary throughout life for continuing to
gain employment and be to integrated in everyday life activities including those of civil society and decision making
(Rychen, 2004 p. 22).


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2000) (Eurydice 2008). Competences are the ‘internal mental structures in the sense of
abilities, dispositions or resources embedded in the individual’ (Rychen & Salganik, 2003) and
these function in interaction with a ‘specific real world task or demand’. Rychen and Salganik
(2003) describe the internal structures of a competence as the dimensions of ‘Knowledge,
Cognitive skills, Practical skills, Attitudes, Emotions, Values and Ethics and Motivation’
(Eurydice, 2000).
The EU working group on “Key competencies” (European Union, 2006) identified ‘Learning to
learn’ as the ability to pursue and persist in learning. Self-initiated, self-regulated, intentional
learning at all stages of life are key to personal and professional advancement.
In Hoskins e Fredriksoon (2008), the learning to learn concept is studied in order to envisage a
European framework and test to measure learning to learn. Such framework model is based on
three dimensions of learning to learn, cognitive, affective and metacognition.


                                        New Learning Framework
  Affective Dimension             Cognitive Dimension              Meta-cognition Dimension
  - Learning motivation,          - Identifying a proposition      - The problem solving
  learning strategies and
                                  - Using rules                    (metacognitive) monitoring tasks,
  orientation towards
                                  - Testing rules & propositions   - Metacognitive accuracy
  change
                                  - Using mental tools             - Metacognitive confidence
  - Academic self-concept &
  selfesteem
  - Learning environment
        Table 1: European test learning to learn framework (Hoskin e Fredriksoon, 2008)


From an epistemological perspective, learning to learn attains to two different research
paradigms: cognitive psychology and cultural sociology: cognitive psychology traditionally
considers the knowledge construction processes from a cognitive perspective, while sociology
accounts for the social processes enacted during the relational dimension of learning.
Learning to learn competence makes people aware of how and why they acquire, process and
memorise different types of knowledge. This competence includes awareness of one’s learning
process and needs, identifying available opportunities, and the ability to overcome obstacles in
order to learn successfully. Learning to learn engages learners to build on prior learning and life
experiences in order to use and apply knowledge and skills in a variety of contexts: at home, at
work, in education and training (Education Council, 2006). In this way, people are in a position
to choose the learning method and environment that suits them best and to continue to adapt
them as necessary (Eurydice, 2002).
In the context set up by the above definitions, technologies are seen as having potential to
become an appropriate launch pad to let people more easily and effectively jump into the
“lifelong learning-to-learn” experience.

1.2   From Learning to Learn to Personal Knowledge Management
Recent literature has conjugated learning-to-learn competencies and technologies closer to the
domain of PKM - Personal Knowledge Management (Dorsey 2001; Sorrentino & Paganelli
2006) and the related required skills. PKM is a term gaining popularity both in academy and
enterprise.
The set of PKM abilities were first identified by Dorsey (2001) and Pollard (2005) and described
through seven main competences: retrieving information, evaluating information, organizing
information, analyzing information, presenting information, securing information, collaborating




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around information. However, in our perspective, PKM skills encompass a more varied and
multi-faceted set of abilities which cannot be directly compared to digital and information
literacy (Martin & Ashworth 2004; Martin 2006; Mayes & Flowes, 2006). Social and relational
aspects knowledge construction and management (Siemens 2004; 2006) inevitably highlight
that mastering technology and information is but one aspect of more complex skills.
The issue of PKM is hence rooted in a complex picture where individual instances and social
and technological aspects, converge. Some of the authors who dealt with this topic (Frand &
Hixon, 1999; Dorsey, 2001; Barth, 2003; Avery et al., 2000; Pollard, 2005; Grey, 2005; Wright,
2005) presented a detailed reference framework related to a unique terminological choice.
Our vision of PKM skills, which will be detailed in the next section, is focused on an
interpretation of a set of skills closer to the concepts of personal knowledge and learning and
management of learning within the context of social networking environments (Dorsey, 2001;
Sorrentino & Paganelli, 2006; Pettenati, Cigognini & Sorrentino, 2007a; Pettenati, Cigognini,
Mangione & Guerin, 2007; Pettenati & Cigognini, 2009; Pettenati, Cigognini, Mangione &
Guerin, 2009).
The issues of the development and the acquisition of PKM skills required to support the lifelong
learners in the Knowledge Society has been treated in previous works (Pettenati, Cigognini &
Sorrentino, 2007; Pettenati, Cigognini & Edirisingha, 2007; Pettenati & Cigognini, 2007, 2009;
Cigognini, Mangione & Pettenati, 2007; Mangione, Cigognini & Pettenati, 2007). Above
research aimed at detailing the models of the skills that the learner should develop in order to
be able to fully engage with a more meaningful, lifelong learning process availing of internet
technologies.
In above-mentioned studies, we also provided a methodological link between PKM skills and
learning design (Pettenati, Cigognini & Sorrentino, 2007; Pettenati, Cigognini & Edirisingha,
2007)(Cigognini et al., 2007).
PKM skills are grouped into two main categories, Basic PKM skills and Higher Order PKM
skills; the former encompass abilities and skills which can be deliberately learnt and applied as
direct “know how”, while the HO PKM need a more complex learning, reflection and experiential
process, which calls for the mastering a more complex set of competences and “know to be”, as
it is summarised in the next section. (Mangione et al., 2007; Cigognini, Pettenati, Paoletti &
Edirisingha, 2008; Pettenati et al., 2008).

2 Guiding learners to become knowledgeable lifelong learners - PKM
  skills model
PKM Basic and Higher Order Skills
As it is summarized in Table 1, we group PKM basic skills under three macro-competence
categories, Create, Organise and Share. Each macro-competence is interpreted as composed
of a number of specific PKM basic skills (Avery et al., 2000; Dorsey, 2001; Sorrentino &
Paganelli, 2006). The basic skills identified ground a complex process which cannot be
considered complete without accounting for a deeper mastering of deriving knowledge from the
network and its resources. We therefore identify a set of Higher Order skills and competences
which we group into four main categories (Pettenati et al., 2009), as detailed in Table 1: (1)
connectedness, (2) ability to balance formal and informal contexts, (3) critical ability and (4)
creativity.




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PKM-skills

Basic PKM Skills
CREATE: Editing (e.g., digital information creation in multimedia formats); Integrating (post-
processing of recordings, digital annotations, automatic abstracting, etc.); Correlating (make
connections, draw diagrams, mind maps); Managing content security issues (manage privacy,
Intellectual Property Rights, Digital Rights Management, etc.).
ORGANIZE: Searching & finding (selecting search engines, querying search etc.); Retrieving
(reading, managing cognitive overload etc); Storing (archiving, considering resource availability and
accessibility, etc.); Categorizing/classifying (defining relations among pieces, use taxonomies and
folksonomies, etc.); Evaluating (extracting meaning, attributing relevance, affecting trust levels).
SHARE: Publishing (presenting relevant information, using appropriate publication channels, etc.);
Mastering knowledge exchanges (being concise, using appropriate language, turn-taking, topic-
focusing, etc.); Managing contacts (keeping profiles, contact, contexts and social-network
representation, etc.); Relating (establishing connections, communicating through new media;
understanding peers, using different languages, etc.); Collaborating (sharing tasks, working to
common goals, etc.).
Higher-Order PKM Skills


CONNECTEDNESS — being connected emerged                  ABILITY TO BALANCE FORMAL AND
as one of the fundamental skills of the lifelong-        INFORMAL CONTEXTS — it includes the
learner 2.0. Being connected, however, does not          ability to listen to a variety of opinions sensibly;
refer to technological aspects. Rather, it refers to     manage time and relations, being driven by
the process of being networked i.e., collaborate         what we call the quot;procrastination principlequot; i.e.
and interact with others for the purpose of              “to deal with problems only as they arise — or
constructing, developing and maintaining social-         leave them to other users to deal with”;
networks. According to this perspective, the             combining job-training-leisure tasks to find a
connected person needs to develop specific               balance between the different learning
abilities to communicate effectively on the Internet     contexts with which the learner can be
and to manage his or her online identity, while          confronted engaging in the quality participation
managing the multiplicity of identities and being        as listener, observer/reader and author; be
aware of how his or her online identity and              open to interdisciplinary working/learning;
communication sits within a global system of             become methodical, systematic, punctual and
communication.                                           goal-oriented; be “spongy” i.e. to absorb as
                                                         much as possible, keeping the essence of the
                                                         interactions with contents and relations so as
                                                         to squeeze as much as necessary.


CRITICAL ABILITY - the adoption of a critical            CREATIVITY— the process of developing a
ability in the use of Internet-based resources           creative attitude to lifelong learning requires
(contents and relations) is closely related to the       both structured and serendipitous explorations,
ability to identify the resources relevant to the        observation, linking and association to imagine
context of use, i.e., in understanding possible uses     unexpected and unusual connections between
of such resources and being aware of their               the possible associations and links. Developing
limitations. A key part of this skill is being able to   a creative mindset for lifelong learning provides
integrate the resources identified into a personal       concrete ways through which to engage in
resource management method, which is                     one’s      knowledge        construction    path:
constantly fine-tuned by the learner, closely linked     interpreting,     linking,     proposing      and
to his or her learning objectives..                      experimenting new knowledge construction
                                                         strategies.
      Tab 1. PKM skills model: Basic and HO PKM Skills in details (Pettenati et al., 2009b).




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3 A Learning Design Framework for e-tivities centred on the PKM skills
  acquisition
In order to validate the Personal Knowledge Management skills model designed as well as to
set the way for the translation of such theory into practice to support lifelong learners we
conducted a set of semi-structured interviews during the period January-March 2008, whose
partial results have been presented in (Cigognini, Pettenati & Paoletti, 2008) with 23
respondents involved in education (both from private sector companies and universities; from
disciplines including biology, medicine and educational science). In this paper we present the
results related to one of the main goals of the interviews: the identification of a set of learning
strategies for each PKM HO skill.

3.1    Methodologies of the interviews
The adopted methodology was the one of the semi-structured interview (Corbetta, 1999)
composed of some closed and some guided questions. Such a methodology proves to be
effective for its flexibility, completeness, spontaneity, high degree of response, capacity to
account also for non verbal and proxemic behaviours (Bailey, 1982).
The interviews were designed to take about 45 minutes and the answers are mainly oral,
though supported by the filling of the closed questions of the questionnaire. The experts
interviewed were composed by 23 subjects from the educational sector (both from private
enterprises and academy); 16 subjects are researchers or professors, while 7 come from the
professional training. Disciplinary fields in which the experts are engaged have been chosen
purposely different, from biology, medicine, educational science, etc. because the
methodological focus is to be verified as being transversal to specific cognitive domains. The
deliberate choice to involve experts from different backgrounds is motivated by the fact that a
meta-level methodology is to be pursued ad a level of process and learning praxis which needs
to be independent and placed at a higher level, from the reference cognitive domain.
The interviews have been audio-recorded and conducted using a semi structured-questionnaire
(Cigognini et al., 2008b). Collected data, that is audio registrations of the interviews and their
transcripts and answers to closed questions have be aggregated and analyzed (Corbetta,
1999). The described design of the interviews is actually focused on teaching and learning
strategy, through the creation of a learning scenario; experts are required to train a novice) on
specific PKM HO skills. The experts’ background is then valued both as regards the WHAT
(contents) and the HOW (methods) because is translated into a fake learning practice thanks to
the scenario.
To the extent of identifying the possible learning praxis to sustain the processes for the
acquisition of the HO skills, four open-ended questions have been used, to detail, for each of
the HO skills, at least one e-tivity 2 . The interviewees have been asked the following question:
        quot;You have to train a novice in order to improve his connectedness (or another HO skill).
        Please describe three different tasks you could assign him for such purpose. For each
        task/activity please specify the tools you would use.quot;
During the interviews, the interviewees had the possibility to consult the skills definitions as well
as the theoretical learning design model proposed as well as its learning application (Pettenati
& Cigognini, 2009; Cigognini, Petteanti & Edirisingha, 2009).

4 Learning Design framework
Each of the e-tivities designed by our experts is structured according to a three elements model
described in Salmon (2002): Purpose (detailed learning outcome of the activity), Task (concrete
and detailed indications of the actions to take), Respond (feedback and response actions
related to the task accomplishment).

2
 The term e-tivity was coined by G. Salmon (2002). It means quot;task onlinequot; and it is a framework to learn something in
a dynamic and iteractive way. This activity is based on intense interaction and reflective dialogue between a number
of participants, such as learners / students and teachers, who work in a computer-mediated environment. E-tivities
are text-based and led by an e-moderator (usually a teacher).


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A useful 5-stage framework to design and run our e-tivities based on interaction among online
learners and participants, is provided in (Salmon, 2002).
Stage 1 - Access & Motivation - New online learner can be experiencing considerable
frustration in logging on. The e-moderator must play a role for ensuring access and welcoming
and encouraging. The essential element is motivation to get online participants through the
early stages. E-tivities at this stage must provide rookie online learners with a gentle
introduction to using the new online learning milieu. However, at the beginning, high-esteem
online learners need support sometimes.
Stage 2 – Socialization - The e-moderator by creating his/her own special online community
through e-tivities must build the bridges for all online participants. Online participants can be
excited to share and exchange their thoughts and collaborate with.
Stage 3 - Information Exchange – In this stage, not only must information be exchanged, but
also cooperative tasks must be achieved. Online learners must explore necessary information
at their own pace and place by respecting different and diverse views points of others. Dr.
Salmon states that online learners in this stage interact with the course content and interaction
with the e-moderators and/or other people.
Stage 4 - Knowledge Construction - E-tivities at this stage have online discussion or knowledge
development aspects. Online learners must take control of their own knowledge construction in
use of new ways. At this stage, e-moderators have imperative roles to build and maintain online
groups.
Stage 5 – Development – Online learners in this stage must become critical and self-reflective as
well as responsible for their own learning to be able to build on the ideas acquired through the
e-tivities and apply them to their individual contexts.
The set of e-tivities so delineated has proved to be composite and varied: its analysis could
avail of different categories and theoretical models available in literature. The exercises
designed from our interviews can be reformulated according to four main learning architectures
as described in (Ranieri, 2005): receptive, sequential, guided-discover, and collaborative which
open cognitive processes and the complexity level of the educational setting (Ranieri, (2005):
    1. Receptive: is related to the transmission of basic information, suitable for the diffusion of
       the reference lexicon in a new cognitive domain or of preliminary concepts in a given
       domain;
    2. Sequential or directive: is related to the sequential or procedural learning, is made of
       short lectures, exercises, feedbacks, progression and expansion from the simple to the
       more complex.
    3. Guided-discover: it is an architecture dedicated to the acquisition of complex abilities
       such as problem solving, and meta-reflection; it can be articulated in different learning
       strategies such as problem-based-learning, situated learning, simulations, coaching,
       expert models, etc.
    4. Collaborative: it is related to the acquisition of complex abilities, for the development of
       design abilities and critical thinking; inside such an architecture learning strategies such
       as peer learning, peer tutoring, project work and problem based approach can adopted.
The analysis of the collected e-tivities can be referred to the different learning strategies
codified in literature (Reigeluth, 1999; Calvani, 2000), synthesised in the nine following items:
lecture, tutorial, modelling, synchronous or asynchronous discussion, case study, simulation,
role play, problem solving, collaboration.

5 e-tivities, learning strategies and tools
Hereafter we present a set of sample e-tivities for each of the four HO PKM skills.
Each e-tivity is framed in its learning design framework made of learning architectures and
strategies together with the possible technological tools which can be used to support the
interiorization of such abilities.


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HO Skills              e-tivity                                                Learning design framework
CONNECTEDNESS Purpose: collaborative activity using wiki.                      Learning architectures
                                                                               Collaborative
                       Task: students log into the forum and trade a topic
                       on “leadership” [or another abstract topic].        Learning strategies
                       Students are required to google the definition of
                                                                           Problem based learning,
                       leadership then come back to the wiki and edit a
                                                                           asynchronous discussion,
                       convenient definition.
                                                                           peer learning.
                       Respond: each student will do comment on other
                       student's definition.                               Tools
                                                                           Wiki, collaborative editors
                                                                           (e.g. google document,
                                                                           writely).
CONNECTEDNESS Purpose: increase the tagging abilities (define,                 Learning architectures
              classify, organize, share) to support collaborative
                                                                               Directive, Collaborative.
              knowledge construction.
                                                                           Learning strategies
                       Task: get student to create tag cloud on leadership
                       [or the same abstract topic] and then comment on Issue case, case study,
                       others student's tag cloud, and then reflect on     modelling asynchronous
                       what they selected their own tag cloud.             discussion for collaboration.
                       Respond: comment each others.                           Tools
                                                                               del.icio.us, blog.
CONNECTEDNESS Purpose: increase the sense of network and                       Learning architectures
              creation and management of one’s digital identity.
& ABILITY TO                                                                   Sequential, Guided-
BALANCE       Task: create or enrich one’s profile on a social                 discover.
FORMAL AND    network site mirroring the process of identity
                                                                               Learning strategies
INFORMAL      creation. Invite and search friends, colleagues,
CONTEXTS      professors, and gaining ability in managing the                  Tutorial, modelling,
              contact lists and resource sharing according to                  problem-based,
              different levels of views and permissions.                       asynchronous discussion
                                                                               for free expression.
                       Respond: comment and write on other’s walls.
                       Comment on at least four shared resources.              Tools
                                                                               Facebook


ABILITY TO             Purpose: increase the ability of managing his           Learning architectures
BALANCE                identity and resources.
                                                                               Directive, Collaborative
FORMAL AND
                       Task: go to YouTube and find quot;wikisquot; in plain
INFORMAL                                                                       Learning strategies
                       englishquot;, follow instruction and go to sign up for a
CONTEXTS
                       wiki site; create your wiki or wiki page, adding your   Tutorial, peer learning,
                       multimedia resources. Invite the teacher and three      problem learning.
                       peers to edit your wiki page; report back in three
                                                                               Tools
                       days.
                                                                               Wiki, YouTube, photo-
                       Respond: comment on the experience.
                                                                               video-audio sharing.

ABILITY TO             Purpose: increase the ability of reflecting on          Learning architectures
BALANCE                different multimedia languages and
                                                                               Receptive, Guided-discover
FORMAL AND             communication styles.
INFORMAL                                                                       Learning strategies
                       Task: get students into iTunes and go to audio
CONTEXTS
                       library. Get students search for interesting            Case history, case analysis,
                       podcasting on “leadership” [or another abstract         peer learning.
                       topic] (max 5 minutes) listen the podcast and then
                                                                               Tools
                       give a 2 minutes presentation about


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Podcast
                       communication styles and way to speak. Post the
                       .ppt presentation in student’s PLE (Personal
                                                                              google presentation
                       Learning Environment).
                                                                              documents
                       Respond: comment each others presentations.
                                                                              PLE

ABILITY TO             Purpose: increase the ability of detect and            Learning architectures
BALANCE                manage the communication styles and network
                                                                              Receptive, Guided-discover
FORMAL AND             identity.
INFORMAL                                                                   Learning strategies
                       Task: get students with group and assign each
CONTEXTS
                       group of students to view a video on leadership [or Case study, issue case,
                       another abstract topic]. Get them to observe the    asynchronous discussion
                       communication styles and proxemic.                  oriented to dialectic
                                                                           argumentation, modelling.
                       Respond: get the students to comment on the
                       style and weakness of the leader's                  Tools
                       communication.
                                                                           YouTube and class blog for
                                                                           comments.
CRITICAL ABILITY       Purpose: increase the ability to reflect on his        Learning architecture
                       network knowledge construction processes.
                                                                              Directive, Guided-discover.
                       Task: during one week, get students use status
                                                                              Learning strategies
                       feed of their social networking site to trace their
                       network actions (e.g. while tackling a given           Modelling, coaching, peer
                       exercise).                                             tutoring, case study.
                       A peer tutoring is guaranteed during the               Tools
                       development of the task.
                                                                              Twitter, Facebook, PLE.
                       Respond: student publish blog posts on their PLE
                       commenting on their network activity.
CRITICAL ABILITY       Purpose: stimulate critical reflection and meta-       Learning architecture
                       reflection starting from other student’s reflection.
                                                                            Receptive, Guided-
                       Task: get students to log into YouTube and search discover.
                       for videos on leadership [or another abstract topic]
                                                                            Learning strategies
                       and then comment on the video.
                                                                            Issue case, asynchronous
                       Respond: post comment on other comments and
                                                                            discussion, case study.
                       synthesize the debate using a wiki.
                                                                            Tools
                                                                              YouTube, comment, wiki.
CRITICAL ABILITY       Purpose: stimulate lateral thinking (De Bono,          Learning architecture
                       1970).                                                 Collaboration.
                       Task: get students into six groups. Introduce          Learning strategies
                       students to “six hat thinking” (De Bono, 1985) and
                                                                              Problem-project based,
                       assign each group a specific hat. Get students
                                                                              strategic performance,
                       engage the resolution of the problem using the
                                                                              decision taking, case study.
                       assigned viewpoint. Exchange roles.
                                                                              Tools
                       Respond: comment, improve the sough solution,
                       final debriefing of the solution.                      Collaborative editors (Wiki,
                                                                              Google document), instant
                                                                              messaging and mind
                                                                              mapping for the
                                                                              synchronous brainstorming
                                                                              phases.
CREATIVITY             Purpose: increase ability to be concise in             Learning Architecture
                       expression, creative elaboration, and meta-
                                                                              Collaborative.
                       reflection.



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Task: get students into groups and get them            Learning Strategies
                       involved in the creation of a 3 minutes video on
                                                                              Project work, modelling.
                       “leadership [or another abstract topic] synthesizing
                       the concepts and discussions emerged during the        Tools
                       previous exercises. Get them post the video on a
                                                                              YouTube, Flickr, podcast.
                       video-sharing site.
                       Respond: comment on other groups’ videos.


CREATIVITY             Purpose: reflect on different styles and               Learning architecture
                       communication contexts to increase the
                                                                              Guided-discover
                       effectiveness of student’s creativity and self-
                       expression.                                            Learning strategies
                       Task: given a specific scientific news published in    Problem-based learning,
                       a pdf format get students make it more accessible      peer learning
                       and publishable in different contexts and for
                                                                              Tools
                       different types of audience (e.g. teenagers,
                       university students, mid-age employee). Get            Wiki, photo – video – audio
                       students use different multimedia editing systems      creating, photo – video –
                       as preferred. Get students post the results in a       audio sharing, slideshare,
                       shared section of their PLE.                           PLE
                       Respond: comment on other students’ news.


 Tab: 2 Sample e-tivities and related learning design framework for teaching the Higher Order
                                             Skills.


The e-tivities designed and presented in the previous sections have been used in different
learning experiences (Cigognini et al., 2009) during May 2008 - October 2008.
We have designed and delivered basic PKM Skill Developed Modules (SDMs) and a HO PKM
Skill Developed Modules (SDMs): The experimental phases were conducted inside the
academic course of Professor Gisella Paoletti, as laboratory lessons, by the Psychology
Faculty at the University of Trieste.
Each SDMs made use of Moodle as VLE (Virtual Learning Environment) and a special set of of
2.0 tools in order to implement the above presented e-tivities. The methods used to evaluate
the effectiveness of the courses – the improvement of the PKM skills – was centred on the use of
questionnaires (initial, final, after six months from the end of the course) and results obtained
are very encouraging. Indeed the effectiveness of the courses perceived by the students are
confirmed by the measures of the improvement of the basic as well as higher order skills. The
students provided evidence of a more mature and effective use of technologies in their learning
and knowledge construction. Detailed results of the experiments are presented in (Cigognini,
2009).

6 Conclusion
In this paper we presented a synthesis of the PKM skills model and we provided an overview of
a subset of 11 e-tivities which can be used for teaching Higher Order PKM skills. The full set of
such e-tivities (65) is detailed in (Cigognini, 2009) together with the completed PKM skills
model, the related Learning Design model. The details and results of the Skills Development
Modules conducted within such framework, are also fully described in the same dissertation.
The PKM skills model we designed and adopted is closely related to the learning to learn
competences framework, in that it addresses a subset of the skills and dimensions addressed
in learning to learn. Indeed, learn to learn is as much a result of the learning environment and a
process of positive attitudes towards learning as a cognitive ability, thus a competence based
approach that highlights both the cognitive and affective dimensions is useful. It also
emphasises testing competence in relationship to real world tasks that people may face.


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However the adoption of a PKM skills model (Pettenati et al., 2009), together with the Learning
Design Model (Pettenati & Cigognini, 2009) allows building educational experiences
encompassing all the three dimensions – affective, cognitive and metacognitive – related to the
learning to learn competence (Eurydice, 2008).
Hence, gaining proficiencies in the acquisition of the Personal Knowledge Management Skills
can be a step in the direction of sustaining the change of paradigm from a “education for future
living” to a true “life long learning-to-learn” perspective.
Educational institutions at all levels must reshape their policies introducing the teaching of PKM
skills at a transversal level in their educational offers.
Once such policy was interiorized and became praxis, the results presented in this paper could
provide a starting reference framework both for the definition of the learning objects (Basic and
Higher Order Personal Knowledge Management Skills) as well as for the learning design and
method for the macro design of the Skills Development Modules.
Acknowledgments
We whish to acknowledge the valuable contribution of the experts from BDRA (Beyond Distance
Research Alliance of University of Leicester. e-Learning and Learning Technologies, Departmental
research training, University of Leicester) interviewed in the course of this research. The refinement of
the PKM skills model as well as the design of the e-tivities to be implemented in the Skills Development
Modules wouldn’t have been so effective without their engagement in answering to our questions.
We would also like to thank Mr. Luca Capannesi for his precious support in setting up the Web-based
environments used in our research experiments.
References
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                                                                                                           12
eLearning Papers • www.elearningpapers.eu •
Nº 12 • February 2009 • ISSN 1887-1542
Authors

               Maria Chiara Pettenati
               Senior Research
               DET - Electronics and Telecommunications Department of the University of
               Florence, Italy
               mariachiara.pettenati@unifi.it


               Maria Elisabetta Cigognini
               PhD Student
               DET - Electronics and Telecommunications Department of the University of
               Florence, Italy
               elisabetta.cigognini@unifi.it




Copyrights

               The texts published in this journal, unless otherwise indicated, are subject to a
               Creative Commons Attribution-Noncommercial-NoDerivativeWorks 2.5 licence.
They may be copied, distributed and broadcast provided that the author and the e-journal that
publishes them, eLearning Papers, are cited. Commercial use and derivative works are not
permitted. The full licence can be consulted on http://creativecommons.org/licenses/by-nc-
nd/2.5/


Edition and production

Name of the publication: eLearning Papers
ISSN: 1887-1542
Publisher: elearningeuropa.info
Edited by: P.A.U. Education, S.L.
Postal address: C/ Muntaner 262, 3º, 08021 Barcelona, Spain
Telephone: +34 933 670 400
Email: editorial@elearningeuropa.info
Internet: www.elearningpapers.eu




                                                                                          13
eLearning Papers • www.elearningpapers.eu •
Nº 12 • February 2009 • ISSN 1887-1542

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Designing e-tivities to increase learning-to-learn abilities

  • 1. Designing e-tivities to increase learning-to-learn abilities Maria Chiara Pettenati and Maria Elisabetta Cigognini DET – Electronics and Telecommunications Department of the University of Florence Summary In this paper we present a detailed set of e-tivities framed in a learning design context. The e- tivities use Internet tools for teaching Personal Knowledge Management skills (PKM) to adult learners. PKM practices and the related required skills are strictly related to learning-to-learn competencies, which have been identified as key to grow an adequate attitude to lifelong learning. Internet technologies, on the other hand, are seen as having an undisclosed potential to let people more easily and effectively jump into the “lifelong learning-to-learn” experience. The learning to learn competence makes people aware of how and why they acquire, process and memorise different types of knowledge. The results here introduced are rooted in the development of a theory related to Personal Knowledge Management skills presented in previous works, in which such competences are divided into two main groups: Basic and Higher Order PKM skills. The e-tivities introduced in this paper can provide an initial reference framework, both for the definition of the learning objects (through the specification of the Basic and Higher Order Personal Knowledge Management Skills) as well as for the macro design of the Skills Development Modules in which the PKM skills should be taught. Keywords: Digital literacy, Learning Design, Networked learning, Social Networking, Learning- to-learn, PKM, personal knowledge management 1 Introduction “We have for years increasingly desired that education be considered as life itself and not as a mere preparation for later living … it follows that to base education on purposeful acts is exactly to identify the process of education with worthy living itselfquot; (Kilpatrick, 1918). It was 1918 when W.H. Kilpatrick provided this sharp view on education. Digital society was far away at that moment. Now that the issue of developing a lifelong learning perspective is on everyone’s lips, we can benefit from thinking it as rooted in times when internet technologies were unimaginable. Retrieving the profound meaning of Kilpatrick’s statement, allows us to assign to technologies the role of a medium to support the identification of the process of education with “worthy living itself”. 1.1 Learning-to-learn as key competence One of the basic skills for success in the knowledge society is the ability to learn (Hoskins & Fredriksoon, 2008). Learning to learn has been identified at the European level as one of the key competences 1 to grow today’s learners attitude to lifelong learning (European Commission, 1 Key competences are those competences which are quintessentially necessary throughout life for continuing to gain employment and be to integrated in everyday life activities including those of civil society and decision making (Rychen, 2004 p. 22). 1 eLearning Papers • www.elearningpapers.eu • Nº 12 • February 2009 • ISSN 1887-1542
  • 2. 2000) (Eurydice 2008). Competences are the ‘internal mental structures in the sense of abilities, dispositions or resources embedded in the individual’ (Rychen & Salganik, 2003) and these function in interaction with a ‘specific real world task or demand’. Rychen and Salganik (2003) describe the internal structures of a competence as the dimensions of ‘Knowledge, Cognitive skills, Practical skills, Attitudes, Emotions, Values and Ethics and Motivation’ (Eurydice, 2000). The EU working group on “Key competencies” (European Union, 2006) identified ‘Learning to learn’ as the ability to pursue and persist in learning. Self-initiated, self-regulated, intentional learning at all stages of life are key to personal and professional advancement. In Hoskins e Fredriksoon (2008), the learning to learn concept is studied in order to envisage a European framework and test to measure learning to learn. Such framework model is based on three dimensions of learning to learn, cognitive, affective and metacognition. New Learning Framework Affective Dimension Cognitive Dimension Meta-cognition Dimension - Learning motivation, - Identifying a proposition - The problem solving learning strategies and - Using rules (metacognitive) monitoring tasks, orientation towards - Testing rules & propositions - Metacognitive accuracy change - Using mental tools - Metacognitive confidence - Academic self-concept & selfesteem - Learning environment Table 1: European test learning to learn framework (Hoskin e Fredriksoon, 2008) From an epistemological perspective, learning to learn attains to two different research paradigms: cognitive psychology and cultural sociology: cognitive psychology traditionally considers the knowledge construction processes from a cognitive perspective, while sociology accounts for the social processes enacted during the relational dimension of learning. Learning to learn competence makes people aware of how and why they acquire, process and memorise different types of knowledge. This competence includes awareness of one’s learning process and needs, identifying available opportunities, and the ability to overcome obstacles in order to learn successfully. Learning to learn engages learners to build on prior learning and life experiences in order to use and apply knowledge and skills in a variety of contexts: at home, at work, in education and training (Education Council, 2006). In this way, people are in a position to choose the learning method and environment that suits them best and to continue to adapt them as necessary (Eurydice, 2002). In the context set up by the above definitions, technologies are seen as having potential to become an appropriate launch pad to let people more easily and effectively jump into the “lifelong learning-to-learn” experience. 1.2 From Learning to Learn to Personal Knowledge Management Recent literature has conjugated learning-to-learn competencies and technologies closer to the domain of PKM - Personal Knowledge Management (Dorsey 2001; Sorrentino & Paganelli 2006) and the related required skills. PKM is a term gaining popularity both in academy and enterprise. The set of PKM abilities were first identified by Dorsey (2001) and Pollard (2005) and described through seven main competences: retrieving information, evaluating information, organizing information, analyzing information, presenting information, securing information, collaborating 2 eLearning Papers • www.elearningpapers.eu • Nº 12 • February 2009 • ISSN 1887-1542
  • 3. around information. However, in our perspective, PKM skills encompass a more varied and multi-faceted set of abilities which cannot be directly compared to digital and information literacy (Martin & Ashworth 2004; Martin 2006; Mayes & Flowes, 2006). Social and relational aspects knowledge construction and management (Siemens 2004; 2006) inevitably highlight that mastering technology and information is but one aspect of more complex skills. The issue of PKM is hence rooted in a complex picture where individual instances and social and technological aspects, converge. Some of the authors who dealt with this topic (Frand & Hixon, 1999; Dorsey, 2001; Barth, 2003; Avery et al., 2000; Pollard, 2005; Grey, 2005; Wright, 2005) presented a detailed reference framework related to a unique terminological choice. Our vision of PKM skills, which will be detailed in the next section, is focused on an interpretation of a set of skills closer to the concepts of personal knowledge and learning and management of learning within the context of social networking environments (Dorsey, 2001; Sorrentino & Paganelli, 2006; Pettenati, Cigognini & Sorrentino, 2007a; Pettenati, Cigognini, Mangione & Guerin, 2007; Pettenati & Cigognini, 2009; Pettenati, Cigognini, Mangione & Guerin, 2009). The issues of the development and the acquisition of PKM skills required to support the lifelong learners in the Knowledge Society has been treated in previous works (Pettenati, Cigognini & Sorrentino, 2007; Pettenati, Cigognini & Edirisingha, 2007; Pettenati & Cigognini, 2007, 2009; Cigognini, Mangione & Pettenati, 2007; Mangione, Cigognini & Pettenati, 2007). Above research aimed at detailing the models of the skills that the learner should develop in order to be able to fully engage with a more meaningful, lifelong learning process availing of internet technologies. In above-mentioned studies, we also provided a methodological link between PKM skills and learning design (Pettenati, Cigognini & Sorrentino, 2007; Pettenati, Cigognini & Edirisingha, 2007)(Cigognini et al., 2007). PKM skills are grouped into two main categories, Basic PKM skills and Higher Order PKM skills; the former encompass abilities and skills which can be deliberately learnt and applied as direct “know how”, while the HO PKM need a more complex learning, reflection and experiential process, which calls for the mastering a more complex set of competences and “know to be”, as it is summarised in the next section. (Mangione et al., 2007; Cigognini, Pettenati, Paoletti & Edirisingha, 2008; Pettenati et al., 2008). 2 Guiding learners to become knowledgeable lifelong learners - PKM skills model PKM Basic and Higher Order Skills As it is summarized in Table 1, we group PKM basic skills under three macro-competence categories, Create, Organise and Share. Each macro-competence is interpreted as composed of a number of specific PKM basic skills (Avery et al., 2000; Dorsey, 2001; Sorrentino & Paganelli, 2006). The basic skills identified ground a complex process which cannot be considered complete without accounting for a deeper mastering of deriving knowledge from the network and its resources. We therefore identify a set of Higher Order skills and competences which we group into four main categories (Pettenati et al., 2009), as detailed in Table 1: (1) connectedness, (2) ability to balance formal and informal contexts, (3) critical ability and (4) creativity. 3 eLearning Papers • www.elearningpapers.eu • Nº 12 • February 2009 • ISSN 1887-1542
  • 4. PKM-skills Basic PKM Skills CREATE: Editing (e.g., digital information creation in multimedia formats); Integrating (post- processing of recordings, digital annotations, automatic abstracting, etc.); Correlating (make connections, draw diagrams, mind maps); Managing content security issues (manage privacy, Intellectual Property Rights, Digital Rights Management, etc.). ORGANIZE: Searching & finding (selecting search engines, querying search etc.); Retrieving (reading, managing cognitive overload etc); Storing (archiving, considering resource availability and accessibility, etc.); Categorizing/classifying (defining relations among pieces, use taxonomies and folksonomies, etc.); Evaluating (extracting meaning, attributing relevance, affecting trust levels). SHARE: Publishing (presenting relevant information, using appropriate publication channels, etc.); Mastering knowledge exchanges (being concise, using appropriate language, turn-taking, topic- focusing, etc.); Managing contacts (keeping profiles, contact, contexts and social-network representation, etc.); Relating (establishing connections, communicating through new media; understanding peers, using different languages, etc.); Collaborating (sharing tasks, working to common goals, etc.). Higher-Order PKM Skills CONNECTEDNESS — being connected emerged ABILITY TO BALANCE FORMAL AND as one of the fundamental skills of the lifelong- INFORMAL CONTEXTS — it includes the learner 2.0. Being connected, however, does not ability to listen to a variety of opinions sensibly; refer to technological aspects. Rather, it refers to manage time and relations, being driven by the process of being networked i.e., collaborate what we call the quot;procrastination principlequot; i.e. and interact with others for the purpose of “to deal with problems only as they arise — or constructing, developing and maintaining social- leave them to other users to deal with”; networks. According to this perspective, the combining job-training-leisure tasks to find a connected person needs to develop specific balance between the different learning abilities to communicate effectively on the Internet contexts with which the learner can be and to manage his or her online identity, while confronted engaging in the quality participation managing the multiplicity of identities and being as listener, observer/reader and author; be aware of how his or her online identity and open to interdisciplinary working/learning; communication sits within a global system of become methodical, systematic, punctual and communication. goal-oriented; be “spongy” i.e. to absorb as much as possible, keeping the essence of the interactions with contents and relations so as to squeeze as much as necessary. CRITICAL ABILITY - the adoption of a critical CREATIVITY— the process of developing a ability in the use of Internet-based resources creative attitude to lifelong learning requires (contents and relations) is closely related to the both structured and serendipitous explorations, ability to identify the resources relevant to the observation, linking and association to imagine context of use, i.e., in understanding possible uses unexpected and unusual connections between of such resources and being aware of their the possible associations and links. Developing limitations. A key part of this skill is being able to a creative mindset for lifelong learning provides integrate the resources identified into a personal concrete ways through which to engage in resource management method, which is one’s knowledge construction path: constantly fine-tuned by the learner, closely linked interpreting, linking, proposing and to his or her learning objectives.. experimenting new knowledge construction strategies. Tab 1. PKM skills model: Basic and HO PKM Skills in details (Pettenati et al., 2009b). 4 eLearning Papers • www.elearningpapers.eu • Nº 12 • February 2009 • ISSN 1887-1542
  • 5. 3 A Learning Design Framework for e-tivities centred on the PKM skills acquisition In order to validate the Personal Knowledge Management skills model designed as well as to set the way for the translation of such theory into practice to support lifelong learners we conducted a set of semi-structured interviews during the period January-March 2008, whose partial results have been presented in (Cigognini, Pettenati & Paoletti, 2008) with 23 respondents involved in education (both from private sector companies and universities; from disciplines including biology, medicine and educational science). In this paper we present the results related to one of the main goals of the interviews: the identification of a set of learning strategies for each PKM HO skill. 3.1 Methodologies of the interviews The adopted methodology was the one of the semi-structured interview (Corbetta, 1999) composed of some closed and some guided questions. Such a methodology proves to be effective for its flexibility, completeness, spontaneity, high degree of response, capacity to account also for non verbal and proxemic behaviours (Bailey, 1982). The interviews were designed to take about 45 minutes and the answers are mainly oral, though supported by the filling of the closed questions of the questionnaire. The experts interviewed were composed by 23 subjects from the educational sector (both from private enterprises and academy); 16 subjects are researchers or professors, while 7 come from the professional training. Disciplinary fields in which the experts are engaged have been chosen purposely different, from biology, medicine, educational science, etc. because the methodological focus is to be verified as being transversal to specific cognitive domains. The deliberate choice to involve experts from different backgrounds is motivated by the fact that a meta-level methodology is to be pursued ad a level of process and learning praxis which needs to be independent and placed at a higher level, from the reference cognitive domain. The interviews have been audio-recorded and conducted using a semi structured-questionnaire (Cigognini et al., 2008b). Collected data, that is audio registrations of the interviews and their transcripts and answers to closed questions have be aggregated and analyzed (Corbetta, 1999). The described design of the interviews is actually focused on teaching and learning strategy, through the creation of a learning scenario; experts are required to train a novice) on specific PKM HO skills. The experts’ background is then valued both as regards the WHAT (contents) and the HOW (methods) because is translated into a fake learning practice thanks to the scenario. To the extent of identifying the possible learning praxis to sustain the processes for the acquisition of the HO skills, four open-ended questions have been used, to detail, for each of the HO skills, at least one e-tivity 2 . The interviewees have been asked the following question: quot;You have to train a novice in order to improve his connectedness (or another HO skill). Please describe three different tasks you could assign him for such purpose. For each task/activity please specify the tools you would use.quot; During the interviews, the interviewees had the possibility to consult the skills definitions as well as the theoretical learning design model proposed as well as its learning application (Pettenati & Cigognini, 2009; Cigognini, Petteanti & Edirisingha, 2009). 4 Learning Design framework Each of the e-tivities designed by our experts is structured according to a three elements model described in Salmon (2002): Purpose (detailed learning outcome of the activity), Task (concrete and detailed indications of the actions to take), Respond (feedback and response actions related to the task accomplishment). 2 The term e-tivity was coined by G. Salmon (2002). It means quot;task onlinequot; and it is a framework to learn something in a dynamic and iteractive way. This activity is based on intense interaction and reflective dialogue between a number of participants, such as learners / students and teachers, who work in a computer-mediated environment. E-tivities are text-based and led by an e-moderator (usually a teacher). 5 eLearning Papers • www.elearningpapers.eu • Nº 12 • February 2009 • ISSN 1887-1542
  • 6. A useful 5-stage framework to design and run our e-tivities based on interaction among online learners and participants, is provided in (Salmon, 2002). Stage 1 - Access & Motivation - New online learner can be experiencing considerable frustration in logging on. The e-moderator must play a role for ensuring access and welcoming and encouraging. The essential element is motivation to get online participants through the early stages. E-tivities at this stage must provide rookie online learners with a gentle introduction to using the new online learning milieu. However, at the beginning, high-esteem online learners need support sometimes. Stage 2 – Socialization - The e-moderator by creating his/her own special online community through e-tivities must build the bridges for all online participants. Online participants can be excited to share and exchange their thoughts and collaborate with. Stage 3 - Information Exchange – In this stage, not only must information be exchanged, but also cooperative tasks must be achieved. Online learners must explore necessary information at their own pace and place by respecting different and diverse views points of others. Dr. Salmon states that online learners in this stage interact with the course content and interaction with the e-moderators and/or other people. Stage 4 - Knowledge Construction - E-tivities at this stage have online discussion or knowledge development aspects. Online learners must take control of their own knowledge construction in use of new ways. At this stage, e-moderators have imperative roles to build and maintain online groups. Stage 5 – Development – Online learners in this stage must become critical and self-reflective as well as responsible for their own learning to be able to build on the ideas acquired through the e-tivities and apply them to their individual contexts. The set of e-tivities so delineated has proved to be composite and varied: its analysis could avail of different categories and theoretical models available in literature. The exercises designed from our interviews can be reformulated according to four main learning architectures as described in (Ranieri, 2005): receptive, sequential, guided-discover, and collaborative which open cognitive processes and the complexity level of the educational setting (Ranieri, (2005): 1. Receptive: is related to the transmission of basic information, suitable for the diffusion of the reference lexicon in a new cognitive domain or of preliminary concepts in a given domain; 2. Sequential or directive: is related to the sequential or procedural learning, is made of short lectures, exercises, feedbacks, progression and expansion from the simple to the more complex. 3. Guided-discover: it is an architecture dedicated to the acquisition of complex abilities such as problem solving, and meta-reflection; it can be articulated in different learning strategies such as problem-based-learning, situated learning, simulations, coaching, expert models, etc. 4. Collaborative: it is related to the acquisition of complex abilities, for the development of design abilities and critical thinking; inside such an architecture learning strategies such as peer learning, peer tutoring, project work and problem based approach can adopted. The analysis of the collected e-tivities can be referred to the different learning strategies codified in literature (Reigeluth, 1999; Calvani, 2000), synthesised in the nine following items: lecture, tutorial, modelling, synchronous or asynchronous discussion, case study, simulation, role play, problem solving, collaboration. 5 e-tivities, learning strategies and tools Hereafter we present a set of sample e-tivities for each of the four HO PKM skills. Each e-tivity is framed in its learning design framework made of learning architectures and strategies together with the possible technological tools which can be used to support the interiorization of such abilities. 6 eLearning Papers • www.elearningpapers.eu • Nº 12 • February 2009 • ISSN 1887-1542
  • 7. HO Skills e-tivity Learning design framework CONNECTEDNESS Purpose: collaborative activity using wiki. Learning architectures Collaborative Task: students log into the forum and trade a topic on “leadership” [or another abstract topic]. Learning strategies Students are required to google the definition of Problem based learning, leadership then come back to the wiki and edit a asynchronous discussion, convenient definition. peer learning. Respond: each student will do comment on other student's definition. Tools Wiki, collaborative editors (e.g. google document, writely). CONNECTEDNESS Purpose: increase the tagging abilities (define, Learning architectures classify, organize, share) to support collaborative Directive, Collaborative. knowledge construction. Learning strategies Task: get student to create tag cloud on leadership [or the same abstract topic] and then comment on Issue case, case study, others student's tag cloud, and then reflect on modelling asynchronous what they selected their own tag cloud. discussion for collaboration. Respond: comment each others. Tools del.icio.us, blog. CONNECTEDNESS Purpose: increase the sense of network and Learning architectures creation and management of one’s digital identity. & ABILITY TO Sequential, Guided- BALANCE Task: create or enrich one’s profile on a social discover. FORMAL AND network site mirroring the process of identity Learning strategies INFORMAL creation. Invite and search friends, colleagues, CONTEXTS professors, and gaining ability in managing the Tutorial, modelling, contact lists and resource sharing according to problem-based, different levels of views and permissions. asynchronous discussion for free expression. Respond: comment and write on other’s walls. Comment on at least four shared resources. Tools Facebook ABILITY TO Purpose: increase the ability of managing his Learning architectures BALANCE identity and resources. Directive, Collaborative FORMAL AND Task: go to YouTube and find quot;wikisquot; in plain INFORMAL Learning strategies englishquot;, follow instruction and go to sign up for a CONTEXTS wiki site; create your wiki or wiki page, adding your Tutorial, peer learning, multimedia resources. Invite the teacher and three problem learning. peers to edit your wiki page; report back in three Tools days. Wiki, YouTube, photo- Respond: comment on the experience. video-audio sharing. ABILITY TO Purpose: increase the ability of reflecting on Learning architectures BALANCE different multimedia languages and Receptive, Guided-discover FORMAL AND communication styles. INFORMAL Learning strategies Task: get students into iTunes and go to audio CONTEXTS library. Get students search for interesting Case history, case analysis, podcasting on “leadership” [or another abstract peer learning. topic] (max 5 minutes) listen the podcast and then Tools give a 2 minutes presentation about 7 eLearning Papers • www.elearningpapers.eu • Nº 12 • February 2009 • ISSN 1887-1542
  • 8. Podcast communication styles and way to speak. Post the .ppt presentation in student’s PLE (Personal google presentation Learning Environment). documents Respond: comment each others presentations. PLE ABILITY TO Purpose: increase the ability of detect and Learning architectures BALANCE manage the communication styles and network Receptive, Guided-discover FORMAL AND identity. INFORMAL Learning strategies Task: get students with group and assign each CONTEXTS group of students to view a video on leadership [or Case study, issue case, another abstract topic]. Get them to observe the asynchronous discussion communication styles and proxemic. oriented to dialectic argumentation, modelling. Respond: get the students to comment on the style and weakness of the leader's Tools communication. YouTube and class blog for comments. CRITICAL ABILITY Purpose: increase the ability to reflect on his Learning architecture network knowledge construction processes. Directive, Guided-discover. Task: during one week, get students use status Learning strategies feed of their social networking site to trace their network actions (e.g. while tackling a given Modelling, coaching, peer exercise). tutoring, case study. A peer tutoring is guaranteed during the Tools development of the task. Twitter, Facebook, PLE. Respond: student publish blog posts on their PLE commenting on their network activity. CRITICAL ABILITY Purpose: stimulate critical reflection and meta- Learning architecture reflection starting from other student’s reflection. Receptive, Guided- Task: get students to log into YouTube and search discover. for videos on leadership [or another abstract topic] Learning strategies and then comment on the video. Issue case, asynchronous Respond: post comment on other comments and discussion, case study. synthesize the debate using a wiki. Tools YouTube, comment, wiki. CRITICAL ABILITY Purpose: stimulate lateral thinking (De Bono, Learning architecture 1970). Collaboration. Task: get students into six groups. Introduce Learning strategies students to “six hat thinking” (De Bono, 1985) and Problem-project based, assign each group a specific hat. Get students strategic performance, engage the resolution of the problem using the decision taking, case study. assigned viewpoint. Exchange roles. Tools Respond: comment, improve the sough solution, final debriefing of the solution. Collaborative editors (Wiki, Google document), instant messaging and mind mapping for the synchronous brainstorming phases. CREATIVITY Purpose: increase ability to be concise in Learning Architecture expression, creative elaboration, and meta- Collaborative. reflection. 8 eLearning Papers • www.elearningpapers.eu • Nº 12 • February 2009 • ISSN 1887-1542
  • 9. Task: get students into groups and get them Learning Strategies involved in the creation of a 3 minutes video on Project work, modelling. “leadership [or another abstract topic] synthesizing the concepts and discussions emerged during the Tools previous exercises. Get them post the video on a YouTube, Flickr, podcast. video-sharing site. Respond: comment on other groups’ videos. CREATIVITY Purpose: reflect on different styles and Learning architecture communication contexts to increase the Guided-discover effectiveness of student’s creativity and self- expression. Learning strategies Task: given a specific scientific news published in Problem-based learning, a pdf format get students make it more accessible peer learning and publishable in different contexts and for Tools different types of audience (e.g. teenagers, university students, mid-age employee). Get Wiki, photo – video – audio students use different multimedia editing systems creating, photo – video – as preferred. Get students post the results in a audio sharing, slideshare, shared section of their PLE. PLE Respond: comment on other students’ news. Tab: 2 Sample e-tivities and related learning design framework for teaching the Higher Order Skills. The e-tivities designed and presented in the previous sections have been used in different learning experiences (Cigognini et al., 2009) during May 2008 - October 2008. We have designed and delivered basic PKM Skill Developed Modules (SDMs) and a HO PKM Skill Developed Modules (SDMs): The experimental phases were conducted inside the academic course of Professor Gisella Paoletti, as laboratory lessons, by the Psychology Faculty at the University of Trieste. Each SDMs made use of Moodle as VLE (Virtual Learning Environment) and a special set of of 2.0 tools in order to implement the above presented e-tivities. The methods used to evaluate the effectiveness of the courses – the improvement of the PKM skills – was centred on the use of questionnaires (initial, final, after six months from the end of the course) and results obtained are very encouraging. Indeed the effectiveness of the courses perceived by the students are confirmed by the measures of the improvement of the basic as well as higher order skills. The students provided evidence of a more mature and effective use of technologies in their learning and knowledge construction. Detailed results of the experiments are presented in (Cigognini, 2009). 6 Conclusion In this paper we presented a synthesis of the PKM skills model and we provided an overview of a subset of 11 e-tivities which can be used for teaching Higher Order PKM skills. The full set of such e-tivities (65) is detailed in (Cigognini, 2009) together with the completed PKM skills model, the related Learning Design model. The details and results of the Skills Development Modules conducted within such framework, are also fully described in the same dissertation. The PKM skills model we designed and adopted is closely related to the learning to learn competences framework, in that it addresses a subset of the skills and dimensions addressed in learning to learn. Indeed, learn to learn is as much a result of the learning environment and a process of positive attitudes towards learning as a cognitive ability, thus a competence based approach that highlights both the cognitive and affective dimensions is useful. It also emphasises testing competence in relationship to real world tasks that people may face. 9 eLearning Papers • www.elearningpapers.eu • Nº 12 • February 2009 • ISSN 1887-1542
  • 10. However the adoption of a PKM skills model (Pettenati et al., 2009), together with the Learning Design Model (Pettenati & Cigognini, 2009) allows building educational experiences encompassing all the three dimensions – affective, cognitive and metacognitive – related to the learning to learn competence (Eurydice, 2008). Hence, gaining proficiencies in the acquisition of the Personal Knowledge Management Skills can be a step in the direction of sustaining the change of paradigm from a “education for future living” to a true “life long learning-to-learn” perspective. Educational institutions at all levels must reshape their policies introducing the teaching of PKM skills at a transversal level in their educational offers. Once such policy was interiorized and became praxis, the results presented in this paper could provide a starting reference framework both for the definition of the learning objects (Basic and Higher Order Personal Knowledge Management Skills) as well as for the learning design and method for the macro design of the Skills Development Modules. Acknowledgments We whish to acknowledge the valuable contribution of the experts from BDRA (Beyond Distance Research Alliance of University of Leicester. e-Learning and Learning Technologies, Departmental research training, University of Leicester) interviewed in the course of this research. The refinement of the PKM skills model as well as the design of the e-tivities to be implemented in the Skills Development Modules wouldn’t have been so effective without their engagement in answering to our questions. We would also like to thank Mr. Luca Capannesi for his precious support in setting up the Web-based environments used in our research experiments. References Avery, S., Brooks, A., Brown, J., Dorsey P. O’Conner, M. (2000). Personal Knowledge Management: Framework for Integration and Partnerships. Retrieved on 11th, November 2008, from http://www.millikin.edu/pkm/pkm_ascue.html. Bailey, K.D. (1982). Methods of social research. New York: The Free Press. Barth, S. (2003). Personal toolkit: A framework for personal knowledge management tools. Retrieved on 11th, November 2008, from http://www.kmworld.com/Authors/AuthorDetails.aspx?AuthorID=508 Calvani, A. (2000). Elementi di didattica. Problemi e strategie. Roma, Italy: Carocci. Cigognini, M.E., (2009) “Personal Knowledge Management per imparare ad apprendere: modello di competenze e strategie formative per vivere la conoscenza in rete”, Ph.D. Dissertation. University of Florence, Italy Unpublised (January 2009). Available upon request elisabetta.cigognini@gmail.com Cigognini, M.E., Pettenati, M.C., Paoletti, G. & Edirisingha, P. (2008). Proceeding from EDEN 2008 Annual Conference: Guiding Learenrs to become knowledgeable learners 2.0 11 – 14 June, 2008, Lisbon, Portugal. Cigognini, M.E., Pettenati, M.C. & Paoletti, G. (2008). Proceedings from IADIS Interationa eLearning Conference: Personal Knowledge Management skills model for expert lifelong learners: a validation method. 22 – 25 July, Amsterdam, The Nederlands. Cigognini, M.E., Pettenati M.C. & Edirisingha, P. (2009). Personal Knowledge Management Skills in Web2.0-based learning. In Mark J. W. Lee (Eds.) Web 2.0-based E-Learning: Applying Social Informatics for Tertiary Teaching. IGI Publishings (To appear). Cigognini, M.E., Mangione, G.R. & Pettenati, M.C. (2007). E-Learning design in (in)formal learning. TD41-Tecnologie Didattiche. Ortona: Menabò Edizioni. Retrieved on 11th, November 2008, from http://www.tdmagazine.itd.cnr.it/ Corbetta, P. (1999). Metodologia e tecniche della ricerca sociale. Bologna: Italy: Il Mulino. Dorsey, P.A. (2001). Personal Knowledge Management: Educational Framework for Global Business. Tabor School of Business, Millikin University. Retrieved on 11th, November 2008, from http://www.millikin.edu/pkm/pkm_istanbul.html De Bono, E. (1985). Six hat thinking. New York, USA: Harper & Row. De Bono, E. (1970). Lateral thinking : creativity step by step. New York, USA: Harper & Row. 10 eLearning Papers • www.elearningpapers.eu • Nº 12 • February 2009 • ISSN 1887-1542
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  • 13. Authors Maria Chiara Pettenati Senior Research DET - Electronics and Telecommunications Department of the University of Florence, Italy mariachiara.pettenati@unifi.it Maria Elisabetta Cigognini PhD Student DET - Electronics and Telecommunications Department of the University of Florence, Italy elisabetta.cigognini@unifi.it Copyrights The texts published in this journal, unless otherwise indicated, are subject to a Creative Commons Attribution-Noncommercial-NoDerivativeWorks 2.5 licence. They may be copied, distributed and broadcast provided that the author and the e-journal that publishes them, eLearning Papers, are cited. Commercial use and derivative works are not permitted. The full licence can be consulted on http://creativecommons.org/licenses/by-nc- nd/2.5/ Edition and production Name of the publication: eLearning Papers ISSN: 1887-1542 Publisher: elearningeuropa.info Edited by: P.A.U. Education, S.L. Postal address: C/ Muntaner 262, 3º, 08021 Barcelona, Spain Telephone: +34 933 670 400 Email: editorial@elearningeuropa.info Internet: www.elearningpapers.eu 13 eLearning Papers • www.elearningpapers.eu • Nº 12 • February 2009 • ISSN 1887-1542