In this chapter of computer games development, we will answer to following questions
■ What is level design and how is it related to gameplay?
■ What is the importance of the structural features of game worlds—such as duration, availability, relationship, and progression?
■ What is the importance of the temporal features of game worlds—such as authentic, variable, player-adjusted, and altered?
■ What is the importance of the spatial features of game worlds—such as perspective, scale, and boundaries?
■ How are reality and style achieved in a game environment?
my site: umairshafique.com
3. Key Chapter Questions
■What is level design and how is it related to gameplay?
■What is the importance of the structural features of game
worlds—such as duration, availability, relationship, and
progression?
■What is the importance of the temporal features of game
worlds—such as authentic, variable, player-adjusted, and
altered?
■What is the importance of the spatial features of game worlds—
such as perspective, scale, and boundaries?
■How are reality and style achieved in a game environment?
umairshafique.com
4. What does Level Design mean?
• Level design is a game development discipline that involves the creation
of video game levels, locales, missions or stages. This is done using some
sort of level editor - software used in game development to construct
digital environments. Level editors may also be included in released
games to allow players to get creative and make their own levels and
scenarios. Level design is both a technical and artistic process.
• Level design is also known as environment design or game mapping.
umairshafique.com
5. • During the early years of video games, a single programmer was
responsible for every aspect of the game - there was no dedicated
profession or discipline that catered to level design. Early games featured
levels or stages with ascending difficulty rather than changing levels
through story or plot progression.
• Level design starts with the conceptual design of the level, which
includes sketches, renderings, and even physical models. Once the
design is finalized, this transforms into extensive documentation and
environment modeling, leading to the creation of the level itself. Level
design aims to create life-like, interactive game environments.
umairshafique.com
6. Level design incorporates the following steps, but need not implement them all:
• Lay out of large map features, buildings, hills, cities, rooms and tunnels for game entities to move around
in
• Determine the environmental conditions such as day, night and weather
• Set up ground rules such as the scoring system, allowable weapons, gameplay types, time limits, or
resources
• Specify certain map regions where specific gameplay features occur, such as resource creation or
harvesting, structure building and even interactive cut scenes.
• Specify nonnstatic parts, such as doorways, buttons and levers associated with mechanisms, teleporters
and hidden passageways and areas
• Specify the locations of various entities such as player, enemy and monster spawn points, as well as
ladders, coins, resource nodes and weapons, and save points
• Add detail such as level-specific styling and textures, sounds, animation and lighting and music
• Introduce scripted events in specific locations triggered by certain player actions
• Create the paths that nonplayer characters follow, their responses to specific trigger actions and any
dialog they might have with the player.
umairshafique.com
7. Tools
• A wide variety of tools may be used by someone designing a level.
Although it is faster to design models and textures with general purpose
multimedia creation tools, games usually require the data to be in a
unique format suited for that game's engine. For this, specific compilers
and converters of models, textures, and audio data may be required to
lay out a level.
• Sometimes, professional 3D editing software, such as 3D Studio Max,
Blender, AutoCAD, Lightwave, Maya, Softimage XSI or Grome is used,
usually customized with a special plugin developed for the specific game.
umairshafique.com
8. Structural characteristics
• Structural characteristics refer to those features inherent within the
video game itself that may facilitate initiation, development and
maintenance of video game playing
umairshafique.com