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http://www.youtube.com/watch?v=PpdIXxkWq8s
http://www.youtube.com/watch?v=SkQbMKc58Nc
High


                   Anxiety
 Challenge




                   Apathy             Boredom




Low
             Low   ...
http://www.youtube.com/watch?v=tOtD5n_VDKs
Eye Tracking
~ $120




      www.emotiv.com




                                                                 www.tobii.com
       ...
Frontal (F)




                                      Temporal (T)
  Central (C)



Parietal (P)


                Occipit...
Effects of Game Design
                                                                   4
                              ...
Does he
ever stop?
http://phd.acagamic.com
Dr. Lennart Nacke

       University of Saskatchewan
   Department of Computer Science
                   Lennart.Nacke@ac...
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
Affective Ludology: Affective Measurement of User Experience in Games
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Affective Ludology: Affective Measurement of User Experience in Games

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Keynote from GameDays 2010: Serious Games for Sports and Health.

Digital games provide the most engaging interactive experiences. You will be able to take away 3 methods for measuring user experience in games from this talk. First, the objective assessment of physiological user responses together with automated event-logging techniques, so called game metrics, will show how to collect player- and game-related variables for a comprehensive understanding of their interaction. Second, using psychometric questionnaires will allow a reliable assessment of players' subjective emotion and cognition during gameplay. Third, the combination of the two approaches allows cross-correlations to be made about gameplay experience with focus on human-machine interaction.

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Affective Ludology: Affective Measurement of User Experience in Games

  1. 1. http://www.youtube.com/watch?v=PpdIXxkWq8s
  2. 2. http://www.youtube.com/watch?v=SkQbMKc58Nc
  3. 3. High Anxiety Challenge Apathy Boredom Low Low Skills High
  4. 4. http://www.youtube.com/watch?v=tOtD5n_VDKs
  5. 5. Eye Tracking
  6. 6. ~ $120 www.emotiv.com www.tobii.com www.emsense.com www.brainproducts.com www.wilddivine.com
  7. 7. Frontal (F) Temporal (T) Central (C) Parietal (P) Occipital (O)
  8. 8. Effects of Game Design 4 Boredom Level Immersion Level Flow Level 3 25 Students (M = 23y) 1 × 3 IV (Level Design): 2 Boredom, Immersion, Flow 1 EMG, EDA, & GEQ 0 Immersion Tension Competence Flow Negative Positive Challenge Affect Affect Mean EDA [log (µS) ] Electromyographic (EMG) Activity per Level (ln[µV]) 0.95 0.95 .93 2.15 Boredom Level 2.15 Immersion Level 2.15 Flow Level 2.10 2.10 2.10 2.05 2.05 2.05 0.90 .90 0.90 .89 2.00 2.00 2.00 1.95 1.95 1.95 0.85 0.85 EMG OO EMG CS EMG ZM EMG OO EMG CS EMG ZM EMG OO EMG CS EMG ZM Boring Flow Immersion Level Level Level Level Design Condition Nacke, L. E., & Lindley, C. A. (2009). Affective Ludology, Flow and Immersion in a First- Person Shooter: Measurement of Player Experience. Loading 3(5), journals.sfu.ca/loading/index.php/loading/article/view/72
  9. 9. Does he ever stop?
  10. 10. http://phd.acagamic.com
  11. 11. Dr. Lennart Nacke University of Saskatchewan Department of Computer Science Lennart.Nacke@acm.org Consult me at: http://www.acagamic.com Visit our research group: http://hci.usask.ca

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