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Creating
entertainment for
peoplewith
Profound Intellectual and
Multiple Disabilities (PIMD)
1
by Robby van Delden MSc Msc
Phd- candidate Human Media Interaction
r.w.vandelden@utwente.nl
not for the faint-hearted2
3
In cooperation with Dichterbij
Challenge 1:
design inspiration
4
normal practice:
interviews existing solutions
surveys
ethnography
tech-push
function analyses
trends
trends
market needs
5
interviews
6
interview those close by
7
interview those close byexisting solutions
surveys
ethnography
tech-push
function analyses
trends
trends
market needs
8
existing
solutions
9
existing
solutions
10
existing
product ideas 11
interview those close by existing product ideas
surveys
ethnography
tech-push
function analyses
trends
trends
market needs
12
trends
13
trends
14
interview those close by existing product ideas
surveys
ethnography
tech-push
function analyses
trends
trends in care taking
market needs
15
function analyses
16
tech analyses
17
interview those close by existing product ideas
surveys
ethnography
tech-push
recent tech
trends
trends in care taking
market needs
18
19
20
interview those close by existing product ideas
? surveys ?
ethnography
tech-push
recent tech
trends
trends in care taking
market needs
21
trends
22
23
24
25
interview those close by existing product ideas
? surveys ?
ethnography
tech-push
recent tech
? trends ?
trends in care taking
market needs
26
27
28
Challenge 2:
design limitations
29
30
safety
31
safety
32
styling
33
control
34
control
35
surroundings
Challenge 3:
testing
36
normal practice:
interviews questionnaires
biometrics
logging
observations
37
experts
qualitative quantitative
normal practice:
interviews questionnaires
biometrics
logging
observations
38
experts
normal practice:
interviews questionnaires
biometrics
logging
observations
39
experts
normal practice:
biometrics
logging
observations
40
experts
interviews questionnaires
normal practice:
interviews questionnaires
biometrics
logging
observations
41
experts
normal practice:
interviews questionnaires
biometrics
logging
observations
42
experts
testing process
in-subject or between subject
43
control or various options
first use or longitudinal
“user selection”
one, two or various options
testing process
in-subject or between subject
44
control or various options
first use or longitudinal
“user selection”
one, two or various options
testing process
in-subject or between subject
45
control or real world
first use or longitudinal
“user selection”
one, two or various options
testing process
in-subject or between subject
46
one, two or various options
first use or longitudinal
“user selection”
control or real world
testing process
in-subject or between subject
47
control or real world
first use or longitudinal
“user selection”
one, two or various options
testing process
in-subject or between subject
48
control or real world
first use or longitudinal
“user selection”
one, two or various options
Test plans
49
in-session testing
Test plans
50
in-session testing
user depended selection of features
Test plans
51
in-session testing
user depended selection of features
questionnaires, video recordings
Test plans
52
in-session testing
user depended selection of features
questionnaires, video recordings
test and stop protocols
Test plans
53
in-session testing
user depended selection of features
questionnaires, video recordings
test and stop protocols
pilot, sessions, longitudinal
54
55
56
The end
Questions?

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Creating entertainment for people with Profound Intellectual and Multiple Disabilities (PIMD)

Editor's Notes

  1. HMI, interaction HMI: create college and plans Please: reflections, ideas etc.targeted conferences journals whatever…. No concepts user test. Another point of attention I will use the same “52” slides. I might skip some stuff ad-hoc Create: I am a Phd on interactive play involved in a project on designing an interactive play environment both for children and this is about such an environment for people with profound intellectual and multiple disabilities. (PIMD) [also see http://www.allaboutux.org/ for useful methods, descriptions etc.] [proces verhaal wat ze niet vaak genoeg kunnen horen, interesante doelgroep, en laten zien dat je keuzes moet maken]
  2. Presentation: lot of information in a very low-level general design and research process User group: Multiple limitation that strengthen each other so no compensational possibilities No verbal communiactions Spastic or parralized motor control Very heavily handicapped your average down syndrome person. R&D entertainment for abled ironically less entertainment for disabled. A lot of them are under stimulated. improve qol Efficacy, autonomy, perhaps social-relatedness
  3. Research can be hands on
  4. Some normal practice tools we can use as inspiration for new technology, I will go through them and explain how I applied them or why they can’t be used as normally because of the user group
  5. Often time consuming so we would use focus group of the users, However our user group can’t communicate verbally
  6. So instead, we talked to several caregivers, managment, [From http://www.mirtetak.nl/uploads/Loes%20en%20Ward.jpg]
  7. Some normal practice tools we can use as inspiration for new technology, I will go through them
  8. Entertainment use Interaction : no Diaglogue is missing Did provide inside [screenshot from http://www.barryemons.nl/c/Snoezelen/6/]
  9. Not enough stimulation, too relaxing, even the care giver would occasionaly fall asleep
  10. Very limited amount of research, SID project by Larssen et al. [TODO perhaps movie]
  11. Obesity -> exergaming
  12. An ability perspective, Participate in society Research approach, goals, plans and evaluation  efficacy, autonomy, social-relatedness
  13. A function is a specific or discrete action that is necessary to achieve a given object. (Blanchard&Fabrycky) [presentation productfunctieanalyse Bonnema 2005] Action: verb + noun hold camera sensor protect camera sensor etc.. take pictures Search for what is important Core function, subfunctions, and supporting functionality And search for alternative ways to come to that function One might also look at societal functionality, which is related somewhat to the earlier mentioned trends in care taking
  14. As there is little in existing ideas and products I looked at recent technology developments and ways to interact, sense and activate [skip >3m] One quite nice piece of information was a siggraph lecture/workshop from Beckhaus and Kruijf, a little outdated 2004, but still quite accurate.
  15. Send questions about preferences, current situations, iritations, product ideas etc. Large group quick analyses, often low level of detail
  16. This user group cant write and even indicating preferences is hard Instead I looked at people who looked at a set of our user group stories of care takers and experiences with products. Platforms, websites, designers and books. User profiles (explain user scenarios): family, preferences, wants and needs, targets with therapy and care taking , habits , abilties etc. Contacted a master student and phd-student (one of the few working on it) and bought a book on designing So I did not yet implement this, but one could do this. [pictures : front page multisensory rooms, flaghouse website, villans website and larrybissett.com]
  17. A little bit of history repeating, path dependecy might give new directions, Or pattern recognition [picture taken from another lecturer on history based design]
  18. Another way to look at trends is to generalize. For instance using TRIZ or the simpler Systematic Inventive Thinking. TRIZ, a study based on a large number of patents and rrecognizing patterns across disciplines, i stole this sheet from valery who gave an inspiring set of courses. I hope he doesn’t mind  We are not that creative ;) [slide from valery who gave an inspiring set of courses.]
  19. Another example showing the cross context point [slide from valery who gave an inspiring set of courses. I hope he doesn’t mind ]
  20. Or a mobile phone [slide from valery who gave an inspiring set of courses. I hope he doesn’t mind ]
  21. Being part of the user group to really understand what is happening, in this case for instance to be part of the therapists/ care takers. Perhaps even mimiciking disabilities might help. From cultural and social anthropology
  22. Don’t have permission everywhere to take pictures, should ask etc. but you have to ask the gardians. So this again brings an additional step in the process. Luckily most of the guardians will say yes as they also want the project to succeed and agree with the care takers in most cases. [alvimann , morguefiles]
  23. We did more a traditional field study, just observing and casually interviewing the care takers. Limited amount of working together with user group but close observation were very useful For instance, self-regulatory behavior (ticks) … even we do that … [explain over stimulation under stimulation] It showed a certain sense of rhythm and we now think they are quite capable in that. For instance rolling on the floor, we came up with an interactive matras that reacts on the side one lies on although the waterbed is quite similar already. [pictures of vita-care tms, dichterbij housing homeltjeshof 2x, dichterbij brochure,
  24. I won’t say requirements, because they are boring right? But unfortunately we do need them.
  25. Incontinent and drooling  water resistant Gloves used against self-harming, biters  should be resistant to that so not swallable and be too big or bitable. [not the actual gloves used, often washing gloves suffice)
  26. Many are epileptic
  27. Moodboards, compare to existing products. Some say childish primary colours others say they are adults
  28. Normal controls wont work, no fine motoric skills [picture motomed]
  29. Many in wheelchair Not autonomous
  30. Lifting hoistdistyraced by surroundings
  31. I won’t say requirements, because they are boring right? But unfortunately we do need them.
  32. Some normal measures to look at when testing a designed object. There are some that give insight mainly to help to improve (more subjective measures) and some that generate absolute numbers (objectve). Both can be useful in different cases. If you want to proof a medicine works a qualitative approach is preferred, if you want know how you can improve a certain interface a qualitative approach might be preferred although testing both in a quantitative way works as well. To complicate things some measures I mention as qualitative can be quantified. At the other hand some quantitative data might be used in qualitative way or are subjective in nature (e.g. a questionnaire on feelings or preferences).
  33. Again we can only apply those on the care takers
  34. Sometimes write down what is happening directly, other times record, and or use one-way mirrors to let the user feel comfortable. There all sorts of ways to facilitate observations using so called annotation schemes to categorize and to get some quantitative data. You have to be trained quite well to recognize and interpret behavior. Some might be seen by us but many things will only be picked up by the care takers that know the person for quite some time. So video recordings are in order. Again this also requres consent from guardians wich have to be prerpared. Furthermore it might be good to have a medical ethical committee approving the research with the designed product to begin with [also look at pre post conditions observations]
  35. Think of heart rate, eeg, fmri, temprature, skin conductance (sweat), saturation (level of oxygen in blood). A problem is that many are oversensitive so “wiring them up” might influence the test too much.
  36. Think of heuristics, expert observations and annotation, expert interviews, expert ordering of different versions of the product, watching experts in the field and interview them etc. [heuristics from mit course slide, the “field” observations picture the rupps, agweb.com]
  37. Either real user actions (tracking with accelerometers, eytrackers or kinects etc) or using the programs system actions and input. Some complications occur, they are in a wheelchair, this is not recognised that well. The open-endedness complicates the logging, did they intend to do a certain action? Strange facial expressions and deformations might diminish applicability Focus of attention is short and at the same time calmness is necessary as they might respond slowly [eyetracking picture from mirametrix website]
  38. In our user group differences are enormous. At the same time it seems there are not enough users to test to generalize results. Comparing usage of a blind person and a deaf person of a visual installation seems useless to test the installation. Furthermore in-subject testing is complicated because they have quite severe mood swings. [pic between subjects http://cbrownley.wordpress.com/2011/05/01/difference-in-means/] [mona lisa http://sunnylol.com/different-versions-of-mona-lisa]
  39. Lab or confined space testing.. However for this group a confined space might be neccesary as they are collocated and might be affected in unexpected ways..
  40. One change or various options… The number of tests that can be done is limited due to the amount of people, travel time, schedules (sleeping time etc), influences of medication. At the same time the variety in users might request a variety of solutions, thus we probably need several options in order to test multiple users. [link to rite method, short term iteration steps] [http://windows-7-theme.en.softonic.com/ , http://cartelthemes.com/windows-wallpaper-themes-19610-hd-wallpapers-background.html ,
  41. Because of the mood swigs first-use testing is kind of limited. In the SID-project, with the waterbed shown earlier, it was mentioned that some users only after 5 times recognised the interaction. [image of wii (gadget effect) http://www.xgn.nl/nieuws/50076/nintendo-stopt-met-productie-wii-in-japan/]
  42. Due to these earlier mentioned limitations, we have to make a user selection, only some can test the product. At the other hand we want to have an inclusive design, it is exactly because these people are forgotten so often in interaction design that we design for them. Now we seem to be forced to again exclude a sub-group. [http://www.british-sign.co.uk/british-sign-language/how-to-sign/deaf/] http://www.designblind.co.uk/
  43. Taking into account the mood swings, the differences between people it seems applicable to alter design choices during the test
  44. As some user might be easily over stimulated while others are under stimulated and won’t even notice the product of it is not multi modal we need to address this before testing certain choices
  45. As some user might be easily over stimulated while others are under stimulated and won’t even notice the product of it is not multi modal we need to address this before testing certain choices
  46. As some user might be easily over stimulated while others are under stimulated and won’t even notice the product of it is not multi modal we need to address this before testing certain choices
  47. We need pilots to test the actual system, does it respond as planned, do all the technical stuff work, does the principal work on a non-user group, We need sessions to test whether the users understand the product and make rapid changes for the next test session We need longitudinal tests to show the product could be used and helps to attain the predifined goals.
  48. BUT…. Although there are a lot of complicating factors it is not all bad.. Happy movies of SID-project And it is new so anything is quite cool anyway Example inspiration movies of SID project: http://vimeo.com/groups/114237 Movies from the project http://sid.desiign.org./
  49. Show concept, tech push A ball
  50. And I end with this panda, because pandas have a very imperfect design, but I really like this picture!