This document discusses using the gamification platform Classcraft in school libraries. It provides an overview of how Classcraft works, including earning experience points, leveling up, and using character classes, gear, and powers. The author explains how she uses Classcraft in her library to motivate students and make learning fun. Teachers can use Classcraft to gamify class content like assignments and projects. Data from Classcraft can also help teachers understand student progress and engagement. The document encourages librarians to explore how Classcraft could benefit students in their libraries.