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2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
USER EXPERIENCE (UX)
IDEABOX/ 10 NOVEMBER 2014
BY SOMIA CUSTOMER EXPERIENCE
1
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Hello! We would share with you today..
2
Risa
Bataknese
Lived in Denmark, now Jakarta
Bachelor in Economics and Anthro
Master in Product Design
Loves Food & Pattern
Aya
Javanese
Lived in Bali
Bachelor in Industrial Engineering
Loves Softball and Dog but doesn’t have
one.
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Who’s SOMIA?
3
We are customer experience consultancy,
helping companies create experience that people
love.
RESEARCH STRATEGY DESIGN TESTING TRAINING
DIGITAL PRODUCT SPACE & SERVICE
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
How are you feeling today?
4
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
What we’ll share
Monday
• Introduction to UX
• UX Process
• Research
• Usability testing
• User Journey
• Homework
• Secret Word!
5
Wednesday
• Present finding
• Sketching and
Prototyping
• Iteration
Friday
• Reflection
(present)
• Q & A with Ketut
Sulistyawati
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 6
What is User Experience (UX)?
Source: Flickr
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
What is User Experience (UX)
Every aspect of the user’s interaction with a
product, service, or company that make up the
user’s perceptions of the whole
Usability Professional Association
7
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
How a person feels when interacting
with…
8
Source: Flickr
DIGITA
L
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 9
Source: Flickr
Wikimedia
http://goo.gl/rJnUCP
PHYSICAL
PRODUCT
How a person feels when interacting
with…
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 10
Source: Flickr
http://goo.gl/ZaYjTq
FORMS
How a person feels when interacting
with…
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 11
Source: Flickr
http://melicacy.com/?p=7389
SERVICE
How a person feels when interacting
with…
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 12
Source: Pinterest
http://melicacy.com/?p=7389
Tip of iceberg..
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
WHY SHOULD WE CARE?
13
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 14
Good UX design = Saves Time &
Money
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Good UX design = Good Business
The $300 million dollars button
15
What’s wrong?
“I’m not here to be in a relationship”
All they needed was to complete the
purchase.
First-time shoppers couldn’t remember if it was their first
time, becoming frustrated as their email / password
combination failed. Repeat customers weren’t happy either.
Most couldn’t remember email address / password they
used.
The solution?
They add a Continue button
Purchase up by 45%
For the first year, the site saw an
additional $300,000,000.
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Good UX design = Reduce error rate
16Source: OCBC
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Good UX design = Reduce
Frustration
17
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
What Makes Good UX?
18
Are our products useful?
Do they address the real user
needs?
Enjoyable
Usable
Useful
Are the products easy to use
without any confusion?
Are the products enjoyable and
evoke emotional desire?
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
What Influence UX?
19
USER
EXPERIENC
E
Content
Function
ality
Accessi-
bility
Usability
Visual
design
Find-
ability
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Who is Responsible for UX?
User Experience (UX) is not the sole responsibility of the UX
Designer
• Project manager
• Creative / visual designer
• Interface developer
• Technical team
• Content owner
• Executives
• Customer service team
• ….?
20
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
UX DESIGN PROCESS
21
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Holistic Approach to UX
22
Researc
h
Design
Behavior
Pain Point
UX
Process
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
PEOPLE
(desirability)
BUSINESS
(viability)
TECHNOLOGY
(feasibility)
EXPERIENCE
INNOVATION
23
Holistic Approach to UX
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
UX Design Process
DISCOVER DEFINE DESIGN DEVELOP
iterative
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Empathy
Standing in your customer’s shoes
25
Source: Flickr
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 26
RESEARCH
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 27
True or False?
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 28
“Research : Expensive.”
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 29
False
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 30
“Research is a waste of time.”
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 31
False
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 32
“We are users. We know what our
users want/need”
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 33
False
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 34
“You need Phd degree to do
research.”
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 35
False
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 36
• Provides the ability to inform design
• Uncovers how users think and behave
• Validates assumptions and remove bias
• Shows the difference between intention and reality
• Provides direction and data instead of opinion and
speculation
• Build Empathy
Why Research?
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 37
• Man on the street
• Burrito Lunch
• Design the Box
• Crowd Sourcing
• Rapid Iterative ProtoSketching (RIPS)
• User / Browser Role Playing
• A:B Testing
• Unmoderated Testing
• Simple Usability Testing
• Empathy Maps
Guerrilla Research Method
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Simple Usability Testing
38
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
“If you want to know whether your software.. is
easy enough to use, watch some people while
they try to use it and note where they run into
trouble. Then fix it, and test it again.”
Author, “Don’t Make Me Think” and “Rocket Surgery Made Easy”
39
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Why Run A Usability Testing?
40
You ≠
User
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Why Run A Usability Testing?
41
You ≠
User• Know a lot about the
product/services
• Passionate about what you
offer
• Familiar or have knowledge
about the product
• Know little or nothing
about your product
• Just want to get things
done
• May use the product for
the 1t time and have no
ideas how the work
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Why Run A Usability Testing?
42
You ≠
User
A B
?
A B
Sometimes you believe you know how the user would tap and swipe but in reality
actual user may take unexpected path to find what are they looking for.
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Why Run A Usability Testing?
43
• Reduce Costs
• Improve Effectiveness
• Increase Revenue
*Source:
IEEE (Institute of Electrical and Electronics Engineers)
http://spectrum.ieee.org/computing/software/why-software-fails/
The cost of fixing
an error can be
100 times as high
as it would have
been during the
development
stage*
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
How we do it
44
scenario
Prepare
what you
want to
test
recruit Run the
test
analyze
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
A volunteer, please…
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
1. Create Scenario
• Identify key tasks that users might use the product / service for
and convert them into scenarios
• Avoid using direct names or interface related, as participants will
just scan the screen for the word
• Choosing tasks:
– appropriate scope – not tiny, but finite and manageable
– have a limited and predictable set of possible solutions, not too open-
ended
46
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Example
• Scenario:
– “You have bought a flight ticket for tomorrow, but you now need to change
the flight date to next week. Please find how you would do this”
• Compare it with:
– “Please login and manage your flight booking”
47
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
2. Prepare what you want to test
48Source: Amberlight.
What can you test?
Paper
Prototype
Digital
Prototype
Launched
Product
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
What can you test?
• Low-fidelity – paper prototype
– Using sketches on paper
– Quick and inexpensive
– Allow you to iterate early and often
– But it may give you different results once visual design elements are
added
• High-fidelity
– Using clickable HTML prototype
– Close to the finished product / application
– Design changes are more expensive and takes longer to redo compared
to low-fidelity prototype
• End / finished product
49
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
3. Recruit
• Who to recruit?
– In general, you can use the same recruitment criteria used for user
interviews
• How many participants?
– Depend on the purpose of your study as well as your resources and
timeline
– 5 participants per target group will usually uncover most usability problems
– If you care about statistical confidence, you will need 20 participants or
more
50
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
“The best results come from testing no more
than 5 users and running as many small
tests as you can afford.”
Jakob Nielsen
Principal, Nielsen Norman Group
51
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
4. Run the test
• No longer than 2 hours
After 2 hours, your participants will feel tired and fatigue, and you will get poor
results
• Where?
– User’s natural environment
• But think how you are going to record the session
– Usability lab at neutral location
• If possible, avoid conducting at the company’s office as it may introduce bias
– Remote usability testing
• Using Skype / teleconference with screen sharing
• Recording: screen recording, facial expression
52
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 53
Usability Lab
One way mirror in a
typical usability lab
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
4. Run the test
Before the test
• Brief introduction of what the study is about
• Get their consent (important, especially if you are doing
recording)
• Remind them that we are not testing their performance. There is
no right or wrong.
• Ask introductory questions
54
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Intro…
55
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
4. Run the test
During the test
• Give the task. Ask them to perform task and to think aloud.
Observe.
• At the end of the task, ask them to fill up subjective ratings and
ask their experience in performing the task
• Give the next task and repeat the process
After the test
• Ask follow up questions
• Thank the participants and give remuneration
56
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Do
• Do test the site not the participants
• Do note participant’s success in completing each task
• Do ask open-ended follow up questions. Why and how?
• Do compensate participants
57
Don’t
• Don’t give participants tasks that can not be completed
• Don’t guide participants
• Don’t answer questions until the end
• Don’t take it personally
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Things to Remember
• Encourage, but don’t tell them how to do
– Sometimes the participants will ask you for solutions. You maybe tempted
to give hint. Don’t!
• Probe when necessary
– When the participants stop to ‘think-aloud’, probe “what are you thinking
now?”, “What are you doing now?”
• Observe for non-verbal cues
– Facial expression, sigh, tapping fingers,…
58
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
5. Analyze
• List the usability issues that you observe
• Identify severity of issues
• Prioritize issues
• Come up with ideas to solve the issues
59
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Determining Severity
• Depends on:
– Frequency – how often it occurs?
– Impact – will it be easy or difficult to overcome?
– Persistence – is it a one-time problem or will they be repeatedly bothered
by the problem?
• Severity level:
1 = Cosmetic problem only: need not be fixed unless extra time is available
2 = Minor usability problem: fixing this should be given low priority
3 = Major usability problem: important to fix, so should be given high priority
4 = Usability catastrophe: imperative to fix this before product can be released
60
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
EXERCISE
Use your prototype to conduct usability testing
1. Create scenario
2. Prepare the prototype to test
3. Recruit
4. Run the test
5. Analyze
15 MINUTES
61
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 62
User Journey
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Remember
1. Empathy
2. Ask open ended question Why and
How?
3. Show, don’t tell
4. Get user feedback & iterate
63
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
HOMEWORK
64
Run usability testing on your product
and present the findings on Wednesday.
You can do more than one research
method.
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 65
• Man on the street
• Burrito Lunch
• Design the Box
• Mobile testing
• Rapid Iterative ProtoSketching (RIPS)
• Role Playing
• A:B Testing
• Unmoderated Testing
• Simple Usability Testing
• Empathy Maps
Guerrilla Research Method
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 66
Man on the
Street
Simply just going
out and asking
people, note trends.
Source: Flickr
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 67
Burrit
o
Lunch
/
Coffee
Shop
• Send out an email, if
you fit a profile,
come do this, and
we’ll give you lunch
• Chocolate snacks
are a helpful way to
get people to fill out
surveys
Source: Flickr
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 68
Design the Box
Get people together, some
Sharpies, paper, ask people to
design the box the product, tool,
service would come in. Source
http://www.slideshare.net/runger
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 69
Mobile Testing
Testing Iphone Apps
using DIY webcam
testing tools.
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 70
Rapid Iterative
Protosketching (RIPS)
Make 6 concepts/designs. Test with
user. Revise. Cut one out. Test
again. Down to one. Revise. Final
design.
Source: Flickr
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 71
Source: Flickr
Role Playing Testing
The acting out or performance of a
particular role. Take notes
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 72
A/B Testing
Form of statistical hypothesis testing
with two variants leading to the technical
term, Two-sample hypothesis testing,Source
Kissmetrics
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 73
Source
http://gettingbetterbydesign.com/
Empathy Maps
Empathy maps emerged out of the
web design user experience world in
its attempt to empathize with users.
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 74
Unmoderated
Testing
Usability testing
with app.
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 75
Next.
What is Secret Tips?
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 76
Just Do it!
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 77
RESOURCES
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
More Resources
• A Project Guide to UX Design: For user experience designers in the field or in the making - Russ
Unger & Carolyn Chandler
• Undercover User Experience Design - Cennydd Bowles and James Box
• About Face 3: The Essentials of Interaction Design - Alan Cooper
• Designing for the Digital Age: How to Create Human-Centered Products and Services - Kim
Goodwin
• Rocket Surgery Made Easy: The Do-it Yourself Guide to Finding and Fixing Usability Problems –
Steve Krug
• Observing the User Experience: A Practitioner’s Guide to User Research - Mike Kuniavsky
• Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests – Jeffrey Rubin,
Dana Chisnell & Jared Spool
• Sketching User Experiences: Getting the Design Right and the Right Design - Bill Buxton
• The Design of Everyday Things - Donald A. Norman
• Don’t Make Me Think: A Common Sense Approach to Web Usability - Steve Krug
• A Practical Guide to Information Architecture - Donna Spencer
• Information Architecture for the World Wide Web: Designing Large-Scale Web Sites - Peter
Morville & Louis Rosenfeld
78
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
More Resources
• Customer Experience cookbook (www.cxcookbook.com)
• Boxes and Arrows (www.boxesandarrows.com)
• Smashing Magazine (www.smashingmagazine.com)
• UX Booth (www.uxbooth.com)
• UX Mag (www.uxmag.com)
• UX Matters (www.uxmatters.com)
• UX Movement (www.uxmovement.com)
• A List Apart (www.alistapart.com)
• Konigi (www.konigi.com)
• Luke W (www.lukew.com)
• Useit by Jakob Nielson (www.useit.com)
• Pleasure & Pain by Whitney Hess (http://whitneyhess.com/blog/)
• Johnny Holland (http://johnnyholland.org/)
• Adaptive Path’s ideas (http://adaptivepath.com/ideas)
• Cooper’s journal (http://www.cooper.com/journal/)
• 52 weeks of UX by Joshua Porter (http://52weeksofux.com/)
• User Interface Engineering founded by Jared Spool (http://www.uie.com/articles/)
79
2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Thank you
Somia Customer Experience
www.somiacx.com
Twitter: @somiacx
Facebook: somiacx
80

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User Experience Mentoring (Ideabox Indonesia)

  • 1. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP USER EXPERIENCE (UX) IDEABOX/ 10 NOVEMBER 2014 BY SOMIA CUSTOMER EXPERIENCE 1
  • 2. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Hello! We would share with you today.. 2 Risa Bataknese Lived in Denmark, now Jakarta Bachelor in Economics and Anthro Master in Product Design Loves Food & Pattern Aya Javanese Lived in Bali Bachelor in Industrial Engineering Loves Softball and Dog but doesn’t have one.
  • 3. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Who’s SOMIA? 3 We are customer experience consultancy, helping companies create experience that people love. RESEARCH STRATEGY DESIGN TESTING TRAINING DIGITAL PRODUCT SPACE & SERVICE
  • 4. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP How are you feeling today? 4
  • 5. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP What we’ll share Monday • Introduction to UX • UX Process • Research • Usability testing • User Journey • Homework • Secret Word! 5 Wednesday • Present finding • Sketching and Prototyping • Iteration Friday • Reflection (present) • Q & A with Ketut Sulistyawati
  • 6. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 6 What is User Experience (UX)? Source: Flickr
  • 7. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP What is User Experience (UX) Every aspect of the user’s interaction with a product, service, or company that make up the user’s perceptions of the whole Usability Professional Association 7
  • 8. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP How a person feels when interacting with… 8 Source: Flickr DIGITA L
  • 9. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 9 Source: Flickr Wikimedia http://goo.gl/rJnUCP PHYSICAL PRODUCT How a person feels when interacting with…
  • 10. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 10 Source: Flickr http://goo.gl/ZaYjTq FORMS How a person feels when interacting with…
  • 11. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 11 Source: Flickr http://melicacy.com/?p=7389 SERVICE How a person feels when interacting with…
  • 12. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 12 Source: Pinterest http://melicacy.com/?p=7389 Tip of iceberg..
  • 13. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP WHY SHOULD WE CARE? 13
  • 14. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 14 Good UX design = Saves Time & Money
  • 15. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Good UX design = Good Business The $300 million dollars button 15 What’s wrong? “I’m not here to be in a relationship” All they needed was to complete the purchase. First-time shoppers couldn’t remember if it was their first time, becoming frustrated as their email / password combination failed. Repeat customers weren’t happy either. Most couldn’t remember email address / password they used. The solution? They add a Continue button Purchase up by 45% For the first year, the site saw an additional $300,000,000.
  • 16. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Good UX design = Reduce error rate 16Source: OCBC
  • 17. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Good UX design = Reduce Frustration 17
  • 18. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP What Makes Good UX? 18 Are our products useful? Do they address the real user needs? Enjoyable Usable Useful Are the products easy to use without any confusion? Are the products enjoyable and evoke emotional desire?
  • 19. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP What Influence UX? 19 USER EXPERIENC E Content Function ality Accessi- bility Usability Visual design Find- ability
  • 20. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Who is Responsible for UX? User Experience (UX) is not the sole responsibility of the UX Designer • Project manager • Creative / visual designer • Interface developer • Technical team • Content owner • Executives • Customer service team • ….? 20
  • 21. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP UX DESIGN PROCESS 21
  • 22. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Holistic Approach to UX 22 Researc h Design Behavior Pain Point UX Process
  • 23. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP PEOPLE (desirability) BUSINESS (viability) TECHNOLOGY (feasibility) EXPERIENCE INNOVATION 23 Holistic Approach to UX
  • 24. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP UX Design Process DISCOVER DEFINE DESIGN DEVELOP iterative
  • 25. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Empathy Standing in your customer’s shoes 25 Source: Flickr
  • 26. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 26 RESEARCH
  • 27. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 27 True or False?
  • 28. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 28 “Research : Expensive.”
  • 29. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 29 False
  • 30. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 30 “Research is a waste of time.”
  • 31. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 31 False
  • 32. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 32 “We are users. We know what our users want/need”
  • 33. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 33 False
  • 34. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 34 “You need Phd degree to do research.”
  • 35. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 35 False
  • 36. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 36 • Provides the ability to inform design • Uncovers how users think and behave • Validates assumptions and remove bias • Shows the difference between intention and reality • Provides direction and data instead of opinion and speculation • Build Empathy Why Research?
  • 37. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 37 • Man on the street • Burrito Lunch • Design the Box • Crowd Sourcing • Rapid Iterative ProtoSketching (RIPS) • User / Browser Role Playing • A:B Testing • Unmoderated Testing • Simple Usability Testing • Empathy Maps Guerrilla Research Method
  • 38. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Simple Usability Testing 38
  • 39. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP “If you want to know whether your software.. is easy enough to use, watch some people while they try to use it and note where they run into trouble. Then fix it, and test it again.” Author, “Don’t Make Me Think” and “Rocket Surgery Made Easy” 39
  • 40. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Why Run A Usability Testing? 40 You ≠ User
  • 41. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Why Run A Usability Testing? 41 You ≠ User• Know a lot about the product/services • Passionate about what you offer • Familiar or have knowledge about the product • Know little or nothing about your product • Just want to get things done • May use the product for the 1t time and have no ideas how the work
  • 42. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Why Run A Usability Testing? 42 You ≠ User A B ? A B Sometimes you believe you know how the user would tap and swipe but in reality actual user may take unexpected path to find what are they looking for.
  • 43. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Why Run A Usability Testing? 43 • Reduce Costs • Improve Effectiveness • Increase Revenue *Source: IEEE (Institute of Electrical and Electronics Engineers) http://spectrum.ieee.org/computing/software/why-software-fails/ The cost of fixing an error can be 100 times as high as it would have been during the development stage*
  • 44. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP How we do it 44 scenario Prepare what you want to test recruit Run the test analyze
  • 45. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP A volunteer, please…
  • 46. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 1. Create Scenario • Identify key tasks that users might use the product / service for and convert them into scenarios • Avoid using direct names or interface related, as participants will just scan the screen for the word • Choosing tasks: – appropriate scope – not tiny, but finite and manageable – have a limited and predictable set of possible solutions, not too open- ended 46
  • 47. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Example • Scenario: – “You have bought a flight ticket for tomorrow, but you now need to change the flight date to next week. Please find how you would do this” • Compare it with: – “Please login and manage your flight booking” 47
  • 48. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 2. Prepare what you want to test 48Source: Amberlight. What can you test? Paper Prototype Digital Prototype Launched Product
  • 49. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP What can you test? • Low-fidelity – paper prototype – Using sketches on paper – Quick and inexpensive – Allow you to iterate early and often – But it may give you different results once visual design elements are added • High-fidelity – Using clickable HTML prototype – Close to the finished product / application – Design changes are more expensive and takes longer to redo compared to low-fidelity prototype • End / finished product 49
  • 50. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 3. Recruit • Who to recruit? – In general, you can use the same recruitment criteria used for user interviews • How many participants? – Depend on the purpose of your study as well as your resources and timeline – 5 participants per target group will usually uncover most usability problems – If you care about statistical confidence, you will need 20 participants or more 50
  • 51. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP “The best results come from testing no more than 5 users and running as many small tests as you can afford.” Jakob Nielsen Principal, Nielsen Norman Group 51
  • 52. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 4. Run the test • No longer than 2 hours After 2 hours, your participants will feel tired and fatigue, and you will get poor results • Where? – User’s natural environment • But think how you are going to record the session – Usability lab at neutral location • If possible, avoid conducting at the company’s office as it may introduce bias – Remote usability testing • Using Skype / teleconference with screen sharing • Recording: screen recording, facial expression 52
  • 53. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 53 Usability Lab One way mirror in a typical usability lab
  • 54. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 4. Run the test Before the test • Brief introduction of what the study is about • Get their consent (important, especially if you are doing recording) • Remind them that we are not testing their performance. There is no right or wrong. • Ask introductory questions 54
  • 55. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Intro… 55
  • 56. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 4. Run the test During the test • Give the task. Ask them to perform task and to think aloud. Observe. • At the end of the task, ask them to fill up subjective ratings and ask their experience in performing the task • Give the next task and repeat the process After the test • Ask follow up questions • Thank the participants and give remuneration 56
  • 57. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Do • Do test the site not the participants • Do note participant’s success in completing each task • Do ask open-ended follow up questions. Why and how? • Do compensate participants 57 Don’t • Don’t give participants tasks that can not be completed • Don’t guide participants • Don’t answer questions until the end • Don’t take it personally
  • 58. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Things to Remember • Encourage, but don’t tell them how to do – Sometimes the participants will ask you for solutions. You maybe tempted to give hint. Don’t! • Probe when necessary – When the participants stop to ‘think-aloud’, probe “what are you thinking now?”, “What are you doing now?” • Observe for non-verbal cues – Facial expression, sigh, tapping fingers,… 58
  • 59. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 5. Analyze • List the usability issues that you observe • Identify severity of issues • Prioritize issues • Come up with ideas to solve the issues 59
  • 60. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Determining Severity • Depends on: – Frequency – how often it occurs? – Impact – will it be easy or difficult to overcome? – Persistence – is it a one-time problem or will they be repeatedly bothered by the problem? • Severity level: 1 = Cosmetic problem only: need not be fixed unless extra time is available 2 = Minor usability problem: fixing this should be given low priority 3 = Major usability problem: important to fix, so should be given high priority 4 = Usability catastrophe: imperative to fix this before product can be released 60
  • 61. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP EXERCISE Use your prototype to conduct usability testing 1. Create scenario 2. Prepare the prototype to test 3. Recruit 4. Run the test 5. Analyze 15 MINUTES 61
  • 62. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 62 User Journey
  • 63. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Remember 1. Empathy 2. Ask open ended question Why and How? 3. Show, don’t tell 4. Get user feedback & iterate 63
  • 64. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP HOMEWORK 64 Run usability testing on your product and present the findings on Wednesday. You can do more than one research method.
  • 65. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 65 • Man on the street • Burrito Lunch • Design the Box • Mobile testing • Rapid Iterative ProtoSketching (RIPS) • Role Playing • A:B Testing • Unmoderated Testing • Simple Usability Testing • Empathy Maps Guerrilla Research Method
  • 66. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 66 Man on the Street Simply just going out and asking people, note trends. Source: Flickr
  • 67. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 67 Burrit o Lunch / Coffee Shop • Send out an email, if you fit a profile, come do this, and we’ll give you lunch • Chocolate snacks are a helpful way to get people to fill out surveys Source: Flickr
  • 68. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 68 Design the Box Get people together, some Sharpies, paper, ask people to design the box the product, tool, service would come in. Source http://www.slideshare.net/runger
  • 69. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 69 Mobile Testing Testing Iphone Apps using DIY webcam testing tools.
  • 70. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 70 Rapid Iterative Protosketching (RIPS) Make 6 concepts/designs. Test with user. Revise. Cut one out. Test again. Down to one. Revise. Final design. Source: Flickr
  • 71. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 71 Source: Flickr Role Playing Testing The acting out or performance of a particular role. Take notes
  • 72. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 72 A/B Testing Form of statistical hypothesis testing with two variants leading to the technical term, Two-sample hypothesis testing,Source Kissmetrics
  • 73. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 73 Source http://gettingbetterbydesign.com/ Empathy Maps Empathy maps emerged out of the web design user experience world in its attempt to empathize with users.
  • 74. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 74 Unmoderated Testing Usability testing with app.
  • 75. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 75 Next. What is Secret Tips?
  • 76. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 76 Just Do it!
  • 77. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 77 RESOURCES
  • 78. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP More Resources • A Project Guide to UX Design: For user experience designers in the field or in the making - Russ Unger & Carolyn Chandler • Undercover User Experience Design - Cennydd Bowles and James Box • About Face 3: The Essentials of Interaction Design - Alan Cooper • Designing for the Digital Age: How to Create Human-Centered Products and Services - Kim Goodwin • Rocket Surgery Made Easy: The Do-it Yourself Guide to Finding and Fixing Usability Problems – Steve Krug • Observing the User Experience: A Practitioner’s Guide to User Research - Mike Kuniavsky • Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests – Jeffrey Rubin, Dana Chisnell & Jared Spool • Sketching User Experiences: Getting the Design Right and the Right Design - Bill Buxton • The Design of Everyday Things - Donald A. Norman • Don’t Make Me Think: A Common Sense Approach to Web Usability - Steve Krug • A Practical Guide to Information Architecture - Donna Spencer • Information Architecture for the World Wide Web: Designing Large-Scale Web Sites - Peter Morville & Louis Rosenfeld 78
  • 79. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP More Resources • Customer Experience cookbook (www.cxcookbook.com) • Boxes and Arrows (www.boxesandarrows.com) • Smashing Magazine (www.smashingmagazine.com) • UX Booth (www.uxbooth.com) • UX Mag (www.uxmag.com) • UX Matters (www.uxmatters.com) • UX Movement (www.uxmovement.com) • A List Apart (www.alistapart.com) • Konigi (www.konigi.com) • Luke W (www.lukew.com) • Useit by Jakob Nielson (www.useit.com) • Pleasure & Pain by Whitney Hess (http://whitneyhess.com/blog/) • Johnny Holland (http://johnnyholland.org/) • Adaptive Path’s ideas (http://adaptivepath.com/ideas) • Cooper’s journal (http://www.cooper.com/journal/) • 52 weeks of UX by Joshua Porter (http://52weeksofux.com/) • User Interface Engineering founded by Jared Spool (http://www.uie.com/articles/) 79
  • 80. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP Thank you Somia Customer Experience www.somiacx.com Twitter: @somiacx Facebook: somiacx 80

Editor's Notes

  1. http://www.allaboutux.org/ux-definitions
  2. Start 00:50 up to 01:40
  3. First-time shoppers couldn’t remember if it was their first time, becoming frustrated as their email / password combination failed. Repeat customers weren’t happy either. Most couldn’t remember email address / password they used. "You do not need to create an account to make purchases on our site. Simply click Continue to proceed to checkout. To make your future purchases even faster, you can create an account during checkout."
  4. http://www.youtube.com/watch?v=fGaVFRzTTP4
  5. http://www.youtube.com/watch?v=3Sk7cOqB9Dk
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