This document provides advice for small game developers on promoting their games through press and building communities. It frames the process as a quest, with the developer as the protagonist overcoming challenges like indifference. It recommends developing a community to help with promotion, practicing pitching the game, targeting different sized press outlets, and engaging a outlet's community before an interview. It also touches on using Kickstarter and preparing for tough promotional challenges once a game is complete. The overall message is that promotion requires work, but these tactics can help small developers overcome obstacles to exposure.
2. And now, the part of the
quest that you usually
scroll through
I am your trainer for your quest. Together we will overcome
the bosses of indifference and AAA games and level you up
appropriately
I have extensive experience in Community Management
dating before some of you were born on an old thing called a
“modem.”
I host a podcast called Game Briefs, which just got picked up
by TheUltimateGamer.com – I have seen bad interviews, and
I have seen glory beyond your wildest dreams.
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3. Before you set out on your first
quest
You have to train…
No, seriously.
Find a way to channel your passion for your game
Stand in front of a mirror, like in the Sims, and practice talking
Call a friend who doesn’t know anything about your game (yeah right) and tell
them about it. Get their feedback
Practice writing emails to game journalists. Run it past industry friends, or if
you don’t have any, do so at the next IGDA meeting
Don’t be afraid of sounding silly or stupid.
Everyone does at some point or another.
I have run a show for 3 years, and you had better believe I have sounded
stupid at times.
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4. ! Your First task:
Build a community to help you fight your first encounter,
indifference
Will require you to work (you are building something after all)
You have to have the desire to have your community succeed
Your community will stand the test of time
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5. Fear not- for you have tools to help you!
A shield that gives you +1 personality
A potion that gives you the ability to adapt to feedback
A cloak of humor and fun
Your #1 key on your hot bar- the forums
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6. What if?
The game sucks?
Nobody comes?
I don’t know how to do any of that?
There is a sudden decline in the industry?
Schrodinger got together with Murphy?
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7. Mini Boss Battle
Submitting your game to press
You have to know the right strategy going in, just like any other
boss battle
Be “yourself”
Don’t “sell” your game
Offer an interview
Offer incentives and exclusives
Swag
Access
Sponsorship
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8. Boss Stages
3 tiers of show
Large audience
Minimal interaction with listeners
Usually have to pay for ads within the show or magazine
Medium Audience
Large interaction with listeners
Anxious to have you on their show
Will treat you well if you treat them nicely
Low Audience
Fanboys
Can become larger, and will remember you
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9. Your Toolkit
Engage their community before the interview
Will give you credibility
Will help transfer their community members to yours
How?
Chat Rooms
Forums
Call-Ins
Be Yourself
It’s a phone call. Treat it that way
Don’t be shy. If you have opinions, express them.
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10. 10
What to look for
Good Show
Will ask you weeks ahead
of time
Will be produced, with
segments
Will make you the highlight
of the show
Will want you back
Will talk to you before they
record or go live
Not so good show
Will be a spur of the
moment request
Will not be produced
Will talk over you
Will not try to engage you
with their community
Will not help you out if you
fumble in an interview
11. Level UP!
You are now imbued with the following abilities
+1 to Confidence
+5 to Exposure
+3 to Awareness
+7 to Credibility
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12. Now that you are a level 2
interviewee
Let’s have someone come up here and talk to us about their
game.
No, seriously.
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13. Ohshi! Someone volunteered!
You are now officially level 5.
I am the quest giver and I can do that.
Let’s talk for 5 minutes about your game.
Everyone will want to do this after you do it, so you’re
officially cooler than them.
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14. Slide in case nobody comes up
Fine. Here’s my game that will never be made.
French First Person “shooter” where you have
Cheese Grenades, Wine as Potions, and a stale baguette as
your “weapon”
You must try to surrender to the American General (because…
reasons?)
The princess is in another castle.
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15. Kickstarter
Only works if you have a community
3360 projects funded last year
6099 not funded
If you can get more than 20% raised, you have an 80%
chance of getting your goal funded
Should be used sparingly
Not a very effective PR tool unless it goes Viral
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16. Congratulations, You have saved
the realm.
Now you start the end game.
Prepare for tough bosses
Use your debuffs
CC is a must
Q/A time?
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