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May 27-30, 2014
Congress Plaza Hotel & Convention Center
#MRMW
Organized by
Title Sponsor Gold Sponsors
Silver Sponsors
MRMW Chicago May 27-30, 2014 #MRMW
Workshop Sponsors
Association & Education Partners
Networking Reception
Sponsor
Event App
Partner
Media Partners
MRMW Chicago May 27-30, 2014 #MRMW
Brand-Tracker Data from
Survey Questions and Game Play
Laurie Viseé & Joe Marks
THE PRYZ MANOR
• Highly rated, fun-first games
• A demographically & behaviorally
representative player population
 75,000+ downloads
 2,000+ players every day
• Games gather different kinds of data:
 Slice of Life – preferences
 Name Dropper – awareness & attitude
 The Salon – survey-style questions
 Speed Stampede – responses to visual stimuli
 Odd Relations – in-home ethnography
 Bluff & Bluster – numeric estimation & prediction
 The Vault – price estimation & prediction
• On-line dashboard for real-time data access
Available for download
from Google Play
GATHERING DATA VIA REAL GAMES
• Parlor games & board games
have entertained generations
• Key game elements:
comparison
description
estimation
prediction
top-of-mind responses
• The same tasks are required in
surveys and focus groups, so
maybe games can be used to
gather market data?
NAME DROPPER ATTRIBUTE-LIST QUESTIONSvs.
Robocop:
is entertaining
is exciting
is new
is boring
is fast-paced
is funny
will win awards
is old
is dramatic
has a memorable tag line
American Express:
has earned my trust
has high interest rates
is an ethical company
is convenient to use
is fast
has helpful customer service
takes security seriously
has a platinum card
Player 1
Player 2
SLICE OF LIFE SURVEY QUESTIONSvs.
Where are you more
likely to eat at next:
McDonald’s or Subway?
Time is more important
to me than money:
strongly disagree
disagree
agree
strongly agree
THE GAMES ARE FUN
• 80% of game play is ‘just for fun’
• MR content is embedded seamlessly in the play experience
Love it! Awesome game and love
the real prizes!
★★★★★ Keri Anne Hudson
Great game Me an my husband
have lots of fun playing this game
it keeps you on your toes.
★★★★★ Tracy Deal
The Pryz Manor Very
addictive you SHOULD
download and PLAY!!!!
Great Game!!!! ♥
★★★★ calvin allison
SUPERIOR RETENTION RATES
DOES IT WORK AS A RESEARCH TOOL?
• Validation of a new research platform is a lengthy
process and we are just starting
• This presentation: a between-subjects study on
consistency between survey questions and game play
• Future validation studies:
Additional games
Demographic representativeness
Behavioral representativeness
System 1 vs System 2 responses
Actionable data
SEARCH-ENGINE REPUTATION
0
25
50
75
100
%ofRespondents
Google Bing Yahoo!
0
25
50
75
100
%ofRespondents
Google Bing Yahoo!
SEARCH-ENGINE PERFORMANCE
0
25
50
75
100
%ofRespondents
Google Bing Yahoo!
0
25
50
75
100
%ofRespondents
Google Bing Yahoo!
$100 of
consumer electronics
bought with:
$100 of
consumer electronics
bought with:
$100 of
consumer electronics
bought with:
0
25
50
75
%ofRespondents
Google
Yahoo!
Bing
SEARCH-ENGINE AWARENESS
0
25
50
75
100
%ofRespondents
Google Bing Yahoo!
0
20
40
60
80
100
%ofRespondents
Google Bing Yahoo!
SEARCH-ENGINE ATTITUDES
CONCLUSIONS
• MR-relevant mobile games can be as entertaining and
engaging as any other mobile games
• Within our system the responses obtained via survey
questions and game play are consistent and complementary
• Next up: more games, more validation
QUESTIONS?
Title Sponsor Gold Sponsors
Silver Sponsors
MRMW Chicago May 27-30, 2014 #MRMW
Workshop Sponsors
Association & Education Partners
Networking Reception
Sponsor
Event App
Partner
Media Partners
MRMW Chicago May 27-30, 2014 #MRMW
May 27-30, 2014
Congress Plaza Hotel & Convention Center
#MRMW
Organized by

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Games vs Surveys - A Case Study - Hall & Partners, Upfront Analytics

  • 1. May 27-30, 2014 Congress Plaza Hotel & Convention Center #MRMW Organized by
  • 2. Title Sponsor Gold Sponsors Silver Sponsors MRMW Chicago May 27-30, 2014 #MRMW
  • 3. Workshop Sponsors Association & Education Partners Networking Reception Sponsor Event App Partner Media Partners MRMW Chicago May 27-30, 2014 #MRMW
  • 4. Brand-Tracker Data from Survey Questions and Game Play Laurie Viseé & Joe Marks
  • 5. THE PRYZ MANOR • Highly rated, fun-first games • A demographically & behaviorally representative player population  75,000+ downloads  2,000+ players every day • Games gather different kinds of data:  Slice of Life – preferences  Name Dropper – awareness & attitude  The Salon – survey-style questions  Speed Stampede – responses to visual stimuli  Odd Relations – in-home ethnography  Bluff & Bluster – numeric estimation & prediction  The Vault – price estimation & prediction • On-line dashboard for real-time data access Available for download from Google Play
  • 6. GATHERING DATA VIA REAL GAMES • Parlor games & board games have entertained generations • Key game elements: comparison description estimation prediction top-of-mind responses • The same tasks are required in surveys and focus groups, so maybe games can be used to gather market data?
  • 7. NAME DROPPER ATTRIBUTE-LIST QUESTIONSvs. Robocop: is entertaining is exciting is new is boring is fast-paced is funny will win awards is old is dramatic has a memorable tag line American Express: has earned my trust has high interest rates is an ethical company is convenient to use is fast has helpful customer service takes security seriously has a platinum card Player 1 Player 2
  • 8. SLICE OF LIFE SURVEY QUESTIONSvs. Where are you more likely to eat at next: McDonald’s or Subway? Time is more important to me than money: strongly disagree disagree agree strongly agree
  • 9. THE GAMES ARE FUN • 80% of game play is ‘just for fun’ • MR content is embedded seamlessly in the play experience Love it! Awesome game and love the real prizes! ★★★★★ Keri Anne Hudson Great game Me an my husband have lots of fun playing this game it keeps you on your toes. ★★★★★ Tracy Deal The Pryz Manor Very addictive you SHOULD download and PLAY!!!! Great Game!!!! ♥ ★★★★ calvin allison
  • 11. DOES IT WORK AS A RESEARCH TOOL? • Validation of a new research platform is a lengthy process and we are just starting • This presentation: a between-subjects study on consistency between survey questions and game play • Future validation studies: Additional games Demographic representativeness Behavioral representativeness System 1 vs System 2 responses Actionable data
  • 12. SEARCH-ENGINE REPUTATION 0 25 50 75 100 %ofRespondents Google Bing Yahoo! 0 25 50 75 100 %ofRespondents Google Bing Yahoo!
  • 13. SEARCH-ENGINE PERFORMANCE 0 25 50 75 100 %ofRespondents Google Bing Yahoo! 0 25 50 75 100 %ofRespondents Google Bing Yahoo! $100 of consumer electronics bought with: $100 of consumer electronics bought with: $100 of consumer electronics bought with:
  • 16. CONCLUSIONS • MR-relevant mobile games can be as entertaining and engaging as any other mobile games • Within our system the responses obtained via survey questions and game play are consistent and complementary • Next up: more games, more validation
  • 18. Title Sponsor Gold Sponsors Silver Sponsors MRMW Chicago May 27-30, 2014 #MRMW
  • 19. Workshop Sponsors Association & Education Partners Networking Reception Sponsor Event App Partner Media Partners MRMW Chicago May 27-30, 2014 #MRMW
  • 20. May 27-30, 2014 Congress Plaza Hotel & Convention Center #MRMW Organized by