Ex Machina is a Dutch company based in Amsterdam that is a leader in community gaming technology, enabling multiplayer games on the web and mobile since 1998. They introduced Julius 4.0, a community layer that supports games across devices including PC, console, mobile phone and more. They see trends in gaming moving from hardcore to accessible, closed platforms to open social APIs, physical to online distribution, and singleplayer to shared multiplayer experiences.
1. BCI for the Games Industry Jeroen Elfferich Ex Machina Social Gaming Technology www.exmachina.nl [email_address] +31 20 617 26 85 www.exmachina.nl
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3. Introducing Julius 4.0 www.exmachina.nl Deus Deus Station Portal Portal Mobile Phone TV/Radio Broadcast Quiz Engine Game Module Game Module Game Module Julius Community Layer Julius Community Layer Quiz Engine ID Billing MIDP Game BREW Game Flash Browser PC / Console / PDA Browser Downl. Game Flash J2SE WAP Web ISP Operator Network Device Backend Game Module Quiz Engine Game Module Game Show Quiz Show External CMS, identity, personalisation, billing and provisioning products and services
13. Trends in Games: Device & Distributie www.exmachina.nl Van Naar Game-only devices (console) Web, mobile, console, IM gaan naadloos in elkaar over Gesloten platforms Open, sociale API’s Rigide structuur Episodes, syndicatie, mash-ups Vaste plekken en momenten Anytime, anywhere, any device
14. Trends in Games: Business Model www.exmachina.nl Van Naar Eenmalige aanschaf Abonnement Fysieke winkel Online distributie Banners Sponsoring, freemiums, in-game ads, cross-game community ads
15. Trends in Games: Gameplay www.exmachina.nl Van Naar Username Avatar Lange sessies ‘ Game snacks’ Stand-alone Connected, online Lineair Free roaming Op zichzelf staand ‘ Alles is een game’
16. Trends in Games: Social Gaming www.exmachina.nl Van Naar Anoniem Identiteit Identiteit Rijk profiel Solo Groep / clan / team Highscore (Social) network ranking Individueel Community Community (Casual) MMO Singleplayer Multiplayer Top-down gameplay Gedeeld, gevoed door spelers Vrienden per game Game overstijgend
19. Trends in Game Controllers www.exmachina.nl Van Naar Digital Analog Wired Wireless Proprietary wireless Bluetooth Buttons-only Motion-sensing Controller-only input Multi-modal (camera, microphone, touch) Niche-controllers Niche-controllers
20. Game Controllers www.exmachina.nl Device Controller Arcade Custom Console Button-based; motion-sensor; niche/custom PC & web Mouse/keyboard; niche/custom; BCI Handheld console Buttons; microphone; touch Mobile phone Buttons; motion-sensor; touch