Gamification and
Street Action
 PCMGEO
◦ Customer Retention
◦ Establishing Authority
◦ Lead Generation
GeoLocation
Gamification
Ambient Participation
 Navigation
◦ Map
◦ Compass
 The process of adding geographical
identification metadata to various media such
as a photograph or video, websites, SMS
messages, QR Codes even Tweets.
Find My Friends allows you to
easily locate your friends and
family from your iPhone, iPad,
or iPod touch
 How does this make you
feel?
 What is being tracked?
 What are the useful
applications?
 Privacy & Identity fears
 The Global Positioning System - GPS
 24 satellites
 12,000 miles above us
 Constantly moving
 Solar Powered
 1978 – 1994
 Free to use
The identification
of the real-world
geographic
location or object
 The use of game design techniques and
mechanics to solve problems and engage
audiences.
◦ Levels / Progress Bar
◦ Challenges / Competitions
◦ Score Board / Rankings
◦ Trophies / Achievements
◦ Rewards / Collection
◦ Mini Games
◦ Check-ins
The last decade
was the decade
of social.
The coming one
will be the
decade of
games.
gartner.com
 Happy hour (time sensitive)
 Loyalty stamps (collecting)
 Limited editions (rewards)
 Accumulated special offers (levelling up)
 Cut out coupons
 Personal Computers
 Electronics
 Smart Phone
DevHub, increased the
number of users who
completed their online
tasks from 10% to 80%
after adding gamification
elements. playgen.com
 Environment
 Health
 Design
 Mobile
 Marketing
The Worlds Deepest Bin
gamification.org
 GeoTagging
 QR Codes – Quick Response
 MIR – Markerless Image Recognition
 The part in a stage
production, generally
Pantomime where the
characters engage
directly with the
audience. Even getting
them up on stage.
 The idea behind Ambient Participation is to
actively engage your audience or customer
base while they are not directly engaged in
purchasing your product or services.
NASA has made one giant leap for a
national governmental agency. A
mobile-based scavenger hunt through
Gowalla. http://on.mash.to/bNQpeW
 Gowalla is now about
building stories and about
travel. http://bit.ly/v37uwT
 Stories are built around your
friends’ check-ins and
behaviour, showing users
when their friends have
done something interesting
together.
 Gowalla
 Foursquare
 Footfeed
 SCVNGR
 Dokobots
http://bit.ly/vzCKZ8
 iPhone
 Android
 Blackberry
 Nokia
 Search for a location
 Create new spot
 Claim your venue
 Set up a page
 Add special offers
 Start Campaigns
 Share
 Your Thoughts
◦ Gamification
◦ GeoLocation
 FourSquare mobile app
 FourSquare chrome app
 Create and Connect
 Locate yourself
 Plan of Action
Caron Lyon
www.pcmcreative.co.uk
@pcmcreative

GeoLocation - Gamification & Street Action

  • 1.
  • 2.
     PCMGEO ◦ CustomerRetention ◦ Establishing Authority ◦ Lead Generation GeoLocation Gamification Ambient Participation
  • 3.
  • 4.
     The processof adding geographical identification metadata to various media such as a photograph or video, websites, SMS messages, QR Codes even Tweets. Find My Friends allows you to easily locate your friends and family from your iPhone, iPad, or iPod touch
  • 5.
     How doesthis make you feel?  What is being tracked?  What are the useful applications?  Privacy & Identity fears
  • 6.
     The GlobalPositioning System - GPS  24 satellites  12,000 miles above us  Constantly moving  Solar Powered  1978 – 1994  Free to use
  • 7.
    The identification of thereal-world geographic location or object
  • 10.
     The useof game design techniques and mechanics to solve problems and engage audiences. ◦ Levels / Progress Bar ◦ Challenges / Competitions ◦ Score Board / Rankings ◦ Trophies / Achievements ◦ Rewards / Collection ◦ Mini Games ◦ Check-ins
  • 11.
    The last decade wasthe decade of social. The coming one will be the decade of games.
  • 12.
  • 14.
     Happy hour(time sensitive)  Loyalty stamps (collecting)  Limited editions (rewards)  Accumulated special offers (levelling up)  Cut out coupons
  • 15.
     Personal Computers Electronics  Smart Phone DevHub, increased the number of users who completed their online tasks from 10% to 80% after adding gamification elements. playgen.com
  • 16.
     Environment  Health Design  Mobile  Marketing The Worlds Deepest Bin gamification.org
  • 20.
     GeoTagging  QRCodes – Quick Response  MIR – Markerless Image Recognition
  • 21.
     The partin a stage production, generally Pantomime where the characters engage directly with the audience. Even getting them up on stage.
  • 22.
     The ideabehind Ambient Participation is to actively engage your audience or customer base while they are not directly engaged in purchasing your product or services.
  • 23.
    NASA has madeone giant leap for a national governmental agency. A mobile-based scavenger hunt through Gowalla. http://on.mash.to/bNQpeW
  • 25.
     Gowalla isnow about building stories and about travel. http://bit.ly/v37uwT  Stories are built around your friends’ check-ins and behaviour, showing users when their friends have done something interesting together.
  • 26.
     Gowalla  Foursquare Footfeed  SCVNGR  Dokobots
  • 27.
  • 28.
     iPhone  Android Blackberry  Nokia
  • 30.
     Search fora location  Create new spot  Claim your venue  Set up a page  Add special offers  Start Campaigns  Share
  • 33.
     Your Thoughts ◦Gamification ◦ GeoLocation  FourSquare mobile app  FourSquare chrome app  Create and Connect  Locate yourself  Plan of Action
  • 34.

Editor's Notes

  • #25 Image article source: http://mashable.com/2010/10/14/nasa-gowalla/ NASA has made one giant leap for a national governmental agency: It’s creating a roster of virtual items for a mobile-based scavenger hunt through Gowalla.The moon rock items can be picked up anywhere real moon rocks from the Apollo missions are on display. The other items can be found at NASA’s visitor centers and various science centers and planetariums that are part of the agency’s Museum Alliance.