All Together Now: Leveraging Participatory Design to Create Innovative and User-centered Health Care Solutions (presented at Healthcare Experience Refactored 2014)
This workshop was presented at the Healthcare Experience Refactored conference by Susan Dybbs and Katie McCurdy.
***
Dusty, unused PHRs. Complex EHRs out of line with clinicians’ workflows. Clearly many of our best attempts to improve healthcare with digital tools are failing. It’s not for a lack of time or money—it is because the design of these tools is not rooted in users’ needs, behaviors, preferences, or even ergonomics. Now is the time to bring the end user back into the design process.
A Participatory Design session brings end users together to help them articulate their needs and generate solutions. When conducted throughout the design process, this method allows us to create delightful experiences that truly address user’s needs, mental models and context – and that they actually want to use.
Susan and Katie will leverage their experience as User Experience Designers and Researchers to help you get acquainted with the theory and practice behind Participatory Design. By the end of this hands-on workshop, you’ll have a good understanding of participatory design techniques; you’ll understand when participatory design is useful, and you’ll have experienced this technique first-hand as a participant. Whether your end users are patients, healthcare professionals, or administrators, you’ll walk away with the basic skills to conduct your own Participatory Design workshops.
This session is for anyone who wants to understand how to bring the end user’s voice into the design process.
Designing with Empathy: How user research can help you make better productsKatie McCurdy
[Talk presented at UX Burlington in June, 2015]
You're under the gun. You have deadlines, developers are waiting on you, and even though you know you should probably talk to your intended users at some point, it just doesn't feel possible to fit into your workflow. And hey, if Henry Ford had asked his customers what they wanted, they would have said 'a faster horse,' right?
Ouch! There are a lot of misunderstandings about what user research actually is, how to do it, its cost, and the value it brings to the product design process. In this talk, Katie covers these basics and presents some specific, interface-level examples of how up-front user research and mid-project usability testing have helped improve designs and create products that people love. You'll walk away with tips for advocating for and incorporating user research into your next project in a cost-effective way, and you’ll understand the powerful difference between building empathy with your customers, and ‘doing what they say.’
Participatory Design Workshop at the UX Strategies Summit 2015Katie McCurdy
Susan Dybbs and Katie McCurdy co-led a workshop to help attendees at the UX Strategies Summit learn about Participatory Design. We led the group through exercises intended to help them understand what it is like to be a participant in a participatory design session, and then we helped them understand what went into that exercise and how to plan their own session. I've captured resources about participatory design, for anyone who is interested, here: http://katiemccurdy.com/participatory-design/
Workshop facilitated by Melanie Kahl, The Third Teacher+ and Sami Nerenberg, Design for America at the StartingBloc October 2012 All-Fellows Summit in Chicago.
Designing with Empathy: How user research can help you make better productsKatie McCurdy
[Talk presented at UX Burlington in June, 2015]
You're under the gun. You have deadlines, developers are waiting on you, and even though you know you should probably talk to your intended users at some point, it just doesn't feel possible to fit into your workflow. And hey, if Henry Ford had asked his customers what they wanted, they would have said 'a faster horse,' right?
Ouch! There are a lot of misunderstandings about what user research actually is, how to do it, its cost, and the value it brings to the product design process. In this talk, Katie covers these basics and presents some specific, interface-level examples of how up-front user research and mid-project usability testing have helped improve designs and create products that people love. You'll walk away with tips for advocating for and incorporating user research into your next project in a cost-effective way, and you’ll understand the powerful difference between building empathy with your customers, and ‘doing what they say.’
Participatory Design Workshop at the UX Strategies Summit 2015Katie McCurdy
Susan Dybbs and Katie McCurdy co-led a workshop to help attendees at the UX Strategies Summit learn about Participatory Design. We led the group through exercises intended to help them understand what it is like to be a participant in a participatory design session, and then we helped them understand what went into that exercise and how to plan their own session. I've captured resources about participatory design, for anyone who is interested, here: http://katiemccurdy.com/participatory-design/
Workshop facilitated by Melanie Kahl, The Third Teacher+ and Sami Nerenberg, Design for America at the StartingBloc October 2012 All-Fellows Summit in Chicago.
Sneaking in Good User Experience Without a UX Budget - anthonydpaul - WordCam...Anthony D. Paul
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Challenges of Summative Usability Testing in a Community Hospital Environment...David Schlossman MD
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Participatory Design and the Making of Health: My TEDx Detroit TalkJoyce Lee
Slides from my TEDx Detroit talk on September 30th, 2014. Thanks to the organizers for the invitation for this amazing event! The community in Detroit is inspiring!
Sneaking in Good User Experience Without a UX Budget - anthonydpaul - WordCam...Anthony D. Paul
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This is a slight adaptation of the talk given to the same course in 2013.
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All Together Now: Leveraging Participatory Design to Create Innovative and User-centered Health Care Solutions (presented at Healthcare Experience Refactored 2014)
7. WE WANT YOU TO WALK AWAY WITH:
+ Practical experience as a participant
+ Excitement about participatory design
+ Confidence to plan your own session
20. E X E R C I S E 1 • 2 0 MI N U T E S
Emotionally charged subject matter
Fill out the questionnaire
Using the materials provided, create a
map of your ER experience
1
2
23. E X E R C I S E 1 • 2 0 MI N U T E S
Distilling themes
Take turns interviewing and taking notes
(write one idea per sticky note)
Cluster related sticky notes together
1
2
24. ON FACILITATING
+ Ask open-ended questions:
+ Why is that important?
+ How do you use that?
+ Could you say more about that?
+ Can you give me an example?
+ Understand why they’re doing things, and
in what order
25. THIS IS GOOD FOR
Understanding
users’
experience and
mental models
THIS IS NOT GOOD FOR
Prioritizing
features
27. E X E R C I S E 2 • 2 0 MI N U T E S
Harnessing Expertise
Fill out the questionnaire
Using the materials provided, create a
collage of your ideal waiting room
1
2
33. 1. UNDERSTAND YOUR GOALS
+ What information are you looking for?
- Emotional, physical, task-based needs?
- One point in time or spanning time?
34. 2. UNDERSTAND WHO SHOULD PARTICIPATE
Photo credits: https://www.flickr.com/photos/nic/
35. 2. UNDERSTAND WHO SHOULD PARTICIPATE
+ Who has knowledge of the domain area?
+ What are their attributes?
+ Where can you find them?
+ Start a screener – 6 to 9 is usually a good
number of people
36. 3. PICK EXERCISES
+ What activities will reveal the best
insights?
+ Collage, timeline, etc?
+ How can participants play off each other?
+ How many people?
+ Plan pre-conditioning
+ Resources at katiemccurdy.com/participatory-design
37. 4. PLAN, PLAN, PLAN
+ Down-to-the-minute
session plan
+ Be realistic with time
+ Be on top of recruiting
38. 5. PREP EXERCISE MATERIALS
+ ‘Just enough’ for personal expression
+ Fewer options helps people work faster
+ Cut-outs, stickers, tape, glue…?
39. 6. RESERVE A SPACE
+ Re-arrangeable is good
+ Walls to put up and review work
+ Casual
40. 7. COME UP WITH AN A/V PLAN
+ How will you capture the session?
+ Photos, video
+ (Something will go wrong-so plan for it)
41. 8. THINK ABOUT FOOD & DRINK
+ Festive atmosphere, keep energy up
+ How much should you get? What time
should you order it? How will it arrive?
+ How messy is it?
42. 9. GET AN ASSISTANT
+ Help take notes, ask & answer questions,
deal with A/V issues, etc.
43. 10. DO A DRY RUN
+ Helps you work out the kinks, make sure
the session will go smoothly
44. 11. BE A CHECKLIST FREAK
+ Week before
+ Day before
+ Day-of
45. BE A CHECKLIST FREAK
Leading up to session
Get participant compensation together
Prepare NDA and consent forms
Make sure all exercise supplies are ready/printed/purchased
Session plan is created, down to the minute
Remind participants – by email or phone – the day before the session
Make a list of everything you need to bring to the session
Day-of
Plan & order food, get napkins/kleenex
Make signs/tell front desk person where to send people
Test A/V
Put out exercise materials, set up your space & seating arrangements
Have your session plan handy, make sure you can see a clock
46. 12. ON FACILITATING
+ Ask open-ended questions:
+ Why is that important?
+ How do you use that?
+ Could you say more about that?
+ Can you give me an example?
+ Understand why they’re doing things, and
in what order
47. 13. DISTILLING INSIGHTS
+ Review physical artifacts, watch session
video; gather pithy comments & insights
+ See what themes arise
+ Include your team
+ How can you creatively communicate
findings?
48. R E F L E C T • 5 MI N U T E S
How can you bring it back?
On a notecard: write down at least 1 way
you can bring participatory design back to
your work life
Share
1
2
And in healthcare, the consequences can be dire!
When designing without a good understanding of your end user, you end up with products that aren’t usable, that don’t meet expectations, that don’t solve the right problems.
Especially when we talk about designing for patients; oftentimes we are having discussions about patients and not with them.
But what does that look like? What can we do; how can we bring patients into the design process?
Participatory Design
just one design research tool, all of which can be used to accomplish slightly different goals:- direct observation- contextual inquiry (shadow people, ask questions)- interviews
Participatory Design
Way of bringing your end users into the design process, usually in a workshop format. Also called co-designing. Has a basis in early scandanavian design methodologies. QUALITATIVE method.
Beginning: For instance with particularly divided, or (having different view points) stakeholder.
Using particpatory design on stake holders co create their aspirations for the product as well as representation of their hurdles not only helps to create a shared understanding but a shared vision
which will be increasingly more important the product comes closer to market or launch date.
Other complex situation might have to do with the subject matter or ones that are emotionally charged. for instance understanding how people came into debt, or the preparation on going to for cancer treatment Employing this tool during discovery allows participant to more easily express emotional, aspirational issues. It also gives the participants a chance to notice and articulate their latent feelings.
Middle In the the case of the telemedicine system,
I used participatory design later in the design process in order to encourage the surgeons articulate their decision making, as well as externalize qualities and attributes the system needed to obtain. Participatory design effective is not only effective for complex systems, but for complex situations. it can be leverage much earlier in the process for different purposes
Preconditioning: An activity that gets participants thinking about the subject, or in the mindset.
Examples: questionnaire, diary study, or directed story telling
That’s ok, these are just tips. There’s no right or wrong or perfect way to do it. You will flail and learn from your mistakes. It’s ok! These are some guidelines to help you flail less.
Best to give people items to manipulate instead of just asking them to draw on a blank piece of paper. Get them started with ‘seed pieces’ that relate to what you are trying to accomplish. there are some kits out there, but we created our own using icons and images from the web.
we picked a bunch of images to get people started- risk is that you can limit people by the choices you make, but encourage them to think outside if they want.- how to help people manipulate and create artifacts?
We used stickers. You can also use tape, post-its, putty, glue sticks - each of these has pros and cons.
We used stickers - there’s a lot less work involved with cutting out elements or having participants cut out elements during the workshop. This saves time. Also, this isn’t necessarily a prototype where you need to move the parts around to simulate interactions - for that you might want to think about things like velcro or post-its or lightweight tape.