This document discusses the sound design of a cut sequence from the video game GTA V. The setting takes place in a snowy bank during a robbery. Ambient sounds were likely used to create echoes and immerse the player in the intense environment. The mood is also intense to prepare players for the gameplay and unpredictability of the armed robbers. Directional sounds help set the mood and allow players to interact more fully. The game genre is open world adventure where players experience lives of criminals trying to gain status. The narrative of this cut sequence introduces the story of the three masked men robbing the bank, changing their futures and starting gang wars over territory.