Laura Cranford presented on how the game-based learning platform Classcraft helps close achievement gaps. Classcraft provides a tier 1 classroom behavior management system that teaches expectations and tracks student behavior data. It allows teachers to reward positive behaviors with in-game rewards and apply consequences like removing in-game power-ups or hit points for rule violations. This systematic approach aims to decrease disruptions and increase instructional time in a fun and engaging way for students, with the goal of ultimately improving social behaviors and academic outcomes to help close achievement gaps.