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TOWARDS AN
INTERACTIVE-MOVEMENT-LEARNING MOVEMENT
A POSITION PAPER BY
DENNIS REIDSMA, ROBBY VAN DELDEN
HUMAN MEDIA INTERACTION, UNIVERSITEIT TWENTE
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 2
WE DESIGN AND RESEARCH INTERACTIVE EMBODIED PLAY SYSTEMS
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 3
THERE IS OPPORTUNITY FOR INTERACTIVE (SPORT) MOVEMENT LEARNING
…. AND MANY MORE: CLIMBING, ARCHERY, RUGBY, BASEBALL…
PLAY LÜ (201X) (CDN)
WWW.PLAY-LU.COM/CONTACT
LUMO PLAY (CDN)
(FORMER PO-MOTION)
LUMOINTERACTIVE.COM
ACTIVE FLOOR (DK)
ACTIVEFLOOR.COM
YALP SUTU (NL)
WWW.YALP.NL/INTERACTIEF/SUTU/
VERTIGO (DE)
WWW.VERTIGO-SYSTEMS.DE
SMART GOALS (NL)
DE GRAAF (2009)
WWW.SMARTGOALS.NL
PING PONG PLUS,
ISHII ET AL. (1999)
PING PONG PLUS,
LUDVIGSEN ET AL. (2010)
 Inclusive user involvement, iterative with an active role for context expert
 Start from tool for the trainer, spectrum of object – replacement
 Games > “pointification”, embedding mechanics to train skills
 True transformation of domain, new situation with unpredictable elements
 Cross domain: technology + interaction + context
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 4
INTERACTIVE-MOVEMENT-LEARNING MOVEMENT
POSITION POINTS
 looking at the bigger picture
 continually testing early prototypes
 variations of envisioned systems in real life
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 5
GET REAL USER INVOLVEMENT (1/5)
EARLY REALITY CHECK OF ASSUMPTIONS,
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 6
CASE 1 – UKULEARNIT, LEARNING PLAYING MUSIC
BY BACHELOR CREATE STUDENTS: GIJS VAN RHIJN, RENSKE BLAAS, JESPER PROVOOST, EVERT GULIKER, KEVIN INDRAWIJAYA
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 7
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 8
CASE 1 – UKULEARNIT, LEARNING PLAYING MUSIC
 GET REAL USER INVOLVEMENT
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 9
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 10
 Look at the bigger picture, problem redefined
 Continual test early prototypes
 Make variations of envisioned systems,
+ Try it in real life, get formative feedback
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 11
RECAP GET REAL USER INVOLVEMENT (1/5)
EARLY REALITY CHECK OF ASSUMPTIONS,
Ukulearnit
 24/7 autonomous system vs tool (spectrum)
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 12
A TOOL’S PERSPECTIVE (2/5)
GETTING MORE OUT OF THE PROFESSIONAL
Southpark 21x1 © Comedy Central
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 13
USE CASE 2 – INTERACTIVE LED FLOOR FOR REHABILITATION
VAN DELDEN ET AL. 2016A, THANKS TO SILKE TER STAL & JOEP JANSSEN
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 14
GAME-BASED, NOT JUST POINTS
 Movie from Silke ter Stal (bsc thesis) removed
Make what is needed for the professional
+ suite-of-games approach
+ personalization
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 15
RECAP A TOOL’S PERSPECTIVE (2/5)
GETTING MORE OUT OF THE PROFESSIONAL
Interactive rehabilitation floor
van Delden 2016a
 Are you actually training the skill or the game?
 Relates to hard fun vs easy fun (cf Berthouze 2013)
 Is it really motivating the right thing?
It is like putting chocolate on Belgian sprouts
Using sprouts instead of the broccoli of Anastasia Salter, PhD
paraphrasing personal communication with Lars Elbaek
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 16
GAMES ARE MORE THAN POINTS (3/5)
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 17
MOVIE-REMOVED
 Train the skill not the game.
 Relates to hard fun vs easy fun (cf Berthouze 2013)
 Encourage the right thing
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 18
RECAP GAMES ARE MORE THAN POINTS (3/5)
Different ways of playing a Wii game
wikimedia.org
TRUE TRANSFORMATION (4/5)
 How will the existing context change when a new technology is put in?
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 20
https://commons.wikimedia.org/wiki/File:Baldomero_Toledo_checks_VAR_-_Seattle_Sounders_vs._Sporting_Kansas_City.jpg
Free to use picture:
https://commons.wikimedia.org/wiki/File:Baldomero_Toledo_checks_VAR_-_Seattle_Sounders_vs._Sporting_Kansas_City.jpg
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 21
USE CASE 3 - INTERACTIVE PLAYGROUND
Picture van Delden et al 2017, CHI
made by photographer Hetty de Vries
Pictures used in Moreno 2016,
entertainment computing and
Van Delden 2017 CHI
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 22
movie of players playing powerups ITP version
The existing context will change in unexpected ways.
Put the professional in the driving seat, or at least let them help in navigation
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 23
RECAP TRUE TRANSFORMATION (4/5)
https://commons.wikimedia.org/wiki/File:Baldomero_Toledo_checks_VAR_-_Seattle_Sounders_vs._Sporting_Kansas_City.jpg
 Technology
 Interaction
 Context
Tip beyond presentation & paper:
“Disciplinarities: intra, cross, multi, inter, trans” (blog by Alexander Jensenius 2012)
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 24
CROSS-DOMAIN RESEARCH (5/5)
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 25
USE CASE 3- ITP REPEATED
3 TYPES OF RESEARCH(ERS)
?
?
?
CONTEXT
INTERACTION
TECHNOLOGY
FOTO BY
GIJS VAN OUWERKERK
PICTURES USED WITH PERMISSION BY AUTHORS
LEFT VAN DELDEN ET AL AMI 2014 ,RIGHT MORENO ET AL 2016 (ENTERTAINMENT COMPUTING, 16)
Recognize and combine the different views and strengths of these orientations
Technology, Interaction, Context
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 26
RECAP CROSS-DOMAIN RESEARCH (5/5)
 Smart Sports Exercises
 Multidisciplinary Volleyball project
 A technology group, interaction group,
sports context group
 Real users, incorporating it into
education having professionals as well
 A tool to help trainers
 Starting from exercise
transforming it into game > just points
 Transforming training in context
with guidance of the professional
+ old insights :
Steering behavior, suite-of-games,
personalized, balancing…
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 28
SO…..
OUR NEAR FUTURE
POINTS IN PRACTICE
thanks to all the collaboration partners, students, and inspirators
PSsst…
we are hiring (soon) for the project
Post-doctoral position- .8-1.0 fte ~2 years
Interaction Technology for Smart Sports Exercises in Volleyball
at HMI Utwente, r.w.vandelden@utwente.nl
06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 29
THANK YOU FOR LISTENING

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Reidsma van delden-egbl2018-towards-an-interactive-movement-learning-movement

  • 1. TOWARDS AN INTERACTIVE-MOVEMENT-LEARNING MOVEMENT A POSITION PAPER BY DENNIS REIDSMA, ROBBY VAN DELDEN HUMAN MEDIA INTERACTION, UNIVERSITEIT TWENTE
  • 2. 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 2 WE DESIGN AND RESEARCH INTERACTIVE EMBODIED PLAY SYSTEMS
  • 3. 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 3 THERE IS OPPORTUNITY FOR INTERACTIVE (SPORT) MOVEMENT LEARNING …. AND MANY MORE: CLIMBING, ARCHERY, RUGBY, BASEBALL… PLAY LÜ (201X) (CDN) WWW.PLAY-LU.COM/CONTACT LUMO PLAY (CDN) (FORMER PO-MOTION) LUMOINTERACTIVE.COM ACTIVE FLOOR (DK) ACTIVEFLOOR.COM YALP SUTU (NL) WWW.YALP.NL/INTERACTIEF/SUTU/ VERTIGO (DE) WWW.VERTIGO-SYSTEMS.DE SMART GOALS (NL) DE GRAAF (2009) WWW.SMARTGOALS.NL PING PONG PLUS, ISHII ET AL. (1999) PING PONG PLUS, LUDVIGSEN ET AL. (2010)
  • 4.  Inclusive user involvement, iterative with an active role for context expert  Start from tool for the trainer, spectrum of object – replacement  Games > “pointification”, embedding mechanics to train skills  True transformation of domain, new situation with unpredictable elements  Cross domain: technology + interaction + context 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 4 INTERACTIVE-MOVEMENT-LEARNING MOVEMENT POSITION POINTS
  • 5.  looking at the bigger picture  continually testing early prototypes  variations of envisioned systems in real life 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 5 GET REAL USER INVOLVEMENT (1/5) EARLY REALITY CHECK OF ASSUMPTIONS,
  • 6. 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 6 CASE 1 – UKULEARNIT, LEARNING PLAYING MUSIC BY BACHELOR CREATE STUDENTS: GIJS VAN RHIJN, RENSKE BLAAS, JESPER PROVOOST, EVERT GULIKER, KEVIN INDRAWIJAYA
  • 7. 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 7
  • 8. 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 8 CASE 1 – UKULEARNIT, LEARNING PLAYING MUSIC  GET REAL USER INVOLVEMENT
  • 9. 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 9
  • 10. 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 10
  • 11.  Look at the bigger picture, problem redefined  Continual test early prototypes  Make variations of envisioned systems, + Try it in real life, get formative feedback 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 11 RECAP GET REAL USER INVOLVEMENT (1/5) EARLY REALITY CHECK OF ASSUMPTIONS, Ukulearnit
  • 12.  24/7 autonomous system vs tool (spectrum) 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 12 A TOOL’S PERSPECTIVE (2/5) GETTING MORE OUT OF THE PROFESSIONAL Southpark 21x1 © Comedy Central
  • 13. 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 13 USE CASE 2 – INTERACTIVE LED FLOOR FOR REHABILITATION VAN DELDEN ET AL. 2016A, THANKS TO SILKE TER STAL & JOEP JANSSEN
  • 14. 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 14 GAME-BASED, NOT JUST POINTS  Movie from Silke ter Stal (bsc thesis) removed
  • 15. Make what is needed for the professional + suite-of-games approach + personalization 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 15 RECAP A TOOL’S PERSPECTIVE (2/5) GETTING MORE OUT OF THE PROFESSIONAL Interactive rehabilitation floor van Delden 2016a
  • 16.  Are you actually training the skill or the game?  Relates to hard fun vs easy fun (cf Berthouze 2013)  Is it really motivating the right thing? It is like putting chocolate on Belgian sprouts Using sprouts instead of the broccoli of Anastasia Salter, PhD paraphrasing personal communication with Lars Elbaek 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 16 GAMES ARE MORE THAN POINTS (3/5)
  • 17. 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 17 MOVIE-REMOVED
  • 18.  Train the skill not the game.  Relates to hard fun vs easy fun (cf Berthouze 2013)  Encourage the right thing 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 18 RECAP GAMES ARE MORE THAN POINTS (3/5) Different ways of playing a Wii game wikimedia.org
  • 19. TRUE TRANSFORMATION (4/5)  How will the existing context change when a new technology is put in? 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 20 https://commons.wikimedia.org/wiki/File:Baldomero_Toledo_checks_VAR_-_Seattle_Sounders_vs._Sporting_Kansas_City.jpg Free to use picture: https://commons.wikimedia.org/wiki/File:Baldomero_Toledo_checks_VAR_-_Seattle_Sounders_vs._Sporting_Kansas_City.jpg
  • 20. 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 21 USE CASE 3 - INTERACTIVE PLAYGROUND Picture van Delden et al 2017, CHI made by photographer Hetty de Vries Pictures used in Moreno 2016, entertainment computing and Van Delden 2017 CHI
  • 21. 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 22 movie of players playing powerups ITP version
  • 22. The existing context will change in unexpected ways. Put the professional in the driving seat, or at least let them help in navigation 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 23 RECAP TRUE TRANSFORMATION (4/5) https://commons.wikimedia.org/wiki/File:Baldomero_Toledo_checks_VAR_-_Seattle_Sounders_vs._Sporting_Kansas_City.jpg
  • 23.  Technology  Interaction  Context Tip beyond presentation & paper: “Disciplinarities: intra, cross, multi, inter, trans” (blog by Alexander Jensenius 2012) 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 24 CROSS-DOMAIN RESEARCH (5/5)
  • 24. 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 25 USE CASE 3- ITP REPEATED 3 TYPES OF RESEARCH(ERS) ? ? ? CONTEXT INTERACTION TECHNOLOGY FOTO BY GIJS VAN OUWERKERK PICTURES USED WITH PERMISSION BY AUTHORS LEFT VAN DELDEN ET AL AMI 2014 ,RIGHT MORENO ET AL 2016 (ENTERTAINMENT COMPUTING, 16)
  • 25. Recognize and combine the different views and strengths of these orientations Technology, Interaction, Context 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 26 RECAP CROSS-DOMAIN RESEARCH (5/5)
  • 26.  Smart Sports Exercises  Multidisciplinary Volleyball project  A technology group, interaction group, sports context group  Real users, incorporating it into education having professionals as well  A tool to help trainers  Starting from exercise transforming it into game > just points  Transforming training in context with guidance of the professional + old insights : Steering behavior, suite-of-games, personalized, balancing… 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 28 SO….. OUR NEAR FUTURE POINTS IN PRACTICE
  • 27. thanks to all the collaboration partners, students, and inspirators PSsst… we are hiring (soon) for the project Post-doctoral position- .8-1.0 fte ~2 years Interaction Technology for Smart Sports Exercises in Volleyball at HMI Utwente, r.w.vandelden@utwente.nl 06/10/2018Towards an Interactive-Movement-Learning Movement, ECGBL18 // Reidsma & van Delden 29 THANK YOU FOR LISTENING