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Playful Embodied Interaction
with Motivational Aspects
Past, Present, and
Perspectives
Robby van Delden
Associate Professor
Human Media Interaction
17/9/19Playful Embodied Interaction with Motivational Aspects 2
PREVIOUS PAST
BACK WHEN BEING A STUDENT
MSc tangibles
& rehabilitation
Industrial Design
&
HMI (now I-Tech)
BSc Industrial Design
BSc Industrial Design
17/9/19Playful Embodied Interaction with Motivational Aspects 3
PREVIOUS PAST
BACK WHEN BEING A HMI (I-TECH STUDENT
17/9/19Playful Embodied Interaction with Motivational Aspects 4
PREVIOUS PAST
BACK WHEN BEING A HMI (I-TECH STUDENT
VIDEO :
https://www.youtube.com/watch?v=BmrlLz3GzP0
 A concept idea
 Searching
 See opportunities of what exists
 Brainstorming (and not the stupid “let’s sit down” version)
 Sketching
 Rationale : explain why this, and why in this way!
 Camera Vision
 Programming, finding existing solutions
 Network, camera (Infrared)
 Group work
 Math
 Angles projection throw ratio
 Interactive Media
 Modelling “& Animation”, Game Design, Game Engine Technology
 User test setup
 Users will never do as you expect… iterate
 …. to name a few…
17/9/19Playful Embodied Interaction with Motivational Aspects 5
WHAT DO YOU NEED FOR THAT?
17/9/19Playful Embodied Interaction with Motivational Aspects 6
PAST
(STEERING) INTERACTIVE PLAY BEHAVIOR
Motivation
Entertainment
Rehabilitation
Special user groups
Photo by Gijs van Ouwerkerk
17/9/19Playful Embodied Interaction with Motivational Aspects 7
PAST
INTERACTIVE TAG PLAYGROUND
17/9/19Playful Embodied Interaction with Motivational Aspects 8
WORKING AT
HUMAN MEDIA INTERACTION
Interaction - Technology
- Designing Interactive Experiences
- Social Robot Design (1 Session)
- Master project(s)
Creative Technology
- Game Design
- Interactive Media Project (module 5 involvement)
- Intelligent Interaction (module 6 involvement)
- Design of Persuasive Health Technologies
- Bachelor (end) project(s)
17/9/19Playful Embodied Interaction with Motivational Aspects 9
PRESENT
TEACHING
17/9/19Playful Embodied Interaction with Motivational Aspects 10
PRESENT
TRANSFERABILITY: TRADITIONAL GAMES & SPORTS, ENTICING STRATEGY
17/9/19Playful Embodied Interaction with Motivational Aspects 11
PRESENT
ADAPTIVE SYSTEMS: PLAYGROUND WITH ENGAGEMENT ADJUSTED PLAY
- Motivation
SPIRO Play
with Randy, Koen & Sterre
- Smart Sports Excersises
with Dennis Reidsma
17/9/19Playful Embodied Interaction with Motivational Aspects 12
“PRESENT”
RESEARCH PROJECTS INVOLVED
Image by
https://www.nuvoair.com/
17/9/19Playful Embodied Interaction with Motivational Aspects 13
“PRESENT”
(RECENTLY) FINISHED STUDENT PROJECTS
Play with Me!
Enyo Ahovi (2018)
AIRPlay – Eldub
Denise van Ingen (2018)
RE-Play
Kevin Folkertsma (2019)
Betina Markova (2018)
Steering jump-based game
Richard Kok (2018)
17/9/19Playful Embodied Interaction with Motivational Aspects 14
“PRESENT”
(RECENTLY) FINISHED STUDENT PROJECTS
GAZE BEHAVIOUR IN VR BICYCLE
Maaike Keurhorst (2019)
Motion Sickness in VR
Joep Eijkmans (2019)
Lost Puppy for Wandering
Dementia Patients
Yacintha Aakster (2017)
Stroke Rehab with VR
Merel Meekes (2017)
17/9/19Playful Embodied Interaction with Motivational Aspects 15
PERSPECTIVES
1) Beyond Totally Controlled Lab
Go to context
Work with developers
Use data
17/9/19Playful Embodied Interaction with Motivational Aspects 16
PERSPECTIVES
1) Beyond Totally Controlled Lab
keep lab tests,
tech tests,
playtests,
… aim for more
Suit-of-games approach
Feasible implementation
vs
Acceptance professionals & end-users
17/9/19Playful Embodied Interaction with Motivational Aspects 17
PERSPECTIVES
2) Personalization of Games with a Purpose
a) Towards Design Patterns with Transferability
b) Different Types of Steering to Balance and Motivate
17/9/19Playful Embodied Interaction with Motivational Aspects 18
PERSPECTIVES
3) Steering and Persuasive Elements in Embodied Play
Learning language at an early age and remedial teaching
17/9/19Playful Embodied Interaction with Motivational Aspects 19
PERSPECTIVES II: RESEARCH CONTEXTS
1) EDUCATION
17/9/19Playful Embodied Interaction with Motivational Aspects 20
PERSPECTIVES II: RESEARCH CONTEXTS
2) PHYSICAL REHABILITATION AR (&VR) + SPORTS
Used from: https://www.marketreportgazette.com/2019/08/mixed-reality-in-gaming-market-report-2019-26-set-to-
grow-at-22-cagr-by-focuses-on-major-players-seiko-epson-corporation-infinity-augmented-reality-ccp-hf/
17/9/19Playful Embodied Interaction with Motivational Aspects 21
THANKS
“What ever you do,
don't congratulate yourself too much
or berate yourself either
your choices are half chance,
so are everybody else’s
Enjoy your body
use it every way you can...
don't be afraid of it,
or what other people think of it
it's the greatest instrument
you'll ever own“
Baz Luhrman - 1999

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Guest lecture background, research, and teaching create-profdev

  • 1. Playful Embodied Interaction with Motivational Aspects Past, Present, and Perspectives Robby van Delden Associate Professor Human Media Interaction
  • 2. 17/9/19Playful Embodied Interaction with Motivational Aspects 2 PREVIOUS PAST BACK WHEN BEING A STUDENT MSc tangibles & rehabilitation Industrial Design & HMI (now I-Tech) BSc Industrial Design BSc Industrial Design
  • 3. 17/9/19Playful Embodied Interaction with Motivational Aspects 3 PREVIOUS PAST BACK WHEN BEING A HMI (I-TECH STUDENT
  • 4. 17/9/19Playful Embodied Interaction with Motivational Aspects 4 PREVIOUS PAST BACK WHEN BEING A HMI (I-TECH STUDENT VIDEO : https://www.youtube.com/watch?v=BmrlLz3GzP0
  • 5.  A concept idea  Searching  See opportunities of what exists  Brainstorming (and not the stupid “let’s sit down” version)  Sketching  Rationale : explain why this, and why in this way!  Camera Vision  Programming, finding existing solutions  Network, camera (Infrared)  Group work  Math  Angles projection throw ratio  Interactive Media  Modelling “& Animation”, Game Design, Game Engine Technology  User test setup  Users will never do as you expect… iterate  …. to name a few… 17/9/19Playful Embodied Interaction with Motivational Aspects 5 WHAT DO YOU NEED FOR THAT?
  • 6. 17/9/19Playful Embodied Interaction with Motivational Aspects 6 PAST (STEERING) INTERACTIVE PLAY BEHAVIOR Motivation Entertainment Rehabilitation Special user groups Photo by Gijs van Ouwerkerk
  • 7. 17/9/19Playful Embodied Interaction with Motivational Aspects 7 PAST INTERACTIVE TAG PLAYGROUND
  • 8. 17/9/19Playful Embodied Interaction with Motivational Aspects 8 WORKING AT HUMAN MEDIA INTERACTION
  • 9. Interaction - Technology - Designing Interactive Experiences - Social Robot Design (1 Session) - Master project(s) Creative Technology - Game Design - Interactive Media Project (module 5 involvement) - Intelligent Interaction (module 6 involvement) - Design of Persuasive Health Technologies - Bachelor (end) project(s) 17/9/19Playful Embodied Interaction with Motivational Aspects 9 PRESENT TEACHING
  • 10. 17/9/19Playful Embodied Interaction with Motivational Aspects 10 PRESENT TRANSFERABILITY: TRADITIONAL GAMES & SPORTS, ENTICING STRATEGY
  • 11. 17/9/19Playful Embodied Interaction with Motivational Aspects 11 PRESENT ADAPTIVE SYSTEMS: PLAYGROUND WITH ENGAGEMENT ADJUSTED PLAY
  • 12. - Motivation SPIRO Play with Randy, Koen & Sterre - Smart Sports Excersises with Dennis Reidsma 17/9/19Playful Embodied Interaction with Motivational Aspects 12 “PRESENT” RESEARCH PROJECTS INVOLVED Image by https://www.nuvoair.com/
  • 13. 17/9/19Playful Embodied Interaction with Motivational Aspects 13 “PRESENT” (RECENTLY) FINISHED STUDENT PROJECTS Play with Me! Enyo Ahovi (2018) AIRPlay – Eldub Denise van Ingen (2018) RE-Play Kevin Folkertsma (2019) Betina Markova (2018) Steering jump-based game Richard Kok (2018)
  • 14. 17/9/19Playful Embodied Interaction with Motivational Aspects 14 “PRESENT” (RECENTLY) FINISHED STUDENT PROJECTS GAZE BEHAVIOUR IN VR BICYCLE Maaike Keurhorst (2019) Motion Sickness in VR Joep Eijkmans (2019) Lost Puppy for Wandering Dementia Patients Yacintha Aakster (2017) Stroke Rehab with VR Merel Meekes (2017)
  • 15. 17/9/19Playful Embodied Interaction with Motivational Aspects 15 PERSPECTIVES 1) Beyond Totally Controlled Lab Go to context Work with developers Use data
  • 16. 17/9/19Playful Embodied Interaction with Motivational Aspects 16 PERSPECTIVES 1) Beyond Totally Controlled Lab keep lab tests, tech tests, playtests, … aim for more
  • 17. Suit-of-games approach Feasible implementation vs Acceptance professionals & end-users 17/9/19Playful Embodied Interaction with Motivational Aspects 17 PERSPECTIVES 2) Personalization of Games with a Purpose
  • 18. a) Towards Design Patterns with Transferability b) Different Types of Steering to Balance and Motivate 17/9/19Playful Embodied Interaction with Motivational Aspects 18 PERSPECTIVES 3) Steering and Persuasive Elements in Embodied Play
  • 19. Learning language at an early age and remedial teaching 17/9/19Playful Embodied Interaction with Motivational Aspects 19 PERSPECTIVES II: RESEARCH CONTEXTS 1) EDUCATION
  • 20. 17/9/19Playful Embodied Interaction with Motivational Aspects 20 PERSPECTIVES II: RESEARCH CONTEXTS 2) PHYSICAL REHABILITATION AR (&VR) + SPORTS Used from: https://www.marketreportgazette.com/2019/08/mixed-reality-in-gaming-market-report-2019-26-set-to- grow-at-22-cagr-by-focuses-on-major-players-seiko-epson-corporation-infinity-augmented-reality-ccp-hf/
  • 21. 17/9/19Playful Embodied Interaction with Motivational Aspects 21 THANKS “What ever you do, don't congratulate yourself too much or berate yourself either your choices are half chance, so are everybody else’s Enjoy your body use it every way you can... don't be afraid of it, or what other people think of it it's the greatest instrument you'll ever own“ Baz Luhrman - 1999

Editor's Notes

  1. I work on playful embodied interaction
  2. Automatic measurements Quantative and qualitative measurements From past to present
  3. 1 - Testing (your) things with collegues / having all this equipment at the palm of your hand 2- traveling, outings, ceremonies, drinks, and meetings 3- writing, analyzing, and reading &grading
  4. http://www.bridgekidsny.com/
  5. Present to futurteperspectives Smart Sports Exercises: Sports training and education using in-play feedback and digital-physical exercises on a next generation interactive floor Integratie van motorisch leren en interactietechnologie: Innovatie voor diagnostiek en preventie van voorste kruisband rupturen bij pivoterende balsporten (Return to Sports) vs (Return to Performance)
  6. Working together with companies Make systems that can be used on a daily basis ?intevervention based play research
  7. ?Intervention based play research Which aspects to address given a certain context
  8. Guidelines heuristics
  9. Besides entertainment, motiviting physical activity I see 2 relevant contexts Goes well together with embodied interaction, challenging methodologies, opportunities for mix with language expertise HMI storytelling etc.
  10. Working with Hoogstraat, Phili[ps and perhaps Roessingh, RRD… besides that Sports Entertainment Public spaces