The video game industry sometimes referred to as the
interactive entertainment industry it is the economic
sector involved with the development, marketing and
sales of video games. It encompasses dozens of job
disciplines and employs thousands of people worldwide.
Computer games are any interactive game operated by
computer circuitry it is also played by operating a
mouse, joystick or the keys on the keyboard of a
computer in response to the graphics on the screen. It
involves human interaction with a user interface to
generate visual feedback on a video device.
Size, shape and structure
• The computer and video game industries have
took in about US $9.5 billion in the us in 2007,
11.7 billion in 2008 and 25.1 billion in 2010 (ESA
annual report). Employ a total of 7,000 people in
the uk. The uk is europes largest video game
market and the third largest in the world. The uk
games market generated $5.2bn of revenues in
2012 with the total number of gamers at
33.6million, the total time spent on games was
on average 11 hours per person a week.
Companies-Rock star Games
Rock star games is a multinational video game
developer and publisher based in New York City,
owned by Take-Two Interactive following its
purchase of British video game publisher BMG
Interactive. The brand is mostly known for:
• Grand Theft Auto
• Max Payne
• L.A. Noire
• The Warriors
• Bully
• Manhunt
• Midnight Club
Companies-EA Games
EA games Electronic Arts, Inc. (EA) is an
American developer, marketer, publisher and
distributor of video games. Founded and
incorporated on May 28, 1982 by Trip Hawkins.
They are not owned by any other company.
The brand is mostly known for:
• FIFA football/soccer
• Battlefield
• Need for speed
• The Sims
• Star wars
Ownership of companies
Infinity is an American video game developer, It
created the video game Call of Duty and four other
instalments in the Call of Duty franchise.
Owned by activision blizzard which is the American
holding company for activision and blizzard
entertainment. It’s the second largest gaming
company by revenue after Nintendo.
• Take-two has published many famous games
including its most famous series grand theft auto,
the midnight club racing series the man hunt
series and more recently bioshock.
• Activision blizzard portfolio includes best selling
video games such as call of duty as well as spider
man x men and transformers
Computer games and companies in the
creative media sector
Many games switch to having soundtracks that come from
popular tracks of the day. "Grand Theft Auto", "Guitar Hero",
"Elite Beat Agents" all have pretty popular songs.
And the music industry, it makes a lot of sense to them to get
them in games because rather than having the song played on
the radio maybe twice a day you get a game:
a kid might play a level seven, eight hundred times,
depending on how much they love the game, so they're
hearing that song constantly, and it ends up as really great
marketing for the music industry.
Its also great for them, but sometimes not as great for
composers who, I mean, back in the day when you'd make a
game you'd hire a composer to come and do a soundtrack for
you, and it seems like maybe they're getting the short end of
the stick now, but the music industry is doing exceedingly well
going through games just because of the exposure.

Games industry

  • 1.
    The video gameindustry sometimes referred to as the interactive entertainment industry it is the economic sector involved with the development, marketing and sales of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide. Computer games are any interactive game operated by computer circuitry it is also played by operating a mouse, joystick or the keys on the keyboard of a computer in response to the graphics on the screen. It involves human interaction with a user interface to generate visual feedback on a video device.
  • 2.
    Size, shape andstructure • The computer and video game industries have took in about US $9.5 billion in the us in 2007, 11.7 billion in 2008 and 25.1 billion in 2010 (ESA annual report). Employ a total of 7,000 people in the uk. The uk is europes largest video game market and the third largest in the world. The uk games market generated $5.2bn of revenues in 2012 with the total number of gamers at 33.6million, the total time spent on games was on average 11 hours per person a week.
  • 3.
    Companies-Rock star Games Rockstar games is a multinational video game developer and publisher based in New York City, owned by Take-Two Interactive following its purchase of British video game publisher BMG Interactive. The brand is mostly known for: • Grand Theft Auto • Max Payne • L.A. Noire • The Warriors • Bully • Manhunt • Midnight Club
  • 4.
    Companies-EA Games EA gamesElectronic Arts, Inc. (EA) is an American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins. They are not owned by any other company. The brand is mostly known for: • FIFA football/soccer • Battlefield • Need for speed • The Sims • Star wars
  • 5.
    Ownership of companies Infinityis an American video game developer, It created the video game Call of Duty and four other instalments in the Call of Duty franchise. Owned by activision blizzard which is the American holding company for activision and blizzard entertainment. It’s the second largest gaming company by revenue after Nintendo.
  • 6.
    • Take-two haspublished many famous games including its most famous series grand theft auto, the midnight club racing series the man hunt series and more recently bioshock. • Activision blizzard portfolio includes best selling video games such as call of duty as well as spider man x men and transformers
  • 7.
    Computer games andcompanies in the creative media sector Many games switch to having soundtracks that come from popular tracks of the day. "Grand Theft Auto", "Guitar Hero", "Elite Beat Agents" all have pretty popular songs. And the music industry, it makes a lot of sense to them to get them in games because rather than having the song played on the radio maybe twice a day you get a game: a kid might play a level seven, eight hundred times, depending on how much they love the game, so they're hearing that song constantly, and it ends up as really great marketing for the music industry. Its also great for them, but sometimes not as great for composers who, I mean, back in the day when you'd make a game you'd hire a composer to come and do a soundtrack for you, and it seems like maybe they're getting the short end of the stick now, but the music industry is doing exceedingly well going through games just because of the exposure.