In this Chapter of Computer Games Development, we will try to find out the answers to these questions
■ How do story elements in games differ from those in films and other entertainment media?
■ What are some traditional story structures and character archetypes?
■ What is interactivity and how can it be applied to storytelling?
■ What are some dramatic storytelling devices used in games, and how do they affect immersion?
■ What are the different forms of character development, and how do they specifically apply to game characters?
For more and, complete lectures do visit: http://umairshafique.com
1. COMPUTER GAMES DEVELOPMENT
CHAPTER # 5
Umair Shafique (Gold Medalist)
Lecturer @UoSLyallpur
MS (Project Management) Scholar from CIIT
M.Sc. (Information Technology) from University
of Gujrat
B.Ed. from Virtual University of Pakistan
Contact Details:
Email: umairg92@gmail.com
Web: http://umairshafique.com
1Get All Lectures from umairshafique.com
4. KEY CHAPTER QUESTIONS
■ How do story elements in games differ from those in films and
other entertainment media?
■ What are some traditional story structures and
character archetypes?
■ What is interactivity and how can it be applied to storytelling?
■ What are some dramatic storytelling devices used in games,
and how do they affect immersion?
■ What are the different forms of character development,
and how do they specifically apply to game characters?
35. Player character
◦ A player character (also known as PC and playable
character) is a fictional character in a role-playing or
video game whose actions are directly controlled by a
player of the game rather than the rules of the game.
◦ The characters that are not controlled by a player are
called non-player characters (NPCs). The actions of
non-player characters are typically handled by the
game itself in video games, or according to rules
36. Avatars
◦ A player character may sometimes be based on a real person,
especially in sports games that use the names and likenesses of real
sports people. Historical people and leaders may sometimes appear as
characters too, particularly in strategy or empire building games.
41. Character Arc
◦ A character arc is the transformation or inner journey of a character over
the course of a story. If a story has a character arc, the character begins
as one sort of person and gradually transforms into a different sort of
person in response to changing developments in the story.
◦ The geometric term arc is often used to describe the sweeping change.
53. BACKGROUND, HISTORY & ADVANCEMENT
CLASS & RACE
Conquer Online
NetDragon Websoft Inc.
54. BACKGROUND, HISTORY & ADVANCEMENT
SKILL
Runes of Magic
Frogster Interactive Pictures AG
55. CHARACTER DESCRIPTION
■ Name
■ Type
■ Gender / Age
■ Physical Appearance
■ Background and History
■ Personality Characteristics
■ Vocal Characteristics
■ Relevancy to Story Synopsis
56. SUMMARY
■ Storytelling Traditions
■ Generating Ideas
■ Classic Character Archetypes
■ Traditional Story Structure
■ Story Elements
■ Plot
■ Game Story Devices
■ Game Characters
■ Character Development
Elements
■ Point-of-View
■ Visual Character Development
■ Verbal Character Development
■ Movement
■ Background, History &
Advancement
■ Character Description
■ Game Storytelling &
Documentation
57. Thank You
For More Lectures Please Visit:
Web: http://umairshafique.com
For Discussion and Important Announcement Please Visit:
FB Group: https://goo.gl/j24UWw
Only for Capstone Projects Students:
WhatsApp: 0324 64 41 789
Get All Lectures from umairshafique.com 57