Minecraft has different versions that appeal to various audiences, including the original sandbox mode and story-based spin-offs. It can be played across platforms like Xbox, PC, PlayStation, phone and tablet. The game attracts a wide age range because of its construction concept, and appeals to both genders. Players can customize their own worlds without limitations, linking with friends to view different creations. Audiences have provided feedback since inception, allowing developers to improve the game and expand its circulation to new players.
Panel: Flash Development Life 2012, Moderated by Ethan Levymochimedia
Moderated by Ethan Levy, this panel of Flash game developers consisting of Dan Stradwick, Sean McGee & Andrew Sega covers current trends and topics that Flash game devs are thinking about.
A panel discussion from the Flash Gaming Summit 2012, this talk assembled 4 top flash game developers to talk shop. Joining the panel are Andrew Sega (Lead Engineer - Sojo Studios), Dan Stradwick (Owner - Monstrum Games), Ethan Levy (Design Manager - BioWare San Francisco) and Sean McGee (Owner - Diseased Productions).
Find out more at www.famousaspect.com
Panel: Flash Development Life 2012, Moderated by Ethan Levymochimedia
Moderated by Ethan Levy, this panel of Flash game developers consisting of Dan Stradwick, Sean McGee & Andrew Sega covers current trends and topics that Flash game devs are thinking about.
A panel discussion from the Flash Gaming Summit 2012, this talk assembled 4 top flash game developers to talk shop. Joining the panel are Andrew Sega (Lead Engineer - Sojo Studios), Dan Stradwick (Owner - Monstrum Games), Ethan Levy (Design Manager - BioWare San Francisco) and Sean McGee (Owner - Diseased Productions).
Find out more at www.famousaspect.com
Gaming Companies and Communities for Drupal OpenSense Labs
Game developers are considered geniuses, and the fact that Drupal influences a large portion of success is a no secret. Here are some of the reasons why gaming companies and communities are adopting for Drupal over any other CMS.
Alternate Reality Gaming Pecha Kucha Lennart PietersLennart44
A Pecha Kucha style presentation in response to the assignment posed by Bas van Berkestijn from the advertisemint company Woedend! Goal was to create a concept that blends different types of media. Assigment for Trends and Strategies in
the Creative Industries EUR
In September 2007 I gave this presentation at CoFesta, a Japanese conference associated with Tokyo Game Show. It's fascinating to see how things have progressed since then!
Since the last generation of consoles were released 7 years ago, the gaming industry has been through a seismic revolution with social media and mobile technology creating completely new types of gamer. With the next generation of consoles from Sony and Microsoft likely to be available later this year, we wanted to explore this fragmented gaming audience landscape and measure the challenge that lies ahead for the two giants.
In the first of a two part post, we interview four people from within the gaming industry to understand how they see the landscape and where the power to engage and own gaming audiences lies.
Since the last generation of consoles were released 7 years ago, the gaming industry has been through a seismic revolution with social media and mobile technology creating completely new types of gamer. With the next generation of consoles from Sony and Microsoft likely to be available later this year, we wanted to explore this fragmented gaming audience landscape and measure the challenge that lies ahead for the two giants.
In the first of a two part post, we interview four people from within the gaming industry to understand how they see the landscape and where the power to engage and own gaming audiences lies.
Social media consultant Roger Harris outlines a view of gaming from the perspective of the changing world of social media. This presentation was given at the Triangle Gaming Conference, May 30, 2009.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
2. VERSIONS OF MINECRAFT
• Different versions of Minecraft can be understood as appealing to different types of
audience- moving away from creation only narratives, to the inclusion of story and
spectator modes……The different types of Minecraft are the sandbox original and
the spin off games which are the story modes and different chapters within the
game that are sold separately and they can all be played on Xbox pc and
PlayStation and the original can be played on the phone or tablet but the story
mode cannot be played. Also when in the different variants of the game you can go
into different modes like sandbox adventure where you have to survive and also
spectator mode where you have to watch other people build and makes it more a
film or an experience rather than a game which attracts other audiences which help
branch out into more profits.
3. MINECRAFT AUDIENCES
• Circulation refers to the sales of the game and how it is ‘circulated’ or shared
amongst audiences. Minecraft is shared through a number of ways. Originally, it
was accessible only by computers then expanded to mobiles, laptops, Xbox,
tablets, etc. Minecraft targets a large age group due to the concept of the game
which is construction, this is appealing to both genders and can target both
children and adults.
4. THE ABILITY TO CREATE AND CUSTOMIZE THE
GAME HAS BEEN PART OF ITS APPEAL.
• The fact that people can create their own world online really attracts a wide
audience, you can quite literally make whatever suits. Kids, adults and even
elderly can play it and it is all down to your imagination. People love that there is
not limitation to the creativity of the game making the circulation a success.
Minecraft allows you to link with friends and view their own customized world.
• All of this has a positive influence on players instead of a negative like many other
games due to the creativity involved.
5. AUDIENCE FEEDBACK
• Audiences have been part of the feedback process for the game since its creation.
This has allowed the game to improve and also gain a wider audience. This is
because with feedback, the developers are able to take this and use it to their
advantage. They can change and tweak the game to satisfy the negative feedback
and can also understand the success from positive feedback. Minecraft was
created in 2009, therefore people’s needs would have changed and different
technology would allow the creators to change the game. This would also allow
the audience to give feedback on new features to the game.