This document summarizes a student project titled "Rival Assassins", which is developing an action-adventure 3D platforming video game. The game uses physics to govern in-game objects and characters. Players guide the protagonist through dangerous environments, focusing on exploration, puzzles, and avoiding enemies rather than direct combat. Tools being used include Unity and 3DS Max. Challenges include limitations of free assets and hardware. Reviews praise the game's atmosphere, puzzles, and art direction.