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Introduction to Game [ HadziqFabroyir . Department of Informatics ]
What is a game? Hopscotch Rules: Use chalk to draw a hopscotch pattern on the ground or use masking tape on a floor.  Create a diagram with 8 sections and number them. Each player has a marker such as a stone, beanbag, bottlecap, shell, button, etc. [ Hadziq Fabroyir . Department of Informatics ]
What is a game? Instructions:  Rotate sections of the Rubik’s Cube so that each face is a solid color. [ Hadziq Fabroyir . Department of Informatics ]
What is a game? Or? [ Hadziq Fabroyir . Department of Informatics ]
What is a game? A game is a form of interactive entertainment where players must overcome challenges, by taking actions that are governed by rules, in order to meet a victory condition. Rollings & Adams [ Hadziq Fabroyir . Department of Informatics ]
Games History an earliest history about:Space Invaders… Pong… Max Payne… [ Hadziq Fabroyir . Department of Informatics ]
Antecedents [ Hadziq Fabroyir . Department of Informatics ]
People play…with rocks and sticks.  Sports and physical competition are born.  Board and card games originate.  Prehistory [ Hadziq Fabroyir . Department of Informatics ]
1889 : The Marufuku Company is founded in Japan to make playing cards. The company will later change its name to Nintendo. 1933 :Williams builds Contact, the first electro-mechanical pinball machine. 1954 :David Rosen begins importing photo booths to Japan; his company will eventually become Sega. … [ Hadziq Fabroyir . Department of Informatics ]
The Dawn of Videogames [ Hadziq Fabroyir . Department of Informatics ]
Spacewar 1962 ,[object Object]
2 Ships controlled by 4 buttons each:
Rotate left, right, thrust, fire[ Hadziq Fabroyir . Department of Informatics ]
Adventure  1967 Text-based adventure “You are in a maze of twisty little passages” [ Hadziq Fabroyir . Department of Informatics ]
Pong 1972  Bushnell starts Atari. Al Alcorn creates PONG First arcade hit Home version of Pong 1974 By 1977 the fad has died and the videogame market experiences its first “hardware crash.”  [ Hadziq Fabroyir . Department of Informatics ]
The Atari Era the Golden Age of Arcades [ Hadziq Fabroyir . Department of Informatics ]
[ Hadziq Fabroyir . Department of Informatics ]
1979 Flight Simulator released for the Apple II and TRS-80.  1979 Roberta and Ken Williams found On- Line Systems, which will eventually become Sierra Entertainment.  1980 Zork is released for the Apple II.  1980 Richard Garriott codes Akalabeth on Apple IIe; the Ultima series is born.  1982 Trip Hawkins founds Electronic Arts.  1983 EA's One-on-One featuring Julius Erving and Larry Bird becomes the first licensed sports videogame.  Personal Computers Arrive [ Hadziq Fabroyir . Department of Informatics ]
1982 Shigeru Miyamoto repurposes old Radar Scope arcade cabinets into Donkey Kong. The game is the first appearance of Mario and becomes an improbable hit for Nintendo.  1982 Retailers return millions of unsellable E.T. and Pac-man cartridges for the Atari 2600. The cost of absorbing the returns is identified as one of the causes of the second videogame crash.  1983-85 Second videogame crash. Too many low-quality games result in a rapid drop in software prices. In 1982, industry revenues sat at $3 billion;   1985 they decline to $100 million. Atari alone loses $539 million in 1983.  The End of the Atari Era [ Hadziq Fabroyir . Department of Informatics ]
The 8-Bit Era: The Return of the Consoles 1984 Alexei Pajitnov creates a computer version of Tetris 1985 The American version of the Famicom, the Nintendo Entertainment System (NES). Super Mario Bros. debuts.  1986 - 1991 The NES is a huge hit worldwide, selling over 60 million units and dominating the home videogame market.  [ Hadziq Fabroyir . Department of Informatics ]
The 16-bit Era 1989 Sega launches the Genesis, the first 16-bit game console. Interest in the NES starts to decline.  1989 Nintendo launches the Game Boy with Tetris packed in.  1991 The Super Nintendo Entertainment System (Super NES) is released.  [ Hadziq Fabroyir . Department of Informatics ]
The PC Strikes Back 1989 Will Wright creates SimCity.  1993 Myst is released for the Macintosh and becomes the first major videogame to push CD-ROM technology and high-end multimedia.  1993 Doom is released for the PC.  [ Hadziq Fabroyir . Department of Informatics ]
1994 The Sony PlayStation and Sega Saturn are launched in Japan.  1995 The Saturn and PlayStation are released in North America.  1996 The Nintendo 64 launches 1999 Sega launches the Dreamcast. First system with a built-in modem.  The Next Generation and Beyond [ Hadziq Fabroyir . Department of Informatics ]
2000 Sony launches the PlayStation 2 2000 The Sims launches and goes on to become the biggest selling PC game of its era.  2001 Dreamcast pulled from the market, Sega leaves the hardware business to become a third-party software publisher.  2001 Nintendo's Game Boy Advance and GameCube are both released.  2001 Microsoft launches the Xbox and loses a reported $1.5 billion in the first 18 months.  … [ Hadziq Fabroyir . Department of Informatics ]
The Rise of the MMO massively-multiplayer online game [ Hadziq Fabroyir . Department of Informatics ]
MMO’s era 2002 Microsoft launches Xbox Live; millions of gamers pay a fee for the premium online service.  2002 The Sims Online ships.  2003 Star Wars Galaxies, an MMO set in the Star Wars universe, ships.  2004 World of Warcraft ships, goes on to dominate the MMO market with over 8 million subscribers.  [ Hadziq Fabroyir . Department of Informatics ]
The High-Definition Generation (The Next Next Generation) [ Hadziq Fabroyir . Department of Informatics ]
Nintendo DS 2004 the first dual-screened portable, launches.  The touchscreen- enabled device grows from curious gaming oddity to top-selling portable system.  [ Hadziq Fabroyir . Department of Informatics ]
PlayStation Portable 2004 Sony launches its long-theorized handheld system The all-purpose device plays movies, games, and music, and can connect to the Internet wirelessly. [ Hadziq Fabroyir . Department of Informatics ]
Xbox 360 2005 support for 720p resolution in every game [ Hadziq Fabroyir . Department of Informatics ]
Brain Age(2006) Train Your Brain in Minutes a Day on the Nintendo DS generates a new level of mainstream interest in gaming.  [ Hadziq Fabroyir . Department of Informatics ]
Latest War (2006) PlayStation 3 Nintendo's Wii [ Hadziq Fabroyir . Department of Informatics ]
What next ? virtual reality , augmented reality , …? [ Hadziq Fabroyir . Department of Informatics ]
What will VR Games look like ? Inside a room Inside a helmet [ Hadziq Fabroyir . Department of Informatics ]
Games ! ☺ . games and their genres . ☺ [ Hadziq Fabroyir . Department of Informatics ]
[ Hadziq Fabroyir . Department of Informatics ]
[ Hadziq Fabroyir . Department of Informatics ] 2D Action Games Shoot the horde of aliens Space Invaders, Galaga, Defender/Stargate,  Mario Bros,
[ Hadziq Fabroyir . Department of Informatics ] 1st Person Shooter 3D Shoot the horde of aliens Wolfenstein, Doom, Quake, Half-Life, Max Payne
[ Hadziq Fabroyir . Department of Informatics ] Adventure Follow the trail Solve puzzles Nice scenery Inventory Learning Examples: Zelda, Metroid, Myst, Shenmue
[ Hadziq Fabroyir . Department of Informatics ] Fighting Pluses: KILL!!! Short games Stress reliever, flow experience Social hierarchy “determiner” Minuses Arcane knowledge Limited virtual space Follow-on real violence ?(vs. social hierarchy) Clone factor
[ Hadziq Fabroyir . Department of Informatics ] Puzzle Solving the puzzle is the primary goal Gives feelings of mastery
[ Hadziq Fabroyir . Department of Informatics ] Racing First past the post Fairly strong simulation element Fine motor control
[ Hadziq Fabroyir . Department of Informatics ] Role-Playing 3rd person adventure Strong story component (potentially) Learn the virtual world/environment Players are free to act within the world’s constraints
[ Hadziq Fabroyir . Department of Informatics ] Simulations Flight Sim SimAnt, SimCity, ... Focus on details Training could be the goal
[ Hadziq Fabroyir . Department of Informatics ] Sports Armchair coach Abstract war Abstract team fighting games
[ Hadziq Fabroyir . Department of Informatics ] Strategy Same components as Sim games Historical simulation Puzzles may play a part A light story element No twitch in turn-based strategy
[ Hadziq Fabroyir . Department of Informatics ] Music “Name that Tune” Repeat a piece of music that the game plays for you Play along musically
[ Hadziq Fabroyir . Department of Informatics ] Dance Dance Dance Revolution Dance kiosk type games
[ Hadziq Fabroyir . Department of Informatics ] Artificial Life Tamagotchi, Creatures, Black & White
[ Hadziq Fabroyir . Department of Informatics ] Quiz Show You Don’t Know Joko ! , Do you know Monique ? , etc

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GD - 2nd - Introduction To Game (History And Genres)

  • 1. Introduction to Game [ HadziqFabroyir . Department of Informatics ]
  • 2. What is a game? Hopscotch Rules: Use chalk to draw a hopscotch pattern on the ground or use masking tape on a floor. Create a diagram with 8 sections and number them. Each player has a marker such as a stone, beanbag, bottlecap, shell, button, etc. [ Hadziq Fabroyir . Department of Informatics ]
  • 3. What is a game? Instructions: Rotate sections of the Rubik’s Cube so that each face is a solid color. [ Hadziq Fabroyir . Department of Informatics ]
  • 4. What is a game? Or? [ Hadziq Fabroyir . Department of Informatics ]
  • 5. What is a game? A game is a form of interactive entertainment where players must overcome challenges, by taking actions that are governed by rules, in order to meet a victory condition. Rollings & Adams [ Hadziq Fabroyir . Department of Informatics ]
  • 6. Games History an earliest history about:Space Invaders… Pong… Max Payne… [ Hadziq Fabroyir . Department of Informatics ]
  • 7. Antecedents [ Hadziq Fabroyir . Department of Informatics ]
  • 8. People play…with rocks and sticks. Sports and physical competition are born. Board and card games originate. Prehistory [ Hadziq Fabroyir . Department of Informatics ]
  • 9. 1889 : The Marufuku Company is founded in Japan to make playing cards. The company will later change its name to Nintendo. 1933 :Williams builds Contact, the first electro-mechanical pinball machine. 1954 :David Rosen begins importing photo booths to Japan; his company will eventually become Sega. … [ Hadziq Fabroyir . Department of Informatics ]
  • 10. The Dawn of Videogames [ Hadziq Fabroyir . Department of Informatics ]
  • 11.
  • 12. 2 Ships controlled by 4 buttons each:
  • 13. Rotate left, right, thrust, fire[ Hadziq Fabroyir . Department of Informatics ]
  • 14. Adventure 1967 Text-based adventure “You are in a maze of twisty little passages” [ Hadziq Fabroyir . Department of Informatics ]
  • 15. Pong 1972 Bushnell starts Atari. Al Alcorn creates PONG First arcade hit Home version of Pong 1974 By 1977 the fad has died and the videogame market experiences its first “hardware crash.” [ Hadziq Fabroyir . Department of Informatics ]
  • 16. The Atari Era the Golden Age of Arcades [ Hadziq Fabroyir . Department of Informatics ]
  • 17. [ Hadziq Fabroyir . Department of Informatics ]
  • 18. 1979 Flight Simulator released for the Apple II and TRS-80. 1979 Roberta and Ken Williams found On- Line Systems, which will eventually become Sierra Entertainment. 1980 Zork is released for the Apple II. 1980 Richard Garriott codes Akalabeth on Apple IIe; the Ultima series is born. 1982 Trip Hawkins founds Electronic Arts. 1983 EA's One-on-One featuring Julius Erving and Larry Bird becomes the first licensed sports videogame. Personal Computers Arrive [ Hadziq Fabroyir . Department of Informatics ]
  • 19. 1982 Shigeru Miyamoto repurposes old Radar Scope arcade cabinets into Donkey Kong. The game is the first appearance of Mario and becomes an improbable hit for Nintendo. 1982 Retailers return millions of unsellable E.T. and Pac-man cartridges for the Atari 2600. The cost of absorbing the returns is identified as one of the causes of the second videogame crash. 1983-85 Second videogame crash. Too many low-quality games result in a rapid drop in software prices. In 1982, industry revenues sat at $3 billion; 1985 they decline to $100 million. Atari alone loses $539 million in 1983. The End of the Atari Era [ Hadziq Fabroyir . Department of Informatics ]
  • 20. The 8-Bit Era: The Return of the Consoles 1984 Alexei Pajitnov creates a computer version of Tetris 1985 The American version of the Famicom, the Nintendo Entertainment System (NES). Super Mario Bros. debuts. 1986 - 1991 The NES is a huge hit worldwide, selling over 60 million units and dominating the home videogame market. [ Hadziq Fabroyir . Department of Informatics ]
  • 21. The 16-bit Era 1989 Sega launches the Genesis, the first 16-bit game console. Interest in the NES starts to decline. 1989 Nintendo launches the Game Boy with Tetris packed in. 1991 The Super Nintendo Entertainment System (Super NES) is released. [ Hadziq Fabroyir . Department of Informatics ]
  • 22. The PC Strikes Back 1989 Will Wright creates SimCity. 1993 Myst is released for the Macintosh and becomes the first major videogame to push CD-ROM technology and high-end multimedia. 1993 Doom is released for the PC. [ Hadziq Fabroyir . Department of Informatics ]
  • 23. 1994 The Sony PlayStation and Sega Saturn are launched in Japan. 1995 The Saturn and PlayStation are released in North America. 1996 The Nintendo 64 launches 1999 Sega launches the Dreamcast. First system with a built-in modem. The Next Generation and Beyond [ Hadziq Fabroyir . Department of Informatics ]
  • 24. 2000 Sony launches the PlayStation 2 2000 The Sims launches and goes on to become the biggest selling PC game of its era. 2001 Dreamcast pulled from the market, Sega leaves the hardware business to become a third-party software publisher. 2001 Nintendo's Game Boy Advance and GameCube are both released. 2001 Microsoft launches the Xbox and loses a reported $1.5 billion in the first 18 months. … [ Hadziq Fabroyir . Department of Informatics ]
  • 25. The Rise of the MMO massively-multiplayer online game [ Hadziq Fabroyir . Department of Informatics ]
  • 26. MMO’s era 2002 Microsoft launches Xbox Live; millions of gamers pay a fee for the premium online service. 2002 The Sims Online ships. 2003 Star Wars Galaxies, an MMO set in the Star Wars universe, ships. 2004 World of Warcraft ships, goes on to dominate the MMO market with over 8 million subscribers. [ Hadziq Fabroyir . Department of Informatics ]
  • 27. The High-Definition Generation (The Next Next Generation) [ Hadziq Fabroyir . Department of Informatics ]
  • 28. Nintendo DS 2004 the first dual-screened portable, launches. The touchscreen- enabled device grows from curious gaming oddity to top-selling portable system. [ Hadziq Fabroyir . Department of Informatics ]
  • 29. PlayStation Portable 2004 Sony launches its long-theorized handheld system The all-purpose device plays movies, games, and music, and can connect to the Internet wirelessly. [ Hadziq Fabroyir . Department of Informatics ]
  • 30. Xbox 360 2005 support for 720p resolution in every game [ Hadziq Fabroyir . Department of Informatics ]
  • 31. Brain Age(2006) Train Your Brain in Minutes a Day on the Nintendo DS generates a new level of mainstream interest in gaming. [ Hadziq Fabroyir . Department of Informatics ]
  • 32. Latest War (2006) PlayStation 3 Nintendo's Wii [ Hadziq Fabroyir . Department of Informatics ]
  • 33. What next ? virtual reality , augmented reality , …? [ Hadziq Fabroyir . Department of Informatics ]
  • 34. What will VR Games look like ? Inside a room Inside a helmet [ Hadziq Fabroyir . Department of Informatics ]
  • 35. Games ! ☺ . games and their genres . ☺ [ Hadziq Fabroyir . Department of Informatics ]
  • 36. [ Hadziq Fabroyir . Department of Informatics ]
  • 37. [ Hadziq Fabroyir . Department of Informatics ] 2D Action Games Shoot the horde of aliens Space Invaders, Galaga, Defender/Stargate, Mario Bros,
  • 38. [ Hadziq Fabroyir . Department of Informatics ] 1st Person Shooter 3D Shoot the horde of aliens Wolfenstein, Doom, Quake, Half-Life, Max Payne
  • 39. [ Hadziq Fabroyir . Department of Informatics ] Adventure Follow the trail Solve puzzles Nice scenery Inventory Learning Examples: Zelda, Metroid, Myst, Shenmue
  • 40. [ Hadziq Fabroyir . Department of Informatics ] Fighting Pluses: KILL!!! Short games Stress reliever, flow experience Social hierarchy “determiner” Minuses Arcane knowledge Limited virtual space Follow-on real violence ?(vs. social hierarchy) Clone factor
  • 41. [ Hadziq Fabroyir . Department of Informatics ] Puzzle Solving the puzzle is the primary goal Gives feelings of mastery
  • 42. [ Hadziq Fabroyir . Department of Informatics ] Racing First past the post Fairly strong simulation element Fine motor control
  • 43. [ Hadziq Fabroyir . Department of Informatics ] Role-Playing 3rd person adventure Strong story component (potentially) Learn the virtual world/environment Players are free to act within the world’s constraints
  • 44. [ Hadziq Fabroyir . Department of Informatics ] Simulations Flight Sim SimAnt, SimCity, ... Focus on details Training could be the goal
  • 45. [ Hadziq Fabroyir . Department of Informatics ] Sports Armchair coach Abstract war Abstract team fighting games
  • 46. [ Hadziq Fabroyir . Department of Informatics ] Strategy Same components as Sim games Historical simulation Puzzles may play a part A light story element No twitch in turn-based strategy
  • 47. [ Hadziq Fabroyir . Department of Informatics ] Music “Name that Tune” Repeat a piece of music that the game plays for you Play along musically
  • 48. [ Hadziq Fabroyir . Department of Informatics ] Dance Dance Dance Revolution Dance kiosk type games
  • 49. [ Hadziq Fabroyir . Department of Informatics ] Artificial Life Tamagotchi, Creatures, Black & White
  • 50. [ Hadziq Fabroyir . Department of Informatics ] Quiz Show You Don’t Know Joko ! , Do you know Monique ? , etc
  • 51. [ Hadziq Fabroyir . Department of Informatics ] Others ?¿may be it couldn’t be specified by previous genres ,then write down your own suggestion genre ! ☺
  • 52. ☺~ See You Later ~☺ Next episode: Game Development Overview [ Hadziq Fabroyir . Department of Informatics ]

Editor's Notes

  1. Jawa: Engklek
  2. Traditional vs Modern
  3. Kata kuncinya adalah: hiburan interaktif, pemain, tantangan, aturan, kondisi menang
  4. Cerita tentang “para pendahulu” game modern
  5. Petualangan berbasis teks.Semua kondisi digambarkan melalui deskripsi teks, sebagaimana contoh:“kamu sekarang berada di dalam labirin yang penuh akan gang-gang kecil yang memusingkan”