Most of the technology in this presentation is old (2007-era!) but the question's still relevant: how can social psychologists use the huge amounts of new types of data available to us?!
“Creating a Global Movement for Changemaking: Fulbright and Beyond”Kara Andrade
What kinds of experiences shape young people to be changemakers, people with the skills and commitment to “dare themselves to act” for positive social change? At Ashoka, we seek to spark a global movement where Everyone is a Changemaker. To achieve this vision, we partner with the most cutting-edge leaders with high-level global impact potential. The Fulbright program produces high caliber leaders by fostering cross-cultural understanding and action. We believe that to succeed in today’s world as a changemaker, everyone needs to learn these essential skills. In the current presentation you will hear from three Fulbright Alumni who all form part of Ashoka’s network of innovators. Through their own stories of social change, they shed light on how their Fulbright grants directly contributed to their dedication to creating experiences that unleash the power of young people to make a difference and succeed in our changing world.
“Creating a Global Movement for Changemaking: Fulbright and Beyond”Kara Andrade
What kinds of experiences shape young people to be changemakers, people with the skills and commitment to “dare themselves to act” for positive social change? At Ashoka, we seek to spark a global movement where Everyone is a Changemaker. To achieve this vision, we partner with the most cutting-edge leaders with high-level global impact potential. The Fulbright program produces high caliber leaders by fostering cross-cultural understanding and action. We believe that to succeed in today’s world as a changemaker, everyone needs to learn these essential skills. In the current presentation you will hear from three Fulbright Alumni who all form part of Ashoka’s network of innovators. Through their own stories of social change, they shed light on how their Fulbright grants directly contributed to their dedication to creating experiences that unleash the power of young people to make a difference and succeed in our changing world.
Edward Andersson, Deputy Director of Involve, reflects on where engagement is heading in a time of Localism and Austerity, looks at creative methods of engagement and gives advice on when and how they should be used.
A recording of the presentation can be found here: http://www.youtube.com/watch?v=v2Ej3NbCjes
Edward Andersson, Deputy Director of Involve, reflects on where engagement is heading in a time of Localism and Austerity, looks at creative methods of engagement and gives advice on when and how they should be used.
A recording of the presentation can be found here: http://www.youtube.com/watch?v=v2Ej3NbCjes
And Then the Internet Happened Prospective Thoughts about Concept Mapping in ...Daniel McLinden
In this millennium the worldwide web has enabled new models of collaboration and the power of networks to emerge. In the second decade of the new millennium these ideas continue to spread. Cross-disciplinary teams, open innovation and social networks represent radically different approaches to working in systems to create knowledge, share information and develop interventions. Think Wikipedia. Methods for program planning and evaluation need to keep pace with these changes and concept mapping methodology may have been ahead of its time as a method that resonates with 21st century complexity. To think prospectively, reframe concept mapping as a method that employs open innovation and networks to create meaning about complex phenomena. With this basis, the future possibilities for the types of problems that can be addressed and ways to co-create meaning with diverse stakeholders can be explored.
And Then the Internet Happened Prospective Thoughts about Concept Mapping in ...Daniel McLinden
In this millennium the worldwide web has enabled new models of collaboration and the power of networks to emerge. In the second decade of the new millennium these ideas continue to spread. Cross-disciplinary teams, open innovation and social networks represent radically different approaches to working in systems to create knowledge, share information and develop interventions. Think Wikipedia. Methods for program planning and evaluation need to keep pace with these changes and concept mapping methodology may have been ahead of its time as a method that resonates with 21st century complexity. To think prospectively, this session will reframe concept mapping as a method that employs open innovation and networks to create meaning about complex phenomena. With this basis, this session will explore through presentation and discussion the future possibilities for the types of problems that can be addressed and ways to co-create meaning with diverse stakeholders.
Playing the Past, Seeing the Future: Game Design in the HumanitiesSeriousGamesAssoc
This session will explore the role of the humanities — history, literature, philosophy, civics, jurisprudence — in the practice of designing serious games. While serious games have long and storied history (no pun intended) with engaging the humanities, recent humanities-based games such as Assassin’s Creed Origins, 1979 Revolution, Walden, a game, and others have opened up new possibilities for not only reasserting game-based learning in humanities contexts, but also re-evaluating the design paradigms through which these games are made. This session will explore the process of designing games in the humanities, the challenges and affordances of doing so, and the possibilities for developing and producing humanities games through grant funding, including the National Endowment for the Humanities.
Insight slides from working with the Open Environmental Data Project brain trust during October-December 2020. These insights were generated from conversations around this body of work: https://www.openenvironmentaldata.org/a-new-model-series
The Community Board: Building Local Communitybalchenn
In the Capstone project for my Masters in Human Computer Interaction Design at Indiana University, I worked on designing technology to promote interaction between
people in a neighborhood. The concept consists of a website and public displays that make people aware
of each other and activities in the neighborhood.
Micah Allen: Zombies or Cyborgs: Is Facebook eating your brain?Seismonaut
Micah Allen er hjerneforsker og PhD studerende på Århus Universitet. Her fortæller han om sociale mediers indflydelse på hjernen til Headstart Morgenseminar d. 17. marts 2010.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
2. What is Social Psychology?
Scientific study of the way individuals think, feel, desire,
and act in social situations.
n Historically:
n Research on individuals and groups
n Attitudes, persuasion
n Conformity, compliance
n Then came…
n Social learning (imitation, modeling)
n Social cognition (unconscious, automatic)
n Self- and other-perception (identity, self-image, etc.)
n
11/26/2007
2
3. & Today…
n
n
Current trends:
n Emotion / affect
n Motivation
n Culture
n Stereotypes (social cognition)
n Social power and justice
n Social neuroscience
Some of our traditional research areas are most active
in other fields, such as organizational behavior, public
policy, & consumer marketing.
11/26/2007
3
4. Traditional Methods
n
n
n
A lot of research is done via survey.
Behavioral research is more expensive – time
consuming, harder to orchestrate, etc.
Several “classic” social psychology experiments would
not be allowed by today’s Human Subjects standards.
11/26/2007
4
5. What about technology?
Web Science Research Initiative - MIT & other schools
n
Interdisciplinary effort to study the scientific and societal consequences of
wiring the planet together.
n
"We're doing this partly out of excitement and partly out of duty," said Tim
Berners-Lee, who invented the technical underpinnings of the Web in 1989
and now wears several hats, including senior research scientist at MIT.
“2016” Symposium
n
Computer scientists from academia and companies like I.B.M. and Google
discussed topics including social networks, digital imaging, online media
and the impact on work and employment. But most talks touched on two
broad themes: the impact of computing will go deeper into the sciences
and more into the social sciences, and policy issues will loom large as the
technology becomes more powerful and more pervasive.
11/26/2007
5
6. A quick tour connecting technology
with social psychology…
11/26/2007
6
7. Relationships & Phones
n “Redefinition of social relations and their
connection to place”
¨
¨
¨
11/26/2007
M. Ito, USC – anthropology
Implications for “power geometries” at home and school
Construction of “peer-based” places through mobile communication
7
10. Distraction & “Infomania”
n
Diminished attention:
¨
¨
¨
¨
¨
11/26/2007
Ratey, Harvard Medical School
Bederson, U. of Maryland Human-Computer interaction lab: generating
a minimum of distraction for the computer user. How do computer
interfaces get in the way of being able to concentrate?”
Checking email; vs. having computer assess & interrupt: “predictive
interfaces”
British survey: 10-point
drop in IQ when juggling
email, phone calls, and
work (G. Wilson, King’s
College London Univ.)
D. Meyerson, Stanford:
“being accessible all the
time is a source of stress”
10
15. Attitudes, Cognitive Bolstering, Group Polarization
“We’ve followed the
old advice to discuss
this amongst
ourselves.
Democracy, we’ve
been told, is best
served when informed
citizens deliberate the
issues of the day,
pooling their wisdom to
reach a judicious
consensus.”
11/26/2007
15
18. Spirituality? Compassion, Role development
Welcome to the world's
first 3D online church
Enter the church
come in, pull up a pew
and find out what all the
fuss is about
Also available in 2D
join others in the chat café
or the discussion forum
NY Times experiment in interactive worship
View clips, news,
sermons
catch up on Church of
Fools past, present, future
11/26/2007
18
20. Individual differences, Innovative
personnel selection
n
Correlations between gaming and managerial behavior: “People
who play [video] games are into technology, can handle more
information, can synthesize more complex data, solve operational
design problems, lead change and bring organizations through
change.” (Luman, CS vp)
n
James Rosser: research indicated that surgeons adept at video
games were less likely to make mistakes during certain forms of
operations and suturing.
11/26/2007
20
2003 1. Mob #3
2003: you are invited to take part in MOB, the project that creates an inexplicable mob of people in NYC for ten minutes or less. Please forward this to other people you know who might like to join. w/FAW section (why would I want to join? Tons of other people are doing it)
About 200 mobbers – filed into lobby, went upstairs, & stood there for a short while. spontaneously applauded (for themselves), and left.
Myspace: average rate of 320,000 worldwide new profiles added daily. (rptd by myspace.com)
the effort to maintain an active social life on the Web is taking its toll. Some have grown tired of what once was novel. Some feel bombarded by unsolicited messages, friend requests and advertisements. And some are cutting back.
Time Magazine
three twentysomething guys named Steve Chen, Chad Hurley and Jawed Karim. At a Silicon Valley dinner party one night in 2004 they started talking about how easy it was to share photos with your friends online but what a pain it was to do the same thing with video.
So they did something about it. They hacked together a simple routine for taking videos in any format and making them play in pretty much any Web browser on any computer. Then they built a kind of virtual video village, a website where people could post their own videos and watch and rate and comment on and search for and tag other people's videos. Voilˆ: YouTube.
But even though they built it, they didn't really understand it. They thought they'd built a useful tool for people to share their travel videos. They thought people might use it to pitch auction items on eBay. They had no idea. They had opened a portal into another dimension.
The minute people saw YouTube they did its creators a huge favor: they hijacked it. Instead of posting their home movies, they posted their stand-up routines and drunken ramblings and painful-looking snowboarding wipeouts. They uploaded their backyard science projects, their delivery-room footage and their interminable guitar solos. They sent in eyewitness footage from the aftermath in New Orleans and the war in BaghdadÑfrom both sides. They promulgated conspiracy theories. They sat alone in their basements and poured their most intimate, embarrassing secrets into their webcams. YouTube had tapped into something that appears on no business plan: the lonely, pressurized, pent-up video subconscious of America. Having started with a single video of a trip to the zoo in April of last year, YouTube now airs 100 million videosÑand its users add 70,000 moreÑevery day.
What happened? YouTube's creators had stumbled onto the intersection of three revolutions. First, the revolution in video production made possible by cheap camcorders and easy-to-use video software. Second, the social revolution that pundits and analysts have dubbed Web 2.0. It's exemplified by sites like MySpace, Wikipedia, Flickr and DiggÑhybrids that are useful Web tools but also thriving communities where people create and share information together. The more people use them, the better they work, and more people use them all the timeÑa kind of self-stoking mass collaboration that wouldn't have been possible without the Internet.
The third revolution is a cultural one. Consumers are impatient with the mainstream media. The idea of a top-down culture, in which talking heads spoon-feed passive spectators ideas about what's happening in the world, is over. People want unfiltered video from Iraq, Lebanon and DarfurÑnot from journalists who visit there but from soldiers who fight there and people who live and die there.
(Describes group polarization exercise in Colorado – “The researchers — David Schkade, Cass Sunstein and Reid Hastie — concluded that “the major effect of deliberation was to make group members more extreme than they were before they started to talk.”
Of course, these ideological divides are small compared with the ones in the blogosphere, which is one giant version of the Colorado experiment. You can always find a group online to affirm your brilliant opinions. It’s immensely satisfying, but it can also make Election Day a miserable experience. Tonight, you can’t help noticing how many ignorant people out there disagree with you.
John tierney, nytimes
November 2006
Nov. 2006: In a letter sent by the National Community Reinvestment Coalition to the Federal Trade Commission last Thursday,
the group asserted that Zillow’s Web site misrepresented home values and placed residents in low-income neighborhoods
“more at risk for discriminatory and predatory lending practices.”
The accuracy of the Zillow information has been questioned from the day the site was introduced last February. Questions about its accuracy, though, have not hurt its popularity. With more than 3.5 million visitors last month, the company said it is the fifth-most-visited real estate Web site in the United States.
Players are dropped at random locations into a virtual map of Cambridge. Tracked by satellites, Blast Theory's runners appear online next to your player. Situated in the real city, handheld computers showing the position of online players guide the runners in tracking you down.
The runners carry a handheld computer connected to a Global Positioning System receiver. The handheld computer is part of a wireless network. This means that wherever the runners go they are connected to each other and to the virtual world. They can see all the players on their screen.
Use your arrow keys to flee down the virtual streets, send messages and exchange tactics with other online players. An audio stream from Blast Theory's walkie talkies lets you eavesdrop on your pursuers: getting lost and out of breath on the real streets.
If a runner gets within 5 metres of you, a sighting photo is taken and your game is over.
With the advent of virtual spaces and, more recently, hybrid spaces in which virtual and real worlds are overlapping, the emotional tenor of these worlds has become an important question. In what ways can we talk about intimacy in the electronic realm? In Britain the internet is regularly characterised in the media as a space in which paedophiles 'groom' unsuspecting children and teenagers. Against this back drop can we establish a more subtle understanding of the nuances of online relationships. When two players who know one another place their avatars together and wait for the camera view to zoom down to head height so that the two players regard one another, what is going on? Is this mute tenderness manifest to anyone else and should it be?
And alongside these small moments, there is a louder and more forceful set of interactions between runners and players based on insults, teasing, goading and humour. These public declarations seem to happily coexist with the private moments that appear marginal to the casual observer. Yet, this demotic discourse also can surprise: the online players understanding that the runners are tired, cold, struggling with the environment on the street can become a powerful emotion.
A player from Seattle wrote: "I had a definite heart stopping moment when my concerns suddenly switched from desperately trying to escape, to desperately hoping that the runner chasing me had not been run over by a reversing truck (that's what it sounded like had happened).“
“Enoucrage people to push the bounds of accepted behavior.” U. of Nottingham, Steve Benford, Mixed Reality Lab
In Uncle Roy – players on ground might be directed to get in a stranger’s car, etc. clues; genuine or a hoax.
Pac-Man. gps & cell phones: route ‘pac-man’ to power pellets, with support of gps and remote team members; and avoid ghosts!
May 2004, NYTimes Experiment in interactive worship over the internet.
People separated by vast distances “routinely play in imaginary 3-d worlds and sometimes work in them. CoF aims to explore whether they can also regularly worship in them.”
Visitors control speech and movement of on-screen figures, avatars. Kneel, talk, whisper in text messages, extend a hand in blessing, etc. Sit in pews, gather for conversation. Holy water water cooler, vending machines. Sermons from a variety of priests and ministers.
“interactive role playing”
While battling leukemia in a cancer ward, Mike Jetter kept himself occupied by writing software – trying to figure out a new way to organize one’s thoughts. Link ideas and present in one space.