Presentation by Knight Foundation at Games for Change Festival 2012 on 7 Lessons from Funding Social Impact Games. Insights from an in-depth evaluation of two real-world games: Macon Money an alternative local currency game and Battlestorm a youth-based physical game on hurricane preparedness.
Presentation by Knight Foundation at Games for Change Festival 2012 on 7 Lessons from Funding Social Impact Games. Insights from an in-depth evaluation of two real-world games: Macon Money an alternative local currency game and Battlestorm a youth-based physical game on hurricane preparedness.
A presentation I did on integrating the iPad for staff at my school. While nothing here is new I wanted to pull together a few concepts like SAMR, Bloom's taxonomy and workflows.
I think this is a great summary.
In which we look at the mysteries of moving from boxes and arrows to a real actual interface. It starts with sketching, goes through basic models of interaction on a screen, and finishes with wireframes.
Similar to Getting started with smart notebook and next steps (20)
Getting started with smart notebook and next steps
1. Getting started with
Gallery and objects
Media and Web Links
Next Steps:
Lesson Activity Toolkit
Layers and more strategies
SCS Mid-Term PD Day - Friday, Nov. 9, 2012
Get this notebook file at: http://tinyurl.com/scssmart01
1
14. Find content in the Gallery
Find images, videos, sound files, interactive activities, backgrounds
add to your page.
The Gallery tab also contains templates to help
you create your own activities. Engage your
students with interaction.
14
16. TM website
Search by subject and grade. See what other teachers are trying and
loving. Download and modify lessons to suit your teaching style.
exchange.smarttech.com
in your web browser or click the
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17. Adaptive toolbar
The toolbar provides shortcuts to commonly-used actions, tools and properties.
When you use the Select tool to select an object in the work area, its properties
appear to the right of the tools group.
additional
properties in the Properties
tab and in the object's drop-
down menu.
17
18. Activity Builder
Add-ons tab, and then click the Activity
Builder thumbnail.
What do horses eat?
Drag and drop foods over the horse to feed it.
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