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03/10/2019 1
How Serious is Serious Game Design?
Exploring Entertainment-oriented and
Goal-oriented gaming.
Robby van Delden, assistant professor, HMI UT
Ton Spil , assistant professor, BMS-IEBIS UT
Guido Bruinsma, Saxion University of Applied
Sciences, BMS-IEBIS UT
Koen Vogel, Student Assistant, CreaTe/HMI UT
Dennis Reidsma , assistant professor, HMI UT
Key message
perspectives on starting point of Serious Games:
03/10/2019How Serious is Serious Game Design?
Exploring Entertainment-oriented and Goal-oriented gaming.
2
Goal-orientedEntertainment-
oriented
Board
Computer-mediated
Mixed
Why?
 Broad spectrum of purposes
 Many reports of positive outcomes
but not always (e.g. Boyle 2015)
 We teach about and develop games
 Opportunities for bigger markets…
 Games are successful huge business
 Their educational counterparts are not that well-known
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
3
Approach
 Start:
 “something” about starting focus,
 powerful examples that add seriousness to
entertainment
 Structured literature study
 Case studies commercial examples
 Case studies student examples
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
4
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
5
Serious games?
 Labelling matters (van Delden et al. 2019)
 Schell 2015:
 Not overemphasizing the seriousness as primary goal
 Take into account that gaming field is serious (business)
 Transformational games, fits primary purpose
 Our use : “games with a purpose going beyond entertainment,
including and going beyond education,
including digital and board games,
and including Commercial Off The Shelf (COTS) games
as well as tailor-made games.”
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
6
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-
oriented gaming. van Delden et al. (2019)
7
Literature study
Structured literature study
 Gam AND design  #79.795
 >600 refs  #100
 Most/ relevance  #5
 Transformational gam* AND design  #48
 Most/relevance  #2
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
8
Structured literature study Gam* & Design
 Deterding et al. 2011
 From game design elements to gamefulness: defining gamification
 Garris et al. 2002
 Games, motivation, and learning: A research and practice model
 Hamari et al. 2016,
 Challenging games help students learn: An empirical study on engagement, flow and immersion in game-
based learning.
 Schell 2008 (2015/2019)
 The art of Game Design: A book of Lenses, CRC Press
 Kiili et al. 2005
 Digital game-based learning: Towards an experiential gaming model
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
9
Structured literature study
Transformational Gam & Design
 Barab et al. 2012
 Game-based curriculum and transformational play: Designing to meaningfully positioning person,
content, and context
 De Sousa et al. 2018
 Zombies and ethical theories: Exploring transformational play as a framework for teaching with
videogames
 + ECGBL:
 Reng & Schoenau-Fog (2016)
 The game enhanced learning model:
mapping game-based learning for educators
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
10
Mentioned splits & spectra
 Deterding et al. (2011)
 Game world <> non-gaming context
 Reng & Schoenau-Fog (2016)
 Educational games <> Purposive games,
 supplements in teaching to mediating knowledge through development
 Garris et al. (2002)
 “instructional games” and link to active learning
 Mentions video-games <> instructional games
 including starting example of shooter-like
to Sim City as instructional
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
11
Mentioned splits
 Hamari et al. (2016)
 challenge & skill (flow-related)
 Engagement & immersion of perceived learning
 Kiili et al. (2005)
 Feedback as part of
 Flow artefact & Flow activity (and person)
  feedback in entertainment games for learning effect
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
13
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-
oriented gaming. van Delden et al. (2019)
15
Wanna Hafta
Pleasure seeking pain avoidance
v
s
Mentioned splits: Schell’s model
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-
oriented gaming. van Delden et al. (2019)
16
Wanna Hafta
External Internal
from outside from within
v
s
For Rewards
To avoid
punishment
For Fun To avoid shame
Mentioned splits: Schell’s more to motivation model
Schell game design != computer mediated games
 Not jumping to computer-mediated games
 game design is not about programming,
 “many games can be played without the use of
computers
or technology”
(Schell 2015, p-xxxviii),
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
17
Bridges from transformational games
 Barab et al. (2012)
 Transformational learning
 Communicating the power of games,
  see their own transformation
 De Sousa et al. (2018)
 Person and content
 through dialogues and narratives
  world around the game
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
18
03/10/2019 How Serious is Serious Game Design?
Exploring Entertainment-oriented and Goal-
19
Model
Key message
perspective on games:
03/10/2019How Serious is Serious Game Design?
Exploring Entertainment-oriented and Goal-oriented gaming.
20
Goal-orientedEntertainment-
oriented
Board
Computer-mediated
03/10/2019 How Serious is Serious Game Design?
Exploring Entertainment-oriented and Goal-
21
Commercial cases
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
22
Risk
New
Management
Can
(Blik op Bestuur)
Pokémon Remission
Goal-orientedEntertainment-
oriented
Board
Computer-mediated
Risk
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
23
Risk
- Goals &
planning, AI
- International
Relations
(Marks 1998)
Entertainment
Board
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-
oriented gaming. van Delden et al. (2019)
24
flickr.com/photos/vastateparksstaff/2855541002
6
some rights reserved -
creativecommons.org/licenses/by/2.0/
flickr.com/photos/vastateparksstaff/2797227529
3
Pokémon
- History
(Mozelius 2018)
- Health,
triggering PA
(Xian et al.
2017)
Entertainment
Computer-
mediated
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
25
New
Management
Can
Goal-oriented
Board
- citizens
participation,
perspectives
- 17 cities
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-
oriented gaming. van Delden et al. (2019)
26
https://www.youtube.com/watch?v=kjLdu7SEMNs
Remission
RCT showed
+ oral
chemotherapy
adherence
+ secondary
outcomes e.g.
knowledge &
cancer-efficacy
Goal-oriented
Computer-
mediated
03/10/2019 How Serious is Serious Game Design?
Exploring Entertainment-oriented and Goal-
27
Student cases
Student cases
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
28
Under the
Radar
Wording
Nigth to Forget
& Blob’s
Comfort Zone
CAGSPaSA
Goal-orientedEntertainment-
oriented
Board
Computer-mediated
Wording
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
29
CAGSPaSA - Collaborative Asymmetric Game for Sibling Pairs
with Someone with Autism
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
31
03/10/2019 How Serious is Serious Game Design?
Exploring Entertainment-oriented and Goal-
32
A night to forget
by Koen Vogel & Jason ten Hage
https://surfdrive.surf.nl/files/index.php/s/AiX7UH0TJ9ZGi1X
for win, download the zip (top right icon), extract entire folder,
and run the “Game” executable
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-
oriented gaming. van Delden et al. (2019)
33
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
34
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
35
03/10/2019 How Serious is Serious Game Design?
Exploring Entertainment-oriented and Goal-
36
Blob’s Comfort Zone
by Kasper de Kruiff & Manouk Hillebrand
https://surfdrive.surf.nl/files/index.php/s/B5lbvJFncTXQ3F7
for win, download the zip (top right icon), extract entire folder,
and run the “testhouse” executable
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-
oriented gaming. van Delden et al. (2019)
37
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-
oriented gaming. van Delden et al. (2019)
38
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-
oriented gaming. van Delden et al. (2019)
39
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-
oriented gaming. van Delden et al. (2019)
40
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-
oriented gaming. van Delden et al. (2019)
41
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-
oriented gaming. van Delden et al. (2019)
42
Bonus: Tunettack, math was added
 https://surfdrive.surf.nl/files/index.php/s/39VyYK8KKaHgdOm
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
43
Reflection on use cases
 Embodied non-mediated games
 Focus also represented (coincidentally/by
selection?) in how “finished” it is
 All of them introduced the seriousness later on in
the process
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
44
Discussion
 Model and the mixed areas
 Room for tangible embodied social games?
 E.g. Springlab’s interactive floor learning for toddlers
E.g. Malinverni’s et al. FUBILE’s
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
45
https://springlab.nl/beweegvloer/https://fubile.wordpress.com/fubile/
Discussion
 Room for adapting
entertainment games
with seriousness
 E.g. Mods
 Minecraft Education Edition
MinecraftEDU
 How do these kind of games
perform compared to the goal-
oriented starting positions?
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
46
https://www.flickr.com/photos/wfryer/16444105421/
CC BY 2.0
Discussion
 Education
 Recognizable link to course :
 HCI-related course “Intelligent interaction design”
 Serious Games minor
 Game Design / Interactive media project
 Not many worked out board games (tech university)
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
48
Future work
(of/with colleagues)
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
49
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
51
Photo by rawpixel.com from Pexels
critically correct
and extend
Impact on learning
can we work together?
more use cases
Thank you for your attention!
 …join?: extend to a more comprehensive framework, more use cases, impact on learning outcome, and
insights
would the beyond model extremes of “seriousification” > gamification)
 Presentation on https://www.slideshare.net/rvandelden
 draft appears on: https://people.utwente.nl/r.w.vandelden
03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and
Goal-oriented gaming. van Delden et al. (2019)
52
A night to forget Blobs comfort zone
Goal-
oriented
Entertainment-
oriented
Board
Computer-
mediated
Mixed

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How Serious is Serious Game Design? - Exploring Entertainment-oriented and Goal-oriented Gaming.

  • 1. 03/10/2019 1 How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. Robby van Delden, assistant professor, HMI UT Ton Spil , assistant professor, BMS-IEBIS UT Guido Bruinsma, Saxion University of Applied Sciences, BMS-IEBIS UT Koen Vogel, Student Assistant, CreaTe/HMI UT Dennis Reidsma , assistant professor, HMI UT
  • 2. Key message perspectives on starting point of Serious Games: 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. 2 Goal-orientedEntertainment- oriented Board Computer-mediated Mixed
  • 3. Why?  Broad spectrum of purposes  Many reports of positive outcomes but not always (e.g. Boyle 2015)  We teach about and develop games  Opportunities for bigger markets…  Games are successful huge business  Their educational counterparts are not that well-known 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 3
  • 4. Approach  Start:  “something” about starting focus,  powerful examples that add seriousness to entertainment  Structured literature study  Case studies commercial examples  Case studies student examples 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 4
  • 5. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 5
  • 6. Serious games?  Labelling matters (van Delden et al. 2019)  Schell 2015:  Not overemphasizing the seriousness as primary goal  Take into account that gaming field is serious (business)  Transformational games, fits primary purpose  Our use : “games with a purpose going beyond entertainment, including and going beyond education, including digital and board games, and including Commercial Off The Shelf (COTS) games as well as tailor-made games.” 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 6
  • 7. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- oriented gaming. van Delden et al. (2019) 7 Literature study
  • 8. Structured literature study  Gam AND design  #79.795  >600 refs  #100  Most/ relevance  #5  Transformational gam* AND design  #48  Most/relevance  #2 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 8
  • 9. Structured literature study Gam* & Design  Deterding et al. 2011  From game design elements to gamefulness: defining gamification  Garris et al. 2002  Games, motivation, and learning: A research and practice model  Hamari et al. 2016,  Challenging games help students learn: An empirical study on engagement, flow and immersion in game- based learning.  Schell 2008 (2015/2019)  The art of Game Design: A book of Lenses, CRC Press  Kiili et al. 2005  Digital game-based learning: Towards an experiential gaming model 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 9
  • 10. Structured literature study Transformational Gam & Design  Barab et al. 2012  Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context  De Sousa et al. 2018  Zombies and ethical theories: Exploring transformational play as a framework for teaching with videogames  + ECGBL:  Reng & Schoenau-Fog (2016)  The game enhanced learning model: mapping game-based learning for educators 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 10
  • 11. Mentioned splits & spectra  Deterding et al. (2011)  Game world <> non-gaming context  Reng & Schoenau-Fog (2016)  Educational games <> Purposive games,  supplements in teaching to mediating knowledge through development  Garris et al. (2002)  “instructional games” and link to active learning  Mentions video-games <> instructional games  including starting example of shooter-like to Sim City as instructional 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 11
  • 12. Mentioned splits  Hamari et al. (2016)  challenge & skill (flow-related)  Engagement & immersion of perceived learning  Kiili et al. (2005)  Feedback as part of  Flow artefact & Flow activity (and person)   feedback in entertainment games for learning effect 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 13
  • 13. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- oriented gaming. van Delden et al. (2019) 15 Wanna Hafta Pleasure seeking pain avoidance v s Mentioned splits: Schell’s model
  • 14. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- oriented gaming. van Delden et al. (2019) 16 Wanna Hafta External Internal from outside from within v s For Rewards To avoid punishment For Fun To avoid shame Mentioned splits: Schell’s more to motivation model
  • 15. Schell game design != computer mediated games  Not jumping to computer-mediated games  game design is not about programming,  “many games can be played without the use of computers or technology” (Schell 2015, p-xxxviii), 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 17
  • 16. Bridges from transformational games  Barab et al. (2012)  Transformational learning  Communicating the power of games,   see their own transformation  De Sousa et al. (2018)  Person and content  through dialogues and narratives   world around the game 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 18
  • 17. 03/10/2019 How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- 19 Model
  • 18. Key message perspective on games: 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. 20 Goal-orientedEntertainment- oriented Board Computer-mediated
  • 19. 03/10/2019 How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- 21 Commercial cases
  • 20. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 22 Risk New Management Can (Blik op Bestuur) Pokémon Remission Goal-orientedEntertainment- oriented Board Computer-mediated
  • 21. Risk 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 23 Risk - Goals & planning, AI - International Relations (Marks 1998) Entertainment Board
  • 22. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- oriented gaming. van Delden et al. (2019) 24 flickr.com/photos/vastateparksstaff/2855541002 6 some rights reserved - creativecommons.org/licenses/by/2.0/ flickr.com/photos/vastateparksstaff/2797227529 3 Pokémon - History (Mozelius 2018) - Health, triggering PA (Xian et al. 2017) Entertainment Computer- mediated
  • 23. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 25 New Management Can Goal-oriented Board - citizens participation, perspectives - 17 cities
  • 24. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- oriented gaming. van Delden et al. (2019) 26 https://www.youtube.com/watch?v=kjLdu7SEMNs Remission RCT showed + oral chemotherapy adherence + secondary outcomes e.g. knowledge & cancer-efficacy Goal-oriented Computer- mediated
  • 25. 03/10/2019 How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- 27 Student cases
  • 26. Student cases 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 28 Under the Radar Wording Nigth to Forget & Blob’s Comfort Zone CAGSPaSA Goal-orientedEntertainment- oriented Board Computer-mediated
  • 27. Wording 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 29
  • 28. CAGSPaSA - Collaborative Asymmetric Game for Sibling Pairs with Someone with Autism 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 31
  • 29. 03/10/2019 How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- 32 A night to forget by Koen Vogel & Jason ten Hage https://surfdrive.surf.nl/files/index.php/s/AiX7UH0TJ9ZGi1X for win, download the zip (top right icon), extract entire folder, and run the “Game” executable
  • 30. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- oriented gaming. van Delden et al. (2019) 33
  • 31. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 34
  • 32. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 35
  • 33. 03/10/2019 How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- 36 Blob’s Comfort Zone by Kasper de Kruiff & Manouk Hillebrand https://surfdrive.surf.nl/files/index.php/s/B5lbvJFncTXQ3F7 for win, download the zip (top right icon), extract entire folder, and run the “testhouse” executable
  • 34. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- oriented gaming. van Delden et al. (2019) 37
  • 35. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- oriented gaming. van Delden et al. (2019) 38
  • 36. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- oriented gaming. van Delden et al. (2019) 39
  • 37. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- oriented gaming. van Delden et al. (2019) 40
  • 38. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- oriented gaming. van Delden et al. (2019) 41
  • 39. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal- oriented gaming. van Delden et al. (2019) 42
  • 40. Bonus: Tunettack, math was added  https://surfdrive.surf.nl/files/index.php/s/39VyYK8KKaHgdOm 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 43
  • 41. Reflection on use cases  Embodied non-mediated games  Focus also represented (coincidentally/by selection?) in how “finished” it is  All of them introduced the seriousness later on in the process 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 44
  • 42. Discussion  Model and the mixed areas  Room for tangible embodied social games?  E.g. Springlab’s interactive floor learning for toddlers E.g. Malinverni’s et al. FUBILE’s 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 45 https://springlab.nl/beweegvloer/https://fubile.wordpress.com/fubile/
  • 43. Discussion  Room for adapting entertainment games with seriousness  E.g. Mods  Minecraft Education Edition MinecraftEDU  How do these kind of games perform compared to the goal- oriented starting positions? 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 46 https://www.flickr.com/photos/wfryer/16444105421/ CC BY 2.0
  • 44. Discussion  Education  Recognizable link to course :  HCI-related course “Intelligent interaction design”  Serious Games minor  Game Design / Interactive media project  Not many worked out board games (tech university) 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 48
  • 45. Future work (of/with colleagues) 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 49
  • 46. 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 51 Photo by rawpixel.com from Pexels critically correct and extend Impact on learning can we work together? more use cases
  • 47. Thank you for your attention!  …join?: extend to a more comprehensive framework, more use cases, impact on learning outcome, and insights would the beyond model extremes of “seriousification” > gamification)  Presentation on https://www.slideshare.net/rvandelden  draft appears on: https://people.utwente.nl/r.w.vandelden 03/10/2019How Serious is Serious Game Design? Exploring Entertainment-oriented and Goal-oriented gaming. van Delden et al. (2019) 52 A night to forget Blobs comfort zone Goal- oriented Entertainment- oriented Board Computer- mediated Mixed