Videogames History - 1889 to the Year 2000 - JT VelikovskyJT Velikovsky
A History of Videogames - from 1889 to the year 2000.
This was a lecture given in the year 2000 by JT Velikovsky at Charles Sturt University. JT Velikovsky was the national games market analyst in 1999-2000, at Inform P/L (now GfK). For more background see: http://on-writering.blogspot.com/
Videogames History - 1889 to the Year 2000 - JT VelikovskyJT Velikovsky
A History of Videogames - from 1889 to the year 2000.
This was a lecture given in the year 2000 by JT Velikovsky at Charles Sturt University. JT Velikovsky was the national games market analyst in 1999-2000, at Inform P/L (now GfK). For more background see: http://on-writering.blogspot.com/
The 3D game industry has developed in leaps and bounds in the last decade and it is supposed to boom in the coming years. Here we trace the history of this industry
The 3D game industry has developed in leaps and bounds in the last decade and it is supposed to boom in the coming years. Here we trace the history of this industry
Belajar dasar-dasar bahasa mandarin untuk percakapan (bagian 1).
Slide ini merupakan perangkat ajar untuk Pelajaran Bahasa Mandarin Paket C - Taiwan.
Disunting oleh: Hadziq Fabroyir 哈明飛
This slide elaborates how to inquiry courses and select courses at National Taiwan University of Science and Technology (NTUST). All the things are done online.
Barcamp Derry (Side A) - A Brief History of Video GamesJames Burke
Part 1 of a presentation I put together for the informal "unconference" Barcamp Derry. Unfortunately I've had to change the fonts so its not quite as good looking as it was when I presented it. I've included some videos as hyperlinks and some as Youtube inserts.
The first computer games go back to the 50s when a nought and crosses game was created using an EDSAC computer. An effort at MIT ten years later led to a the multiplayer Spacewar game developed in a PDP-1. Even though these games were primitive, a game industry was born with the first games available in special locations – arcades. Today’s games are produced with modest Hollywood budgets and some are selling more than box-office hits.
In this lecture we look at computer games and the gaming market. Also we cover the impact of gaming and the trends.
Belajar dasar-dasar bahasa mandarin untuk percakapan (bagian 2) di restoran.
Slide ini merupakan perangkat ajar untuk Pelajaran Bahasa Mandarin Paket C - Taiwan.
Disunting oleh: Hadziq Fabroyir 哈明飛
Terinspirasi dari presentasi Randy Pausch (Profesor dari Carnegie Mellon University) tentang Time Management.
Slide dapat diunduh sebagai dokumen PDF yang telah dilengkapi "Presentation Notes" di pojok kiri masing-masing slide.
Tulisan di dalamnya campuran bahasa Indonesia dan Inggris . :]
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
2. What is a game? Hopscotch Rules: Use chalk to draw a hopscotch pattern on the ground or use masking tape on a floor. Create a diagram with 8 sections and number them. Each player has a marker such as a stone, beanbag, bottlecap, shell, button, etc. [ Hadziq Fabroyir . Department of Informatics ]
3. What is a game? Instructions: Rotate sections of the Rubik’s Cube so that each face is a solid color. [ Hadziq Fabroyir . Department of Informatics ]
4. What is a game? Or? [ Hadziq Fabroyir . Department of Informatics ]
5. What is a game? A game is a form of interactive entertainment where players must overcome challenges, by taking actions that are governed by rules, in order to meet a victory condition. Rollings & Adams [ Hadziq Fabroyir . Department of Informatics ]
6. Games History an earliest history about:Space Invaders… Pong… Max Payne… [ Hadziq Fabroyir . Department of Informatics ]
8. People play…with rocks and sticks. Sports and physical competition are born. Board and card games originate. Prehistory [ Hadziq Fabroyir . Department of Informatics ]
9. 1889 : The Marufuku Company is founded in Japan to make playing cards. The company will later change its name to Nintendo. 1933 :Williams builds Contact, the first electro-mechanical pinball machine. 1954 :David Rosen begins importing photo booths to Japan; his company will eventually become Sega. … [ Hadziq Fabroyir . Department of Informatics ]
10. The Dawn of Videogames [ Hadziq Fabroyir . Department of Informatics ]
13. Rotate left, right, thrust, fire[ Hadziq Fabroyir . Department of Informatics ]
14. Adventure 1967 Text-based adventure “You are in a maze of twisty little passages” [ Hadziq Fabroyir . Department of Informatics ]
15. Pong 1972 Bushnell starts Atari. Al Alcorn creates PONG First arcade hit Home version of Pong 1974 By 1977 the fad has died and the videogame market experiences its first “hardware crash.” [ Hadziq Fabroyir . Department of Informatics ]
16. The Atari Era the Golden Age of Arcades [ Hadziq Fabroyir . Department of Informatics ]
18. 1979 Flight Simulator released for the Apple II and TRS-80. 1979 Roberta and Ken Williams found On- Line Systems, which will eventually become Sierra Entertainment. 1980 Zork is released for the Apple II. 1980 Richard Garriott codes Akalabeth on Apple IIe; the Ultima series is born. 1982 Trip Hawkins founds Electronic Arts. 1983 EA's One-on-One featuring Julius Erving and Larry Bird becomes the first licensed sports videogame. Personal Computers Arrive [ Hadziq Fabroyir . Department of Informatics ]
19. 1982 Shigeru Miyamoto repurposes old Radar Scope arcade cabinets into Donkey Kong. The game is the first appearance of Mario and becomes an improbable hit for Nintendo. 1982 Retailers return millions of unsellable E.T. and Pac-man cartridges for the Atari 2600. The cost of absorbing the returns is identified as one of the causes of the second videogame crash. 1983-85 Second videogame crash. Too many low-quality games result in a rapid drop in software prices. In 1982, industry revenues sat at $3 billion; 1985 they decline to $100 million. Atari alone loses $539 million in 1983. The End of the Atari Era [ Hadziq Fabroyir . Department of Informatics ]
20. The 8-Bit Era: The Return of the Consoles 1984 Alexei Pajitnov creates a computer version of Tetris 1985 The American version of the Famicom, the Nintendo Entertainment System (NES). Super Mario Bros. debuts. 1986 - 1991 The NES is a huge hit worldwide, selling over 60 million units and dominating the home videogame market. [ Hadziq Fabroyir . Department of Informatics ]
21. The 16-bit Era 1989 Sega launches the Genesis, the first 16-bit game console. Interest in the NES starts to decline. 1989 Nintendo launches the Game Boy with Tetris packed in. 1991 The Super Nintendo Entertainment System (Super NES) is released. [ Hadziq Fabroyir . Department of Informatics ]
22. The PC Strikes Back 1989 Will Wright creates SimCity. 1993 Myst is released for the Macintosh and becomes the first major videogame to push CD-ROM technology and high-end multimedia. 1993 Doom is released for the PC. [ Hadziq Fabroyir . Department of Informatics ]
23. 1994 The Sony PlayStation and Sega Saturn are launched in Japan. 1995 The Saturn and PlayStation are released in North America. 1996 The Nintendo 64 launches 1999 Sega launches the Dreamcast. First system with a built-in modem. The Next Generation and Beyond [ Hadziq Fabroyir . Department of Informatics ]
24. 2000 Sony launches the PlayStation 2 2000 The Sims launches and goes on to become the biggest selling PC game of its era. 2001 Dreamcast pulled from the market, Sega leaves the hardware business to become a third-party software publisher. 2001 Nintendo's Game Boy Advance and GameCube are both released. 2001 Microsoft launches the Xbox and loses a reported $1.5 billion in the first 18 months. … [ Hadziq Fabroyir . Department of Informatics ]
25. The Rise of the MMO massively-multiplayer online game [ Hadziq Fabroyir . Department of Informatics ]
26. MMO’s era 2002 Microsoft launches Xbox Live; millions of gamers pay a fee for the premium online service. 2002 The Sims Online ships. 2003 Star Wars Galaxies, an MMO set in the Star Wars universe, ships. 2004 World of Warcraft ships, goes on to dominate the MMO market with over 8 million subscribers. [ Hadziq Fabroyir . Department of Informatics ]
28. Nintendo DS 2004 the first dual-screened portable, launches. The touchscreen- enabled device grows from curious gaming oddity to top-selling portable system. [ Hadziq Fabroyir . Department of Informatics ]
29. PlayStation Portable 2004 Sony launches its long-theorized handheld system The all-purpose device plays movies, games, and music, and can connect to the Internet wirelessly. [ Hadziq Fabroyir . Department of Informatics ]
30. Xbox 360 2005 support for 720p resolution in every game [ Hadziq Fabroyir . Department of Informatics ]
31. Brain Age(2006) Train Your Brain in Minutes a Day on the Nintendo DS generates a new level of mainstream interest in gaming. [ Hadziq Fabroyir . Department of Informatics ]
32. Latest War (2006) PlayStation 3 Nintendo's Wii [ Hadziq Fabroyir . Department of Informatics ]
33. What next ? virtual reality , augmented reality , …? [ Hadziq Fabroyir . Department of Informatics ]
34. What will VR Games look like ? Inside a room Inside a helmet [ Hadziq Fabroyir . Department of Informatics ]
35. Games ! ☺ . games and their genres . ☺ [ Hadziq Fabroyir . Department of Informatics ]
37. [ Hadziq Fabroyir . Department of Informatics ] 2D Action Games Shoot the horde of aliens Space Invaders, Galaga, Defender/Stargate, Mario Bros,
38. [ Hadziq Fabroyir . Department of Informatics ] 1st Person Shooter 3D Shoot the horde of aliens Wolfenstein, Doom, Quake, Half-Life, Max Payne
39. [ Hadziq Fabroyir . Department of Informatics ] Adventure Follow the trail Solve puzzles Nice scenery Inventory Learning Examples: Zelda, Metroid, Myst, Shenmue
40. [ Hadziq Fabroyir . Department of Informatics ] Fighting Pluses: KILL!!! Short games Stress reliever, flow experience Social hierarchy “determiner” Minuses Arcane knowledge Limited virtual space Follow-on real violence ?(vs. social hierarchy) Clone factor
41. [ Hadziq Fabroyir . Department of Informatics ] Puzzle Solving the puzzle is the primary goal Gives feelings of mastery
42. [ Hadziq Fabroyir . Department of Informatics ] Racing First past the post Fairly strong simulation element Fine motor control
43. [ Hadziq Fabroyir . Department of Informatics ] Role-Playing 3rd person adventure Strong story component (potentially) Learn the virtual world/environment Players are free to act within the world’s constraints
44. [ Hadziq Fabroyir . Department of Informatics ] Simulations Flight Sim SimAnt, SimCity, ... Focus on details Training could be the goal
45. [ Hadziq Fabroyir . Department of Informatics ] Sports Armchair coach Abstract war Abstract team fighting games
46. [ Hadziq Fabroyir . Department of Informatics ] Strategy Same components as Sim games Historical simulation Puzzles may play a part A light story element No twitch in turn-based strategy
47. [ Hadziq Fabroyir . Department of Informatics ] Music “Name that Tune” Repeat a piece of music that the game plays for you Play along musically
48. [ Hadziq Fabroyir . Department of Informatics ] Dance Dance Dance Revolution Dance kiosk type games
49. [ Hadziq Fabroyir . Department of Informatics ] Artificial Life Tamagotchi, Creatures, Black & White
50. [ Hadziq Fabroyir . Department of Informatics ] Quiz Show You Don’t Know Joko ! , Do you know Monique ? , etc
51. [ Hadziq Fabroyir . Department of Informatics ] Others ?¿may be it couldn’t be specified by previous genres ,then write down your own suggestion genre ! ☺
52. ☺~ See You Later ~☺ Next episode: Game Development Overview [ Hadziq Fabroyir . Department of Informatics ]
Editor's Notes
Jawa: Engklek
Traditional vs Modern
Kata kuncinya adalah: hiburan interaktif, pemain, tantangan, aturan, kondisi menang
Cerita tentang “para pendahulu” game modern
Petualangan berbasis teks.Semua kondisi digambarkan melalui deskripsi teks, sebagaimana contoh:“kamu sekarang berada di dalam labirin yang penuh akan gang-gang kecil yang memusingkan”