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Introduction [ 1 ] [ HadziqFabroyir . Department of Informatics ]
Game Development KI1376 / 3 sks / 7 [ 2 ] [ Hadziq Fabroyir . Department of Informatics ]
Learning Objective Students are able to know game development and the career by analyzing and designing it. Mahasiswa mampu mengenal pengembangan dan karir dalam game, menganalisa serta melakukan perancangan game. [ 3 ] [ HadziqFabroyir . Department of Informatics ]
Students are able to clasify the existing games; Mahasiswa mampu mengklasifikasikan game-game yang ada, Students understand process and career in game development;Mahasiswamemahamiprosesdankarirdalampengembangan game, Students are able to analyze and design the game based on career assignment; Mahasiswamampumenganalisisdanmelakukanperancangan game berdasarkanpembagiankarirdalampembuatan game. Students know and able to create simple game prototype;Mahasiswamampumengenaldanmempraktekkanpembuatan prototype game sederhana. Competencies [ 4 ] [ Hadziq Fabroyir . Department of Informatics ]
Introduction to Game: History, Classification, Game Genre and Platform Game  Industry Game Development: Global Process and Career Game Tools: Programming Language and Modelling Tools Game Design: UI, Level, World Builder, AI, FSA Model GameEngine: XNA, Flash Subject Matter [ 5 ] [ Hadziq Fabroyir . Department of Informatics ]
Flint Dille & John Zuur Platten, “The Ultimate Guide to Video Game Writing and Design”, First Edition Lone Eagle Publishing Company 2007. Steve Rabin, “AI Game Programming Wisdom”,  ISBN: 1-58450-077-8, Charles River Media, Inc 2002 Chad Carter, “Microsoft XNA Unleashed”, SAMS Publising 2007 Benjamin Nitschke, “Professional XNA Game Programming”, Wiley Publishing, Inc 2007 Martin J Wells, “J2ME Game Programming”, Thomson Course Technology References [ 6 ] [ Hadziq Fabroyir . Department of Informatics ]
Evaluation Mode How is the score going to be … [ 7 ] [ Hadziq Fabroyir . Department of Informatics ]
Notice that … There will be no mid-exam and final exam anymore [ 8 ] [ Hadziq Fabroyir . Department of Informatics ]
Students have to carry out this mini project individually. This mini project ‘subtitutes’ mid-exam. Students create a mini game that meets following criterion : Desktop / mobile game Offline game Deadline: 12th meeting (presentation/demo) Score range: 0-70 Score criterion: Ideas, Audio Visual Presentation, Interactivity Mini Game [ 9 ] [ Hadziq Fabroyir . Department of Informatics ]
This is the final project subtituting the final-exam Students have to accomplish it within a team by the end Students ought to build the team as early as possible. They could start the project from now on and might have some guiding from the teaching team if they wish The project will be assessed by following criterion (score: 0-70): Ideas Design Audio Visual Presentation Artificial Intelligence Networking Ultimate Game [ 10 ] [ Hadziq Fabroyir . Department of Informatics ]
Psychomotoric Evaluation How should we do for gaining the rest point … [ 11 ] [ Hadziq Fabroyir . Department of Informatics ]
[ 12 ] [ Hadziq Fabroyir . Department of Informatics ]
Cendol Ijo Presence (1 point in a day) Asking question / Giving opinion (1 point in a day) Accidental occasion (x point) [ 13 ] [ Hadziq Fabroyir . Department of Informatics ]
Bata Merah Using Instant Messaging (Y!M, Skype, MSN, G-Talk, Fring, etc) and having a chat during lecture session (1 point) Using internet for browsing except all the things related to the lecture (1 point) … [ 14 ] [ Hadziq Fabroyir . Department of Informatics ]
Special Award for the Winners Join competition! Win it! Get 100 score for your course (“A” mark) [ 15 ] [ Hadziq Fabroyir . Department of Informatics ]
We realize it … [ 16 ] [ Hadziq Fabroyir . Department of Informatics ] 0,5 hour O hour 1 hour
We might get break … If you wish … [ 17 ] [ Hadziq Fabroyir . Department of Informatics ]
Game Dev Teaching Team 2 classes - 1 lecturer – 2 assistants [ 18 ] [ Hadziq Fabroyir . Department of Informatics ]
Wijanarko Sukma wijanarko.sukma@gmail.com | facebook.com/wiwing Game Design | Game Programming (XNA) Specialist [ 19 ] [ Hadziq Fabroyir . Department of Informatics ]
Restuadi Studiawan restuadi@gmail.com | facebook.com/restuadi.studiawan Graphical Artist | Character Designer Specialist [ 20 ] [ Hadziq Fabroyir . Department of Informatics ]
Restuadi Studiawan restuadi@gmail.com | facebook.com/restuadi.studiawan Graphical Artist | Character Designer Specialist [ 21 ] [ Hadziq Fabroyir . Department of Informatics ]
Hadziq Fabroyir hadziq@gmail.com | facebook.com/hadziq Graphical Designer | Flash ActionScript Specialist [ 22 ] [ Hadziq Fabroyir . Department of Informatics ]
Please, join the group [ 23 ] [ Hadziq Fabroyir . Department of Informatics ]
☺~ See You Later ~☺ Get move to 1st topic: Introduction to Game [ 24 ] [ Hadziq Fabroyir . Department of Informatics ]

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GD - 1st - Introduction To Game Development

  • 1. Introduction [ 1 ] [ HadziqFabroyir . Department of Informatics ]
  • 2. Game Development KI1376 / 3 sks / 7 [ 2 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 3. Learning Objective Students are able to know game development and the career by analyzing and designing it. Mahasiswa mampu mengenal pengembangan dan karir dalam game, menganalisa serta melakukan perancangan game. [ 3 ] [ HadziqFabroyir . Department of Informatics ]
  • 4. Students are able to clasify the existing games; Mahasiswa mampu mengklasifikasikan game-game yang ada, Students understand process and career in game development;Mahasiswamemahamiprosesdankarirdalampengembangan game, Students are able to analyze and design the game based on career assignment; Mahasiswamampumenganalisisdanmelakukanperancangan game berdasarkanpembagiankarirdalampembuatan game. Students know and able to create simple game prototype;Mahasiswamampumengenaldanmempraktekkanpembuatan prototype game sederhana. Competencies [ 4 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 5. Introduction to Game: History, Classification, Game Genre and Platform Game Industry Game Development: Global Process and Career Game Tools: Programming Language and Modelling Tools Game Design: UI, Level, World Builder, AI, FSA Model GameEngine: XNA, Flash Subject Matter [ 5 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 6. Flint Dille & John Zuur Platten, “The Ultimate Guide to Video Game Writing and Design”, First Edition Lone Eagle Publishing Company 2007. Steve Rabin, “AI Game Programming Wisdom”, ISBN: 1-58450-077-8, Charles River Media, Inc 2002 Chad Carter, “Microsoft XNA Unleashed”, SAMS Publising 2007 Benjamin Nitschke, “Professional XNA Game Programming”, Wiley Publishing, Inc 2007 Martin J Wells, “J2ME Game Programming”, Thomson Course Technology References [ 6 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 7. Evaluation Mode How is the score going to be … [ 7 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 8. Notice that … There will be no mid-exam and final exam anymore [ 8 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 9. Students have to carry out this mini project individually. This mini project ‘subtitutes’ mid-exam. Students create a mini game that meets following criterion : Desktop / mobile game Offline game Deadline: 12th meeting (presentation/demo) Score range: 0-70 Score criterion: Ideas, Audio Visual Presentation, Interactivity Mini Game [ 9 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 10. This is the final project subtituting the final-exam Students have to accomplish it within a team by the end Students ought to build the team as early as possible. They could start the project from now on and might have some guiding from the teaching team if they wish The project will be assessed by following criterion (score: 0-70): Ideas Design Audio Visual Presentation Artificial Intelligence Networking Ultimate Game [ 10 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 11. Psychomotoric Evaluation How should we do for gaining the rest point … [ 11 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 12. [ 12 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 13. Cendol Ijo Presence (1 point in a day) Asking question / Giving opinion (1 point in a day) Accidental occasion (x point) [ 13 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 14. Bata Merah Using Instant Messaging (Y!M, Skype, MSN, G-Talk, Fring, etc) and having a chat during lecture session (1 point) Using internet for browsing except all the things related to the lecture (1 point) … [ 14 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 15. Special Award for the Winners Join competition! Win it! Get 100 score for your course (“A” mark) [ 15 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 16. We realize it … [ 16 ] [ Hadziq Fabroyir . Department of Informatics ] 0,5 hour O hour 1 hour
  • 17. We might get break … If you wish … [ 17 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 18. Game Dev Teaching Team 2 classes - 1 lecturer – 2 assistants [ 18 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 19. Wijanarko Sukma wijanarko.sukma@gmail.com | facebook.com/wiwing Game Design | Game Programming (XNA) Specialist [ 19 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 20. Restuadi Studiawan restuadi@gmail.com | facebook.com/restuadi.studiawan Graphical Artist | Character Designer Specialist [ 20 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 21. Restuadi Studiawan restuadi@gmail.com | facebook.com/restuadi.studiawan Graphical Artist | Character Designer Specialist [ 21 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 22. Hadziq Fabroyir hadziq@gmail.com | facebook.com/hadziq Graphical Designer | Flash ActionScript Specialist [ 22 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 23. Please, join the group [ 23 ] [ Hadziq Fabroyir . Department of Informatics ]
  • 24. ☺~ See You Later ~☺ Get move to 1st topic: Introduction to Game [ 24 ] [ Hadziq Fabroyir . Department of Informatics ]