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Making Games Human: Adding Voice to Videogames Matthew Bellows
Prologue: What the past is
 
 
 
 
 
Voice is Everything to Us ,[object Object],[object Object],[object Object],[object Object]
Chapter One: Evolution
 
 
8 bit audio
THX audio
 
 
 
 
 
 
 
Chapter Two: Speech Makes us Human
[object Object],[object Object]
 
 
The Advantages of Text ,[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
If not for Talkies… Radio would be Hollywood
Chapter Three: Voice in the Game, the Metagame and the There and Now
The There and Now
The Core Uses Voice n=399 Source: MMO Player Survey
but it’s still a social medium n=379 Source: MMO Player Survey
Speech in the Social There
Speech in the Metagame
Speech in the Heat of the Moment ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SingStar et al
Tom Clancy’s EndWar ,[object Object],[object Object]
Voice as part of the world ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
Chapter Four: The Power of Speech
 
Social Networks with Voice
Dmitri Williams’ research ,[object Object],http://annenberg.usc.edu/images/pdfs/hcr_williams.pdf
 
Chapter Five: Not for Everybody
Typists ,[object Object],[object Object],[object Object]
Disney’s Toontown
… and shy people ,[object Object]
Chapter Six: Designing for Speech
#1 Embed Speech in the Game ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Player Reaction Amazing jobs, folks, and so seamless too.  I especially like that … it is now INGAME voice as opposed to the old ' add-on... Hugs all around for giving us yet one more reason to keep our EQ2 addiction alive and strong. Oh! and the  extra bonus…  NO LAAAAAGGGGG   Woooo Hoooo          Thank you!!! You have all completely outdone yourselves .. this is soooo smooooth, sooooo seamless and no lag whatsoever.  Beats out ALL the other voice chat options we struggled through in the past. Wow~ I didn't expect it to work this good. Its a lot easier to "set up" (actually it was already perfect first time logging in)...
#2: Context Sensitive ,[object Object],[object Object],[object Object],[object Object]
#3: Make it Optional
Conclusion
 
Discussion http://gamesandvoice.wordpress.com/

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