Richard Vahrman discusses gamification and applying game mechanics to non-game contexts to make them more engaging. Some common game mechanics include levels, points, badges, challenges, leaderboards, avatars, and social features. Vahrman argues that computer games apply these mechanics well to be fun and engaging, while many aspects of life lack similar compelling elements. Gamification aims to borrow game mechanics to motivate and engage people in areas like education, health, civic participation, and more. Vahrman also discusses some potential applications of gamification in education contexts like classrooms, field trips, and learning programming.
Is gamification the best thing since iced beads? I don't think so and here's why. The mechanics that people are getting excited about in games came from real life to make games more interesting. Not the other way round.
Slides from a presentation to postgrads at Sussex University. Feb 2012. Students had to give short talks on GPS, accelerometer, gyro and compass. I presented these slides - what I know about GPS and what I don;t know about Acc
Is gamification the best thing since iced beads? I don't think so and here's why. The mechanics that people are getting excited about in games came from real life to make games more interesting. Not the other way round.
Slides from a presentation to postgrads at Sussex University. Feb 2012. Students had to give short talks on GPS, accelerometer, gyro and compass. I presented these slides - what I know about GPS and what I don;t know about Acc
Describes volunteer cloud computing
Describes gamification concept
Explains how the gamification concept is used by various cloud providers to encourage their users.
Tech programs post pandemic tech to go and lending programsBrian Pichman
We learned a lot in the first few months of 2020 as the world shifted to provide more digital and online services and provide cleaner and safer in-person interactions. Through all these lessons learned, join Brian Pichman as he highlights some of the fun interactive virtual services in this new era of providing services to the public. We will cover some of the best tech tips for technology lending programs and things that patrons and users can do while away from your library. At the end of this workshop, pandemic or not, you’ll be able to provide greater services and resources to your patrons, regardless of their physical location and being as safe as possible to deliver these services.
OACUHO2014 Technological Tools with Diverse ApplicationVadim Levin
This presentation will focus on exposing participants to less known technological applications. The presenter will share several applications and the ways in which they have used them in the past or can be used for day-to-day tasks as well as larger residence life processes. With a little creativity the following tools can be applied to professional productivity, staff management, community building, assessment and larger system wide practices.
This was a presentation at OACUHO conference 2014.
Samsung Backstage - A Beautiful, Multi-Device, Extended Enterprise LMSKineo
How did Samsung increase trade engagement and drive learners to their LMS? By adopting a multi-device, custom LMS solution using City & Guilds Kineo and Totara LMS.
This deck was presented at Casual Connect Hamburg 2012 and talks about all the different techniques developers need to consider when promoting their game and the importance of Social Discovery
Playing with metadata / Gavin Willshaw, Scott Renton (University of Edinburgh)CIGScotland
Learn about Edinburgh University Library's metadata games platform, a crowdsourcing initiative which has improved descriptive metadata and become a vital engagement tool both within and beyond the library. Hear how they have developed their games in collaboration with Tiltfactor, a Dartmouth College-based research group which explores games design for social change, and learn what they're doing with crowd-sourced data.
Presented at the CIG Scotland seminar 'Somewhere over the Rainbow: our metadata online, past, present & future' (Metadata & Web 2.0 Series) at the National Library of Scotland, Edinburgh, 5th April 2017
Improving Productivity with SharePoint 2013 and GamificationChristian Buckley
An overview of some key productivity enhancements in SharePoint 2013, with guidance on how gamification improves productivity -- and how SharePoint might be used as a gamification platform. Presented with Jussi Mori, Sr. SharePoint Consultant at Peaches Industries.
This presentation shows how gamification techniques can be used to drive motivation and increase engagement for both the coders and volunteers at CodeClubWorld.org.
Talk given May 11, 2012 at Enriching Scholarship 2012, University of Michigan.
This session will focus on leveraging social media and online gaming to attract more women and other underrepresented groups to engineering professions. The slides contains examples from a Facebook game underdevelopment to illustrate how engineering educators can expose new audiences of potential students to professional engineering skills like leadership, teamwork, and project management.
Celebrating success – delivering digital literacyJisc
Speakers:
Rebecca Dean, essential skills tutor, Torfaen Training
Scott Jenkinson, tutor/mentor, 4:28 Training
The speakers have successfully delivered digital literacy to their learners and would like to share some experiences, resources and suggestions.
Delegates will participate in an activity using QR codes and Mentimeter.
Describes volunteer cloud computing
Describes gamification concept
Explains how the gamification concept is used by various cloud providers to encourage their users.
Tech programs post pandemic tech to go and lending programsBrian Pichman
We learned a lot in the first few months of 2020 as the world shifted to provide more digital and online services and provide cleaner and safer in-person interactions. Through all these lessons learned, join Brian Pichman as he highlights some of the fun interactive virtual services in this new era of providing services to the public. We will cover some of the best tech tips for technology lending programs and things that patrons and users can do while away from your library. At the end of this workshop, pandemic or not, you’ll be able to provide greater services and resources to your patrons, regardless of their physical location and being as safe as possible to deliver these services.
OACUHO2014 Technological Tools with Diverse ApplicationVadim Levin
This presentation will focus on exposing participants to less known technological applications. The presenter will share several applications and the ways in which they have used them in the past or can be used for day-to-day tasks as well as larger residence life processes. With a little creativity the following tools can be applied to professional productivity, staff management, community building, assessment and larger system wide practices.
This was a presentation at OACUHO conference 2014.
Samsung Backstage - A Beautiful, Multi-Device, Extended Enterprise LMSKineo
How did Samsung increase trade engagement and drive learners to their LMS? By adopting a multi-device, custom LMS solution using City & Guilds Kineo and Totara LMS.
This deck was presented at Casual Connect Hamburg 2012 and talks about all the different techniques developers need to consider when promoting their game and the importance of Social Discovery
Playing with metadata / Gavin Willshaw, Scott Renton (University of Edinburgh)CIGScotland
Learn about Edinburgh University Library's metadata games platform, a crowdsourcing initiative which has improved descriptive metadata and become a vital engagement tool both within and beyond the library. Hear how they have developed their games in collaboration with Tiltfactor, a Dartmouth College-based research group which explores games design for social change, and learn what they're doing with crowd-sourced data.
Presented at the CIG Scotland seminar 'Somewhere over the Rainbow: our metadata online, past, present & future' (Metadata & Web 2.0 Series) at the National Library of Scotland, Edinburgh, 5th April 2017
Improving Productivity with SharePoint 2013 and GamificationChristian Buckley
An overview of some key productivity enhancements in SharePoint 2013, with guidance on how gamification improves productivity -- and how SharePoint might be used as a gamification platform. Presented with Jussi Mori, Sr. SharePoint Consultant at Peaches Industries.
This presentation shows how gamification techniques can be used to drive motivation and increase engagement for both the coders and volunteers at CodeClubWorld.org.
Talk given May 11, 2012 at Enriching Scholarship 2012, University of Michigan.
This session will focus on leveraging social media and online gaming to attract more women and other underrepresented groups to engineering professions. The slides contains examples from a Facebook game underdevelopment to illustrate how engineering educators can expose new audiences of potential students to professional engineering skills like leadership, teamwork, and project management.
Celebrating success – delivering digital literacyJisc
Speakers:
Rebecca Dean, essential skills tutor, Torfaen Training
Scott Jenkinson, tutor/mentor, 4:28 Training
The speakers have successfully delivered digital literacy to their learners and would like to share some experiences, resources and suggestions.
Delegates will participate in an activity using QR codes and Mentimeter.
Happiness and the Plastic Plumbing Pipe (really) at UXCamp Brighton 2014Postcardie
We made a metal detector, geophys machine and a "mole digger" to complement our archaeology simulation, Invisible Buildings: an outdoor location-based app. We made them out of plastic plumbing pipes. This is story of how this came about and what we learnt about user experience in the process.
Current developments at LocoMatrix. A talk given to LevelUp - IGDA Victoria,BC giving a history of LocoMatrix and location based games, what we are up to at the moment, and where we are going with a new set of modular games
Welcome to the BadgeLaureate - open source education based around open badgesPostcardie
Proposal for a complete, open source, system of learning that anyone can contribute to. Based on modules of one week, with creative output, and peer-reviewed. Introduce concept of Babits and Badgels (open badges) Proposal to test this out as a DEB submission for Brighton Digital Festival
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
4. Truth about Gamification
• Computer games are fun
• Things within games that make them sticky
• These are the game mechanics – levels,
scores, achievements, badges
• Things in life are boring / not compelling
• Make them interesting by adding game
mechanics
• Welcome to the world of gamification
6. Game Mechanics
• Challenges: Defined missions to complete or goals to accomplish, with awards or virtual items earned
upon completion.
• Points: Basic virtual currency. Points can be spent on virtual items or simply accrued.
• Avatar System: When people create something it’s uniquely theirs and it expresses their individuality,
which reinforces their connection to the app or service. Avatars are the most basic mechanism for
doing this… and are a virtual good that can be acquired with points or currency.
• Avatar Catalogs: Enable a user to buy virtual goods and customize an avatar.
• Trophy Case: Show a user all the available awards, the ones that they’ve completed, and their
progress.
• Levels: Enables users to earn defined experience or level status and attain rankings to demonstrate
their status within the community.
• Leaderboards: Enables the app or site to keep track of, and publicize, the activities of end users based
on statistics determined by app.
• Canvas: Enables users to place graphical assets in a 2D space and customize a virtual representation or
space, such as an avatar, or virtual room.
• Groups: People like being part of something bigger than just themselves, and competing with small
groups of individuals or as teams. Group activities compliment individual activities and can be used in
combination in order to achieve new level status.
7. More Game Mechanics
• Competitions: A way to allow users to compete against each other, and mini-challenges that users
can create and send to each other.
• Gifting: Enable users to buy each other gifts for their avatars, digital canvas (virtual spaces).
• Trivia: Embed a multiple-choice game widget into a site, and spin up new games on any topic you
like. Slideshows are another example, increases clicks and drives simple engagement with content
submitted by users.
• Friends: Encourage selective participation and promote. Friends have denote strong and weak
connections to other users on the system, inform group participation, and provide audience for
user submitted contests and challenges.
• Social Network Connectors: Enables users to enable/disable posting to, for example, Twitter and
Facebook from your site, and displays “missions” for users to complete on respective social
networks.
• Star Rating: Enables users to rate pieces of content and see the average rating by other users.
• Comments: A comment wall on your User’s profile pages. Asynchronous communication gives users
additional reasons to check back to see how the conversation is evolving.
• News Feed: Enables a continuous feed of the actions of various end users.
• Notifier: Provides feedback and notifications to end users, such as to alert users to points that can
be earned or, challenges that can be undertaken, or site features that should be investigated.
8. Life was full of …
• … Life mechanics
• Computer games
came along and
applied them
• The shame is we
never called this
“lification”
9. Because if we had…
… we would now be
getting excited about
applying lification to
er, life
10. Being unfair to Computer Games
• Novelty
• Variety
• In control
• Chance to make mistakes
• Chance to do better
• Measure progress
• Doing things you can’t/won’t do in life
37. Current
• Using smartphones in the classroom.
• Teachmeet 2012
• Mobile games competition
• Cherokee Nation exchange
• Smartphone repository
• Learning programming
• Richard’s Taking the Tablets Tour
Proposed
• Quad blogging
• Free school
• Raspberry Pi
Completed
• Teachmeet September 2011
43. Gove and what he said
• ICT out – Computer Programming in
• He said it because he had to
• Curriculum designed by experts
• Cf Curriculum of the BCA
• Wikification
45. Yamaha DX7
One of the most popular digital synths ever was the DX7 from Yamaha,
released in 1983. It featured a whole new type of synthesis called FM
(Frequency Modulation). It certainly is not analog and it is difficult to
program but can result in some excellent sounds! It is difficult because it
is non-analog and thus, a whole new set of parameters are available for
tweaking, many of which seemed counter-intuitive and unfamiliar. And
programming had to be accomplished via membrane buttons, one data
slider and a small LCD screen
Location-based games using mobile phones and GPSStarted around 2007. Games: Invisible Buildings, Detect-o-saurus, PopScotchLegacy games: Fruit Farmer, Treasure Hunt
After gaining BSc in Biology, Richard Vahrman pursued a variety of jobs including musician and truck driver, before working with Prof. Heinz Wolff at the Clinical Research Institute in Harrow, and later helping him set up the Institute of Bioengineering at Brunel University. There they specialised in building robotic equipment for the European Space Agency. He left to form MultiAxis where he invented and marketed a novel method for tracking containers within the dairy industry. On moving to Brighton, he started up Brighton Web, a web hosting and design company with around 200 clients. He now heads LocoMatrix, one of the first companies to work in location-based gaming for mobile phones. Richard also has more general interests in phone and tablet technology and their use in education (Digital Education Brighton - DEB) and for the elderly (Being Older Brighton - BOB).
Where the title comes fromGamification – why I liked it, then I didn’t, then I didThe ideas that came from that particularly about educationThe games that I’ve developedWork with students and DEBEducation and gamificationEducation and computers
Game Mechanics – not to be confused with Gay MechanicsWhygamification doesn’t exist
Badgeville / Four Square / Trip AdvisorSo do badges come from games or did games use badgesThe clue is in the picture
Golf is a good walk spoiled – Mark TwainGolf is a good walk spoiled by gamification – Richard VahrmanThis is Jeff Nolan - Get Satisfaction – List
Yes – there’s more
See – it doesn’t existNot sure about this image – what does it mean?
See
But this is why we like games
After reading the bad book, started thinking about this. See article that is about to be published in Design Thinkers
Was thinking about kitchens too.What’s most noticeable about this picture?Correct answer: it’s a room full of storage cabinetsWe have taken a step back – the larder was a far better conceptA modern kitchen should be our friend in preparing fresh, healthy, delicious foodThe cooker which hasn’t really advanced in years (accurate heat for precise times)Other than you can’t kill yourself by putting your head in the oven
Main talk is about education
Original aim of LocoMatrix was to make playing outdoor games fun to unhealthy computer-playing children
These were the first games – old phones – gpsbluetooth modulesHard to program – problems on non-smart phones
Then came the smartphones50k grant and how difficult it was to choose the right game to programMy insistence that it should relate to what schools were teachingThe Romans
Invisible buildings – the Romans – archaeology – how it looks a little like Time TeamBut then that was inevitableWhy people are embarrassed to say they have seen Time Team – why?
Use of real finds and junkChildren indoors will see finds as they come inLook in catalogue to find whether Roman/Ancient Briton or something elseSomething about the junk – what it will tell someone in the future about us
Geo-physics – shows what is underground by measuring changes in soil conditions e.g. resistanceWe will build a machine to attach to phoneWe will be going out to play this tooCompare with aerial photos and other outward signsWe end up with a building floor plan – what might that indicate
Take the floor planDecide which are going to be the points where we digGo outside and mark up points for diggingAlso put the plan into our art program
Adding the bits to the floor plan with drag-and-drop game
My desire to show what the building looked like in 3dAnd how we cheated by starting from the end and working back
Use of SketchUp – ability to create the building and then make the animation
Then able to cut the bits out to make the bits for the dig
And to create the geofizz
And how we can locate the siteCreating the overlay for the gamesEnhancing the colours
Mention the difference between the schools where we prototypedSee the clip on YouTubehttp://www.youtube.com/watch?v=8U7L0YKi-bc
Making a dinosaur gameWith Dinosaur IsleCalled Detect-o-saurus
Going to talk about another game that we are making3 15 year-olds made the game How we encourage work experience students
Wanted a treasure hunt type of gameBut one which required a strategyAnd would be played against the clockMap reading – running – to locate the general area of bombs
Then using clues to find the bomb within a defined area
Having to defuse the bombColours of wires to break could be linked to multiple choice revision questionsBut other possibilities – calling to a backup team at HQ
Helping the losers. If you are not the fastest you can still win
Importance of narrative in game24 meets University Challenge
And here’s the trailer for the gameCould talk about IndieGogo and ways to fund the game
Back to work experience children and how was amazed at lack of computer skills – back in 2010Decided to do something about it
Helped to set up DEB as means to help locallyProject basedSee DEB blog for more info
But this is one project that I am doing. Walking from Scotland back to BrightonPlaying games on the wayThis is me going past CoventryWhich is where I ended my recent talk
Schools are the dinosaur compared to SMLC.Reason to show this slide – compare a trip to the Natural History Museum by a school and SMLC
someone (in high office) decided what facts children should learna special school (which came to be called a university) was set up to teach adults these facts so they could pass them on to the childrenthese people (who came to be called teachers) would stand at the front of the classthe children would sit at desks in rows facing the teachera means of displaying the facts would be put on a wall behind the teacher – this was called the blackboardwhen there was no more room to display the facts, a rubbing device would erase some or all of the fact, so more could be put in their placethe rubbing device could also be thrown at a child to maintain control – a wooden stick was a useful backup device.periodically the children would be required to show that they had remembered the facts. Occasionally just some of the facts had to be regurgitated – this was called a test. At other times all the facts had to be seen to be remembered – this was called an examination.if you passed examinations, you were entitled to rise higher in the system. If you failed, you remained at that level, almost certainly for the rest of your life (unless your family had money).
someone (in high office) decides what facts children should learnspecial schools (called a teacher training colleges) have been set up to teach adults these facts so they could pass them on to the childrenthese people (still called teachers) stand at the front of the classthe children sit at desks in rows facing the teachera means of displaying the facts is put on a wall behind the teacher – this is called the whiteboardwhen there is no more room to display the facts, a rubbing device can erase some or all of the fact, so more can be put in their placethe rubbing device (and cane) are no longer available (health and safety reasons) for maintaining order – this enabled the invention of the electronic whiteboardperiodically the children are required to show that they had remembered the facts. Occasionally just some of the facts have to be regurgitated – these are called SATS. At other times all the facts have to be shown to be remembered – these are still called examinations.if you pass examinations, you are entitled to rise higher in the system. If you fail, you remain at that level, almost certainly for the rest of your life (unless your family have money).
by Penny Arcade Gamification / Gamifying Education with a grading system every students starts by thinking they are an A+ – from there, the only way is downwith a games system, you give experience points, so everyone is working their way upthere are opportunities for collaboration – bonus point for all students if some do well – gives an incentive to support the high achieversbut could also design topics to enable the more able to help those doing less well – such that one only goes on to the next “level” when all the students have “made it”a sense of “agency” – feeling that you have control over your own destiny – that your choices matteragency is a scale – the more you have, the more likely you are to succeed, the less likely are you to be put off by failures.agency can be improved by playing games. In games, direction can be clear – you try things and fail, then start all over again until you get thereexternal motivators and how the playing of Alternate Reality Games (ARGs) encourage learning – best if cross-disciplinary, designed not to be specific to one type of person only
Finally get round to Thunderbird puppet: GoveNot sure that experts are the right way – see BCA curriculumNot sure that Wikification of the syllabus is right either although it seemed a good idea to me originallyBut started thinking about how I started
BBC BComputers came with nothing – no gamesBut a manual of how you could start to programIt was all you could do just about
You might start programming because you has an interest in something that computers might be useful forMine was the DX7. Easier to edit on a computer than on the keyboard itself
Now of course you have too many distractions to learnAnd your computer is probably not a computer
Back in the old days everything you needed to know could be put onto one sheet of A4
Now it’s not that simpleDo we useFlash / Flash Develop / Flash Builder / Flex / Actionscript (2 or 3?) / AirMX components / Spark add to complicationsDoesn’t always work – in the old days if it went wrong it was your own faultAdobe tools for learning – TourDeFlex – videos – learn in a weekOr get a friendOr
The Google Search Cut Paste method
Scratch / Flip / Storytelling Alice / Greenfoot are gentle entries to computingExperiment we are doing at Sussex Uni and self-managed learning
Arduino (and EmBed / Raspberry Pi) are the new ways to learn – modern equiv to my BBC B