The objective of the talk is to show the teams the proper methodologies in user research. The ultimate aim is to help the teams in building good UX for their apps, because good UX design only comes from good user research.
How to build a great user experience design portfolio and tell stories that get you hired. By Troy Parke and Patrick Neeman, presented at the Seattle Information Architecture & User Experience Meetup. Thanks Misty Melissa Weaver!
Hi I'm Gradinar Razvan and these are some sample projects that I've done in the past. It includes some samples from my experience as a UX UI designer, Visual Designer, Web Designer, Graphic Designer and 3D Visualization Artist
My portfolio can be seen here:
http://builtbyg.com
High-ress:
http://builtbyg.com/portfolio.pdf
Facebook:
http://facebook.com/builtbyg
Youtube
http://youtube.com/GradinarRazvan
About Kazumi Terada
- Available for hire
- Born in Tokyo, Lived in Dallas, Lives in New York. US Citizen. Bilingual.
- Parsons School of Design, BFA in Architecture
- Work Experience: Panasonic, Shutterstock, Vibrant Media, Bertelsmann
- Building websites since the 90’s
- UX Design Immersive Certificate from General Assembly, May 2016
- Co-founder of a design firm and a non-profit
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
How to build a great user experience design portfolio and tell stories that get you hired. By Troy Parke and Patrick Neeman, presented at the Seattle Information Architecture & User Experience Meetup. Thanks Misty Melissa Weaver!
Hi I'm Gradinar Razvan and these are some sample projects that I've done in the past. It includes some samples from my experience as a UX UI designer, Visual Designer, Web Designer, Graphic Designer and 3D Visualization Artist
My portfolio can be seen here:
http://builtbyg.com
High-ress:
http://builtbyg.com/portfolio.pdf
Facebook:
http://facebook.com/builtbyg
Youtube
http://youtube.com/GradinarRazvan
About Kazumi Terada
- Available for hire
- Born in Tokyo, Lived in Dallas, Lives in New York. US Citizen. Bilingual.
- Parsons School of Design, BFA in Architecture
- Work Experience: Panasonic, Shutterstock, Vibrant Media, Bertelsmann
- Building websites since the 90’s
- UX Design Immersive Certificate from General Assembly, May 2016
- Co-founder of a design firm and a non-profit
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
A quick & dirty intro to UX strategy & design. Some context, some fundamentals, some current & emerging trends, and some useful resources for the absolute beginner.
First delivered @ the NDRC Launchpad startup accelerator in Dublin, Ireland, 16/10/2014. (www.ndrc.ie)
I am self-taught UX Designer and 3 years of experience in designing User Interface, Websites, Dashboards, Mobile Apps, Digital graphics and Corporate/Business Branding. Primary objectives are to continue to explore, develop and enjoy the challenge of design and technological advancements,to seek perfection and to expand my creative capacity in a professional style.
A user experience designer Tina Lee's portfolio Tina Lee
Hi, I'm Tina, a user experience designer with a solid background in User-centered design process across web and mobile platforms in financial service applications, human resources applications, and enterprise social network.
The purpose of this portfolio is to show my design and problem solving process through 5 UX projects case studies.
Feel free to reach out to discuss the process or provide comments.
LavaCon: Hunting Unicorns - What Makes an Effective UX ProfessionalPatrick Neeman
The hard skills and soft skills that are needed to be an Effective UX Professional. The six competencies of User Experience: Information Architecture, User Research, Visual Design, Web Development and Content Strategy are covered.
I am a UI/UX Designer with 4 Years experience in Designing Digital Products. Basically, I am an Engineer by education and Designer by Passion. My Designs are always solution driven and User-centered. I am a critical thinker who works on Lean Methodologies. Please Take a look at my portfolio.
This presentation dedicated to whom who are UX designers / students or entrepreneurs. I tried to give minor detail about UX (User Experience) myths and mistakes with humor. Credit links provided in last slide.
As a UX Practitioner, this is my portfolio and personal presentation deck.
Examples of my deliverables, wireframes, process flows, personas, usability analysis, and overall value proposition of what I can bring to the table.
I bring the value add of 30 years in business, actual Business Analyst and Project Management experience for major brands and companies like AT&T Mobility, Verizon, Verizon FiOS TV, GameStop, Hewlett-Packard, Wal-Mart, United Health Group, Microsoft, Copart, DAI, Eli Lilly, Verizon, First Choice Power, Nissan, Jackson Hewitt, Pep Boys, Miami Dolphins, Friendly’s Ice Cream, PepsiCo, Denny’s, BMW, Terminix, Sauza, Frito-Lay, Proctor & Gamble, Sabre, Worldspan, De Beers, Nestle, IBM and FEMA’s National Flood Insurance Program.
Here's a deck I put together for our weekly learning seminar at Verbal+Visual.
Special thanks for General Assembly, my instructors Luke Miller, Rashida White, and Nevan Scott.
http://www.verbalplusvisual.com/interaction-design-rapid-prototyping/
I am self-taught UX Designer and 3 years of experience in designing User Interface, Websites, Dashboards, Mobile Apps, Digital graphics and Corporate/Business Branding. Primary objectives are to continue to explore, develop and enjoy the challenge of design and technological advancements,to seek perfection and to expand my creative capacity in a professional style.
A user experience designer Tina Lee's portfolio Tina Lee
Hi, I'm Tina, a user experience designer with a solid background in User-centered design process across web and mobile platforms in financial service applications, human resources applications, and enterprise social network.
The purpose of this portfolio is to show my design and problem solving process through 5 UX projects case studies.
Feel free to reach out to discuss the process or provide comments.
LavaCon: Hunting Unicorns - What Makes an Effective UX ProfessionalPatrick Neeman
The hard skills and soft skills that are needed to be an Effective UX Professional. The six competencies of User Experience: Information Architecture, User Research, Visual Design, Web Development and Content Strategy are covered.
I am a UI/UX Designer with 4 Years experience in Designing Digital Products. Basically, I am an Engineer by education and Designer by Passion. My Designs are always solution driven and User-centered. I am a critical thinker who works on Lean Methodologies. Please Take a look at my portfolio.
This presentation dedicated to whom who are UX designers / students or entrepreneurs. I tried to give minor detail about UX (User Experience) myths and mistakes with humor. Credit links provided in last slide.
As a UX Practitioner, this is my portfolio and personal presentation deck.
Examples of my deliverables, wireframes, process flows, personas, usability analysis, and overall value proposition of what I can bring to the table.
I bring the value add of 30 years in business, actual Business Analyst and Project Management experience for major brands and companies like AT&T Mobility, Verizon, Verizon FiOS TV, GameStop, Hewlett-Packard, Wal-Mart, United Health Group, Microsoft, Copart, DAI, Eli Lilly, Verizon, First Choice Power, Nissan, Jackson Hewitt, Pep Boys, Miami Dolphins, Friendly’s Ice Cream, PepsiCo, Denny’s, BMW, Terminix, Sauza, Frito-Lay, Proctor & Gamble, Sabre, Worldspan, De Beers, Nestle, IBM and FEMA’s National Flood Insurance Program.
Here's a deck I put together for our weekly learning seminar at Verbal+Visual.
Special thanks for General Assembly, my instructors Luke Miller, Rashida White, and Nevan Scott.
http://www.verbalplusvisual.com/interaction-design-rapid-prototyping/
Der News-Service informiert Sie über Trends in der Kommunikationsbranche und Projekte von JP│KOM!
Die Themen dieser Ausgabe:
- Corporate communications in China: Still no sign of Web 2.0 taking off
- Erfolgsfaktoren eines strategisch geplanten Employer Branding-Prozesses: Bindende Versprechen
- LACP Spotlight Awards: Styrolution und Active International gewinnen Kommunikationspreise
- JP│KOM Healthcare: Angebot trifft Bedarf von Gesundheitsunternehmen
Viel Spaß beim Lesen wünscht JP|KOM!
by Carlotta Cattaneo - InnovAction Lab is an Italian non-profit, established in 2011, with the aim of drawing young talents closer to the world of innovative entrepreneurship, startups and the investor community. Candidates are taught to deal with the typical problems faced by startups, from building the team to pitching to investors and VCs. In less than 4 years it has spawned 35+ startups and involved 800+ students. We are launching new editions in Milan and Rome. If you want to know how to apply join us at Codemotion!
By Joaquim Rocha.
OCRFeeder is a document layout analysis and optical character recognition system that I wrote for my Master's Thesis project.
Like it says on its website, given the images it will automatically outline its contents, distinguish between what's graphics and text and perform OCR over the latter. It generates multiple formats being its main one ODT.
I think this is currently the most complete and user friendly OCR application for GNU/Linux out there and, of course, I wrote it to be used mainly with GNOME, featuring a GUI written in PyGTK and respecting, as far as I could, the GNOME User Interface Guidelines.
I would like to present how the application works on the inside, for example the page segmentation algorithm I created for it, etc. I think this would be interest for the GNOME community and general attendants of the GNOME Dev room at FOSDEM.
Curating Cultures: Digital Technologies and Their Ramifications for Museums a...agnes.stauber
slides for the lecture given on November 17, 2010 in the "Curating Cultures" class of Prof. Polly Roberts at UCLA Department of World Arts and Cultures.
Internet TV, Broadcasting and IPTV
Technical standards that will accelerate the economic future
of these media delivery options and accelerate the growth of a mass market
of devices and services
Combining archetypes with FHIR in future-proof health information systemsyampeku
Dual model methodology can be applied to FHIR in order to get all the advantages that the archetypes provide.
This was presented on MIE2015. Full paper can be found here
(http://ebooks.iospress.nl/volumearticle/39320)
All transformations were made with LinkEHR Studio
(http://www.linkehr.com/)
User Experience (UX) has become a buzzword in today’s tech scene. It is said to be the future, yet it is on top of the list of jobs that are impossible to explain to your parents. But what UX really is? In this session, I will share some of the most commonly known UX myths and explain why they don’t hold true. I will share case studies from my past experience, the success stories and the failures, and why organizations need to pay attention to it.
Doing UX design in large organisations has its own set of challenges. It’s still relatively unknown in many industries but regardless of that, lots of UX teams are being mobilised for the first time in the organisation’s history. This challenge means that many professionals prefer not to work in large organisations, opting for workplaces where change can happen more readily. However, as the trend for businesses to create their own internal UX teams continues, a number of UX professionals are finding themselves in this environment. As client-side UX professionals in a newly formed UX team, we have had to figure out how to overcome all the challenges that this brings. Some techniques worked while others didn’t. Because change typically happens so slowly in large organisations, we have had to use creative strategies to stay motivated. By sharing our experience of embedding UX into a large financial organisation over the last 3 years, we will share our successes and failures.
By telling the story of our journey as a UX team within a large financial organisation participants will understand some strategies of their own to use in their own organisations. Some of these strategies not only help to further the cause of user experience design but also to stay motivated through difficult times.
Design Thinking and the Business Model Canvas for the Mobile EconomySerge Van Oudenhove
Présentation sur Le Design Thinking and the Business Model Canvas for the Mobile Economyréalisé dans le cadre de StartLab de Solvay Entrepreneurs. http://startlab.solvayentrepreneurs.be/
Experience Design Methods for Product / Service DevelopmentKetut Sulistyawati
Products and services that deliver good user experience have been shown to be more successful in the market. User experience design is a practice of transforming user insights and emotion to create products and services that are useful, easy to use, and enjoyable. The process requires in-depth understanding of the customers and inter-disciplinary collaboration to ensure connected experiences across customer touch points.
In this talk, I will discuss various User Experience Design methods that are commonly used for product and service development. I will cover the pros and cons for the methods, and how they are often tweaked in practice to meet the contextual constraints in the industry.
Presented at HFEM 2014, Kuala Lumpur Malaysia
a UX introduction session describing few focusing and prioritization techniques we use when working with start ups.
UXLAB.co.il is an Israeli based Strategic Design consultancy working mainly with Start Ups, Incubators and Accelerators.
Improving Functional Usability is a short introduction I provide to Product Managers and my team members or anyone who is interested in knowing what is usability.
Too busy to learn UX methods that can save you tons of time?
Wondering which UX techniques are most likely to provide useful results all along your project? Let's talk about some tactics we tried. Success stories and epic fails of methods we have tested to build digital products and interfaces consumers love to use.
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
Qualitative Measuring of UX- presentation at Maria 01 UX Design Meetup April ...Outi Kotala
Measuring the quality of user experience of a service or product is often seen as expensive, time-consuming or otherwise cumbersome phase of the project. Contrary to some misconceptions, you can make usability testing and UX validation cost-efficient and agile. The key is to understand what UX design and usability study methods to use in different phases of your products lifespan.
Service designer Outi Kotala from Gofore talks about agile UX measurement in start-up projects. Whether you have just a concept without any implementation, are in the middle of your MVP development or you’ve already launched service to the markets, there is always an agile way to validate your idea and its user experience.
Outranking Your Competition with UX Benchmark Studies | UserZoomUserZoom
Knowing how your competitors’ web and mobile sites are doing is a huge part of running a successful online business. However, gathering competitive intelligence around the quality of User Experience can be quite challenging.
Not anymore! Unmoderated remote UX testing solutions like UserZoom can help you easily benchmark Key Performance Indicators on competitors' websites against your own, all without ever having to set up complicated tracking. It’s as easy as knowing your competitors’ domain name or URL.
Discover:
-WHY and HOW to conduct competitive UX Benchmarking
-WHAT metrics & key performance indicators you can measure
-WHEN to conduct UX benchmark studies over time
-A sneak-peek into UserZoom’s newest UX Benchmarking solution: Xperience360
We often spend plenty of time to make a product / service, but by the time the product has been launched into the market, we realize that the product is not easy to use or does not meet the real user needs. This leads to customers getting frustrated, complaining, and even spreading bad words about the product.
Usability testing refers to the process of understanding what users do and why they do it. Usability testing involves recruiting individual test participants. They are invited to try using the product while we’re observing their behaviour. The process of watching and listening to actual users carrying out tasks with the product provides great insights into what works and what doesn't, and most importantly - WHY.
Traditional usability testing is very effective but often seen as time-consuming and expensive, therefore not many organization is willing to invest in it. We believe that everybody should be able to reap the benefits of usability testing. In this session with Akademi Berbagi, we show how usability testing can be done faster, easier, and much, much cheaper. For everyone.
UX design, does it matter to your Business?
UX is the difference between Good & Bad
A great user experience meets the exact needs of the customer, without fuss or bother, simply giving customers what they say they want.
UX is the: what, when, where, why, how, and who of a product. Pretty much everything that affects a user’s interaction with that product.
Understand people to design great experiences: An introduction to user researchMing Lee
An introduction to user research for those who want to start doing user research or work with researchers. Covers how research can save you time and money, the dimensions of user research, and an overview of research methods. The presentation also includes tips on how to work with researchers and how to ensure your findings have impact on your product or service.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
1. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
USER EXPERIENCE (UX)
IDEABOX/ 10 NOVEMBER 2014
BY SOMIA CUSTOMER EXPERIENCE
1
2. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Hello! We would share with you today..
2
Risa
Bataknese
Lived in Denmark, now Jakarta
Bachelor in Economics and Anthro
Master in Product Design
Loves Food & Pattern
Aya
Javanese
Lived in Bali
Bachelor in Industrial Engineering
Loves Softball and Dog but doesn’t have
one.
3. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Who’s SOMIA?
3
We are customer experience consultancy,
helping companies create experience that people
love.
RESEARCH STRATEGY DESIGN TESTING TRAINING
DIGITAL PRODUCT SPACE & SERVICE
5. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
What we’ll share
Monday
• Introduction to UX
• UX Process
• Research
• Usability testing
• User Journey
• Homework
• Secret Word!
5
Wednesday
• Present finding
• Sketching and
Prototyping
• Iteration
Friday
• Reflection
(present)
• Q & A with Ketut
Sulistyawati
6. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 6
What is User Experience (UX)?
Source: Flickr
7. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
What is User Experience (UX)
Every aspect of the user’s interaction with a
product, service, or company that make up the
user’s perceptions of the whole
Usability Professional Association
7
8. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
How a person feels when interacting
with…
8
Source: Flickr
DIGITA
L
9. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 9
Source: Flickr
Wikimedia
http://goo.gl/rJnUCP
PHYSICAL
PRODUCT
How a person feels when interacting
with…
10. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 10
Source: Flickr
http://goo.gl/ZaYjTq
FORMS
How a person feels when interacting
with…
11. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 11
Source: Flickr
http://melicacy.com/?p=7389
SERVICE
How a person feels when interacting
with…
12. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 12
Source: Pinterest
http://melicacy.com/?p=7389
Tip of iceberg..
14. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 14
Good UX design = Saves Time &
Money
15. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Good UX design = Good Business
The $300 million dollars button
15
What’s wrong?
“I’m not here to be in a relationship”
All they needed was to complete the
purchase.
First-time shoppers couldn’t remember if it was their first
time, becoming frustrated as their email / password
combination failed. Repeat customers weren’t happy either.
Most couldn’t remember email address / password they
used.
The solution?
They add a Continue button
Purchase up by 45%
For the first year, the site saw an
additional $300,000,000.
18. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
What Makes Good UX?
18
Are our products useful?
Do they address the real user
needs?
Enjoyable
Usable
Useful
Are the products easy to use
without any confusion?
Are the products enjoyable and
evoke emotional desire?
19. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
What Influence UX?
19
USER
EXPERIENC
E
Content
Function
ality
Accessi-
bility
Usability
Visual
design
Find-
ability
20. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Who is Responsible for UX?
User Experience (UX) is not the sole responsibility of the UX
Designer
• Project manager
• Creative / visual designer
• Interface developer
• Technical team
• Content owner
• Executives
• Customer service team
• ….?
20
36. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 36
• Provides the ability to inform design
• Uncovers how users think and behave
• Validates assumptions and remove bias
• Shows the difference between intention and reality
• Provides direction and data instead of opinion and
speculation
• Build Empathy
Why Research?
37. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 37
• Man on the street
• Burrito Lunch
• Design the Box
• Crowd Sourcing
• Rapid Iterative ProtoSketching (RIPS)
• User / Browser Role Playing
• A:B Testing
• Unmoderated Testing
• Simple Usability Testing
• Empathy Maps
Guerrilla Research Method
39. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
“If you want to know whether your software.. is
easy enough to use, watch some people while
they try to use it and note where they run into
trouble. Then fix it, and test it again.”
Author, “Don’t Make Me Think” and “Rocket Surgery Made Easy”
39
40. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Why Run A Usability Testing?
40
You ≠
User
41. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Why Run A Usability Testing?
41
You ≠
User• Know a lot about the
product/services
• Passionate about what you
offer
• Familiar or have knowledge
about the product
• Know little or nothing
about your product
• Just want to get things
done
• May use the product for
the 1t time and have no
ideas how the work
42. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Why Run A Usability Testing?
42
You ≠
User
A B
?
A B
Sometimes you believe you know how the user would tap and swipe but in reality
actual user may take unexpected path to find what are they looking for.
43. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Why Run A Usability Testing?
43
• Reduce Costs
• Improve Effectiveness
• Increase Revenue
*Source:
IEEE (Institute of Electrical and Electronics Engineers)
http://spectrum.ieee.org/computing/software/why-software-fails/
The cost of fixing
an error can be
100 times as high
as it would have
been during the
development
stage*
44. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
How we do it
44
scenario
Prepare
what you
want to
test
recruit Run the
test
analyze
46. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
1. Create Scenario
• Identify key tasks that users might use the product / service for
and convert them into scenarios
• Avoid using direct names or interface related, as participants will
just scan the screen for the word
• Choosing tasks:
– appropriate scope – not tiny, but finite and manageable
– have a limited and predictable set of possible solutions, not too open-
ended
46
47. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Example
• Scenario:
– “You have bought a flight ticket for tomorrow, but you now need to change
the flight date to next week. Please find how you would do this”
• Compare it with:
– “Please login and manage your flight booking”
47
48. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
2. Prepare what you want to test
48Source: Amberlight.
What can you test?
Paper
Prototype
Digital
Prototype
Launched
Product
49. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
What can you test?
• Low-fidelity – paper prototype
– Using sketches on paper
– Quick and inexpensive
– Allow you to iterate early and often
– But it may give you different results once visual design elements are
added
• High-fidelity
– Using clickable HTML prototype
– Close to the finished product / application
– Design changes are more expensive and takes longer to redo compared
to low-fidelity prototype
• End / finished product
49
50. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
3. Recruit
• Who to recruit?
– In general, you can use the same recruitment criteria used for user
interviews
• How many participants?
– Depend on the purpose of your study as well as your resources and
timeline
– 5 participants per target group will usually uncover most usability problems
– If you care about statistical confidence, you will need 20 participants or
more
50
51. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
“The best results come from testing no more
than 5 users and running as many small
tests as you can afford.”
Jakob Nielsen
Principal, Nielsen Norman Group
51
52. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
4. Run the test
• No longer than 2 hours
After 2 hours, your participants will feel tired and fatigue, and you will get poor
results
• Where?
– User’s natural environment
• But think how you are going to record the session
– Usability lab at neutral location
• If possible, avoid conducting at the company’s office as it may introduce bias
– Remote usability testing
• Using Skype / teleconference with screen sharing
• Recording: screen recording, facial expression
52
53. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 53
Usability Lab
One way mirror in a
typical usability lab
54. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
4. Run the test
Before the test
• Brief introduction of what the study is about
• Get their consent (important, especially if you are doing
recording)
• Remind them that we are not testing their performance. There is
no right or wrong.
• Ask introductory questions
54
56. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
4. Run the test
During the test
• Give the task. Ask them to perform task and to think aloud.
Observe.
• At the end of the task, ask them to fill up subjective ratings and
ask their experience in performing the task
• Give the next task and repeat the process
After the test
• Ask follow up questions
• Thank the participants and give remuneration
56
57. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Do
• Do test the site not the participants
• Do note participant’s success in completing each task
• Do ask open-ended follow up questions. Why and how?
• Do compensate participants
57
Don’t
• Don’t give participants tasks that can not be completed
• Don’t guide participants
• Don’t answer questions until the end
• Don’t take it personally
58. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Things to Remember
• Encourage, but don’t tell them how to do
– Sometimes the participants will ask you for solutions. You maybe tempted
to give hint. Don’t!
• Probe when necessary
– When the participants stop to ‘think-aloud’, probe “what are you thinking
now?”, “What are you doing now?”
• Observe for non-verbal cues
– Facial expression, sigh, tapping fingers,…
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59. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
5. Analyze
• List the usability issues that you observe
• Identify severity of issues
• Prioritize issues
• Come up with ideas to solve the issues
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60. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Determining Severity
• Depends on:
– Frequency – how often it occurs?
– Impact – will it be easy or difficult to overcome?
– Persistence – is it a one-time problem or will they be repeatedly bothered
by the problem?
• Severity level:
1 = Cosmetic problem only: need not be fixed unless extra time is available
2 = Minor usability problem: fixing this should be given low priority
3 = Major usability problem: important to fix, so should be given high priority
4 = Usability catastrophe: imperative to fix this before product can be released
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61. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
EXERCISE
Use your prototype to conduct usability testing
1. Create scenario
2. Prepare the prototype to test
3. Recruit
4. Run the test
5. Analyze
15 MINUTES
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63. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
Remember
1. Empathy
2. Ask open ended question Why and
How?
3. Show, don’t tell
4. Get user feedback & iterate
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64. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
HOMEWORK
64
Run usability testing on your product
and present the findings on Wednesday.
You can do more than one research
method.
65. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 65
• Man on the street
• Burrito Lunch
• Design the Box
• Mobile testing
• Rapid Iterative ProtoSketching (RIPS)
• Role Playing
• A:B Testing
• Unmoderated Testing
• Simple Usability Testing
• Empathy Maps
Guerrilla Research Method
66. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 66
Man on the
Street
Simply just going
out and asking
people, note trends.
Source: Flickr
67. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 67
Burrit
o
Lunch
/
Coffee
Shop
• Send out an email, if
you fit a profile,
come do this, and
we’ll give you lunch
• Chocolate snacks
are a helpful way to
get people to fill out
surveys
Source: Flickr
68. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 68
Design the Box
Get people together, some
Sharpies, paper, ask people to
design the box the product, tool,
service would come in. Source
http://www.slideshare.net/runger
69. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 69
Mobile Testing
Testing Iphone Apps
using DIY webcam
testing tools.
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Rapid Iterative
Protosketching (RIPS)
Make 6 concepts/designs. Test with
user. Revise. Cut one out. Test
again. Down to one. Revise. Final
design.
Source: Flickr
71. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 71
Source: Flickr
Role Playing Testing
The acting out or performance of a
particular role. Take notes
72. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 72
A/B Testing
Form of statistical hypothesis testing
with two variants leading to the technical
term, Two-sample hypothesis testing,Source
Kissmetrics
73. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP 73
Source
http://gettingbetterbydesign.com/
Empathy Maps
Empathy maps emerged out of the
web design user experience world in
its attempt to empathize with users.
78. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
More Resources
• A Project Guide to UX Design: For user experience designers in the field or in the making - Russ
Unger & Carolyn Chandler
• Undercover User Experience Design - Cennydd Bowles and James Box
• About Face 3: The Essentials of Interaction Design - Alan Cooper
• Designing for the Digital Age: How to Create Human-Centered Products and Services - Kim
Goodwin
• Rocket Surgery Made Easy: The Do-it Yourself Guide to Finding and Fixing Usability Problems –
Steve Krug
• Observing the User Experience: A Practitioner’s Guide to User Research - Mike Kuniavsky
• Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests – Jeffrey Rubin,
Dana Chisnell & Jared Spool
• Sketching User Experiences: Getting the Design Right and the Right Design - Bill Buxton
• The Design of Everyday Things - Donald A. Norman
• Don’t Make Me Think: A Common Sense Approach to Web Usability - Steve Krug
• A Practical Guide to Information Architecture - Donna Spencer
• Information Architecture for the World Wide Web: Designing Large-Scale Web Sites - Peter
Morville & Louis Rosenfeld
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79. 2014 SOMIA CUSTOMER EXPERIENCE | UX WORKSHOP
More Resources
• Customer Experience cookbook (www.cxcookbook.com)
• Boxes and Arrows (www.boxesandarrows.com)
• Smashing Magazine (www.smashingmagazine.com)
• UX Booth (www.uxbooth.com)
• UX Mag (www.uxmag.com)
• UX Matters (www.uxmatters.com)
• UX Movement (www.uxmovement.com)
• A List Apart (www.alistapart.com)
• Konigi (www.konigi.com)
• Luke W (www.lukew.com)
• Useit by Jakob Nielson (www.useit.com)
• Pleasure & Pain by Whitney Hess (http://whitneyhess.com/blog/)
• Johnny Holland (http://johnnyholland.org/)
• Adaptive Path’s ideas (http://adaptivepath.com/ideas)
• Cooper’s journal (http://www.cooper.com/journal/)
• 52 weeks of UX by Joshua Porter (http://52weeksofux.com/)
• User Interface Engineering founded by Jared Spool (http://www.uie.com/articles/)
79
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