SlideShare a Scribd company logo
GameThinking
or: “cool stuff and current research”
Lennart Nacke, PhD
Associate Professor
The Games Institute and
Stratford School of Interaction Design and Business
@acagamic | slideshare.net/acagamic |
linkedin.com/in/nacke/
Who am I?
Gameful Designer, User Researcher, Associate Professor
• Director of the HCI Games Group at the University of
Waterloo’s Games Institute
• Associate Professor at the University of Waterloo
• Co-Founder of MotiviUX, Inc.
OVERVIEW OFTHISTALK
“What have we been up to?”
1.Gamification and Game
Thinking
2.User Types Hexad and New
Trait Model
3.Gameful Design Heuristics
4.Gameful Experience Theory
5.Takeaways
3
Experiencing and
interpreting novel
information
may cause
neurophysiological
pleasure
What is
Gamification?
An approach to systems design that
uses game design elements to solve
motivation and engagement
problems.
5
GameThinking as an UmbrellaTerm
Andrzej Marczewski. 2016. https://www.gamified.uk/gamification-framework/differences-between-gamification-and-games/
GameThinking as a Player Journey
Your users needs and goals change over time. Know their
journey and design with the journey in mind.
7Players Journey By Amy Jo Kim, see http://amyjokim.com/blog/2014/04/08/the-players-journey/
Your users learn your systems as a visitor first, then a
newcomer, a regular, and finally they become experts or
enthusiasts.
Build a core learning loop first as a simple version of the
regular user experience you are creating.
GameThinking
asaDesign
Process
Design is problem-solving. We can
use games and gameful elements to
solve problems.
8
How might we address…
9
Put
hurdles/enablers
here
Put fitting design
lens/category
here
Put desired change here
(, using )
to achieve ?
Thanks to Sebastian Deterding for the examples.
How might we address…
10
AVOID MINDLESS
SNACKING
Put fitting design
lens/category
here
EAT HEALTHY FOOD
(, using )
to achieve ?
http://www.funkydesignspaces.com/plex/
How might we address…
11
AVOID MINDLESS
SNACKING
Put fitting design
lens/category
here
EAT HEALTHY FOOD
(, using )
to achieve ?
http://getmentalnotes.com/
12
Gamification
Elements
https://www.gamified.uk/user-types/gamification-mechanics-elements
https://www.gamified.uk/2017/04/03/periodic-table-gamification-elements/
USERTYPE HEXAD MODEL
13
Andrzej Marczewski. 2015. User Types. In Even Ninja Monkeys Like to Play: Gamification, Game Thinking & Motivational Design. Gamified UK.
Gustavo F. Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, and Lennart E. Nacke. 2016. The Gamification User Types Hexad Scale. In
Proceedings of CHI PLAY ’16, 229–243.
THE USERTYPES HEXAD SCALE FOR GAMIFICATION
• Philanthropists are motivated by purpose. They are altruistic and willing to give without
expecting a reward.
• Socialisers are motivated by relatedness. They want to interact with others and create social
connections.
• Achievers are motivated by competence. They seek to progress within a system by completing
tasks, or prove themselves by tackling difficult challenges.
• Free Spirits are motivated by autonomy, meaning freedom to express themselves and act
without external control. They like to create and explore within a system.
• Players are motivated by extrinsic rewards. They will do whatever to earn a reward within a
system, independently of the type of the activity.
• Disruptors are motivated by the triggering of change. They tend to disrupt the system either
directly or through others to force negative or positive changes. They like to test the system‘s
boundaries and try to push further.
14
Gustavo F. Tondello, Alberto Mora, Andrzej Marczewski, and Lennart E. Nacke. 2019. Empirical Validation of the Gamification User Types Hexad Scale in
English and Spanish. In International Journal of Human-Computer Studies 127: 95-111. Elsevier. doi:10.1016/j.ijhcs.2018.10.002
THE USERTYPES HEXAD IS AVAILABLE IN SPANISH AND ENGLISH
15
Gustavo F. Tondello, Alberto Mora, Andrzej Marczewski, and Lennart E. Nacke. 2019. Empirical Validation of the Gamification User Types Hexad Scale in
English and Spanish. In International Journal of Human-Computer Studies 127: 95-111. Elsevier. doi:10.1016/j.ijhcs.2018.10.002
BEYOND BARTLE: FIXING BRAINHEX PLAYERTYPES
• Published BrainHex in 2014, but the analysis was flawed
• Invalid model, even though it became highly popular and well-cited
• Revisited the data in 2015 with my research team
• First fixing attempt in 2018:
• Gustavo Fortes Tondello, Deltcho Valtchanov, Adrian Reetz, Rina R. Wehbe, Rita Orji &
Lennart E. Nacke (2018): Towards a Trait Model of Video Game Preferences,
International Journal of Human–Computer Interaction, DOI:
10.1080/10447318.2018.1461765
• Next attempt in 2019:
• Just accepted into INTERACT 2019: Tondello et al.: “I don’t fit into a single type”: A Trait
Model and Scale of Game Playing Preference
FROM 7 NON-VALIDTYPESTO 5TRAITS
7 types collapsed into:
action orientation (Conqueror, Daredevil), later became challenge orientation
aesthetic orientation (Socializer, Seeker)
goal orientation (Mastermind, Achiever, Survivor)
Suggested additions:
social orientation
immersion orientation (later became
narrative orientation)
New names for the 5 player traits
1. Aesthetic orientation
2. Narrative orientation
3. Goal orientation
4. Social orientation
5. Challenge orientation
Gustavo F. Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Cen, and Lennart E. Nacke. 2019. “I don't fit into a single
type”: A Trait Model and Scale of Game Playing Preferences. In Proceedings of INTERACT 2019. Springer.
GAMEFUL DESIGN HEURISTICS: A GAMIFICATION INSPECTIONTOOL
18Gustavo F. Tondello, Dennis L. Kappen, Marim Ganaba, and Lennart E. Nacke. 2019. Gameful Design Heuristics:
A Gamification Inspection Tool. In Proceedings of HCI International 2019. Springer.
OUR GAMEFUL EXPERIENCE MODEL
• Gameful experience as fundamental state of gameplay
• Gameful systems defined by qualities of interventions and
environments that create gameful experiences
• Gameful design is the process of creating these systems
• Gamefulness is then: designer actions, system characteristics,
or the user’s psychological experience
Richard N. Landers, Gustavo F. Tondello, Dennis L. Kappen, Andrew Collmus, Elisa D. Mekler, and Lennart E. Nacke. 2019. Defining Gameful
Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs. In International
Journal of Human-Computer Studies 127: 81-94. Elsevier. doi:10.1016/j.ijhcs.2018.08.003
Take Home Message
• Game Thinking is an approach to solve problems playfully
with iterative design
• Powerful free scales are available for personalized
gamification now and should be used instead of outdated or
inaccurate or proprietary models (like Bartle)
• With gameful heuristics, we can assess gameful elements
rapidly
• We have a better understanding than ever about gameful
experience and gameful design
20
ThankYou
Lennart Nacke
+1 519-888-4567 x37822
lennart.nacke@acm.org
www.hcigames.com
Slides at: https://www.slideshare.net/acagamic

More Related Content

What's hot

Introduction to Gameful Design Heuristics (CHI 2017)
Introduction to Gameful Design Heuristics (CHI 2017)Introduction to Gameful Design Heuristics (CHI 2017)
Introduction to Gameful Design Heuristics (CHI 2017)
Gustavo Tondello
 
A Theory of Gamification Principles Through Goal-Setting Theory
A Theory of Gamification Principles Through Goal-Setting TheoryA Theory of Gamification Principles Through Goal-Setting Theory
A Theory of Gamification Principles Through Goal-Setting Theory
Gustavo Tondello
 
Gamification: An Introduction
Gamification: An IntroductionGamification: An Introduction
Gamification: An Introduction
Gustavo Tondello
 
Personalized Gameful Design
Personalized Gameful DesignPersonalized Gameful Design
Personalized Gameful Design
Gustavo Tondello
 
Dsdt meetup 2018 02-12
Dsdt meetup 2018 02-12Dsdt meetup 2018 02-12
Dsdt meetup 2018 02-12
Annik Bernatchez
 
Algorithms as the new ux design material
Algorithms as the new ux design materialAlgorithms as the new ux design material
Algorithms as the new ux design material
peterpur
 
A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)
A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)
A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)
Gustavo Tondello
 
Game Engines in Game Education: Thinking Inside the Tool Boox?
Game Engines in Game Education: Thinking Inside the Tool Boox?Game Engines in Game Education: Thinking Inside the Tool Boox?
Game Engines in Game Education: Thinking Inside the Tool Boox?
Sebastian Deterding
 
Bradshaw quiana-learning game design characteristics
Bradshaw quiana-learning game design characteristicsBradshaw quiana-learning game design characteristics
Bradshaw quiana-learning game design characteristicsCampbellsville University
 
Bali presentation2012mj
Bali presentation2012mjBali presentation2012mj
Bali presentation2012mj
Magnus Johansson
 
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
Flavia Stoian
 
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
Marc Miquel
 
Pivec workshop 1
Pivec workshop 1Pivec workshop 1
Pivec workshop 1
Paul Pivec
 
Quiana bradshaw final defense slides
Quiana bradshaw final defense slidesQuiana bradshaw final defense slides
Quiana bradshaw final defense slides
Campbellsville University
 
Game Specific Creativity Techniques
Game Specific Creativity TechniquesGame Specific Creativity Techniques
Game Specific Creativity Techniques
aakoo
 
Designing Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay HeuristicsDesigning Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay Heuristics
Rojola
 

What's hot (18)

Introduction to Gameful Design Heuristics (CHI 2017)
Introduction to Gameful Design Heuristics (CHI 2017)Introduction to Gameful Design Heuristics (CHI 2017)
Introduction to Gameful Design Heuristics (CHI 2017)
 
A Theory of Gamification Principles Through Goal-Setting Theory
A Theory of Gamification Principles Through Goal-Setting TheoryA Theory of Gamification Principles Through Goal-Setting Theory
A Theory of Gamification Principles Through Goal-Setting Theory
 
Gamification: An Introduction
Gamification: An IntroductionGamification: An Introduction
Gamification: An Introduction
 
Personalized Gameful Design
Personalized Gameful DesignPersonalized Gameful Design
Personalized Gameful Design
 
Dsdt meetup 2018 02-12
Dsdt meetup 2018 02-12Dsdt meetup 2018 02-12
Dsdt meetup 2018 02-12
 
Algorithms as the new ux design material
Algorithms as the new ux design materialAlgorithms as the new ux design material
Algorithms as the new ux design material
 
A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)
A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)
A Framework and Taxonomy of Videogame Playing Preferences (CHI PLAY 17)
 
Rival Assassins
Rival AssassinsRival Assassins
Rival Assassins
 
Rival assassins
Rival assassinsRival assassins
Rival assassins
 
Game Engines in Game Education: Thinking Inside the Tool Boox?
Game Engines in Game Education: Thinking Inside the Tool Boox?Game Engines in Game Education: Thinking Inside the Tool Boox?
Game Engines in Game Education: Thinking Inside the Tool Boox?
 
Bradshaw quiana-learning game design characteristics
Bradshaw quiana-learning game design characteristicsBradshaw quiana-learning game design characteristics
Bradshaw quiana-learning game design characteristics
 
Bali presentation2012mj
Bali presentation2012mjBali presentation2012mj
Bali presentation2012mj
 
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
 
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
 
Pivec workshop 1
Pivec workshop 1Pivec workshop 1
Pivec workshop 1
 
Quiana bradshaw final defense slides
Quiana bradshaw final defense slidesQuiana bradshaw final defense slides
Quiana bradshaw final defense slides
 
Game Specific Creativity Techniques
Game Specific Creativity TechniquesGame Specific Creativity Techniques
Game Specific Creativity Techniques
 
Designing Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay HeuristicsDesigning Social Network Games with SoPlay Heuristics
Designing Social Network Games with SoPlay Heuristics
 

Similar to Graphics Interface 2019: Invited Speaker: Lennart Nacke - Game Thinking

Dsdt meetup 2018
Dsdt meetup 2018 Dsdt meetup 2018
Dsdt meetup 2018
JDA Labs MTL
 
DSDT Meetup February 2018
DSDT Meetup February 2018DSDT Meetup February 2018
DSDT Meetup February 2018
DSDT_MTL
 
20181027 @act concordia @margaridaromero
20181027 @act concordia @margaridaromero20181027 @act concordia @margaridaromero
20181027 @act concordia @margaridaromero
Margarida Romero
 
Interactive Narrative Intelligence: Modeling, Design, and Support
Interactive Narrative Intelligence: Modeling, Design, and SupportInteractive Narrative Intelligence: Modeling, Design, and Support
Interactive Narrative Intelligence: Modeling, Design, and Support
Rogelio E. Cardona-Rivera
 
CHI 2011 Gamification Workshop
CHI 2011 Gamification WorkshopCHI 2011 Gamification Workshop
CHI 2011 Gamification Workshop
GamificationResearch
 
The Thrones of Game [veneziacamp format]
The Thrones of Game [veneziacamp format]The Thrones of Game [veneziacamp format]
The Thrones of Game [veneziacamp format]
Leo Sorge
 
Human Computer Interaction
Human Computer InteractionHuman Computer Interaction
Human Computer Interaction
khairul imam
 
Talk 2017 Respawn / Devcom - Social Network Analysis in Games and Communities
Talk 2017 Respawn / Devcom - Social Network Analysis in Games and Communities Talk 2017 Respawn / Devcom - Social Network Analysis in Games and Communities
Talk 2017 Respawn / Devcom - Social Network Analysis in Games and Communities
Johanna Pirker
 
Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019
Mirjam Eladhari
 
2021 - We are Developers - How Data is Shaping our Games
2021 - We are Developers - How Data is Shaping our Games2021 - We are Developers - How Data is Shaping our Games
2021 - We are Developers - How Data is Shaping our Games
Johanna Pirker
 
Gamification
GamificationGamification
Gamification
Sylvain Cottong
 
MarsAshton_DefiningNarrativeDevices_MAThesis
MarsAshton_DefiningNarrativeDevices_MAThesisMarsAshton_DefiningNarrativeDevices_MAThesis
MarsAshton_DefiningNarrativeDevices_MAThesisMars Ashton
 
Project:Filter and the Game and Experiment Model
Project:Filter and the Game and Experiment ModelProject:Filter and the Game and Experiment Model
Project:Filter and the Game and Experiment Model
Abertay University
 
Marigo Raftopoulos for DesignSingapore July 2020
Marigo Raftopoulos for DesignSingapore July 2020Marigo Raftopoulos for DesignSingapore July 2020
Marigo Raftopoulos for DesignSingapore July 2020
Dr. Marigo Raftopoulos
 
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
Junie Kwon
 
Guiding Principles For Teen Games
Guiding Principles For Teen GamesGuiding Principles For Teen Games
Guiding Principles For Teen Games
SeriousGamesAssoc
 
Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?
Vanissa Wanick
 
Serious games: current uses and emergent trends
Serious games: current uses and emergent trends Serious games: current uses and emergent trends
Serious games: current uses and emergent trends
Baltasar Fernández-Manjón
 
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She..."Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
Sherry Jones
 
Kreitmayer
KreitmayerKreitmayer
Kreitmayeranesah
 

Similar to Graphics Interface 2019: Invited Speaker: Lennart Nacke - Game Thinking (20)

Dsdt meetup 2018
Dsdt meetup 2018 Dsdt meetup 2018
Dsdt meetup 2018
 
DSDT Meetup February 2018
DSDT Meetup February 2018DSDT Meetup February 2018
DSDT Meetup February 2018
 
20181027 @act concordia @margaridaromero
20181027 @act concordia @margaridaromero20181027 @act concordia @margaridaromero
20181027 @act concordia @margaridaromero
 
Interactive Narrative Intelligence: Modeling, Design, and Support
Interactive Narrative Intelligence: Modeling, Design, and SupportInteractive Narrative Intelligence: Modeling, Design, and Support
Interactive Narrative Intelligence: Modeling, Design, and Support
 
CHI 2011 Gamification Workshop
CHI 2011 Gamification WorkshopCHI 2011 Gamification Workshop
CHI 2011 Gamification Workshop
 
The Thrones of Game [veneziacamp format]
The Thrones of Game [veneziacamp format]The Thrones of Game [veneziacamp format]
The Thrones of Game [veneziacamp format]
 
Human Computer Interaction
Human Computer InteractionHuman Computer Interaction
Human Computer Interaction
 
Talk 2017 Respawn / Devcom - Social Network Analysis in Games and Communities
Talk 2017 Respawn / Devcom - Social Network Analysis in Games and Communities Talk 2017 Respawn / Devcom - Social Network Analysis in Games and Communities
Talk 2017 Respawn / Devcom - Social Network Analysis in Games and Communities
 
Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019
 
2021 - We are Developers - How Data is Shaping our Games
2021 - We are Developers - How Data is Shaping our Games2021 - We are Developers - How Data is Shaping our Games
2021 - We are Developers - How Data is Shaping our Games
 
Gamification
GamificationGamification
Gamification
 
MarsAshton_DefiningNarrativeDevices_MAThesis
MarsAshton_DefiningNarrativeDevices_MAThesisMarsAshton_DefiningNarrativeDevices_MAThesis
MarsAshton_DefiningNarrativeDevices_MAThesis
 
Project:Filter and the Game and Experiment Model
Project:Filter and the Game and Experiment ModelProject:Filter and the Game and Experiment Model
Project:Filter and the Game and Experiment Model
 
Marigo Raftopoulos for DesignSingapore July 2020
Marigo Raftopoulos for DesignSingapore July 2020Marigo Raftopoulos for DesignSingapore July 2020
Marigo Raftopoulos for DesignSingapore July 2020
 
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
Gamify Your Team Design Thinking : Experimental Study on a Co-Evolution Theor...
 
Guiding Principles For Teen Games
Guiding Principles For Teen GamesGuiding Principles For Teen Games
Guiding Principles For Teen Games
 
Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?Games and persuasion: changing people’s behaviour for good?
Games and persuasion: changing people’s behaviour for good?
 
Serious games: current uses and emergent trends
Serious games: current uses and emergent trends Serious games: current uses and emergent trends
Serious games: current uses and emergent trends
 
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She..."Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
 
Kreitmayer
KreitmayerKreitmayer
Kreitmayer
 

More from Lennart Nacke

How to Write a CHI Paper 2016 (CHI PLAY 2016)
How to Write a CHI Paper 2016 (CHI PLAY 2016)How to Write a CHI Paper 2016 (CHI PLAY 2016)
How to Write a CHI Paper 2016 (CHI PLAY 2016)
Lennart Nacke
 
DAC 300: Chance and Skill in Game Design
DAC 300: Chance and Skill in Game DesignDAC 300: Chance and Skill in Game Design
DAC 300: Chance and Skill in Game Design
Lennart Nacke
 
Brief Introduction to Game Design
Brief Introduction to Game DesignBrief Introduction to Game Design
Brief Introduction to Game Design
Lennart Nacke
 
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
Lennart Nacke
 
#GamesUR Conference: From Body Signals to Brainy Player Insights
#GamesUR Conference: From Body Signals to Brainy Player Insights#GamesUR Conference: From Body Signals to Brainy Player Insights
#GamesUR Conference: From Body Signals to Brainy Player Insights
Lennart Nacke
 
Social Player Analytics in a Facebook Health Game (HCI Korea)
Social Player Analytics in a Facebook Health Game (HCI Korea)Social Player Analytics in a Facebook Health Game (HCI Korea)
Social Player Analytics in a Facebook Health Game (HCI Korea)
Lennart Nacke
 
Biofeedback Gaming: The Future of Game Interaction?
Biofeedback Gaming: The Future of Game Interaction?Biofeedback Gaming: The Future of Game Interaction?
Biofeedback Gaming: The Future of Game Interaction?
Lennart Nacke
 
On the Usability of Psychophysiological User Research for the Games Industry
On the Usability of Psychophysiological User Research for the Games IndustryOn the Usability of Psychophysiological User Research for the Games Industry
On the Usability of Psychophysiological User Research for the Games Industry
Lennart Nacke
 
CHI 2011: Biofeedback Game Design
CHI 2011: Biofeedback Game DesignCHI 2011: Biofeedback Game Design
CHI 2011: Biofeedback Game Design
Lennart Nacke
 
Brain, Body, and Bytes CHI 2010 Workshop Presentations
Brain, Body, and Bytes CHI 2010 Workshop PresentationsBrain, Body, and Bytes CHI 2010 Workshop Presentations
Brain, Body, and Bytes CHI 2010 Workshop Presentations
Lennart Nacke
 
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in GamesAffective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Lennart Nacke
 
Playability & Player Experience Research
Playability & Player Experience ResearchPlayability & Player Experience Research
Playability & Player Experience Research
Lennart Nacke
 
Game Metrics and Biometrics: The Future of Player Experience Research
Game Metrics and Biometrics: The Future of Player Experience ResearchGame Metrics and Biometrics: The Future of Player Experience Research
Game Metrics and Biometrics: The Future of Player Experience Research
Lennart Nacke
 
From Playability to a Hierarchical Game Usability Model
From Playability to a Hierarchical Game Usability ModelFrom Playability to a Hierarchical Game Usability Model
From Playability to a Hierarchical Game Usability Model
Lennart Nacke
 
Next Generation Testing: Biometric Analysis of Player Experience
Next Generation Testing: Biometric Analysis of Player ExperienceNext Generation Testing: Biometric Analysis of Player Experience
Next Generation Testing: Biometric Analysis of Player Experience
Lennart Nacke
 
Game System Engineering Lecture: Game Metrics
Game System Engineering Lecture: Game MetricsGame System Engineering Lecture: Game Metrics
Game System Engineering Lecture: Game Metrics
Lennart Nacke
 
Log Who's Playing: Psychophysiological Game Analysis Made Easy Through Event...
Log Who's Playing: Psychophysiological Game Analysis Made Easy Through Event...Log Who's Playing: Psychophysiological Game Analysis Made Easy Through Event...
Log Who's Playing: Psychophysiological Game Analysis Made Easy Through Event...
Lennart Nacke
 
Evaluating Game Usability - How game research will change the face of softwa...
Evaluating Game Usability - How game research will change the face of softwa...Evaluating Game Usability - How game research will change the face of softwa...
Evaluating Game Usability - How game research will change the face of softwa...
Lennart Nacke
 
Quo Vadis 2008: Focus on your players - Interaction and Psychophysiology Talk
Quo Vadis 2008: Focus on your players - Interaction and Psychophysiology TalkQuo Vadis 2008: Focus on your players - Interaction and Psychophysiology Talk
Quo Vadis 2008: Focus on your players - Interaction and Psychophysiology Talk
Lennart Nacke
 
Focus On Your Players - An approach to game design (and development)
Focus On Your Players - An approach to game design (and development)Focus On Your Players - An approach to game design (and development)
Focus On Your Players - An approach to game design (and development)
Lennart Nacke
 

More from Lennart Nacke (20)

How to Write a CHI Paper 2016 (CHI PLAY 2016)
How to Write a CHI Paper 2016 (CHI PLAY 2016)How to Write a CHI Paper 2016 (CHI PLAY 2016)
How to Write a CHI Paper 2016 (CHI PLAY 2016)
 
DAC 300: Chance and Skill in Game Design
DAC 300: Chance and Skill in Game DesignDAC 300: Chance and Skill in Game Design
DAC 300: Chance and Skill in Game Design
 
Brief Introduction to Game Design
Brief Introduction to Game DesignBrief Introduction to Game Design
Brief Introduction to Game Design
 
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
The 5 Gamification Languages: The secret to gameful experiences that last (Ga...
 
#GamesUR Conference: From Body Signals to Brainy Player Insights
#GamesUR Conference: From Body Signals to Brainy Player Insights#GamesUR Conference: From Body Signals to Brainy Player Insights
#GamesUR Conference: From Body Signals to Brainy Player Insights
 
Social Player Analytics in a Facebook Health Game (HCI Korea)
Social Player Analytics in a Facebook Health Game (HCI Korea)Social Player Analytics in a Facebook Health Game (HCI Korea)
Social Player Analytics in a Facebook Health Game (HCI Korea)
 
Biofeedback Gaming: The Future of Game Interaction?
Biofeedback Gaming: The Future of Game Interaction?Biofeedback Gaming: The Future of Game Interaction?
Biofeedback Gaming: The Future of Game Interaction?
 
On the Usability of Psychophysiological User Research for the Games Industry
On the Usability of Psychophysiological User Research for the Games IndustryOn the Usability of Psychophysiological User Research for the Games Industry
On the Usability of Psychophysiological User Research for the Games Industry
 
CHI 2011: Biofeedback Game Design
CHI 2011: Biofeedback Game DesignCHI 2011: Biofeedback Game Design
CHI 2011: Biofeedback Game Design
 
Brain, Body, and Bytes CHI 2010 Workshop Presentations
Brain, Body, and Bytes CHI 2010 Workshop PresentationsBrain, Body, and Bytes CHI 2010 Workshop Presentations
Brain, Body, and Bytes CHI 2010 Workshop Presentations
 
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in GamesAffective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
 
Playability & Player Experience Research
Playability & Player Experience ResearchPlayability & Player Experience Research
Playability & Player Experience Research
 
Game Metrics and Biometrics: The Future of Player Experience Research
Game Metrics and Biometrics: The Future of Player Experience ResearchGame Metrics and Biometrics: The Future of Player Experience Research
Game Metrics and Biometrics: The Future of Player Experience Research
 
From Playability to a Hierarchical Game Usability Model
From Playability to a Hierarchical Game Usability ModelFrom Playability to a Hierarchical Game Usability Model
From Playability to a Hierarchical Game Usability Model
 
Next Generation Testing: Biometric Analysis of Player Experience
Next Generation Testing: Biometric Analysis of Player ExperienceNext Generation Testing: Biometric Analysis of Player Experience
Next Generation Testing: Biometric Analysis of Player Experience
 
Game System Engineering Lecture: Game Metrics
Game System Engineering Lecture: Game MetricsGame System Engineering Lecture: Game Metrics
Game System Engineering Lecture: Game Metrics
 
Log Who's Playing: Psychophysiological Game Analysis Made Easy Through Event...
Log Who's Playing: Psychophysiological Game Analysis Made Easy Through Event...Log Who's Playing: Psychophysiological Game Analysis Made Easy Through Event...
Log Who's Playing: Psychophysiological Game Analysis Made Easy Through Event...
 
Evaluating Game Usability - How game research will change the face of softwa...
Evaluating Game Usability - How game research will change the face of softwa...Evaluating Game Usability - How game research will change the face of softwa...
Evaluating Game Usability - How game research will change the face of softwa...
 
Quo Vadis 2008: Focus on your players - Interaction and Psychophysiology Talk
Quo Vadis 2008: Focus on your players - Interaction and Psychophysiology TalkQuo Vadis 2008: Focus on your players - Interaction and Psychophysiology Talk
Quo Vadis 2008: Focus on your players - Interaction and Psychophysiology Talk
 
Focus On Your Players - An approach to game design (and development)
Focus On Your Players - An approach to game design (and development)Focus On Your Players - An approach to game design (and development)
Focus On Your Players - An approach to game design (and development)
 

Recently uploaded

The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
Jisc
 
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdfMASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
goswamiyash170123
 
Embracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic ImperativeEmbracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic Imperative
Peter Windle
 
Digital Tools and AI for Teaching Learning and Research
Digital Tools and AI for Teaching Learning and ResearchDigital Tools and AI for Teaching Learning and Research
Digital Tools and AI for Teaching Learning and Research
Vikramjit Singh
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
Celine George
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Dr. Vinod Kumar Kanvaria
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
EugeneSaldivar
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
Nguyen Thanh Tu Collection
 
How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
Celine George
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
JosvitaDsouza2
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
SACHIN R KONDAGURI
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
Scholarhat
 
Synthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptxSynthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptx
Pavel ( NSTU)
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
chanes7
 
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
MysoreMuleSoftMeetup
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
Levi Shapiro
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
Peter Windle
 
Marketing internship report file for MBA
Marketing internship report file for MBAMarketing internship report file for MBA
Marketing internship report file for MBA
gb193092
 
Best Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDABest Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDA
deeptiverma2406
 
Multithreading_in_C++ - std::thread, race condition
Multithreading_in_C++ - std::thread, race conditionMultithreading_in_C++ - std::thread, race condition
Multithreading_in_C++ - std::thread, race condition
Mohammed Sikander
 

Recently uploaded (20)

The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
 
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdfMASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
MASS MEDIA STUDIES-835-CLASS XI Resource Material.pdf
 
Embracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic ImperativeEmbracing GenAI - A Strategic Imperative
Embracing GenAI - A Strategic Imperative
 
Digital Tools and AI for Teaching Learning and Research
Digital Tools and AI for Teaching Learning and ResearchDigital Tools and AI for Teaching Learning and Research
Digital Tools and AI for Teaching Learning and Research
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
 
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...
 
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...TESDA TM1 REVIEWER  FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
TESDA TM1 REVIEWER FOR NATIONAL ASSESSMENT WRITTEN AND ORAL QUESTIONS WITH A...
 
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
BÀI TẬP BỔ TRỢ TIẾNG ANH GLOBAL SUCCESS LỚP 3 - CẢ NĂM (CÓ FILE NGHE VÀ ĐÁP Á...
 
How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
 
"Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe..."Protectable subject matters, Protection in biotechnology, Protection of othe...
"Protectable subject matters, Protection in biotechnology, Protection of othe...
 
Azure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHatAzure Interview Questions and Answers PDF By ScholarHat
Azure Interview Questions and Answers PDF By ScholarHat
 
Synthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptxSynthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptx
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
 
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
Mule 4.6 & Java 17 Upgrade | MuleSoft Mysore Meetup #46
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
 
Marketing internship report file for MBA
Marketing internship report file for MBAMarketing internship report file for MBA
Marketing internship report file for MBA
 
Best Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDABest Digital Marketing Institute In NOIDA
Best Digital Marketing Institute In NOIDA
 
Multithreading_in_C++ - std::thread, race condition
Multithreading_in_C++ - std::thread, race conditionMultithreading_in_C++ - std::thread, race condition
Multithreading_in_C++ - std::thread, race condition
 

Graphics Interface 2019: Invited Speaker: Lennart Nacke - Game Thinking

  • 1. GameThinking or: “cool stuff and current research” Lennart Nacke, PhD Associate Professor The Games Institute and Stratford School of Interaction Design and Business @acagamic | slideshare.net/acagamic | linkedin.com/in/nacke/
  • 2. Who am I? Gameful Designer, User Researcher, Associate Professor • Director of the HCI Games Group at the University of Waterloo’s Games Institute • Associate Professor at the University of Waterloo • Co-Founder of MotiviUX, Inc.
  • 3. OVERVIEW OFTHISTALK “What have we been up to?” 1.Gamification and Game Thinking 2.User Types Hexad and New Trait Model 3.Gameful Design Heuristics 4.Gameful Experience Theory 5.Takeaways 3
  • 4. Experiencing and interpreting novel information may cause neurophysiological pleasure
  • 5. What is Gamification? An approach to systems design that uses game design elements to solve motivation and engagement problems. 5
  • 6. GameThinking as an UmbrellaTerm Andrzej Marczewski. 2016. https://www.gamified.uk/gamification-framework/differences-between-gamification-and-games/
  • 7. GameThinking as a Player Journey Your users needs and goals change over time. Know their journey and design with the journey in mind. 7Players Journey By Amy Jo Kim, see http://amyjokim.com/blog/2014/04/08/the-players-journey/ Your users learn your systems as a visitor first, then a newcomer, a regular, and finally they become experts or enthusiasts. Build a core learning loop first as a simple version of the regular user experience you are creating.
  • 8. GameThinking asaDesign Process Design is problem-solving. We can use games and gameful elements to solve problems. 8
  • 9. How might we address… 9 Put hurdles/enablers here Put fitting design lens/category here Put desired change here (, using ) to achieve ? Thanks to Sebastian Deterding for the examples.
  • 10. How might we address… 10 AVOID MINDLESS SNACKING Put fitting design lens/category here EAT HEALTHY FOOD (, using ) to achieve ? http://www.funkydesignspaces.com/plex/
  • 11. How might we address… 11 AVOID MINDLESS SNACKING Put fitting design lens/category here EAT HEALTHY FOOD (, using ) to achieve ? http://getmentalnotes.com/
  • 13. USERTYPE HEXAD MODEL 13 Andrzej Marczewski. 2015. User Types. In Even Ninja Monkeys Like to Play: Gamification, Game Thinking & Motivational Design. Gamified UK. Gustavo F. Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, and Lennart E. Nacke. 2016. The Gamification User Types Hexad Scale. In Proceedings of CHI PLAY ’16, 229–243.
  • 14. THE USERTYPES HEXAD SCALE FOR GAMIFICATION • Philanthropists are motivated by purpose. They are altruistic and willing to give without expecting a reward. • Socialisers are motivated by relatedness. They want to interact with others and create social connections. • Achievers are motivated by competence. They seek to progress within a system by completing tasks, or prove themselves by tackling difficult challenges. • Free Spirits are motivated by autonomy, meaning freedom to express themselves and act without external control. They like to create and explore within a system. • Players are motivated by extrinsic rewards. They will do whatever to earn a reward within a system, independently of the type of the activity. • Disruptors are motivated by the triggering of change. They tend to disrupt the system either directly or through others to force negative or positive changes. They like to test the system‘s boundaries and try to push further. 14 Gustavo F. Tondello, Alberto Mora, Andrzej Marczewski, and Lennart E. Nacke. 2019. Empirical Validation of the Gamification User Types Hexad Scale in English and Spanish. In International Journal of Human-Computer Studies 127: 95-111. Elsevier. doi:10.1016/j.ijhcs.2018.10.002
  • 15. THE USERTYPES HEXAD IS AVAILABLE IN SPANISH AND ENGLISH 15 Gustavo F. Tondello, Alberto Mora, Andrzej Marczewski, and Lennart E. Nacke. 2019. Empirical Validation of the Gamification User Types Hexad Scale in English and Spanish. In International Journal of Human-Computer Studies 127: 95-111. Elsevier. doi:10.1016/j.ijhcs.2018.10.002
  • 16. BEYOND BARTLE: FIXING BRAINHEX PLAYERTYPES • Published BrainHex in 2014, but the analysis was flawed • Invalid model, even though it became highly popular and well-cited • Revisited the data in 2015 with my research team • First fixing attempt in 2018: • Gustavo Fortes Tondello, Deltcho Valtchanov, Adrian Reetz, Rina R. Wehbe, Rita Orji & Lennart E. Nacke (2018): Towards a Trait Model of Video Game Preferences, International Journal of Human–Computer Interaction, DOI: 10.1080/10447318.2018.1461765 • Next attempt in 2019: • Just accepted into INTERACT 2019: Tondello et al.: “I don’t fit into a single type”: A Trait Model and Scale of Game Playing Preference
  • 17. FROM 7 NON-VALIDTYPESTO 5TRAITS 7 types collapsed into: action orientation (Conqueror, Daredevil), later became challenge orientation aesthetic orientation (Socializer, Seeker) goal orientation (Mastermind, Achiever, Survivor) Suggested additions: social orientation immersion orientation (later became narrative orientation) New names for the 5 player traits 1. Aesthetic orientation 2. Narrative orientation 3. Goal orientation 4. Social orientation 5. Challenge orientation Gustavo F. Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Cen, and Lennart E. Nacke. 2019. “I don't fit into a single type”: A Trait Model and Scale of Game Playing Preferences. In Proceedings of INTERACT 2019. Springer.
  • 18. GAMEFUL DESIGN HEURISTICS: A GAMIFICATION INSPECTIONTOOL 18Gustavo F. Tondello, Dennis L. Kappen, Marim Ganaba, and Lennart E. Nacke. 2019. Gameful Design Heuristics: A Gamification Inspection Tool. In Proceedings of HCI International 2019. Springer.
  • 19. OUR GAMEFUL EXPERIENCE MODEL • Gameful experience as fundamental state of gameplay • Gameful systems defined by qualities of interventions and environments that create gameful experiences • Gameful design is the process of creating these systems • Gamefulness is then: designer actions, system characteristics, or the user’s psychological experience Richard N. Landers, Gustavo F. Tondello, Dennis L. Kappen, Andrew Collmus, Elisa D. Mekler, and Lennart E. Nacke. 2019. Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs. In International Journal of Human-Computer Studies 127: 81-94. Elsevier. doi:10.1016/j.ijhcs.2018.08.003
  • 20. Take Home Message • Game Thinking is an approach to solve problems playfully with iterative design • Powerful free scales are available for personalized gamification now and should be used instead of outdated or inaccurate or proprietary models (like Bartle) • With gameful heuristics, we can assess gameful elements rapidly • We have a better understanding than ever about gameful experience and gameful design 20
  • 21. ThankYou Lennart Nacke +1 519-888-4567 x37822 lennart.nacke@acm.org www.hcigames.com Slides at: https://www.slideshare.net/acagamic