SlideShare a Scribd company logo
GenerativeArt—MadewithUnity
Brandi House
Unity Technologies
Head of Product, Cloud
brandih@unity3d.com
Vladimir Zadrazil
MADFINGER Games
Lead Programmer
zadr@madfingergames.com
How MADFINGER is leading
next-gen mobile multiplayer
FPS games
MADFINGER Games
Founded in 2010, Brno, Czech Republic
100+ employee
Over 250M downloads
Google Play’s “Most Beautiful Game 2019”
2009
SAMURAI
SERIES
2011
SHADOWGUN
2012
DEAD
TRIGGER
2012
SHADOWGUN
DEADZONE
2013
DEAD
TRIGGER 2
2014
MONZO
2015
UNKILLED
2018
SHADOWGUN
LEGENDS
3
Game Design
Connect more people
Highly competitive multiplayer
Accessible to masses
Mobile-first
Social
Stunning visuals
100+ FPS
Battery optimized
Adaptive quality
Smooth gameplay
Happy player
Easy to learn
Hard to master
Connected gamers
Competition
Experience
Emotions
Goals
Matchmaking
Simple
Fast
Fair
Development
Quick
Clever
Efficient
MP experience
Flawless
Smooth
Esport
Challenges
Network Topology
Client devices
Lobby server
Matchmaking
Game servers
Cloud backend
Collaborating With Unity
Learning from each other
Accelerating development
Guinea pigs
Multiplayer Services Break-
down
Real-time multiplayer services
Login
Player ID:
Authn and
Authz
Party
Friends,
Party, Lobby
Play!
Hosted Game
Server
Voice Chat
Channel
Chat
MM
Matchmaking
I. Player ID: Authn and AuthZ
Login Party MM
Play!
Player ID:
Authn and
Authz
Friends,
Party, Lobby
Matchmaking
Hosted Game
Server
Voice Chat
Channel
Chat
I. Player ID: Unity’s system
Authentication
User Store
Token
Store
Authorization Admin
Admin
Data
I. Player ID: MFG’s implementation
Login
MFG’s Authentication and
Authorization
Unity’s Authorization /
Token Generator
MFG
Token
Unity
Token
MFG’s other services
Unity’s other services
II. Party and Matchmaking
Login Party MM
Play!
Player ID:
Authn and
Authz
Friends,
Party, Lobby
Matchmaking
Hosted Game
Server
Voice Chat
Channel
Chat
II. Matchmaking: Unity’s system
Game Clients
SDK
Identity, QoS
Services
Lobby/Party
Service
InternalAPIz
BackendAPI
Orchestration
z
Match
Function
Hosting
Matchmaker
MatchmakingAPI
Director
Custom
Func A
Custom
Func B
Backfill
1
Game Server
1
Game Server
Game Servers
1
Game Server
Skill,
Player Data
II. Matchmaking: Unity’s system
II. Matchmaking: MFG’s implementation
MFG’s skill
data
Unity’s Matchmaking
MFG’s
Custom MF
Unity’s QoS (Latency /
Packet Loss)
Party
MFG’s Friends / Party / Lobby
MM us
Unity / Multiplay
Hosted Server
II. Matchmaking: QoS reference code
II. Matchmaking: custom match request
III. Server and Orchestration
Login Party MM
Play!
Player ID:
Authn and
Authz
Friends,
Party, Lobby
Matchmaking
Hosted Game
Server
Voice Chat
Channel
Chat
III. Servers: Unity / Multiplay’s system
III. Servers: Unity / Multiplay’s system
III. Servers: MFG’s implementation
MM
Matchmaking
Play!
Unity/Multiplay Server
Environment
MFG’s Headless
Unity Runtime
Monitoring
Store
III. Servers: Server client demo
IV. Transport and Netcode
Login Party MM
Play!
Player ID:
Authn and
Authz
Friends,
Party, Lobby
Matchmaking
Hosted Game
Server
Voice Chat
Channel
Chat
Network Pipeline
IV. Transport and Netcode: MFG’s Implementation
Unity
Transport
Layer
Simulator Pipeline Stage
MFG Network
Client
MFG Network
Scene
MFG
Network
Objects
Network Pipeline
Simulator Pipeline Stage
MFG Network
Server
MFG Network
Scene
MFG
Network
Objects
Unity
Transport
Layer
Unreliable Sequenced Pipeline Stage
Reliable Sequenced Pipeline Stage
IV. HL Netcode: RPC reference code
V. Voice Communications
Login Party MM
Play!
Player ID:
Authn and
Authz
Friends,
Party, Lobby
Matchmaking
Hosted Game
Server
Voice Chat
Channel
Chat
V. VoIP: Unity / Vivox System
Game
client
Vivox
wrapper
Vivox SDK
dlls
Game server or
Lobby Service
Vivox serversHTTPS
Server-to-server API
● Mute/Unmute User/All Users
● Kick User/All Users
● Update Token Secret
III. VoIP: MFG’s implementation
Play!
Unity/Multiplay Server
Environment
MFG’s Headless
Unity Runtime
Voice Chat
Channel
Chat
In summary...
Unity
Player Authz
(Beta)
Multiplay
Matchmaking
(Beta)
Unity
Transport
Package
(Preview)
Vivox VoIP
Multiplay
Server
Hosting
Thank you.
Come chat at the Connected Games booth
and check out the Shadowgun War Games
demo on the Expo floor
Brandi House
Unity Technologies
Head of Product, Cloud
brandih@unity3d.com
Vladimir Zadrazil
MADFINGER Games
Lead Programmer
zadr@madfingergames.com
Questions?
34
SIGN UP FOR THE BETA
shadowgunwargames.com
How MADFINGER is leading next-gen multiplayer mobile FPS games - Unite Copenhagen 2019

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