This document outlines the course objectives and structure for a game development class. The class will introduce students to game history, classification, genres, and platforms. Students will learn about the global game development process and careers. They will use tools like programming languages and modeling tools to create simple game prototypes and a final group project. Evaluation will involve individual and group projects, and participation. The teaching team includes a lecturer and two assistants with specializations in game design, programming, art, and Flash.