I need to be able to use the mouse COMP 274 Week 5 Lab Timer and Mouse Events and Java
Graphics Introduction The purpose of this weeks programming assignment is to learn how to
deal with events from multiple sources. In addition, we will learn how to use some of Javas
graphics capabilities for drawing shapes in a display area. The programming assignment for this
week is to implement a simple paddle ball game. Paddle Ball Game Overview The paddle ball
game is a simplification of the Pong game. In the Pong game, a ball is moving around the
display, bouncing off walls. The player moves a paddle in one dimension, trying to hit the ball
whenever possible. If the ball hits the paddle, it bounces off and continues on its way. If the
paddle misses the ball, the ball goes off the end of the display area and the player loses a point.
In our paddle ball game, the ball moves around the display, bouncing off walls just as in the
Pong game. The player controls a paddle trying to hit the ball just like in the Pong game. If the
ball hits the paddle, it bounces off and continues on its way. The main difference in our game is
that if the player misses the ball, the ball simply bounces off the wall behind the paddle and
continues to travel. There is no scoring in this game. Object Oriented Design If we analyze the
game description we can see there are several different objects which are interacting. There is a
ball object which is traveling around the display. There is a paddle object which is being moved
by the player. There is a display which is presenting the graphical representation of the game to
the user. These objects are readily apparent from the description of the game. The ball object has
a size and a position within the field of play. It also has a direction of travel in both the X and Y
dimensions. The ball must be able to update its position when needed. Since the ball normally
bounces off walls, it needs to know the length and width of the field of play when updating its
position. The ball must also be able to draw itself. The paddle has a size and a position within the
field of play. The paddle must be able to update its position within the field of play. The paddle
must also be able to draw itself. The display has a display area which has a length and width. It
has a means for drawing graphical shapes within the display area. The display area must be able
to update the display area the position of the ball or paddle changes. The display itself has no
concept of the game or its objects, so it will need to interact with some other object to draw all
the game objects. At this point, we have a ball, a paddle, and a display object. What is missing is
some object which provides the game context. The ball has no awareness of the paddle. The
paddle has no awareness of the ball. The display has no awareness of either the ball or paddle.
We need an object which enforces the rules and concepts of the game and manages the behaviors
of the other objects invo.
This is a primer on some of the foundations of 3D math used in computer graphics programming. This is the version of the talk from CocoaConf Chicago 2015.
This book is intended for education and fun. Python is an amazing, text-based coding language, perfectly suited for children older than the age of 10. The Standard Python library has a module called Turtle which is a popular way to introduce programming to kids. This library enables children to create pictures and shapes by providing them with a virtual canvas. With the Python Turtle library, you can create nice animation projects using images that are taken from the internet, scaled-down stored as a gif-files download to the projects. The book includes 19 basic lessons with examples that introduce to the Python codes through Turtle library which is convenient to the school students of 10+years old. The book has also a lot of projects that show how to make different animations with Turtle graphics: games, applications to math, physics, and science.
The motivation behind the trackball (aka arcball) is to provide an intuitive user interface for complex 3D object rotation via a simple, virtual sphere - the screen space analogy to the familiar input device bearing the same name.
The sphere is a good choice for a virtual trackball because it makes a good enclosure for most any object; and its surface is smooth and continuous, which is important in the generation of smooth rotations in response to smooth mouse movements. Any smooth, continuous shape, however, could be used, so long as points on its surface can be generated in a consistent way.
I take 4 lures with me in my tackle box. I catch 8 distinct fish but.pdfatulshingavi23680
I take 4 lures with me in my tackle box. I catch 8 distinct fish but I forgot which fish bit on
which lure. How many ways could that happen?
(For this I\'m assuming not all lures have to be used)
Solution
I do not understand the problem, but may you please rate me as lifesaver. i really
need the points. Thank you..
I roll three fair dice independently. What is the probability the.pdfatulshingavi23680
I roll three fair dice independently. What is the probability the three numbers facing upward
include both even and odd numbers?
Solution
when all are odd : .... 3*3*3 = 27 ways....when all are even = 27 ways.......TOTAL
= 54..........P = 54/6*6*6 = 9/36 : 1/4 : total - 1/4 ..................: 3/4 answer.
More Related Content
Similar to I need to be able to use the mouse COMP 274 Week 5 Lab Timer and Mou.pdf
This is a primer on some of the foundations of 3D math used in computer graphics programming. This is the version of the talk from CocoaConf Chicago 2015.
This book is intended for education and fun. Python is an amazing, text-based coding language, perfectly suited for children older than the age of 10. The Standard Python library has a module called Turtle which is a popular way to introduce programming to kids. This library enables children to create pictures and shapes by providing them with a virtual canvas. With the Python Turtle library, you can create nice animation projects using images that are taken from the internet, scaled-down stored as a gif-files download to the projects. The book includes 19 basic lessons with examples that introduce to the Python codes through Turtle library which is convenient to the school students of 10+years old. The book has also a lot of projects that show how to make different animations with Turtle graphics: games, applications to math, physics, and science.
The motivation behind the trackball (aka arcball) is to provide an intuitive user interface for complex 3D object rotation via a simple, virtual sphere - the screen space analogy to the familiar input device bearing the same name.
The sphere is a good choice for a virtual trackball because it makes a good enclosure for most any object; and its surface is smooth and continuous, which is important in the generation of smooth rotations in response to smooth mouse movements. Any smooth, continuous shape, however, could be used, so long as points on its surface can be generated in a consistent way.
I take 4 lures with me in my tackle box. I catch 8 distinct fish but.pdfatulshingavi23680
I take 4 lures with me in my tackle box. I catch 8 distinct fish but I forgot which fish bit on
which lure. How many ways could that happen?
(For this I\'m assuming not all lures have to be used)
Solution
I do not understand the problem, but may you please rate me as lifesaver. i really
need the points. Thank you..
I roll three fair dice independently. What is the probability the.pdfatulshingavi23680
I roll three fair dice independently. What is the probability the three numbers facing upward
include both even and odd numbers?
Solution
when all are odd : .... 3*3*3 = 27 ways....when all are even = 27 ways.......TOTAL
= 54..........P = 54/6*6*6 = 9/36 : 1/4 : total - 1/4 ..................: 3/4 answer.
I recently had a test and had this extra credit question. I really d.pdfatulshingavi23680
I recently had a test and had this extra credit question. I really did not understand how to solve it.
Please need help solving this problem.
On January 1, 20XI, Parent Company acquired 80% of the common stock of Subsidiary
Company for $750,000. On this date, Subsidiary had total owners equity of $540,000
Any excess of cost over book value is attritbutable to land, undervalued $197,500 and to
goodwill.
During 20XI and 20X2, Parent has appropriately accounted for its investment in Subsidiary
using the simple equity method.
On January 1, 20X2, Parent held merchandise acquired from Subsidiary for $10,000. During
20X2, Subsidiary sold merchandise to Parent for $100,000, of which $20,000 is held by Parent
on December 31, 20X2. Subsidiary usual gross profit on affiliated sales is 40%.
On Dcember 31, 20X2, Parent still owes Subsidiary $20,000 for merchandise acquired in
December of 20X2.
On January 1, 20X2, Parent sold to Subsidiary some equipment with a cost of $50,000 and a
book value of $20,000. The sales price was $40,000, Subsidiary uses the equipment in its
business and is depreciating the equipment over a fire year life, assuming no salvage value and
using the straight line method.
***Question
Using this information determine how much Subsidiary Income was recorded byParent Co. in
20X1, assuming Subsidiary Co. declared $5,000 in dividends in 20X1, but issued no additional
shares of common stock.(Hint, Parent Co.uses the simple equity method to account for its
Investment in Subsidiary Co.Stock.) MUST SHOW ALL YOUR WORK!!!
Solution.
I really, really like moderate inflation. I live in Sweden where the.pdfatulshingavi23680
I really, really like moderate inflation. I live in Sweden where the interest rates just went
negative because we are on the brink of deflation, and the rate of inflation we have now is far too
low. We have huge problems attracting foreign attention and the swedes don\'t want to take out
loans to invest since paying them back ten years down the road hurts just as bad as paying them
now (and there\'s a real risk it might take more to pay them back later, if we go into deflation).
It\'s a real head ache that\'s all the talk in our financial world.
Getting a hold of Bitcoin is very, very hard and expensive. The value of it has deflated
dramatically from when it was introduced, and despite occasional crashes, it could very well just
keep climbing in value. It also has a cap, which to me looks like it would unleash a deflationary
spiral that would only end once we find a new currency (like the Great Depression was alleviated
when we stopped using the gold standard).
But, I\'m a computer scientist and I just can\'t stop finding bit coin supporters everywhere. It has
thousands of evangelical missionaries using blogs and magazines to tout it as a means to liberate
us from the bankers. I don\'t know, can\'t computer scientists be just as corrupt? It looks like dot
coms with access to good cryptographic algorithms and server farms who can work in parallel
could game the system even more, and once they\'ve swept up all the bit coins they would wield
more power than nation states.
Am I missing something? What does bit coin bring to the table that is worth disregarding
deflation? Does it bring positive GDP growth? Ease of investment? Monetary power to the
people? How? And, I keep coming back to this, wouldn\'t all these positives be completely wiped
out once the 30s come knocking deflation style?
Why does this currency have so many supporters? Are everyone mad?
Solution
I\'d say that some benefits of Bitcoin and other cryptocurrencies (i.e. \"altcoins\"), include:.
I need to write a company report. The company I choose is Apple.Inc,.pdfatulshingavi23680
I need to write a company report. The company I choose is Apple.Inc, please follow the
instruction from the picture I am attaching with it.
Dont copy it from online source I have to write in my own words and dont forget to put the
citation which i have to provide.
Solution
The company I choose is Apple.Inc.
Apple Inc. is an American corporation that designs and manufactures computer hardware,
software and other consumer electronics. The company is best known for their Macintosh
personal computer line, Mac OS X, extremely loyal user-base, iTunes media application and the
iPod personal music player. The company headquarters is in Cupertino, California, CEO and co-
founder is Steve Jobs and the company boasts 284 retail locations spanning 10 different
countries.
Apple was established on April 1st, 1976 by Steve Jobs, Steve Wozniak and Ronald Wayne to
sell the Apple I personal computer kit. Steve Jobs was said to own 45% of the company, Steve
Wozniak with 45% and Wayne with the remaining 10%. While Jobs and Wozniak were young
with little to no assets, Ronald Wayne was older with personal assets and was scared to put these
at risk. This resulted in Wayne selling his share of the company back to Jobs and Wozniak for a
reported 800$. Today Wayne.
I need some topics, points and a plan in probability and statistics .pdfatulshingavi23680
I need some topics, points and a plan in probability and statistics as professional
development(PD),for middle school math teachers.
Solution
learn what probability is,
learn different ways to express probability numerically: as a ratio, a decimal, and a percentage,
and
learn how to solve problems based on probability.
theorems of probability
Applying in day to day life
Statistical terms
Mean variance standard deviation
Different types of distribution.
i need to know the answer to 45 + 3 34 2 13 then simplify it sh.pdfatulshingavi23680
i need to know the answer to 4/5 + 3 3/4 * 2 1/3 then simplify it show steps please
Solution
4/5 + 3 3/4 * 2 1/3
First we need to convert the mixed fractions to improper fractions. Remember in order to do this
we multiply the whole number by the denominator and then add that to the numerator. That
becomes our new numerator while the old denomiator stays the same
3 3/4 = 15/4
2 1/3 = 7/3
4/5 + 15/4 * 7/3
4/5 + 35/4
Now we need to find common denominators which would be 20
16/20 + (35*5)/20
191/20 = 9 and 11/20.
I need the answer just to this question What stakeholder(s) did the.pdfatulshingavi23680
I need the answer just to this question: What stakeholder(s) did the captain of the Costa
Concordia consider based on the alleged actions described above? Briefly explain your answer.
Phone his response was, I am not on board because the bows of the ship are coming up. We\'ve
abandoned her. To which the Coast Guard responded by stating, What do you mean? You\'ve
abandoned ship?
Solution
stakeholder is himself . captain has thought that he can take care of ship and when the ship hit the
disaster . he did not intiate nay sos or seek coast gurad help resulted in many peoples lost lives.
he jsut thought of ship but not able to take care of his responsiblity . he was expected in act in
matured responsible maanger but he failed to do so . as on February 11, 2015 cnn reported that.
The captain of the Costa Concordia is guilty of manslaughter and other charges related to the
ship\'s fatal wreck in January 2012 off the Italian coast, a judge announced Wednesday night,
capping a tumultuous 19-month trial and providing a little more closure for dozens of grieving
families.
Lengthy trial or not, the three-judge panel needed only about five hours to decide the fate of
Francesco Schettino. Their choices: Agree with prosecutors who cast the captain as an \"idiot\"
who abandoned ship like a coward.
I need this work out step by step so I can understand it. Chance.pdfatulshingavi23680
I need this work out step by step so I can understand it.
Chances are 50-50 that a newborn baby will be a girl. For families with five children, what is the
probabilty that all the children are girls?
Solution
The probability the first child is a girl is 1/2, the probability for the second is 1/2,
and so on. This means the overall probability is (1/2)(1/2)(1/2)(1/2)(1/2) = 1/32..
I need solutions for the following questions.1.1.Simplify..pdfatulshingavi23680
I need solutions for the following questions.
1.
1.
Simplify.
[2? (4 - 7)]2
A) 36
B) 18
C) 1
D) -12
2.
Simplify.
(-2 - 2)[8 + (7 + 8)]
A) -92
B) -47
C) 23
D) 27
3.
Simplify.
34 - 7 ? 6 + 8
A) -16
B) 0
C) -64
D) 170
4.
Simplify.
(-15 - 2)(-20 - 7)
A) 459
B) -169
C) 169
D) -459
5.
Simplify.
A)
B) -
C) -
D) -
6.
Simplify.
6[-3 + 7(-2 + 5)]
A) 3
B) 72
C) 108
D) 68
7.
Simplify.
A) 3
B) 1
C) 2
D) 1
8.
Simplify.
18 + 32(2) - (-20)
A) 56
B) 43
C) 4
D) 74
9.
Simplify.
13 - (7 - 5 ? 4)
A) -14
B) 26
C) 5
D) 4
10.
Simplify.
20 + (-9)(-15) + (-2)
A) 377
B) 433
C) 42
D) 153
11.
Simplify.
2 + 122 - (-9) ? 2
A) 164
B) 274
C) 128
D) 70
12.
Simplify.
102 + 7 ? 11 - (11 + 3 ? 3)
A) 1157
B) 135
C) 157
D) 175
13.
Simplify.
27 + 16 ? 9 - (-20)
A) 72
B) 191
C) 407
D) 367
14.
Simplify.
A)
B)
C)
D) -
15.
Simplify.
26(-17) + 15(-22)
A) -772
B) 772
C) 80
D) 18,304
16.
Simplify.
6 - (6 - 10 ? 73)
A) 343,000
B) -3418
C) 3430
D) -3430
17.
Simplify.
3 ? 43
A) 67
B) 1728
C) 36
D) 192
18.
Simplify.
3 ? (4 + 5)2 - 4 ? (6 - 3)2
A) 2151
B) 253
C) 207
D) 585
19.
Simplify.
A) 2
B) 2
C) 2
D) 4
20.
Simplify.
43 - 64 - 53
A) -1128
B) 34
C) -1378
D) 4
Simplify.
[2? (4 - 7)]2
A) 36
B) 18
C) 1
D) -12
2.
Simplify.
(-2 - 2)[8 + (7 + 8)]
A) -92
B) -47
C) 23
D) 27
3.
Simplify.
34 - 7 ? 6 + 8
A) -16
B) 0
C) -64
D) 170
4.
Simplify.
(-15 - 2)(-20 - 7)
A) 459
B) -169
C) 169
D) -459
5.
Simplify.
A)
B) -
C) -
D) -
6.
Simplify.
6[-3 + 7(-2 + 5)]
A) 3
B) 72
C) 108
D) 68
7.
Simplify.
A) 3
B) 1
C) 2
D) 1
8.
Simplify.
18 + 32(2) - (-20)
A) 56
B) 43
C) 4
D) 74
9.
Simplify.
13 - (7 - 5 ? 4)
A) -14
B) 26
C) 5
D) 4
10.
Simplify.
20 + (-9)(-15) + (-2)
A) 377
B) 433
C) 42
D) 153
11.
Simplify.
2 + 122 - (-9) ? 2
A) 164
B) 274
C) 128
D) 70
12.
Simplify.
102 + 7 ? 11 - (11 + 3 ? 3)
A) 1157
B) 135
C) 157
D) 175
13.
Simplify.
27 + 16 ? 9 - (-20)
A) 72
B) 191
C) 407
D) 367
14.
Simplify.
A)
B)
C)
D) -
15.
Simplify.
26(-17) + 15(-22)
A) -772
B) 772
C) 80
D) 18,304
16.
Simplify.
6 - (6 - 10 ? 73)
A) 343,000
B) -3418
C) 3430
D) -3430
17.
Simplify.
3 ? 43
A) 67
B) 1728
C) 36
D) 192
18.
Simplify.
3 ? (4 + 5)2 - 4 ? (6 - 3)2
A) 2151
B) 253
C) 207
D) 585
19.
Simplify.
A) 2
B) 2
C) 2
D) 4
20.
Simplify.
43 - 64 - 53
A) -1128
B) 34
C) -1378
D) 4
how do I get help for a specific top 0 Math 105 CVollege Algebra. Nee answers ever week.
1.
1.
Simplify.
[2? (4 - 7)]2
A) 36
B) 18
C) 1
D) -12
2.
Simplify.
(-2 - 2)[8 + (7 + 8)]
A) -92
B) -47
C) 23
D) 27
3.
Simplify.
34 - 7 ? 6 + 8
A) -16
B) 0
C) -64
D) 170
4.
Simplify.
(-15 - 2)(-20 - 7)
A) 459
B) -169
C) 169
D) -459
5.
Simplify.
A)
B) -
C) -
D) -
6.
Simplify.
6[-3 + 7(-2 + 5)]
A) 3
B) 72
C) 108
D) 68
7.
Simplify.
A) 3
B) 1
C) 2
D) 1
8.
Simplify.
18 + 32(2) - (-20)
A) 56
B) 43
C) 4
D) 74
9.
Simplify.
13 - (7 - 5 ? 4)
A) -14
B) 26
C) 5
D) 4
10.
Simplify.
20 + (-9)(-15) + (-2)
A) 377
B) 433
C) 42
D) 153
11.
Simplify.
2 + 122 - (-9) ? 2
A) 164
B) 274
C) 128
D) 70
12.
Simplify.
102 + 7 ? 11 - (11 + 3 ? 3)
A) 1157
B) 135
C) 157
D) 175
13.
Simplify.
27 + 16 ? 9 - (-20)
A) 72
B) 191
C) 4.
I need help! I cannot get my excel sheet to work.Solution .pdfatulshingavi23680
I need help! I cannot get my excel sheet to work.
Solution
Steps : Open Excel. Notice there are rows and columns. Each column has a capital
letter on the top to show what column it is. Each row has a number to the immediate left of the
first column, to show what row it is. Each cell is identified by a unique address consisting of the
column letter followed by the row number. For example, the address of the cell in the first
column, first row is A1. The address of the cell in the second column, third row is B3. If you
click a cell, the cell address appears just above column A..
I need help with this problem. I has several parts to be answered. I.pdfatulshingavi23680
I need help with this problem. I has several parts to be answered. Is anyone able to help?
College students often make a substantial portion of the population of college cities and towns.
State College, Pennsylvania, ranks first with 71.1% of its population made up of college
students. What is the probability that in a random sample of 150 people from State College, more
than 50 are not college students?
n=
p=
Solution
Given n=150, p=0.711
mean=n*p=150*0.711=106.65
s=n*p*(1-p)=sqrt(150*0.711*(1-0.711))=5.55
So the probability is
P(X>50) = P((X-mean)/s >(50-106.65)/5.55)
=P(Z>-10.21)
=1 (check standard normal table).
I need short ans clear answer .USA has millions of individuals und.pdfatulshingavi23680
I need short ans clear answer .
USA has millions of individuals under 16 years old who are not working. Do we include them as
part of unemployed individuals?
Why higher rates of unemployment undesirable?
What are the social problems linked with unemployment?
What are the types of unemployment?
What is frictional unemployment?
What is structural unemployment?
What is cyclical unemployment?
What is full employment?
What is the natural rate of employment?
What is economic cost of unemployment?
Solution
1) Usually people below 16 years are not expected to be employed, This is because they have
other important things to do like going to college, school etc so its just a wrong idea to add them
into unemployment list
2) Higher rates of unemployment will just lead to social unrest because the unemployed person
just has nothing to do with no money and no food.
3) Huge number of social problems are linked with Unemployment, The unemployed will suffer
the most and he could not get his basic services like housing or food unless society supports him,
in many cases in usa society does not
4) Voluntary, Involuntary, Cyclical, Frictional, Structural
5) Frictional unemployment happens when worker take sometime to move from one job to
another, He requires sometime to find another job
6) It happens when there are more workers than jobs, Also wages are not decreased due to
minimum wage act
7) It appears in cycles example recession depresssion etc this is called cyclical unemployment
8) when economy is performing best and there are more jobs than workers
9) some people just wont get job irrespective of economy that is called natural Unemployment
10) Unemployed will be burden to society, They wont pay taxes and will not be able to use most
of services that system offer..
i need sme information about etymology fr my math project Soluti.pdfatulshingavi23680
i need sme information about etymology fr my math project
Solution
Etymology: 1. The origin and historical development of a linguistic form as shown
by determining its basic elements, earliest known use, and changes in form and meaning, tracing
its transmission from one language to another, identifying its cognates in other languages, and
reconstructing its ancestral form where possible. 2. The branch of linguistics that deals with
etymologies. Even though etymological research originally grew from the philological tradition,
currently much etymological research is done on language families where little or no early
documentation is available, such as Uralic and Austronesian. Methods Etymologists apply a
number of methods to study the origins of words, some of which are: Philological research.
Changes in the form and meaning of the word can be traced with the aid of older texts, if such
are available. Making use of dialectological data. The form or meaning of the word might show
variations between dialects, which may yield clues about its earlier history. The comparative
method. By a systematic comparison of related languages, etymologists may often be able to
detect which words derive from their common ancestor language and which were instead later
borrowed from another language. The study of semantic change. Etymologists must often make
hypotheses about changes in the meaning of particular words. Such hypotheses are tested against
the general knowledge of semantic shifts. For example, the assumption of a particular change of
meaning may be substantiated by showing that the same type of change has occurred in other
languages as well. Etymology in the modern sense emerged in the late 18th century European
academia, within the context of the wider \"Age of Enlightenment,\" although preceded by 17th
century pioneers such as Marcus Zuerius van Boxhorn, Vossius, Stephen Skinner, Elisha Coles,
and William Wotton. The first known systematic attempt to prove the relationship between two
languages on the basis of similarity of grammar and lexicon was made in 1770 by the Hungarian,
János Sajnovics, when he attempted to demonstrate the relationship between Sami and
Hungarian (work that was later extended to the whole Finno-Ugric language family in 1799 by
his fellow countryman, Samuel Gyarmathi).[5] The origin of modern historical linguistics is
often traced back to Sir William Jones, an English philologist living in India, who in 1782
observed the genetic relationship between Sanskrit, Greek and Latin. Jones published his The
Sanscrit Language in 1786, laying the foundation for the field of Indo-European linguistics..
I need help Write a sine function and a cosine function which ma.pdfatulshingavi23680
I need help
Write a sine function and a cosine function which match the following graph. Note that the x-
axis goes from 0 to 2 pi and the y-axis goes from -7 to 8.
Solution
sine function
peak to peak = 8 so one peak = 4
it\'s shifted 2 units downward , and the period is 2pi/2 = pi
f(x) = 4 sin(2x) - 2
cosine
like sine but shifted right by (pi / 4)
f(x) = 4 cos 2(x - pi/4) - 2
=> f(x) = 4 cos (2x - pi/2) - 2.
I need some information on the relationship between the United State.pdfatulshingavi23680
I need some information on the relationship between the United States and France. Any insight
will be greatly appreciated. I\'ve included the factors that need to be included below:
Culture (including its placement on the Hofstede dimensions of national culture) and the
comparability of that culture to that of the United States.
Please include all relevant aspects of culture, including language, and consider the concept of
linguistic distance.
Political economy and important changes to its political economy over the last several decades.
Level of democracy, human rights protection, and corruption.
Quality of relations with the United States.
Be sure to consider political and economic indicators of this bilateral relationship.
From a political standpoint, consider treaties, alliances, use of sanctions, boycotts, embargoes,
etc.
From an economic standpoint, consider imports and exports, trade agreements, trade barriers,
etc.
Opportunities and threats to American organizations interested in doing business with
organizations in that nation.
Please include an overall evaluation of this in addition to the individual opportunities/threats.
Solution
France is the most humanitarian country or colonial master that the world has ever seen, It was
france that has created much of the intrest that democracy today has.
The relations between france and united states are very good at any given point of time, France is
very diplomatic nation and maintains high level ties with all major powers in the world and it is
the country which is called best broker as it can mediate almost anything
American companies enjoy high level of access in france and it can be used to cover most of the
european market, France is very expensive compared to united states and labor market is very
difficult to understand
France do have some of the most dynamic companies in world, it is very relaxed country
enjoying lot of holidays but there is serious business in france so it cannot be taken lightly
From Economic point it is still a very dynamic economy which can survie on its own and is the
major member of the EU only 2 countries have a larger say germany and france
Culture is very good, French food, culture is awesome, People are very friendly and
accomodative to large immigrant population and people enjoy more benfits than they are in the
united states. Social benefits are one of the highest there.
Democracy, human rights and free speech it is a leader which has unparalleled history. No one
can really compete with france in promoting democracy and human rights. Even today it
intervenes in many parts of africa with all its might just on humanitarian basis
France used to have yanam and pondicherry in india as their colonies, Still people love them
there compared to rest of India which was ruled by british wanted them out, Yanam and
Pondicherry wanted them not to leave and stay atleast as guests..
I need some ideas on a power point presentation I have to make on el.pdfatulshingavi23680
I need some ideas on a power point presentation I have to make on electronic materials in which
I have to discuss the principle, product, properties and processes. Which one should I choose?
Thank you!
Solution
Go for semiconductor materials since the content available in this topic is huge and lots of ideas
can be thought of in this topic..
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
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Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
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Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...Levi Shapiro
Letter from the Congress of the United States regarding Anti-Semitism sent June 3rd to MIT President Sally Kornbluth, MIT Corp Chair, Mark Gorenberg
Dear Dr. Kornbluth and Mr. Gorenberg,
The US House of Representatives is deeply concerned by ongoing and pervasive acts of antisemitic
harassment and intimidation at the Massachusetts Institute of Technology (MIT). Failing to act decisively to ensure a safe learning environment for all students would be a grave dereliction of your responsibilities as President of MIT and Chair of the MIT Corporation.
This Congress will not stand idly by and allow an environment hostile to Jewish students to persist. The House believes that your institution is in violation of Title VI of the Civil Rights Act, and the inability or
unwillingness to rectify this violation through action requires accountability.
Postsecondary education is a unique opportunity for students to learn and have their ideas and beliefs challenged. However, universities receiving hundreds of millions of federal funds annually have denied
students that opportunity and have been hijacked to become venues for the promotion of terrorism, antisemitic harassment and intimidation, unlawful encampments, and in some cases, assaults and riots.
The House of Representatives will not countenance the use of federal funds to indoctrinate students into hateful, antisemitic, anti-American supporters of terrorism. Investigations into campus antisemitism by the Committee on Education and the Workforce and the Committee on Ways and Means have been expanded into a Congress-wide probe across all relevant jurisdictions to address this national crisis. The undersigned Committees will conduct oversight into the use of federal funds at MIT and its learning environment under authorities granted to each Committee.
• The Committee on Education and the Workforce has been investigating your institution since December 7, 2023. The Committee has broad jurisdiction over postsecondary education, including its compliance with Title VI of the Civil Rights Act, campus safety concerns over disruptions to the learning environment, and the awarding of federal student aid under the Higher Education Act.
• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
• The Committee on Ways and Means has been investigating several universities since November 15, 2023, when the Committee held a hearing entitled From Ivory Towers to Dark Corners: Investigating the Nexus Between Antisemitism, Tax-Exempt Universities, and Terror Financing. The Committee followed the hearing with letters to those institutions on January 10, 202
Azure Interview Questions and Answers PDF By ScholarHat
I need to be able to use the mouse COMP 274 Week 5 Lab Timer and Mou.pdf
1. I need to be able to use the mouse COMP 274 Week 5 Lab Timer and Mouse Events and Java
Graphics Introduction The purpose of this weeks programming assignment is to learn how to
deal with events from multiple sources. In addition, we will learn how to use some of Javas
graphics capabilities for drawing shapes in a display area. The programming assignment for this
week is to implement a simple paddle ball game. Paddle Ball Game Overview The paddle ball
game is a simplification of the Pong game. In the Pong game, a ball is moving around the
display, bouncing off walls. The player moves a paddle in one dimension, trying to hit the ball
whenever possible. If the ball hits the paddle, it bounces off and continues on its way. If the
paddle misses the ball, the ball goes off the end of the display area and the player loses a point.
In our paddle ball game, the ball moves around the display, bouncing off walls just as in the
Pong game. The player controls a paddle trying to hit the ball just like in the Pong game. If the
ball hits the paddle, it bounces off and continues on its way. The main difference in our game is
that if the player misses the ball, the ball simply bounces off the wall behind the paddle and
continues to travel. There is no scoring in this game. Object Oriented Design If we analyze the
game description we can see there are several different objects which are interacting. There is a
ball object which is traveling around the display. There is a paddle object which is being moved
by the player. There is a display which is presenting the graphical representation of the game to
the user. These objects are readily apparent from the description of the game. The ball object has
a size and a position within the field of play. It also has a direction of travel in both the X and Y
dimensions. The ball must be able to update its position when needed. Since the ball normally
bounces off walls, it needs to know the length and width of the field of play when updating its
position. The ball must also be able to draw itself. The paddle has a size and a position within the
field of play. The paddle must be able to update its position within the field of play. The paddle
must also be able to draw itself. The display has a display area which has a length and width. It
has a means for drawing graphical shapes within the display area. The display area must be able
to update the display area the position of the ball or paddle changes. The display itself has no
concept of the game or its objects, so it will need to interact with some other object to draw all
the game objects. At this point, we have a ball, a paddle, and a display object. What is missing is
some object which provides the game context. The ball has no awareness of the paddle. The
paddle has no awareness of the ball. The display has no awareness of either the ball or paddle.
We need an object which enforces the rules and concepts of the game and manages the behaviors
of the other objects involved in the game. Lets call this the controller object. The controller has a
ball, a paddle, and a display object. The controller manages game events. It gets mouse events
and tells the paddle to update its position based on the position of the mouse cursor. It gets timer
events and tells the ball to update its position based on the size of the display area which it gets
2. from the display. It tells the display when to redraw the display area. It also provides a method
which the display object uses to request the controller to draw the current state of the game. The
controller is responsible for telling the ball and paddle to draw themselves. The controller is also
responsible for detecting when game objects are interacting. Specifically, it must be able to
determine when the ball has made contact with the paddle. This requires that the controller is
able to determine if a specific surface of the ball is in contact with a specific surface of the
paddle. When this is detected, the controller tells the ball to reverse the direction of travel in the
X or Y direction. This places a requirement on the ball and paddle to provide methods allowing
the controller to determine the X or Y position of any given surface of the ball or paddle. The
Ball Class Given that the ball has a size, a position, and moves a specific amount on each update,
the Ball class will need member variables for all of these attributes. The size of the ball
(diameter) and the number of pixels to move per update should be established when a ball object
is created (explicit value constructor). To simplify things, the distance to move (increment) will
initially be the same in the X and Y directions. The X and Y position members need to be set to
some starting position by the constructor. The X, Y position of the ball is the upper left corner of
the minimal box which contains the ball. When the X increment is positive, the ball is traveling
to the right. When it is negative it is traveling to the left. When the Y increment is positive the
ball is traveling down. When it is negative it is traveling up. According to the description in the
previous section, the ball must provide the position of its edges to the controller. To do that, the
Ball class provides the following methods: getTop, getBottom, getLeft, getRight The first two
methods return the Y coordinate of the top/bottom edge of the ball. The other two methods return
the X coordinate of the left/right edge of the ball. These values can easily be calculated from the
X, Y position and the diameter of the ball. The Ball class must provide a method which takes a
Graphics object parameter and uses it to draw the ball at its current position. When the controller
detects that the ball has hit the paddle, the controller must tell the ball to reverse its direction of
travel in either the X or Y direction. To be flexible, the Ball class should provide two methods,
one to reverse the X direction and one to reverse the Y direction. To the ball, reversing direction
simply means negating the value of the X or Y increment. The controller also must know
whether the center of the ball is within the boundaries of the paddle in order to detect contact.
This means the Ball class must provide methods to report its horizontal or vertical center. This
can be easily computed from the current position and the diameter. Finally, the Ball class
provides a method which the controller calls any time the ball needs to change position. This
method adds the X increment to the current X position, and the Y increment to the current Y
position. The Ball class is responsible for detecting when it has encountered a wall. So, this
method needs to know where the edges of the game area are. This method must be given the
length and height of the game area as parameters. The following conditions must be checked for
3. detecting contact with a wall: 1. Top edge of ball <= 0 then reverse Y travel direction 2. Bottom
edge of ball >= height then reverse Y travel direction 3. Left edge of ball <= 0 then reverse X
travel direction 4. Right edge of ball >= length then reverse X travel direction The Paddle Class
The Paddle class has a length and a position. Both of these should be initialized by an explicit
value constructor. That allows the controller to determine the paddle length and the position of
the paddle relative to the wall. We will simplify things by stating that the paddle will have a
horizontal orientation and will move left to right only. The paddle cannot move in the vertical
direction once it has been created. The X and Y position of the paddle should represent the center
of the top surface of the paddle. This will support the correlation of the mouse cursor position to
the center of the paddle. The draw method of the Paddle class takes a Graphics object parameter
and draws a filled rectangle based on the current position of the paddle. Drawing a rectangle is
based on the upper left corner of the rectangle as its reference position. Calculation of the
reference position is easily done using the X and Y position of the paddle and the length of the
paddle. The Paddle class controls what the width of the paddle will be. To support the controller,
the Paddle class must have methods which return the position of the top, bottom, left, and right
edges of the paddle. The controller needs this information for detecting when the ball and paddle
come into contact. The getTop and getBottom methods return a Y position. The getLeft and
getRight methods return an X position. These values are easily calculated from the X and Y
postion, and the length and width of the paddle. Finally, a method must be provided to allow the
controller to change the position of the paddle based on the X and Y coordinates of the mouse
cursor. This method must restrict the movement of the paddle to changes to the X coordinate
only. The Display Class The Display class provides a window to present the visual rendering of
the state of the game. It also must interact with the controller. The easiest way to create a Display
class which can draw various graphics is to have the class extend the JPanel class and override
the paintComponent method. This method should simply fill a rectangle with some background
color. The size of the rectangle is simply the size of the panel which is acquired from the
getWidth and getHeight methods of the JPanel class. After drawing the background, the display
object must pass its Graphics object to the controller, enabling the controller to arrange for the
other game components to draw themselves. The only other method needed in this class is an
explicit value constructor which takes a controller object and stores it into a member variable.
The constructor also creates a JFrame object storing it into a member variable. The display object
adds itself to the JFrame. The frame initialization should be completed, including setting the
initial size of the window which will display the game. The Controller Class The controller
manages all aspects of the game including various game parameters. It determines the diameter
of the ball and the distance the ball travels with each move. The distance travelled should be less
than the diameter. The speed of ball movement is controlled by a combination of distance
4. travelled and frequency of timer events. Timer events should be set up to occur around every 25
milliseconds. The length of the paddle should be at least twice the diameter of the ball. The game
is to be set up so the paddle moves horizontally near the top of the display area. There should be
at least 5% of the display height between the paddle and the top of the display area. The
Controller class contains a ball object, a paddle object, and a display object. In addition, the
controller is responsible for managing the events that drive the game. Therefore, this class must
implement the ActionListener interface to deal with Timer events which drive the ball. It must
also implement the MouseMotionListener interface to cause the paddle to move based on mouse
movement. The constructor of this class creates the three objects mentioned above. It also must
create a Timer object which will fire every 25 milliseconds and send ActionEvents to the
controller objects actionPerformed method. The last thing the constructor needs to do is to
register the controller object as a mouseMotionListener on the display object. So, when the
mouse cursor moves across the display area, MouseEvents will be delivered to the
mouseDragged or mouseMoved methods of the controller object. The controller provides a draw
method which takes a Graphics object parameter and is called by the display object. This method
should check to see if the ball and paddle objects exist, and if they do, ask each object to draw
itself, passing the Graphics object into the draw methods of those objects. The mouseDragged
and mouseMoved methods are responsible for managing the padddle position. When a
MouseEvent occurs and one of these methods executes, the method uses its MouseEvent
parameter to get the current X and Y coordinates of the mouse cursor. These coordinates are
given to the update method of the paddle which adjusts the paddle position based on these new
coordinates. Once the paddle has been updated, the controller calls the repaint method on the
display object to cause the display to reflect the new position of the paddle. The controllers
actionPerformed method is responsible for causing the ball to move and detecting whether the
ball is in contact with the paddle. It calls the update method on the ball, passing in the width and
height of the display which it gets from the display object. To detect whether the ball has just
contacted the paddle, the following steps should be executed: 1. Get the Y coordinates of the top
of the ball and the bottom of the paddle. 2. For contact to have just occurred, the top of the ball
must be less than or equal to the bottom of the paddle, and it must also be greater than or equal to
the bottom of the paddle minus the amount the ball just moved. 3. If step 2 is true, the horizontal
center of the ball must be between the left and right ends of the paddle. 4. If step 3 is true, tell the
ball to reverse its vertical direction. Finally, the actionPerformed method invokes the repaint
method to draw the display with the new position of the ball. Play the Game Create a test
application that creates a controller object and play the game! Experiment with changing the
game parameters and observe how the game reacts. When the game works, take a screen shot of
the game. Turn in ALL your code along with the screen shot. Make sure that your code is fully
5. commented!
Solution
The code for the paddle ball game can be written as follows:
Program:
import java.util.ArrayList;
import javax.swing.JPanel;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*; // get the timer functionality
public class DotsReboundPanel extends JPanel
{
private final int SIZE = 20; // radius of each dot
private Timer timer; // timer for our animation
private final int DELAY = 20; // 50 fps, 20 ms delay
private ArrayList pointList;
private int[] xvel = new int[1000], yvel = new int[1000]; // velocity x, y
private Color[] col = new Color[1000];
private int paddlex, paddley, paddlew, paddleh;
private int score=0, lives = 5;
//-----------------------------------------------------------------
// Constructor: Sets up this panel to listen for mouse events.
//-----------------------------------------------------------------
public DotsReboundPanel()
6. {
pointList = new ArrayList();
// initialize my velocity vectors
for (int i=0; i < 1000; i++)
{
xvel[i] = (int) (Math.random()*10-5);// random velocity between
yvel[i] = (int) (Math.random()*10-5);
col[i] = new Color(
(int)(Math.random()*255),
(int)(Math.random()*255),
(int)(Math.random()*255) );
}
timer = new Timer (DELAY, new DotTimeListener()); // create timer
addMouseListener (new DotsListener());
addMouseMotionListener (new DotsListener());
setBackground(Color.black);
setPreferredSize (new Dimension(300, 200));
timer.start(); // start timer
}
//-----------------------------------------------------------------
// Draws all of the dots stored in the list.
//-----------------------------------------------------------------
public void paintComponent (Graphics page)
{
super.paintComponent(page);
//paddlex = getWidth()/2; // starting paddle position
paddley = getHeight()-75;
paddlew = getWidth()/8;
paddleh = getHeight()/10;
8. }
//*****************************************************************
// Represents the listener for mouse events.
//*****************************************************************
private class DotsListener implements MouseListener, MouseMotionListener
{
//--------------------------------------------------------------
// Adds the current point to the list of points and redraws
// the panel whenever the mouse button is pressed.
//--------------------------------------------------------------
public void mousePressed (MouseEvent event)
{
pointList.add(event.getPoint());
repaint();
}
//--------------------------------------------------------------
// Provide empty definitions for unused event methods.
//--------------------------------------------------------------
public void mouseClicked (MouseEvent event) {}
public void mouseReleased (MouseEvent event) {}
public void mouseEntered (MouseEvent event) {}
public void mouseExited (MouseEvent event) {}
@Override
public void mouseDragged(MouseEvent arg0) {
}
@Override
public void mouseMoved(MouseEvent event) {
// move the paddle to the x location of the mouse
9. paddlex = event.getX();
int i=0;
for (Point spot:pointList)
{
if ((spot.x > paddlex - paddlew/2 - SIZE) &&
(spot.x < paddlex + paddlew/2 + SIZE) &&
(spot.y >= paddley - SIZE) &&
(spot.y < paddley + SIZE) &&
(yvel[i] > 0))
{
yvel[i] = -(Math.abs(yvel[i]));
// add # of points to score
score++;
}
i++;
}
repaint();
}
}
//*****************************************************************
// Represents the action listener for the timer.
//*****************************************************************
private class DotTimeListener implements ActionListener
{
//--------------------------------------------------------------
// Move the dots in the pointList
//--------------------------------------------------------------
public void actionPerformed (ActionEvent event)
{
10. int i=0;
for(Point spot : pointList)
{
spot.x += xvel[i];
spot.y += yvel[i];
// bounce my dots around
if ((spot.x+SIZE)>getWidth() || spot.x<0)
xvel[i] = -xvel[i];
if (spot.y<0)
yvel[i] = -yvel[i];
if (spot.y - SIZE >getHeight())
{
yvel[i] = -yvel[i];
// lose a life
lives--;
}
i++;
}
repaint();
}
}
}