In this presentation given at GAMA Expo in Reno, Nevada on March 15, 2022, ICv2 CEO Milton Griepp laid out a first look at ICv2's estimates of hobby games market size for 2021, an analysis of trends, broken down by category, and a look ahead to 2022.
ICv2 White Paper - Hobby Games, Gen Con Trade Day Summer 2022DennisViau
In this presentation given at Gen Con in Indianapolis, Indiana on August 3, 2022, ICv2 CEO Milton Griepp gave the lay of the land, laying out the long and short term trends influencing the market. The presentation included ICv2's estimates of market sizes in five hobby games categories, along with trends through the first half of 2022 and a look ahead.
At GAMA Expo in Reno, Nevada on April 25, 2023, ICv2 CEO Milton Griepp laid out a first look at ICv2's estimates of hobby games market size for 2022, an analysis of trends, broken down by category, and what to expect in 2023.
With free-to-play games, you need to plan your live operations strategy as carefully as you plan your game. Learn how to use in-game events and promotions to drive retention and monetization of your game.
NDC 2014 이은석 - 온라인 게임의 창발적 플레이 디자인 - 야생의 땅: 듀랑고의 사례와 함께
Nexon Developer Conference 2014 에서 발표에 사용한 슬라이드입니다.
강연 영상은 http://www.youtube.com/watch?v=jaZ-sM46R60 에서 보실수 있습니다.
ICv2 White Paper - Hobby Games, Gen Con Trade Day Summer 2022DennisViau
In this presentation given at Gen Con in Indianapolis, Indiana on August 3, 2022, ICv2 CEO Milton Griepp gave the lay of the land, laying out the long and short term trends influencing the market. The presentation included ICv2's estimates of market sizes in five hobby games categories, along with trends through the first half of 2022 and a look ahead.
At GAMA Expo in Reno, Nevada on April 25, 2023, ICv2 CEO Milton Griepp laid out a first look at ICv2's estimates of hobby games market size for 2022, an analysis of trends, broken down by category, and what to expect in 2023.
With free-to-play games, you need to plan your live operations strategy as carefully as you plan your game. Learn how to use in-game events and promotions to drive retention and monetization of your game.
NDC 2014 이은석 - 온라인 게임의 창발적 플레이 디자인 - 야생의 땅: 듀랑고의 사례와 함께
Nexon Developer Conference 2014 에서 발표에 사용한 슬라이드입니다.
강연 영상은 http://www.youtube.com/watch?v=jaZ-sM46R60 에서 보실수 있습니다.
ICv2 Hobby Games White Paper 2024 - State of the IndustryDennisViau
At GAMA Expo in Louisville, Kentucky on March 6, ICv2 CEO Milton Griepp shared the first look at ICv2's estimates of hobby games market size for 2023, an analysis of trends, broken down by category, and what to expect in 2024.
'나도 게임을 만들고 싶다'라는 생각만으로 막무가내로 시작한 도트 인디 게임 'HP 소드'의 개발을 진행하면서 있었던 경험을 공유합니다. 처음 개발에 뛰어든 계기, 게이머에서 디벨로퍼로 변화해가며 게임 제작에 대해 이해해나가는 과정, 앞으로의 포부 등, 다양한 이야기를 엮어낼 예정입니다.
이 슬라이드는 2010년 넥슨 개발자 컨퍼런스에서 발표한
"마비노기 영웅전"의 내러티브적 시도에 대한 자료입니다.
동영상이 많이 포함된 슬라이드 특성 때문에
발표 당시에는 웹에 슬라이드를 공유하지 않았었고,
5년이 지난 후에야 뒤늦게 공유하게 되었습니다.
2010년 자료이고, 당시 발표자 두 명은 모두 영웅전 프로젝트를 떠나
현재는 다른 프로젝트를 진행하고 있기 때문에
슬라이드의 내용은 현재의 "마비노기 영웅전"과는
개발 기조와 의도, 방식 등에 차이가 있을 수 있습니다.
글로벌을 타겟으로 한 모바일 게임을 제작중인 팀 <쿡앱스>에서 만든 용어정리집 입니다. 게임회사 실무에서 실제로 사용중인 용어들을 직군 단위와(통계,마케팅,기획,그래픽,개발,사운드/영상 등) 중요도로 나누어 정리해 두었습니다.
https://www.cookapps.com/
[Etude] Nintendo Switch, bilan d’un lancement à risquesDynvibe
Nintendo compte parmi les acteurs majeurs du secteur des jeux vidéos. Si la marque a été une référence durant l’âge d’or des consoles de salon et jusque dans les années 2000, elle s’est depuis laissée distancer par les mastodontes Sony et Microsoft. Pour reprendre la main sur ce marché, Nintendo sortait le 3 mars 2017 une console d’un nouveau genre, hybride, à la fois nomade et sédentaire.
Dynvibe, spécialiste de la veille stratégique sur les réseaux sociaux, a analysé près de 2000 conversations, en France et aux Etats-Unis, afin de cerner les attentes et les avis de la communauté gaming vis-à-vis de cette nouvelle machine hybride.
ABOUT SPACE APE
Space Ape's hit real time strategy game, Samurai Siege, has been played by over 11m people and generated over $50m in revenue since it's launch in October 2013. The game was built by a team of 12 over 6 months.
Samurai Siege has sustained in the grossing charts where many come and go in no small part because of the team's focus on live operations. Every week new content is pushed live, marketing strategies are refreshed and the game is optimised based on a combination of player research and analytics.
ABOUT THIS PRESENTATION
This presentation shows the evolution of the Samurai Siege analytics stack and some of the applications of the data by Space Ape's product, marketing and community teams.
The stack started as a simple MVP but evolved over time as the game matured and the competitive landscape changed. It is now a fully functioning service that was easily replicated to support the launch of their next game Rival Kingdoms (currently in public Beta). As such, the presentation will be of interest to smaller games studios who are figuring out how to prioritise investment in data as well as established studios who might be re-thinking their legacy systems and figuring out how to bring the data focus needed to succeed in the modern free to play games business.
This presentation was made by Space Ape's analyst Richard Reyes and shared with local game developers at the Great British Big Data Game Show & Tell in London on 25 February 2015.
For more on Space Ape's Live Ops and Analytics stacks see
https://tech.spaceapegames.com/2016/12/07/space-ape-live-ops-boot-camp/
ICv2 White Paper 2022: Understanding Rapid Change in the Comics Market, and i...DennisViau
At the ICv2 Insider Talks, ICv2's Milton Griepp presented a white paper with the charts and graphs that show the big impacts of Covid on the scale and direction of comics and graphic novel content, format, and channels, along with a look at how the dramatic shifts in supply chains are changing how we collect and present data.
ICv2 Hobby Games White Paper 2024 - State of the IndustryDennisViau
At GAMA Expo in Louisville, Kentucky on March 6, ICv2 CEO Milton Griepp shared the first look at ICv2's estimates of hobby games market size for 2023, an analysis of trends, broken down by category, and what to expect in 2024.
'나도 게임을 만들고 싶다'라는 생각만으로 막무가내로 시작한 도트 인디 게임 'HP 소드'의 개발을 진행하면서 있었던 경험을 공유합니다. 처음 개발에 뛰어든 계기, 게이머에서 디벨로퍼로 변화해가며 게임 제작에 대해 이해해나가는 과정, 앞으로의 포부 등, 다양한 이야기를 엮어낼 예정입니다.
이 슬라이드는 2010년 넥슨 개발자 컨퍼런스에서 발표한
"마비노기 영웅전"의 내러티브적 시도에 대한 자료입니다.
동영상이 많이 포함된 슬라이드 특성 때문에
발표 당시에는 웹에 슬라이드를 공유하지 않았었고,
5년이 지난 후에야 뒤늦게 공유하게 되었습니다.
2010년 자료이고, 당시 발표자 두 명은 모두 영웅전 프로젝트를 떠나
현재는 다른 프로젝트를 진행하고 있기 때문에
슬라이드의 내용은 현재의 "마비노기 영웅전"과는
개발 기조와 의도, 방식 등에 차이가 있을 수 있습니다.
글로벌을 타겟으로 한 모바일 게임을 제작중인 팀 <쿡앱스>에서 만든 용어정리집 입니다. 게임회사 실무에서 실제로 사용중인 용어들을 직군 단위와(통계,마케팅,기획,그래픽,개발,사운드/영상 등) 중요도로 나누어 정리해 두었습니다.
https://www.cookapps.com/
[Etude] Nintendo Switch, bilan d’un lancement à risquesDynvibe
Nintendo compte parmi les acteurs majeurs du secteur des jeux vidéos. Si la marque a été une référence durant l’âge d’or des consoles de salon et jusque dans les années 2000, elle s’est depuis laissée distancer par les mastodontes Sony et Microsoft. Pour reprendre la main sur ce marché, Nintendo sortait le 3 mars 2017 une console d’un nouveau genre, hybride, à la fois nomade et sédentaire.
Dynvibe, spécialiste de la veille stratégique sur les réseaux sociaux, a analysé près de 2000 conversations, en France et aux Etats-Unis, afin de cerner les attentes et les avis de la communauté gaming vis-à-vis de cette nouvelle machine hybride.
ABOUT SPACE APE
Space Ape's hit real time strategy game, Samurai Siege, has been played by over 11m people and generated over $50m in revenue since it's launch in October 2013. The game was built by a team of 12 over 6 months.
Samurai Siege has sustained in the grossing charts where many come and go in no small part because of the team's focus on live operations. Every week new content is pushed live, marketing strategies are refreshed and the game is optimised based on a combination of player research and analytics.
ABOUT THIS PRESENTATION
This presentation shows the evolution of the Samurai Siege analytics stack and some of the applications of the data by Space Ape's product, marketing and community teams.
The stack started as a simple MVP but evolved over time as the game matured and the competitive landscape changed. It is now a fully functioning service that was easily replicated to support the launch of their next game Rival Kingdoms (currently in public Beta). As such, the presentation will be of interest to smaller games studios who are figuring out how to prioritise investment in data as well as established studios who might be re-thinking their legacy systems and figuring out how to bring the data focus needed to succeed in the modern free to play games business.
This presentation was made by Space Ape's analyst Richard Reyes and shared with local game developers at the Great British Big Data Game Show & Tell in London on 25 February 2015.
For more on Space Ape's Live Ops and Analytics stacks see
https://tech.spaceapegames.com/2016/12/07/space-ape-live-ops-boot-camp/
ICv2 White Paper 2022: Understanding Rapid Change in the Comics Market, and i...DennisViau
At the ICv2 Insider Talks, ICv2's Milton Griepp presented a white paper with the charts and graphs that show the big impacts of Covid on the scale and direction of comics and graphic novel content, format, and channels, along with a look at how the dramatic shifts in supply chains are changing how we collect and present data.
ICv2 White Paper 2023 - Direct Market at 50DennisViau
At the ICv2 Insider Talks at New York Comic Con 2023, ICv2's Milton Griepp presented ICv2 White Paper 2023 – Direct Market at 50, reviewing the state of the comics and graphic novel market, plus a deeper dive into the short and long-term trends in the comics Direct Market.
Casinos: The New Gold Rush For Developers? | Darion LowensteinJessica Tams
Delivered at Casual Connect Tel Aviv 2016. Casinos have been fighting an age crisis: 21-45 year olds generally do not gamble. Gamblit Gaming has been leading the charge to bring mobile and arcade style games onto the floor with products that appeal to them. With announcements like Jetpack Joyride, Into The Dead, and Catapult King, Gamblit CMO and gaming industry vet Darion Lowenstein will discuss the benefits and difficulties of taking hit mobile games into the casino world in this honest, developer-targeted talk.
Launching Video Games In Casinos: Gold Rush Or Bust? | Darion LowensteinJessica Tams
Casinos all over the USA have seen steady declines in slot revenue. Revolutionizing the casino, companies like Gamblit Gaming have launched new interactive touch screen hardware on casino floors that bring skill video games and gambling together. In this metrics focused talk, 20+ year industry veteran and Gamblit Gaming CMO Darion Lowenstein will talk about what it takes to gamblify games like Into The Dead, Catapult King, Jetpack Joyride and launch it on a casino floor.
A comprehensive strategic analysis on Nintendo's software division in interaction to its hardware business and its competitiveness in the face of disruptive technologies and industry competitors.
Casinos: The New Gold Rush For Developers? | Darion LowensteinJessica Tams
Delivered at Casual Connect Europe 2017. Casinos have been fighting an age crisis: 21-45 year olds generally do not gamble. Gamblit Gaming has been leading the charge to bring mobile and arcade style games onto the floor with products that appeal to them. With announcements like Jetpack Joyride, Into The Dead, and Catapult King, Gamblit CMO and gaming industry vet Darion Lowenstein will discuss the benefits and difficulties of taking hit mobile games into the casino world in this honest, developer-targeted talk.
AbZorba Games Casino Affiliate & White Label ProgramAndrew Hughes
The colliding worlds of play-for-fun casino and real gambling is happening fast.
AbZorba's AGON gaming platform extends its 'Hub of Fun' mobile casino games to Casino, Betting & Lottery organizations for white label and affiliate programs.
As a final project in my Principals of Marketing class, we were tasked with developing a marketing plan for an existing company. I chose Nintendo video games.
How to Implement a Real Estate CRM SoftwareSalesTown
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Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
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Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
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Navigating the world of forex trading can be challenging, especially for beginners. To help you make an informed decision, we have comprehensively compared the best forex brokers in India for 2024. This article, reviewed by Top Forex Brokers Review, will cover featured award winners, the best forex brokers, featured offers, the best copy trading platforms, the best forex brokers for beginners, the best MetaTrader brokers, and recently updated reviews. We will focus on FP Markets, Black Bull, EightCap, IC Markets, and Octa.
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
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Visit : https://www.avirahi.com/blog/tata-group-dials-taiwan-for-its-chipmaking-ambition-in-gujarats-dholera/
Recruiting in the Digital Age: A Social Media MasterclassLuanWise
In this masterclass, presented at the Global HR Summit on 5th June 2024, Luan Wise explored the essential features of social media platforms that support talent acquisition, including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok.
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In the recent edition, The 10 Most Influential Leaders Guiding Corporate Evolution, 2024, The Silicon Leaders magazine gladly features Dejan Štancer, President of the Global Chamber of Business Leaders (GCBL), along with other leaders.
Best practices for project execution and deliveryCLIVE MINCHIN
A select set of project management best practices to keep your project on-track, on-cost and aligned to scope. Many firms have don't have the necessary skills, diligence, methods and oversight of their projects; this leads to slippage, higher costs and longer timeframes. Often firms have a history of projects that simply failed to move the needle. These best practices will help your firm avoid these pitfalls but they require fortitude to apply.
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2. ICv2 covers the categories that drive pop culture
• Hobby games—collectible, card, cool board, minis, RPGs
• Comics and graphic novels, including manga
• Showbiz and merch tied to geek culture properties