SlideShare a Scribd company logo
Towards a Socially Adaptive
    Digital Playground




                     Robby van Delden
                     University of Twente
                     HMI
Outline
•   Example of “Digital Playgrounds”
•   A quick intro to synchrony of body movement
•   One of our interactive playgrounds
•   Results of observational study
•   Design methodology
•   Future Plans
Digital Playgrounds
              Based on Sturm et al. (2008)



1) floors                     2) walls




3) props                       4) installations
Floor: STUMP
Wyeth, Adkins and Summerville (2011)




                                       Crop from Figure 8
Wall: SUTU
  Yalp & KiTT
Props: Feetup
 Rosales et al. (2011)




                         Crop from Figure 2
Installation: interactive slide
     Soler-Adillon and N. Parés (2009)
social interaction
& synchrony measurement
Synchrony measure




         Figure is part of Fig 1, p337
         Ramseyer&Tschacher(2008)
Synchrony measure
                                      Figure is part of Fig 1, p337
                                      Ramseyer&Tschacher(2008)




      window size

|||||||||||||||||          Pearson correlation

       |||||||||||||||||
lag
Design Methodology
         Tetteroo et al (2009)




                   GOALS
             e.g. physical, social
          _____________________

              DIMENSIONS OF PLAY
         e.g. time limit, item possesion
   _________________________________
                 INTERACTIONS
   e.g. switch a colour surrounding a person
       when users are close to each other
Design Methodology
    Roozendaal et al. (2009)


                                     Transformation (goals)
                                 e.g. Increase social interaction
                                   measured by conversations
                               ______________________________

                                 Experience (psychological needs)
                                     e.g. need for discovery
                                         or competition
                               ______________________________

                                   Interaction (motor-sensory)
                                         e.g. Jump to see
                                         a piece of puzzle
                               ______________________________

                                              System
                                e.g. dancing on a musical staircase



                                                    Crop from Table 1
Design Methodology
[L] Tetteroo et al (2009), [R] Roozendaal et al. (2009)


                       HIGHER END GOALS
                 e.g. increase social interaction
                __________________________

                           RATIONALE
                   e.g. gives opportunity for
                    competitive behaviour
                __________________________

                         INTERACTION
                 user action – system response
                  e.g. when users come close
                    change item possession
                __________________________

                       IMPLEMENTATION
                 e.g. change colour of shape
                surrounding the players when
                      they are within 2m
Interactive Playground
      Tetteroo et al (2009)
Interactive Playground
      Tetteroo et al (2009)
Observations
                          Moreno et al. (2012, in press)




Agreement: κ= .27 to .37
“Item agreement”: κ= .67 - .92
Future plans: play analyses
Future plans: digital playgrounds
                     “destructive” elements
design methodology                            adaptive play mechanics
                                                             Synchrony (measurement)




                                       A socially adaptive playground
Two questions
1) How does one select a suitable metaphor for
   a design/installation for children in a
   structured, efficient and effective way?
2) Should we make use of existing fantasy
   contexts (from trends and hypes) like the
   Smurfs and Disney movies?

More Related Content

Similar to Towards a socially adaptive digital playground dr consortium

HICSS-53 ATLT Presentation Jani Holopainen
HICSS-53 ATLT Presentation Jani HolopainenHICSS-53 ATLT Presentation Jani Holopainen
HICSS-53 ATLT Presentation Jani Holopainen
Jani Holopainen
 
Conversational AI from an Information Retrieval Perspective: Remaining Challe...
Conversational AI from an Information Retrieval Perspective: Remaining Challe...Conversational AI from an Information Retrieval Perspective: Remaining Challe...
Conversational AI from an Information Retrieval Perspective: Remaining Challe...
krisztianbalog
 
DE1(a) my report
DE1(a) my reportDE1(a) my report
DE1(a) my report
Juhi Shah
 
ACM ICMI Workshop 2012
ACM ICMI Workshop 2012ACM ICMI Workshop 2012
ACM ICMI Workshop 2012Lê Anh
 
Experimental categorization and deep visualization
 Experimental categorization and deep visualization Experimental categorization and deep visualization
Experimental categorization and deep visualization
Everardo Reyes-García
 
A Langauge of Patterns for Mathematical Learning
A Langauge of Patterns for Mathematical LearningA Langauge of Patterns for Mathematical Learning
A Langauge of Patterns for Mathematical Learning
Yishay Mor
 
Quantitative comparing design processes in digital and traditional sketching
Quantitative comparing design processes in digital and traditional sketchingQuantitative comparing design processes in digital and traditional sketching
Quantitative comparing design processes in digital and traditional sketching
Mohd Syahmi
 
Emotion-oriented computing: Possible uses and applications
Emotion-oriented computing: Possible uses and  applicationsEmotion-oriented computing: Possible uses and  applications
Emotion-oriented computing: Possible uses and applications
André Valdestilhas
 
Visual thinking colin_ware_lectures_2013_10_research methods
Visual thinking colin_ware_lectures_2013_10_research methodsVisual thinking colin_ware_lectures_2013_10_research methods
Visual thinking colin_ware_lectures_2013_10_research methodsElsa von Licy
 
Scanned by CamScanner11. INTRODUCTIONPrototy.docx
Scanned by CamScanner11. INTRODUCTIONPrototy.docxScanned by CamScanner11. INTRODUCTIONPrototy.docx
Scanned by CamScanner11. INTRODUCTIONPrototy.docx
kenjordan97598
 
Chapter 2 design languages
Chapter 2 design languagesChapter 2 design languages
Chapter 2 design languagesgrainne
 
Algorithms as the new ux design material
Algorithms as the new ux design materialAlgorithms as the new ux design material
Algorithms as the new ux design material
peterpur
 
2015-04-29 research seminar
2015-04-29 research seminar2015-04-29 research seminar
2015-04-29 research seminar
ifi8106tlu
 
Design thinking unpacked: an evolutionary algorithm?
Design thinking unpacked: an evolutionary algorithm?Design thinking unpacked: an evolutionary algorithm?
Design thinking unpacked: an evolutionary algorithm?
J. M. Korhonen
 
Collective and cumulative - some strategies of everyday design-in-use
Collective and cumulative - some strategies of everyday design-in-useCollective and cumulative - some strategies of everyday design-in-use
Collective and cumulative - some strategies of everyday design-in-use
inuseproject
 
The idea of projectour project is about creating a intell.docx
The idea of projectour project is about creating a intell.docxThe idea of projectour project is about creating a intell.docx
The idea of projectour project is about creating a intell.docx
cherry686017
 
Architects and Engineers Differences A comparison between problem solving pe...
Architects and Engineers Differences  A comparison between problem solving pe...Architects and Engineers Differences  A comparison between problem solving pe...
Architects and Engineers Differences A comparison between problem solving pe...
Jessica Navarro
 
RBI paper, CHI 2008
RBI paper, CHI 2008RBI paper, CHI 2008
RBI paper, CHI 2008
guest0dd2a1
 
Toward a socio-technical pattern language
Toward a socio-technical pattern languageToward a socio-technical pattern language
Toward a socio-technical pattern language
John Thomas
 
Openlearn
OpenlearnOpenlearn
Openlearn
Yishay Mor
 

Similar to Towards a socially adaptive digital playground dr consortium (20)

HICSS-53 ATLT Presentation Jani Holopainen
HICSS-53 ATLT Presentation Jani HolopainenHICSS-53 ATLT Presentation Jani Holopainen
HICSS-53 ATLT Presentation Jani Holopainen
 
Conversational AI from an Information Retrieval Perspective: Remaining Challe...
Conversational AI from an Information Retrieval Perspective: Remaining Challe...Conversational AI from an Information Retrieval Perspective: Remaining Challe...
Conversational AI from an Information Retrieval Perspective: Remaining Challe...
 
DE1(a) my report
DE1(a) my reportDE1(a) my report
DE1(a) my report
 
ACM ICMI Workshop 2012
ACM ICMI Workshop 2012ACM ICMI Workshop 2012
ACM ICMI Workshop 2012
 
Experimental categorization and deep visualization
 Experimental categorization and deep visualization Experimental categorization and deep visualization
Experimental categorization and deep visualization
 
A Langauge of Patterns for Mathematical Learning
A Langauge of Patterns for Mathematical LearningA Langauge of Patterns for Mathematical Learning
A Langauge of Patterns for Mathematical Learning
 
Quantitative comparing design processes in digital and traditional sketching
Quantitative comparing design processes in digital and traditional sketchingQuantitative comparing design processes in digital and traditional sketching
Quantitative comparing design processes in digital and traditional sketching
 
Emotion-oriented computing: Possible uses and applications
Emotion-oriented computing: Possible uses and  applicationsEmotion-oriented computing: Possible uses and  applications
Emotion-oriented computing: Possible uses and applications
 
Visual thinking colin_ware_lectures_2013_10_research methods
Visual thinking colin_ware_lectures_2013_10_research methodsVisual thinking colin_ware_lectures_2013_10_research methods
Visual thinking colin_ware_lectures_2013_10_research methods
 
Scanned by CamScanner11. INTRODUCTIONPrototy.docx
Scanned by CamScanner11. INTRODUCTIONPrototy.docxScanned by CamScanner11. INTRODUCTIONPrototy.docx
Scanned by CamScanner11. INTRODUCTIONPrototy.docx
 
Chapter 2 design languages
Chapter 2 design languagesChapter 2 design languages
Chapter 2 design languages
 
Algorithms as the new ux design material
Algorithms as the new ux design materialAlgorithms as the new ux design material
Algorithms as the new ux design material
 
2015-04-29 research seminar
2015-04-29 research seminar2015-04-29 research seminar
2015-04-29 research seminar
 
Design thinking unpacked: an evolutionary algorithm?
Design thinking unpacked: an evolutionary algorithm?Design thinking unpacked: an evolutionary algorithm?
Design thinking unpacked: an evolutionary algorithm?
 
Collective and cumulative - some strategies of everyday design-in-use
Collective and cumulative - some strategies of everyday design-in-useCollective and cumulative - some strategies of everyday design-in-use
Collective and cumulative - some strategies of everyday design-in-use
 
The idea of projectour project is about creating a intell.docx
The idea of projectour project is about creating a intell.docxThe idea of projectour project is about creating a intell.docx
The idea of projectour project is about creating a intell.docx
 
Architects and Engineers Differences A comparison between problem solving pe...
Architects and Engineers Differences  A comparison between problem solving pe...Architects and Engineers Differences  A comparison between problem solving pe...
Architects and Engineers Differences A comparison between problem solving pe...
 
RBI paper, CHI 2008
RBI paper, CHI 2008RBI paper, CHI 2008
RBI paper, CHI 2008
 
Toward a socio-technical pattern language
Toward a socio-technical pattern languageToward a socio-technical pattern language
Toward a socio-technical pattern language
 
Openlearn
OpenlearnOpenlearn
Openlearn
 

More from Robby van Delden

How Serious is Serious Game Design? - Exploring Entertainment-oriented and Go...
How Serious is Serious Game Design? - Exploring Entertainment-oriented and Go...How Serious is Serious Game Design? - Exploring Entertainment-oriented and Go...
How Serious is Serious Game Design? - Exploring Entertainment-oriented and Go...
Robby van Delden
 
Guest lecture background, research, and teaching create-profdev
Guest lecture background, research, and teaching create-profdevGuest lecture background, research, and teaching create-profdev
Guest lecture background, research, and teaching create-profdev
Robby van Delden
 
BCSS workshop contribution: out of body experiences
BCSS workshop contribution: out of body experiencesBCSS workshop contribution: out of body experiences
BCSS workshop contribution: out of body experiences
Robby van Delden
 
Questioning our attitudes and feelings towards Persuasive Technology PT2019
Questioning our attitudes and feelings towards Persuasive Technology PT2019Questioning our attitudes and feelings towards Persuasive Technology PT2019
Questioning our attitudes and feelings towards Persuasive Technology PT2019
Robby van Delden
 
Exploration mixed reality (VR/AR) for sports
Exploration mixed reality (VR/AR) for sportsExploration mixed reality (VR/AR) for sports
Exploration mixed reality (VR/AR) for sports
Robby van Delden
 
Reidsma van delden-egbl2018-towards-an-interactive-movement-learning-movement
Reidsma van delden-egbl2018-towards-an-interactive-movement-learning-movementReidsma van delden-egbl2018-towards-an-interactive-movement-learning-movement
Reidsma van delden-egbl2018-towards-an-interactive-movement-learning-movement
Robby van Delden
 
Manana-manana
Manana-mananaManana-manana
Manana-manana
Robby van Delden
 
A Thing of Beauty: Steering behavior in an interactive playground
A Thing of Beauty: Steering behavior in an interactive playgroundA Thing of Beauty: Steering behavior in an interactive playground
A Thing of Beauty: Steering behavior in an interactive playground
Robby van Delden
 
Airplay, Towards a Breathgiving Approach
Airplay, Towards a Breathgiving ApproachAirplay, Towards a Breathgiving Approach
Airplay, Towards a Breathgiving Approach
Robby van Delden
 
(Steering) Interactive Play Behavior - Introductory talk of PhD defense
(Steering) Interactive Play Behavior - Introductory talk of PhD defense(Steering) Interactive Play Behavior - Introductory talk of PhD defense
(Steering) Interactive Play Behavior - Introductory talk of PhD defense
Robby van Delden
 
Distributed embodied team play, a distributed interactive pong playground zon...
Distributed embodied team play, a distributed interactive pong playground zon...Distributed embodied team play, a distributed interactive pong playground zon...
Distributed embodied team play, a distributed interactive pong playground zon...
Robby van Delden
 
Innovatie in de zorg, vanuit HMI perspectief
Innovatie in de zorg, vanuit HMI perspectiefInnovatie in de zorg, vanuit HMI perspectief
Innovatie in de zorg, vanuit HMI perspectief
Robby van Delden
 
Personalization of gait rehabilitation games on a pressure sensitive interact...
Personalization of gait rehabilitation games on a pressure sensitive interact...Personalization of gait rehabilitation games on a pressure sensitive interact...
Personalization of gait rehabilitation games on a pressure sensitive interact...
Robby van Delden
 
Workshop 3 Technologische innovatie beleven leren ontwikkelen xtra(blox) -- t...
Workshop 3 Technologische innovatie beleven leren ontwikkelen xtra(blox) -- t...Workshop 3 Technologische innovatie beleven leren ontwikkelen xtra(blox) -- t...
Workshop 3 Technologische innovatie beleven leren ontwikkelen xtra(blox) -- t...
Robby van Delden
 
Body centric interactive play-midterm
Body centric interactive play-midtermBody centric interactive play-midterm
Body centric interactive play-midterm
Robby van Delden
 
Body centric interactive play
Body centric interactive playBody centric interactive play
Body centric interactive play
Robby van Delden
 
Creating entertainment for people with Profound Intellectual and Multiple D...
Creating entertainment  for  people with Profound Intellectual and Multiple D...Creating entertainment  for  people with Profound Intellectual and Multiple D...
Creating entertainment for people with Profound Intellectual and Multiple D...
Robby van Delden
 
Create a better world
Create a better worldCreate a better world
Create a better world
Robby van Delden
 
Opportunities to Learn with Ambient Play
Opportunities to Learn with Ambient PlayOpportunities to Learn with Ambient Play
Opportunities to Learn with Ambient Play
Robby van Delden
 
Steering gameplay behavior in the interactive tag playground
Steering gameplay behavior in the interactive tag playgroundSteering gameplay behavior in the interactive tag playground
Steering gameplay behavior in the interactive tag playground
Robby van Delden
 

More from Robby van Delden (20)

How Serious is Serious Game Design? - Exploring Entertainment-oriented and Go...
How Serious is Serious Game Design? - Exploring Entertainment-oriented and Go...How Serious is Serious Game Design? - Exploring Entertainment-oriented and Go...
How Serious is Serious Game Design? - Exploring Entertainment-oriented and Go...
 
Guest lecture background, research, and teaching create-profdev
Guest lecture background, research, and teaching create-profdevGuest lecture background, research, and teaching create-profdev
Guest lecture background, research, and teaching create-profdev
 
BCSS workshop contribution: out of body experiences
BCSS workshop contribution: out of body experiencesBCSS workshop contribution: out of body experiences
BCSS workshop contribution: out of body experiences
 
Questioning our attitudes and feelings towards Persuasive Technology PT2019
Questioning our attitudes and feelings towards Persuasive Technology PT2019Questioning our attitudes and feelings towards Persuasive Technology PT2019
Questioning our attitudes and feelings towards Persuasive Technology PT2019
 
Exploration mixed reality (VR/AR) for sports
Exploration mixed reality (VR/AR) for sportsExploration mixed reality (VR/AR) for sports
Exploration mixed reality (VR/AR) for sports
 
Reidsma van delden-egbl2018-towards-an-interactive-movement-learning-movement
Reidsma van delden-egbl2018-towards-an-interactive-movement-learning-movementReidsma van delden-egbl2018-towards-an-interactive-movement-learning-movement
Reidsma van delden-egbl2018-towards-an-interactive-movement-learning-movement
 
Manana-manana
Manana-mananaManana-manana
Manana-manana
 
A Thing of Beauty: Steering behavior in an interactive playground
A Thing of Beauty: Steering behavior in an interactive playgroundA Thing of Beauty: Steering behavior in an interactive playground
A Thing of Beauty: Steering behavior in an interactive playground
 
Airplay, Towards a Breathgiving Approach
Airplay, Towards a Breathgiving ApproachAirplay, Towards a Breathgiving Approach
Airplay, Towards a Breathgiving Approach
 
(Steering) Interactive Play Behavior - Introductory talk of PhD defense
(Steering) Interactive Play Behavior - Introductory talk of PhD defense(Steering) Interactive Play Behavior - Introductory talk of PhD defense
(Steering) Interactive Play Behavior - Introductory talk of PhD defense
 
Distributed embodied team play, a distributed interactive pong playground zon...
Distributed embodied team play, a distributed interactive pong playground zon...Distributed embodied team play, a distributed interactive pong playground zon...
Distributed embodied team play, a distributed interactive pong playground zon...
 
Innovatie in de zorg, vanuit HMI perspectief
Innovatie in de zorg, vanuit HMI perspectiefInnovatie in de zorg, vanuit HMI perspectief
Innovatie in de zorg, vanuit HMI perspectief
 
Personalization of gait rehabilitation games on a pressure sensitive interact...
Personalization of gait rehabilitation games on a pressure sensitive interact...Personalization of gait rehabilitation games on a pressure sensitive interact...
Personalization of gait rehabilitation games on a pressure sensitive interact...
 
Workshop 3 Technologische innovatie beleven leren ontwikkelen xtra(blox) -- t...
Workshop 3 Technologische innovatie beleven leren ontwikkelen xtra(blox) -- t...Workshop 3 Technologische innovatie beleven leren ontwikkelen xtra(blox) -- t...
Workshop 3 Technologische innovatie beleven leren ontwikkelen xtra(blox) -- t...
 
Body centric interactive play-midterm
Body centric interactive play-midtermBody centric interactive play-midterm
Body centric interactive play-midterm
 
Body centric interactive play
Body centric interactive playBody centric interactive play
Body centric interactive play
 
Creating entertainment for people with Profound Intellectual and Multiple D...
Creating entertainment  for  people with Profound Intellectual and Multiple D...Creating entertainment  for  people with Profound Intellectual and Multiple D...
Creating entertainment for people with Profound Intellectual and Multiple D...
 
Create a better world
Create a better worldCreate a better world
Create a better world
 
Opportunities to Learn with Ambient Play
Opportunities to Learn with Ambient PlayOpportunities to Learn with Ambient Play
Opportunities to Learn with Ambient Play
 
Steering gameplay behavior in the interactive tag playground
Steering gameplay behavior in the interactive tag playgroundSteering gameplay behavior in the interactive tag playground
Steering gameplay behavior in the interactive tag playground
 

Recently uploaded

Impact of Fonts: in Web and Apps Design
Impact of Fonts:  in Web and Apps DesignImpact of Fonts:  in Web and Apps Design
Impact of Fonts: in Web and Apps Design
contactproperweb2014
 
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdfSECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
eloprejohn333
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
garcese
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptxUNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
GOWSIKRAJA PALANISAMY
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEEASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
Febless Hernane
 
Moldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo espMoldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo esp
Hess9
 
ZAPATILLAS 2 X 110 ABRIL.pdf compra economico
ZAPATILLAS 2 X 110 ABRIL.pdf compra economicoZAPATILLAS 2 X 110 ABRIL.pdf compra economico
ZAPATILLAS 2 X 110 ABRIL.pdf compra economico
jhonguerrerobarturen
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
jyz59f4j
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
h7j5io0
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
9a93xvy
 
Timeless Principles of Good Design
Timeless Principles of Good DesignTimeless Principles of Good Design
Timeless Principles of Good Design
Carolina de Bartolo
 
一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理
peuce
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
n0tivyq
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
ameli25062005
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
h7j5io0
 
定制美国西雅图城市大学毕业证学历证书原版一模一样
定制美国西雅图城市大学毕业证学历证书原版一模一样定制美国西雅图城市大学毕业证学历证书原版一模一样
定制美国西雅图城市大学毕业证学历证书原版一模一样
qo1as76n
 
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
h7j5io0
 

Recently uploaded (20)

Impact of Fonts: in Web and Apps Design
Impact of Fonts:  in Web and Apps DesignImpact of Fonts:  in Web and Apps Design
Impact of Fonts: in Web and Apps Design
 
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdfSECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
SECURING BUILDING PERMIT CITY OF CALOOCAN.pdf
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptxUNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
UNIT IV-VISUAL STYLE AND MOBILE INTERFACES.pptx
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEEASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANE
 
Moldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo espMoldes de letra 3D Alfabeto completo esp
Moldes de letra 3D Alfabeto completo esp
 
ZAPATILLAS 2 X 110 ABRIL.pdf compra economico
ZAPATILLAS 2 X 110 ABRIL.pdf compra economicoZAPATILLAS 2 X 110 ABRIL.pdf compra economico
ZAPATILLAS 2 X 110 ABRIL.pdf compra economico
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
 
Timeless Principles of Good Design
Timeless Principles of Good DesignTimeless Principles of Good Design
Timeless Principles of Good Design
 
一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理
 
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
一比一原版(Glasgow毕业证书)格拉斯哥大学毕业证成绩单如何办理
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
 
定制美国西雅图城市大学毕业证学历证书原版一模一样
定制美国西雅图城市大学毕业证学历证书原版一模一样定制美国西雅图城市大学毕业证学历证书原版一模一样
定制美国西雅图城市大学毕业证学历证书原版一模一样
 
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
一比一原版(UCB毕业证书)伯明翰大学学院毕业证成绩单如何办理
 

Towards a socially adaptive digital playground dr consortium

  • 1. Towards a Socially Adaptive Digital Playground Robby van Delden University of Twente HMI
  • 2. Outline • Example of “Digital Playgrounds” • A quick intro to synchrony of body movement • One of our interactive playgrounds • Results of observational study • Design methodology • Future Plans
  • 3. Digital Playgrounds Based on Sturm et al. (2008) 1) floors 2) walls 3) props 4) installations
  • 4. Floor: STUMP Wyeth, Adkins and Summerville (2011) Crop from Figure 8
  • 5. Wall: SUTU Yalp & KiTT
  • 6. Props: Feetup Rosales et al. (2011) Crop from Figure 2
  • 7. Installation: interactive slide Soler-Adillon and N. Parés (2009)
  • 9. Synchrony measure Figure is part of Fig 1, p337 Ramseyer&Tschacher(2008)
  • 10. Synchrony measure Figure is part of Fig 1, p337 Ramseyer&Tschacher(2008) window size ||||||||||||||||| Pearson correlation ||||||||||||||||| lag
  • 11. Design Methodology Tetteroo et al (2009) GOALS e.g. physical, social _____________________ DIMENSIONS OF PLAY e.g. time limit, item possesion _________________________________ INTERACTIONS e.g. switch a colour surrounding a person when users are close to each other
  • 12. Design Methodology Roozendaal et al. (2009) Transformation (goals) e.g. Increase social interaction measured by conversations ______________________________ Experience (psychological needs) e.g. need for discovery or competition ______________________________ Interaction (motor-sensory) e.g. Jump to see a piece of puzzle ______________________________ System e.g. dancing on a musical staircase Crop from Table 1
  • 13. Design Methodology [L] Tetteroo et al (2009), [R] Roozendaal et al. (2009) HIGHER END GOALS e.g. increase social interaction __________________________ RATIONALE e.g. gives opportunity for competitive behaviour __________________________ INTERACTION user action – system response e.g. when users come close change item possession __________________________ IMPLEMENTATION e.g. change colour of shape surrounding the players when they are within 2m
  • 14. Interactive Playground Tetteroo et al (2009)
  • 15. Interactive Playground Tetteroo et al (2009)
  • 16. Observations Moreno et al. (2012, in press) Agreement: κ= .27 to .37 “Item agreement”: κ= .67 - .92
  • 17. Future plans: play analyses
  • 18. Future plans: digital playgrounds “destructive” elements design methodology adaptive play mechanics Synchrony (measurement) A socially adaptive playground
  • 19. Two questions 1) How does one select a suitable metaphor for a design/installation for children in a structured, efficient and effective way? 2) Should we make use of existing fantasy contexts (from trends and hypes) like the Smurfs and Disney movies?

Editor's Notes

  1. an interactive installation constitutes an entire interactive playground environment on its own, opposed to earlier examples introducing an interactive element into an existing environment or game.
  2. Tetterroo uses broader terminology for dimensions of play including competition and colalboration, i like to put it closer to interactions in order to directly inspire interactions. Experiences related to psychological needs autonomy, competence and social relatedness,
  3. Metaphors can help in creating a interesting whole and inspire some of the
  4. Beamer, infrared camera tracking, possesion is important in the play
  5. Shapes, circlesurround a person, tail on which the shapescanbeattached.
  6. So we canbased on vision make a differencebetween the socialsignalsthat are beingseen.
  7. Instructtoplay games in order to get the right clues. Have to analyse the data:Tryto track peopleandusesynchronymeasuresandseeifthissayssomethingaboutplayingtogether etc.
  8. Mentiondestructive factors seen in master thesis etc. Althoughdesctructingvaluable equipment mightbecumbersome, destructing virtual stuff does notneedtobe a problem. We do notintendtopromoteviolence btw so we needsubtleways of implementingthis.